Files
ionic-framework/js/utils/activator.js

119 lines
3.7 KiB
JavaScript

(function(document, ionic) {
'use strict';
var queueElements = {}; // elements that should get an active state in XX milliseconds
var activeElements = {}; // elements that are currently active
var keyId = 0; // a counter for unique keys for the above ojects
var ACTIVATED_CLASS = 'activated';
var touchMoveClearTimer;
ionic.activator = {
start: function(e) {
clearTimeout(touchMoveClearTimer);
// when an element is touched/clicked, it climbs up a few
// parents to see if it is an .item or .button element
ionic.requestAnimationFrame(function(){
var ele = e.target;
var eleToActivate;
for(var x=0; x<4; x++) {
if(!ele) break;
if(eleToActivate && ele.classList.contains('item')) {
eleToActivate = ele;
break;
}
if( ele.tagName == 'A' || ele.tagName == 'BUTTON' || ele.getAttribute('ng-click') ) {
eleToActivate = ele;
}
if( ele.classList.contains('button') ) {
eleToActivate = ele;
break;
}
ele = ele.parentElement;
}
if(eleToActivate) {
// queue that this element should be set to active
queueElements[keyId] = eleToActivate;
// in XX milliseconds, set the queued elements to active
// add listeners to clear all queued/active elements onMove
if(e.type === 'touchstart') {
document.body.removeEventListener('mousedown', ionic.activator.start);
touchMoveClearTimer = setTimeout(function(){
document.body.addEventListener('touchmove', onTouchMove, false);
}, 80);
setTimeout(activateElements, 80);
} else {
document.body.addEventListener('mousemove', clear, false);
ionic.requestAnimationFrame(activateElements);
}
keyId = (keyId > 19 ? 0 : keyId + 1);
}
});
}
};
function activateElements() {
// activate all elements in the queue
for(var key in queueElements) {
if(queueElements[key]) {
queueElements[key].classList.add(ACTIVATED_CLASS);
activeElements[key] = queueElements[key];
}
}
queueElements = {};
}
function deactivateElements() {
for(var key in activeElements) {
if(activeElements[key]) {
activeElements[key].classList.remove(ACTIVATED_CLASS);
delete activeElements[key];
}
}
}
function onTouchMove(e) {
if( ionic.tap.hasTouchScrolled(e) ) {
clear();
}
}
function onEnd(e) {
// clear out any active/queued elements after XX milliseconds
setTimeout(clear, 200);
}
function clear() {
clearTimeout(touchMoveClearTimer);
// clear out any elements that are queued to be set to active
queueElements = {};
// in the next frame, remove the active class from all active elements
ionic.requestAnimationFrame(deactivateElements);
// remove onMove listeners that clear out active elements
document.body.removeEventListener('mousemove', clear);
document.body.removeEventListener('touchmove', clear);
}
// use window.onload because this doesn't need to run immediately
window.addEventListener('load', function(){
// start an active element
document.body.addEventListener('touchstart', ionic.activator.start, false);
document.body.addEventListener('mousedown', ionic.activator.start, false);
// clear all active elements after XX milliseconds
document.body.addEventListener('touchend', onEnd, false);
document.body.addEventListener('mouseup', onEnd, false);
document.body.addEventListener('touchcancel', onEnd, false);
}, false);
})(document, ionic);