mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2026-03-13 10:22:08 +08:00
569 lines
17 KiB
JavaScript
569 lines
17 KiB
JavaScript
(function(ionic) {
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'use strict';
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var ITEM_CLASS = 'item';
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var ITEM_CONTENT_CLASS = 'item-content';
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var ITEM_SLIDING_CLASS = 'item-sliding';
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var ITEM_OPTIONS_CLASS = 'item-options';
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var ITEM_PLACEHOLDER_CLASS = 'item-placeholder';
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var ITEM_REORDERING_CLASS = 'item-reordering';
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var ITEM_REORDER_BTN_CLASS = 'item-reorder';
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var DragOp = function() {};
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DragOp.prototype = {
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start: function(e) {
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},
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drag: function(e) {
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},
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end: function(e) {
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},
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isSameItem: function(item) {
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return false;
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}
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};
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var SlideDrag = function(opts) {
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this.dragThresholdX = opts.dragThresholdX || 10;
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this.el = opts.el;
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this.canSwipe = opts.canSwipe;
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};
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SlideDrag.prototype = new DragOp();
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SlideDrag.prototype.start = function(e) {
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var content, buttons, offsetX, buttonsWidth;
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if (!this.canSwipe()) {
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return;
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}
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if(e.target.classList.contains(ITEM_CONTENT_CLASS)) {
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content = e.target;
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} else if(e.target.classList.contains(ITEM_CLASS)) {
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content = e.target.querySelector('.' + ITEM_CONTENT_CLASS);
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} else {
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content = ionic.DomUtil.getParentWithClass(e.target, ITEM_CONTENT_CLASS);
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}
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// If we don't have a content area as one of our children (or ourselves), skip
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if(!content) {
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return;
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}
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// Make sure we aren't animating as we slide
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content.classList.remove(ITEM_SLIDING_CLASS);
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// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
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offsetX = parseFloat(content.style[ionic.CSS.TRANSFORM].replace('translate3d(', '').split(',')[0]) || 0;
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// Grab the buttons
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buttons = content.parentNode.querySelector('.' + ITEM_OPTIONS_CLASS);
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if(!buttons) {
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return;
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}
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buttons.classList.remove('invisible');
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buttonsWidth = buttons.offsetWidth;
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this._currentDrag = {
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buttons: buttons,
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buttonsWidth: buttonsWidth,
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content: content,
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startOffsetX: offsetX
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};
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};
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/**
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* Check if this is the same item that was previously dragged.
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*/
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SlideDrag.prototype.isSameItem = function(op) {
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if(op._lastDrag && this._currentDrag) {
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return this._currentDrag.content == op._lastDrag.content;
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}
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return false;
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};
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SlideDrag.prototype.clean = function(e) {
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var lastDrag = this._lastDrag;
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if(!lastDrag) return;
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lastDrag.content.style[ionic.CSS.TRANSITION] = '';
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lastDrag.content.style[ionic.CSS.TRANSFORM] = '';
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ionic.requestAnimationFrame(function() {
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setTimeout(function() {
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lastDrag.buttons && lastDrag.buttons.classList.add('invisible');
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}, 250);
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});
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};
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SlideDrag.prototype.drag = ionic.animationFrameThrottle(function(e) {
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var buttonsWidth;
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// We really aren't dragging
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if(!this._currentDrag) {
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return;
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}
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// Check if we should start dragging. Check if we've dragged past the threshold,
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// or we are starting from the open state.
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if(!this._isDragging &&
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((Math.abs(e.gesture.deltaX) > this.dragThresholdX) ||
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(Math.abs(this._currentDrag.startOffsetX) > 0)))
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{
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this._isDragging = true;
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}
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if(this._isDragging) {
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buttonsWidth = this._currentDrag.buttonsWidth;
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// Grab the new X point, capping it at zero
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var newX = Math.min(0, this._currentDrag.startOffsetX + e.gesture.deltaX);
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// If the new X position is past the buttons, we need to slow down the drag (rubber band style)
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if(newX < -buttonsWidth) {
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// Calculate the new X position, capped at the top of the buttons
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newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4)));
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}
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this._currentDrag.content.style[ionic.CSS.TRANSFORM] = 'translate3d(' + newX + 'px, 0, 0)';
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this._currentDrag.content.style[ionic.CSS.TRANSITION] = 'none';
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}
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});
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SlideDrag.prototype.end = function(e, doneCallback) {
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var _this = this;
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// There is no drag, just end immediately
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if(!this._currentDrag) {
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doneCallback && doneCallback();
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return;
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}
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// If we are currently dragging, we want to snap back into place
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// The final resting point X will be the width of the exposed buttons
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var restingPoint = -this._currentDrag.buttonsWidth;
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// Check if the drag didn't clear the buttons mid-point
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// and we aren't moving fast enough to swipe open
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if(e.gesture.deltaX > -(this._currentDrag.buttonsWidth/2)) {
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// If we are going left but too slow, or going right, go back to resting
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if(e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) {
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restingPoint = 0;
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} else if(e.gesture.direction == "right") {
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restingPoint = 0;
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}
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}
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ionic.requestAnimationFrame(function() {
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if(restingPoint === 0) {
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_this._currentDrag.content.style[ionic.CSS.TRANSFORM] = '';
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var buttons = _this._currentDrag.buttons;
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setTimeout(function() {
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buttons && buttons.classList.add('invisible');
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}, 250);
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} else {
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_this._currentDrag.content.style[ionic.CSS.TRANSFORM] = 'translate3d(' + restingPoint + 'px, 0, 0)';
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}
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_this._currentDrag.content.style[ionic.CSS.TRANSITION] = '';
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// Kill the current drag
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_this._lastDrag = _this._currentDrag;
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_this._currentDrag = null;
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// We are done, notify caller
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doneCallback && doneCallback();
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});
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};
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var ReorderDrag = function(opts) {
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this.dragThresholdY = opts.dragThresholdY || 0;
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this.onReorder = opts.onReorder;
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this.listEl = opts.listEl;
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this.el = opts.el;
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this.scrollEl = opts.scrollEl;
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this.scrollView = opts.scrollView;
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// Get the True Top of the list el http://www.quirksmode.org/js/findpos.html
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this.listElTrueTop = 0;
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if (this.listEl.offsetParent) {
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var obj = this.listEl;
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do {
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this.listElTrueTop += obj.offsetTop;
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obj = obj.offsetParent;
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} while (obj);
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}
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};
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ReorderDrag.prototype = new DragOp();
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ReorderDrag.prototype._moveElement = function(e) {
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var y = e.gesture.center.pageY +
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this.scrollView.getValues().top -
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(this._currentDrag.elementHeight / 2) -
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this.listElTrueTop;
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this.el.style[ionic.CSS.TRANSFORM] = 'translate3d(0, '+y+'px, 0)';
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};
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ReorderDrag.prototype.start = function(e) {
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var content;
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var startIndex = ionic.DomUtil.getChildIndex(this.el, this.el.nodeName.toLowerCase());
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var elementHeight = this.el.scrollHeight;
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var placeholder = this.el.cloneNode(true);
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placeholder.classList.add(ITEM_PLACEHOLDER_CLASS);
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this.el.parentNode.insertBefore(placeholder, this.el);
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this.el.classList.add(ITEM_REORDERING_CLASS);
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this._currentDrag = {
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elementHeight: elementHeight,
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startIndex: startIndex,
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placeholder: placeholder,
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scrollHeight: scroll,
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list: placeholder.parentNode
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};
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this._moveElement(e);
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};
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ReorderDrag.prototype.drag = ionic.animationFrameThrottle(function(e) {
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// We really aren't dragging
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var self = this;
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if(!this._currentDrag) {
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return;
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}
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var scrollY = 0;
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var pageY = e.gesture.center.pageY;
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var offset = this.listElTrueTop;
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//If we have a scrollView, check scroll boundaries for dragged element and scroll if necessary
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if (this.scrollView) {
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var container = this.scrollView.__container;
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scrollY = this.scrollView.getValues().top;
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var containerTop = container.offsetTop;
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var pixelsPastTop = containerTop - pageY + this._currentDrag.elementHeight/2;
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var pixelsPastBottom = pageY + this._currentDrag.elementHeight/2 - containerTop - container.offsetHeight;
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if (e.gesture.deltaY < 0 && pixelsPastTop > 0 && scrollY > 0) {
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this.scrollView.scrollBy(null, -pixelsPastTop);
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//Trigger another drag so the scrolling keeps going
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ionic.requestAnimationFrame(function() {
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self.drag(e);
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});
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}
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if (e.gesture.deltaY > 0 && pixelsPastBottom > 0) {
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if (scrollY < this.scrollView.getScrollMax().top) {
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this.scrollView.scrollBy(null, pixelsPastBottom);
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//Trigger another drag so the scrolling keeps going
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ionic.requestAnimationFrame(function() {
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self.drag(e);
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});
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}
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}
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}
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// Check if we should start dragging. Check if we've dragged past the threshold,
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// or we are starting from the open state.
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if(!this._isDragging && Math.abs(e.gesture.deltaY) > this.dragThresholdY) {
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this._isDragging = true;
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}
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if(this._isDragging) {
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this._moveElement(e);
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this._currentDrag.currentY = scrollY + pageY - offset;
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// this._reorderItems();
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}
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});
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// When an item is dragged, we need to reorder any items for sorting purposes
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ReorderDrag.prototype._getReorderIndex = function() {
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var self = this;
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var placeholder = this._currentDrag.placeholder;
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var siblings = Array.prototype.slice.call(this._currentDrag.placeholder.parentNode.children)
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.filter(function(el) {
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return el.nodeName === self.el.nodeName && el !== self.el;
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});
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var dragOffsetTop = this._currentDrag.currentY;
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var el;
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for (var i = 0, len = siblings.length; i < len; i++) {
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el = siblings[i];
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if (i === len - 1) {
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if (dragOffsetTop > el.offsetTop) {
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return i;
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}
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} else if (i === 0) {
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if (dragOffsetTop < el.offsetTop + el.offsetHeight) {
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return i;
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}
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} else if (dragOffsetTop > el.offsetTop - el.offsetHeight / 2 &&
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dragOffsetTop < el.offsetTop + el.offsetHeight) {
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return i;
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}
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}
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return this._currentDrag.startIndex;
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};
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ReorderDrag.prototype.end = function(e, doneCallback) {
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if(!this._currentDrag) {
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doneCallback && doneCallback();
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return;
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}
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var placeholder = this._currentDrag.placeholder;
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var finalIndex = this._getReorderIndex();
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// Reposition the element
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this.el.classList.remove(ITEM_REORDERING_CLASS);
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this.el.style[ionic.CSS.TRANSFORM] = '';
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placeholder.parentNode.insertBefore(this.el, placeholder);
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placeholder.parentNode.removeChild(placeholder);
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this.onReorder && this.onReorder(this.el, this._currentDrag.startIndex, finalIndex);
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this._currentDrag = null;
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doneCallback && doneCallback();
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};
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/**
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* The ListView handles a list of items. It will process drag animations, edit mode,
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* and other operations that are common on mobile lists or table views.
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*/
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ionic.views.ListView = ionic.views.View.inherit({
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initialize: function(opts) {
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var _this = this;
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opts = ionic.extend({
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onReorder: function(el, oldIndex, newIndex) {},
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virtualRemoveThreshold: -200,
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virtualAddThreshold: 200,
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canSwipe: function() {
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return true;
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}
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}, opts);
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ionic.extend(this, opts);
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if(!this.itemHeight && this.listEl) {
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this.itemHeight = this.listEl.children[0] && parseInt(this.listEl.children[0].style.height, 10);
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}
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//ionic.views.ListView.__super__.initialize.call(this, opts);
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this.onRefresh = opts.onRefresh || function() {};
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this.onRefreshOpening = opts.onRefreshOpening || function() {};
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this.onRefreshHolding = opts.onRefreshHolding || function() {};
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window.ionic.onGesture('release', function(e) {
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_this._handleEndDrag(e);
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}, this.el);
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window.ionic.onGesture('drag', function(e) {
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_this._handleDrag(e);
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}, this.el);
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// Start the drag states
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this._initDrag();
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},
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/**
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* Called to tell the list to stop refreshing. This is useful
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* if you are refreshing the list and are done with refreshing.
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*/
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stopRefreshing: function() {
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var refresher = this.el.querySelector('.list-refresher');
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refresher.style.height = '0px';
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},
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/**
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* If we scrolled and have virtual mode enabled, compute the window
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* of active elements in order to figure out the viewport to render.
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*/
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didScroll: function(e) {
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if(this.isVirtual) {
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var itemHeight = this.itemHeight;
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// TODO: This would be inaccurate if we are windowed
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var totalItems = this.listEl.children.length;
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// Grab the total height of the list
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var scrollHeight = e.target.scrollHeight;
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// Get the viewport height
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var viewportHeight = this.el.parentNode.offsetHeight;
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// scrollTop is the current scroll position
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var scrollTop = e.scrollTop;
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// High water is the pixel position of the first element to include (everything before
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// that will be removed)
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var highWater = Math.max(0, e.scrollTop + this.virtualRemoveThreshold);
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// Low water is the pixel position of the last element to include (everything after
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// that will be removed)
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var lowWater = Math.min(scrollHeight, Math.abs(e.scrollTop) + viewportHeight + this.virtualAddThreshold);
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// Compute how many items per viewport size can show
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var itemsPerViewport = Math.floor((lowWater - highWater) / itemHeight);
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// Get the first and last elements in the list based on how many can fit
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// between the pixel range of lowWater and highWater
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var first = parseInt(Math.abs(highWater / itemHeight), 10);
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var last = parseInt(Math.abs(lowWater / itemHeight), 10);
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// Get the items we need to remove
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this._virtualItemsToRemove = Array.prototype.slice.call(this.listEl.children, 0, first);
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// Grab the nodes we will be showing
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var nodes = Array.prototype.slice.call(this.listEl.children, first, first + itemsPerViewport);
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this.renderViewport && this.renderViewport(highWater, lowWater, first, last);
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}
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},
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didStopScrolling: function(e) {
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if(this.isVirtual) {
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for(var i = 0; i < this._virtualItemsToRemove.length; i++) {
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var el = this._virtualItemsToRemove[i];
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//el.parentNode.removeChild(el);
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this.didHideItem && this.didHideItem(i);
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}
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// Once scrolling stops, check if we need to remove old items
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}
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},
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/**
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* Clear any active drag effects on the list.
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*/
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clearDragEffects: function() {
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if(this._lastDragOp) {
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this._lastDragOp.clean && this._lastDragOp.clean();
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this._lastDragOp = null;
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}
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},
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_initDrag: function() {
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//ionic.views.ListView.__super__._initDrag.call(this);
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// Store the last one
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this._lastDragOp = this._dragOp;
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this._dragOp = null;
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},
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// Return the list item from the given target
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_getItem: function(target) {
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while(target) {
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if(target.classList && target.classList.contains(ITEM_CLASS)) {
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return target;
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}
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target = target.parentNode;
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}
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return null;
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},
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_startDrag: function(e) {
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var _this = this;
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var didStart = false;
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this._isDragging = false;
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var lastDragOp = this._lastDragOp;
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var item;
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// Check if this is a reorder drag
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if(ionic.DomUtil.getParentOrSelfWithClass(e.target, ITEM_REORDER_BTN_CLASS) && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) {
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item = this._getItem(e.target);
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if(item) {
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this._dragOp = new ReorderDrag({
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listEl: this.el,
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el: item,
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scrollEl: this.scrollEl,
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scrollView: this.scrollView,
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onReorder: function(el, start, end) {
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_this.onReorder && _this.onReorder(el, start, end);
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}
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});
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this._dragOp.start(e);
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e.preventDefault();
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}
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}
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// Or check if this is a swipe to the side drag
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else if(!this._didDragUpOrDown && (e.gesture.direction == 'left' || e.gesture.direction == 'right') && Math.abs(e.gesture.deltaX) > 5) {
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// Make sure this is an item with buttons
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item = this._getItem(e.target);
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if(item && item.querySelector('.item-options')) {
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this._dragOp = new SlideDrag({ el: this.el, canSwipe: this.canSwipe });
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this._dragOp.start(e);
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e.preventDefault();
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}
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}
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// If we had a last drag operation and this is a new one on a different item, clean that last one
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if(lastDragOp && this._dragOp && !this._dragOp.isSameItem(lastDragOp) && e.defaultPrevented) {
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lastDragOp.clean && lastDragOp.clean();
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}
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},
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_handleEndDrag: function(e) {
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var _this = this;
|
|
|
|
this._didDragUpOrDown = false;
|
|
|
|
if(!this._dragOp) {
|
|
//ionic.views.ListView.__super__._handleEndDrag.call(this, e);
|
|
return;
|
|
}
|
|
|
|
this._dragOp.end(e, function() {
|
|
_this._initDrag();
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Process the drag event to move the item to the left or right.
|
|
*/
|
|
_handleDrag: function(e) {
|
|
var _this = this, content, buttons;
|
|
|
|
if(Math.abs(e.gesture.deltaY) > 5) {
|
|
this._didDragUpOrDown = true;
|
|
}
|
|
|
|
// If we get a drag event, make sure we aren't in another drag, then check if we should
|
|
// start one
|
|
if(!this.isDragging && !this._dragOp) {
|
|
this._startDrag(e);
|
|
}
|
|
|
|
// No drag still, pass it up
|
|
if(!this._dragOp) {
|
|
//ionic.views.ListView.__super__._handleDrag.call(this, e);
|
|
return;
|
|
}
|
|
|
|
e.gesture.srcEvent.preventDefault();
|
|
this._dragOp.drag(e);
|
|
}
|
|
|
|
});
|
|
|
|
})(ionic);
|