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81 lines
2.0 KiB
TypeScript
81 lines
2.0 KiB
TypeScript
import {raf} from '../../util/dom';
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export class Activator {
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constructor(app, config) {
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this.app = app;
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this.id = 0;
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this.queue = {};
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this.active = {};
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this.clearStateTimeout = 180;
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this.clearAttempt = 0;
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this.activatedClass = config.setting('activatedClass') || 'activated';
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this.x = 0;
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this.y = 0;
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this.lastActivate = 0;
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}
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downAction(targetEle, pointerX, pointerY, callback) {
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// the user just pressed down
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// throttle how many activates fire off in XXms
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let now = Date.now();
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if (this.lastActivate + 50 > now) return;
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this.lastActivate = now;
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// remember where they pressed
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this.x = pointerX;
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this.y = pointerY;
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// remember this is the active element
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let id = ++this.id;
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this.queue[id] = targetEle;
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if (this.id > 9) this.id = 0;
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// activate targetEle
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raf(() => {
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for (let eleId in this.queue) {
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this.queue[eleId].classList.add(this.activatedClass);
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this.active[eleId] = this.queue[eleId];
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}
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callback && callback(targetEle);
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this.queue = {};
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});
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}
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upAction(ev) {
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// the user was pressing down, then just let up
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setTimeout(() => {
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this.clearState();
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}, this.clearStateTimeout);
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}
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clearState(ev) {
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// all states should return to normal
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if (!this.app.isEnabled() && this.clearAttempt < 30) {
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// the app is actively disabled, so don't bother deactivating anything.
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// this makes it easier on the GPU so it doesn't have to redraw any
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// buttons during a transition. This will retry in XX milliseconds.
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++this.clearAttempt;
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this.upAction();
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} else {
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// not actively transitioning, good to deactivate any elements
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this.queue = {};
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// remove the active class from all active elements
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for (var key in this.active) {
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if (this.active[key]) {
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this.active[key].classList.remove(this.activatedClass);
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delete this.active[key];
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}
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}
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this.clearAttempt = 0;
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}
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}
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}
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