mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-18 19:21:34 +08:00
484 lines
12 KiB
JavaScript
484 lines
12 KiB
JavaScript
import {Compiler} from 'angular2/angular2';
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import {ElementRef} from 'angular2/src/core/compiler/element_ref';
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import {DynamicComponentLoader} from 'angular2/src/core/compiler/dynamic_component_loader';
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import {Injector} from 'angular2/di';
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import {ViewItem} from './view-item';
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import {NavController} from '../nav/nav-controller';
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import {PaneController} from '../nav/pane';
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import {Transition} from '../../transitions/transition';
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import {ClickBlock} from '../../util/click-block';
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import * as util from 'ionic/util';
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export class ViewController {
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constructor(
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parentViewCtrl: ViewController,
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compiler: Compiler,
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elementRef: ElementRef,
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loader: DynamicComponentLoader,
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injector: Injector
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) {
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this.parent = parentViewCtrl;
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this.compiler = compiler;
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this.elementRef = elementRef;
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this.loader = loader;
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this.injector = injector;
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// TODO: Make this generic?
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this.ele = elementRef.nativeElement;
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this.items = [];
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this.navCtrl = new NavController(this);
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this.panes = new PaneController(this);
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this.sbTransition = null;
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this.sbActive = false;
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this.id = ++ctrlIds;
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this._ids = -1;
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}
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push(ComponentType, params = {}, opts = {}) {
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if (!ComponentType || this.isTransitioning()) {
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return Promise.reject();
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// do not animate if this is the first in the stack
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if (!this.items.length) {
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opts.animation = 'none';
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}
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// default the direction to "forward"
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opts.direction = opts.direction || 'forward';
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// the active item is going to be the leaving one (if one exists)
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let leavingItem = this.getActive() || new ViewItem();
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leavingItem.shouldDestroy = false;
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leavingItem.shouldCache = true;
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leavingItem.willCache();
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// create a new ViewItem
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let enteringItem = new ViewItem(this, ComponentType, params);
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// add the item to the stack
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this.add(enteringItem);
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// start the transition
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this.transition(enteringItem, leavingItem, opts, () => {
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resolve();
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});
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return promise;
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}
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pop(opts = {}) {
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if (this.isTransitioning() || this.items.length < 2) {
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return Promise.reject();
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}
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let resolve;
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let promise = new Promise(res => { resolve = res; });
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// default the direction to "back"
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opts.direction = opts.direction || 'back';
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// get the active item and set that it is staged to be leaving
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// was probably the one popped from the stack
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let leavingItem = this.getActive() || new ViewItem();
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leavingItem.shouldDestroy = true;
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leavingItem.shouldCache = false;
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leavingItem.willUnload();
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// the entering item is now the new last item
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// Note: we might not have an entering item if this is the only
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// item on the history stack.
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let enteringItem = this.getPrevious(leavingItem);
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if (enteringItem) {
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// start the transition
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this.transition(enteringItem, leavingItem, opts, () => {
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// transition completed, destroy the leaving item
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resolve();
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});
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} else {
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this.transitionComplete();
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resolve();
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}
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return promise;
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}
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transition(enteringItem, leavingItem, opts, callback) {
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if (!enteringItem || enteringItem === leavingItem) {
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return callback();
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}
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if (opts.animate === false) {
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opts.animation = 'none';
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}
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opts.animate = (opts.animation !== 'none');
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// wait for the new item to complete setup
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enteringItem.stage(() => {
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enteringItem.shouldDestroy = false;
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enteringItem.shouldCache = false;
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enteringItem.willEnter();
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leavingItem.willLeave();
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// set that the new item pushed on the stack is staged to be entering/leaving
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// staged state is important for the transition to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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leavingItem.state = STAGED_LEAVING_STATE;
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// init the transition animation
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let transAnimation = Transition.create(this, opts);
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if (!opts.animate) {
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// force it to not animate the elements, just apply the "to" styles
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transAnimation.duration(0);
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}
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let duration = transAnimation.duration();
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if (duration > 64) {
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// block any clicks during the transition and provide a
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// fallback to remove the clickblock if something goes wrong
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ClickBlock(true, duration + 200);
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}
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// start the transition
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transAnimation.play().then(() => {
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// transition has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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// dispose any items that shouldn't stay around
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transAnimation.dispose();
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enteringItem.didEnter();
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leavingItem.didLeave();
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// all done!
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this.transitionComplete();
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callback();
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});
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});
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}
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swipeBackStart() {
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if (this.isTransitioning() || this.items.length < 2) {
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return;
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}
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this.sbActive = true;
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this.sbResolve = null;
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// default the direction to "back"
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let opts = {
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direction: 'back'
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};
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// get the active item and set that it is staged to be leaving
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// was probably the one popped from the stack
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let leavingItem = this.getActive() || new ViewItem();
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leavingItem.shouldDestroy = true;
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leavingItem.shouldCache = false;
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leavingItem.willLeave();
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leavingItem.willUnload();
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// the entering item is now the new last item
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let enteringItem = this.getPrevious(leavingItem);
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enteringItem.shouldDestroy = false;
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enteringItem.shouldCache = false;
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enteringItem.willEnter();
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// wait for the new item to complete setup
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enteringItem.stage(() => {
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// set that the new item pushed on the stack is staged to be entering/leaving
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// staged state is important for the transition to find the correct item
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enteringItem.state = STAGED_ENTERING_STATE;
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leavingItem.state = STAGED_LEAVING_STATE;
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// init the transition animation
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this.sbTransition = Transition.create(this, opts);
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this.sbTransition.easing('linear');
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this.sbTransition.stage();
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let swipeBackPromise = new Promise(res => { this.sbResolve = res; });
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swipeBackPromise.then((completeSwipeBack) => {
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if (completeSwipeBack) {
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// swipe back has completed, update each item's state
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enteringItem.state = ACTIVE_STATE;
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leavingItem.state = CACHED_STATE;
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enteringItem.didEnter();
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leavingItem.didLeave();
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} else {
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// cancelled the swipe back, return items to original state
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leavingItem.state = ACTIVE_STATE;
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enteringItem.state = CACHED_STATE;
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leavingItem.willEnter();
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leavingItem.didEnter();
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enteringItem.didLeave();
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leavingItem.shouldDestroy = false;
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enteringItem.shouldDestroy = false;
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}
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// all done!
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this.transitionComplete();
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});
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});
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}
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swipeBackProgress(progress) {
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if (this.sbTransition) {
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ClickBlock(true, 4000);
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this.sbTransition.progress( Math.min(1, Math.max(0, progress)) );
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}
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}
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swipeBackEnd(completeSwipeBack, progress, playbackRate) {
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// to reverse the animation use a negative playbackRate
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if (this.sbTransition && this.sbActive) {
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this.sbActive = false;
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if (progress <= 0) {
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this.swipeBackProgress(0.0001);
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} else if (progress >= 1) {
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this.swipeBackProgress(0.9999);
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}
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if (!completeSwipeBack) {
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playbackRate = playbackRate * -1;
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}
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this.sbTransition.playbackRate(playbackRate);
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this.sbTransition.play().then(() => {
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this.sbResolve && this.sbResolve(completeSwipeBack);
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this.sbTransition && this.sbTransition.dispose();
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this.sbResolve = this.sbTransition = null;
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});
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}
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}
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swipeBackEnabled() {
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let activeItem = this.getActive();
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if (activeItem) {
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return activeItem.enableBack();
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}
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return false;
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}
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transitionComplete() {
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this.items.forEach((item) => {
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if (item) {
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if (item.shouldDestroy) {
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this.remove(item);
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item.destroy();
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} else if (item.state === CACHED_STATE && item.shouldCache) {
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item.cache();
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item.shouldCache = false;
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}
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}
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});
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// allow clicks again
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ClickBlock(false);
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}
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isTransitioning() {
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let state;
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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state = this.items[i].state;
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if (state === STAGED_ENTERING_STATE ||
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state === STAGED_LEAVING_STATE) {
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return true;
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}
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}
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return false;
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}
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getActive() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === ACTIVE_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getByInstance(instance) {
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if (instance) {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].instance === instance) {
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return this.items[i];
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}
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}
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}
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return null;
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}
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getByIndex(index) {
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if (index < this.items.length && index > -1) {
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return this.items[index];
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}
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return null;
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}
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getPrevious(item) {
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if (item) {
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return this.items[ this.items.indexOf(item) - 1 ];
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}
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return null;
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}
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getStagedEnteringItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_ENTERING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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getStagedLeavingItem() {
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for (let i = 0, ii = this.items.length; i < ii; i++) {
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if (this.items[i].state === STAGED_LEAVING_STATE) {
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return this.items[i];
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}
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}
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return null;
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}
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navbarViewContainer(nbContainer) {
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if (nbContainer) {
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this._nbContainer = nbContainer;
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}
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if (this._nbContainer) {
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return this._nbContainer;
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}
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if (this.parent) {
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return this.parent.navbarViewContainer();
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}
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}
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anchorElementRef() {
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if (arguments.length) {
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this._anchorER = arguments[0];
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}
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return this._anchorER;
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}
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anchorViewContainerRef() {
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if (arguments.length) {
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this._anchorVC = arguments[0];
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}
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return this._anchorVC;
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}
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childNavbar() {
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if (arguments.length) {
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this._childNavbar = arguments[0];
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}
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return this._childNavbar;
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}
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add(item) {
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item.id = this.id + '' + (++this._ids);
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this.items.push(item);
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}
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remove(itemOrIndex) {
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util.array.remove(this.items, itemOrIndex);
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}
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length() {
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return this.items.length;
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}
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/**
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* Set the item stack to reflect the given component classes.
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*/
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setItems(components) {
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// Pop all of the current items
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this.clear();
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// Then, change the root
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let leavingItem = this.getActive() || new ViewItem();
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leavingItem.shouldDestroy = true;
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leavingItem.shouldCache = false;
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leavingItem.willUnload();
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this.transitionComplete();
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for(let c of components) {
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this.push(c, {
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animate: false
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})
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}
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}
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/**
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* Pops off all the trailing items, but leaves the root.
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* To change the root, call setRoot with the root component.
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*/
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clear() {
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let pops = [];
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for (let item of this.items) {
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pops.push(this.pop({
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animate: false
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}));
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}
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return Promise.all(pops);
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}
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instances() {
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let instances = [];
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for (let item of this.items) {
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if (item.instance) {
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instances.push(item.instance);
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}
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}
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return instances;
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}
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isActive(item) {
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return (item && item.state === ACTIVE_STATE);
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}
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isStagedEntering(item) {
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return (item && item.state === STAGED_ENTERING_STATE);
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}
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}
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const ACTIVE_STATE = 1;
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const CACHED_STATE = 2;
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const STAGED_ENTERING_STATE = 3;
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const STAGED_LEAVING_STATE = 4;
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let ctrlIds = -1;
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