mirror of
https://github.com/ionic-team/ionic-framework.git
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- float steps are possible - improved performance - state is in a single place - fix when value changes dynamically - fix jumpy gesture
391 lines
9.2 KiB
TypeScript
391 lines
9.2 KiB
TypeScript
import { Component, Element, Event, EventEmitter, Listen, Prop, State, Watch } from '@stencil/core';
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import { BaseInput, GestureDetail, Mode, RangeInputChangeEvent, StyleEvent } from '../../interface';
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import { clamp, debounceEvent, deferEvent } from '../../utils/helpers';
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import { Knob, RangeEventDetail, RangeValue } from './range-interface';
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@Component({
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tag: 'ion-range',
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styleUrls: {
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ios: 'range.ios.scss',
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md: 'range.md.scss'
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},
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host: {
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theme: 'range'
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}
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})
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export class Range implements BaseInput {
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private noUpdate = false;
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private rect!: ClientRect;
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private hasFocus = false;
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@Element() el!: HTMLStencilElement;
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@State() private ratioA = 0;
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@State() private ratioB = 0;
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@State() private pressedKnob = Knob.None;
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/**
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* The color to use from your Sass `$colors` map.
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* Default options are: `"primary"`, `"secondary"`, `"tertiary"`, `"success"`, `"warning"`, `"danger"`, `"light"`, `"medium"`, and `"dark"`.
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* For more information, see [Theming your App](/docs/theming/theming-your-app).
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*/
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@Prop() color!: string;
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/**
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* The mode determines which platform styles to use.
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* Possible values are: `"ios"` or `"md"`.
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* For more information, see [Platform Styles](/docs/theming/platform-specific-styles).
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*/
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@Prop() mode!: Mode;
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/**
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* How long, in milliseconds, to wait to trigger the
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* `ionChange` event after each change in the range value. Default `0`.
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*/
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@Prop() debounce = 0;
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@Watch('debounce')
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protected debounceChanged() {
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this.ionChange = debounceEvent(this.ionChange, this.debounce);
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}
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/**
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* The name of the control, which is submitted with the form data.
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*/
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@Prop() name = '';
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/**
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* Show two knobs. Defaults to `false`.
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*/
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@Prop() dualKnobs = false;
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/**
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* Minimum integer value of the range. Defaults to `0`.
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*/
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@Prop() min = 0;
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/**
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* Maximum integer value of the range. Defaults to `100`.
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*/
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@Prop() max = 100;
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/**
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* If true, a pin with integer value is shown when the knob
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* is pressed. Defaults to `false`.
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*/
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@Prop() pin = false;
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/**
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* If true, the knob snaps to tick marks evenly spaced based
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* on the step property value. Defaults to `false`.
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*/
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@Prop() snaps = false;
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/**
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* Specifies the value granularity. Defaults to `1`.
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*/
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@Prop() step = 1;
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/*
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* If true, the user cannot interact with the range. Defaults to `false`.
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*/
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@Prop() disabled = false;
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@Watch('disabled')
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protected disabledChanged() {
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this.emitStyle();
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}
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/**
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* the value of the range.
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*/
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@Prop({ mutable: true }) value: any = 0;
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@Watch('value')
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protected valueChanged(value: RangeValue) {
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if (!this.noUpdate) {
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this.updateRatio();
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}
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this.ionChange.emit({value});
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}
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/**
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* Emitted when the value property has changed.
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*/
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@Event() ionChange!: EventEmitter<RangeInputChangeEvent>;
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/**
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* Emitted when the styles change.
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*/
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@Event() ionStyle!: EventEmitter<StyleEvent>;
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/**
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* Emitted when the range has focus.
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*/
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@Event() ionFocus!: EventEmitter<void>;
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/**
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* Emitted when the range loses focus.
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*/
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@Event() ionBlur!: EventEmitter<void>;
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componentWillLoad() {
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this.ionStyle = deferEvent(this.ionStyle);
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this.updateRatio();
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this.debounceChanged();
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this.emitStyle();
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}
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@Listen('ionIncrease')
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@Listen('ionDecrease')
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keyChng(ev: CustomEvent<RangeEventDetail>) {
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let step = this.step;
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step = step > 0 ? step : 1;
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step = step / (this.max - this.min);
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if (!ev.detail.isIncrease) {
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step *= -1;
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}
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if (ev.detail.knob === Knob.A) {
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this.ratioA += step;
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} else {
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this.ratioB += step;
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}
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}
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private getValue(): RangeValue {
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const value = this.value || 0;
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if (this.dualKnobs) {
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if (typeof value === 'object') {
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return value;
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}
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return {
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lower: 0,
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upper: value,
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};
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} else {
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if (typeof value === 'object') {
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return value.upper;
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}
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return value;
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}
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}
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private emitStyle() {
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this.ionStyle.emit({
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'range-disabled': this.disabled
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});
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}
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private fireBlur() {
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if (this.hasFocus) {
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this.hasFocus = false;
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this.ionBlur.emit();
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this.emitStyle();
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}
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}
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private fireFocus() {
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if (!this.hasFocus) {
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this.hasFocus = true;
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this.ionFocus.emit();
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this.emitStyle();
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}
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}
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private onDragStart(detail: GestureDetail) {
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this.fireFocus();
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const el = this.el.querySelector('.range-slider')!;
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const rect = this.rect = el.getBoundingClientRect() as any;
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const currentX = detail.currentX;
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// figure out which knob they started closer to
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const ratio = clamp(0, (currentX - rect.left) / rect.width, 1);
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this.pressedKnob = (!this.dualKnobs || (Math.abs(this.ratioA - ratio) < Math.abs(this.ratioB - ratio)))
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? Knob.A
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: Knob.B;
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// update the active knob's position
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this.update(currentX);
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}
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private onDragMove(detail: GestureDetail) {
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this.update(detail.currentX);
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}
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private onDragEnd(detail: GestureDetail) {
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this.update(detail.currentX);
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this.pressedKnob = Knob.None;
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this.fireBlur();
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}
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private update(currentX: number) {
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// figure out where the pointer is currently at
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// update the knob being interacted with
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const rect = this.rect;
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let ratio = clamp(0, (currentX - rect.left) / rect.width, 1);
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if (this.snaps) {
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// snaps the ratio to the current value
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const value = ratioToValue(ratio, this.min, this.max, this.step);
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ratio = valueToRatio(value, this.min, this.max);
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}
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// update which knob is pressed
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if (this.pressedKnob === Knob.A) {
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this.ratioA = ratio;
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} else {
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this.ratioB = ratio;
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}
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// Update input value
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this.updateValue();
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}
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private get valA() {
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return ratioToValue(this.ratioA, this.min, this.max, this.step);
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}
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private get valB() {
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return ratioToValue(this.ratioB, this.min, this.max, this.step);
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}
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private get ratioLower() {
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if (this.dualKnobs) {
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return Math.min(this.ratioA, this.ratioB);
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}
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return 0;
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}
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private get ratioUpper() {
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if (this.dualKnobs) {
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return Math.max(this.ratioA, this.ratioB);
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}
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return this.ratioA;
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}
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private updateRatio() {
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const value = this.getValue() as any;
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const {min, max} = this;
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if (this.dualKnobs) {
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this.ratioA = valueToRatio(value.lower, min, max);
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this.ratioB = valueToRatio(value.upper, min, max);
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} else {
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this.ratioA = valueToRatio(value, min, max);
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}
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}
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private updateValue() {
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this.noUpdate = true;
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const {valA, valB} = this;
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this.value = (!this.dualKnobs)
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? valA
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: {
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lower: Math.min(valA, valB),
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upper: Math.max(valA, valB)
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};
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this.noUpdate = false;
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}
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hostData() {
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return {
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class: {
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'range-disabled': this.disabled,
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'range-pressed': this.pressedKnob !== Knob.None,
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'range-has-pin': this.pin
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}
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};
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}
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render() {
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const {min, max, step, ratioLower, ratioUpper} = this;
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const barL = `${ratioLower * 100}%`;
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const barR = `${100 - ratioUpper * 100}%`;
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const ticks = [];
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if (this.snaps) {
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for (let value = min; value <= max; value += step) {
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const ratio = valueToRatio(value, min, max);
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ticks.push({
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ratio,
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active: ratio >= ratioLower && ratio <= ratioUpper,
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left: `${ratio * 100}%`
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});
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}
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}
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return [
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<slot name="start"></slot>,
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<ion-gesture
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disableScroll={true}
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onStart={this.onDragStart.bind(this)}
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onMove={this.onDragMove.bind(this)}
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onEnd={this.onDragEnd.bind(this)}
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disabled={this.disabled}
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gestureName="range"
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gesturePriority={30}
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direction="x"
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threshold={0}>
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<div class="range-slider">
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{ticks.map(t =>
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<div
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style={{ left: t.left }}
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role="presentation"
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class={{
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'range-tick': true,
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'range-tick-active': t.active
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}}/>
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)}
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<div class="range-bar" role="presentation" />
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<div
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class="range-bar range-bar-active"
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role="presentation"
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style={{
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left: barL,
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right: barR
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}}
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/>
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<ion-range-knob
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knob={Knob.A}
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pressed={this.pressedKnob === Knob.A}
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value={this.valA}
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ratio={this.ratioA}
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pin={this.pin}
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min={min}
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max={max}/>
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{ this.dualKnobs &&
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<ion-range-knob
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knob={Knob.B}
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pressed={this.pressedKnob === Knob.B}
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value={this.valB}
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ratio={this.ratioB}
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pin={this.pin}
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min={min}
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max={max} /> }
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</div>
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</ion-gesture>,
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<slot name="end"></slot>
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];
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}
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}
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export function ratioToValue(ratio: number, min: number, max: number, step: number): number {
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let value = ((max - min) * ratio);
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if (step > 0) {
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value = Math.round(value / step) * step + min;
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}
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return clamp(min, value, max);
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}
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export function valueToRatio(value: number, min: number, max: number): number {
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return clamp(0, (value - min) / (max - min), 1);
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}
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