mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-21 13:01:01 +08:00
646 lines
22 KiB
TypeScript
646 lines
22 KiB
TypeScript
import {Directive, ContentChild, ContentChildren, QueryList, IterableDiffers, IterableDiffer, TrackByFn, Input, Optional, Renderer, ElementRef, ChangeDetectorRef, NgZone, TemplateRef, ViewContainerRef, DoCheck, AfterContentInit, OnDestroy} from 'angular2/core';
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import {Config} from '../../config/config';
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import {Content} from '../content/content';
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import {Platform} from '../../platform/platform';
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import {ViewController} from '../nav/view-controller';
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import {VirtualItem, VirtualHeader, VirtualFooter} from './virtual-item';
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import {VirtualCell, VirtualNode, VirtualData} from './virtual-util';
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import {processRecords, populateNodeData, initReadNodes, writeToNodes, updateDimensions, adjustRendered, calcDimensions, estimateHeight} from './virtual-util';
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import {isBlank, isPresent, isFunction} from '../../util/util';
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import {rafFrames, raf, cancelRaf, pointerCoord, nativeTimeout, clearNativeTimeout} from '../../util/dom';
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import {Img} from '../img/img';
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/**
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* @name VirtualScroll
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* @description
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* Virtual Scroll displays a virtual, "infinite" list. An array of records
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* is passed to the virtual scroll containing the data to create templates
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* for. The template created for each record, referred to as a cell, can
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* consist of items, headers, and footers.
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*
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* For performance reasons, not every record in the list is rendered at once;
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* instead a small subset of records (enough to fill the viewport) are rendered
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* and reused as the user scrolls.
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*
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* ### The Basics
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*
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* The array of records should be passed to the `virtualScroll` property.
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* The data given to the `virtualScroll` property must be an array. An item
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* template with the `*virtualItem` property is required in the `virtualScroll`.
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* The `virtualScroll` and `*virtualItem` properties can be added to any element.
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*
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* ```html
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* <ion-list [virtualScroll]="items">
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*
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* <ion-item *virtualItem="#item">
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* {{ item }}
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* </ion-item>
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*
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* </ion-list>
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* ```
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*
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*
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* ### Section Headers and Footers
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*
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* Section headers and footers are optional. They can be dynamically created
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* from developer-defined functions. For example, a large list of contacts
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* usually has a divider for each letter in the alphabet. Developers provide
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* their own custom function to be called on each record. The logic in the
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* custom function should determine whether to create the section template
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* and what data to provide to the template. The custom function should
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* return `null` if a template shouldn't be created.
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*
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* ```html
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* <ion-list [virtualScroll]="items" [headerFn]="myHeaderFn">
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*
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* <ion-item-divider *virtualHeader="#header">
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* Header: {{ header }}
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* </ion-item-divider>
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*
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* <ion-item *virtualItem="#item">
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* Item: {{ item }}
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* </ion-item>
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*
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* </ion-list>
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* ```
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*
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* Below is an example of a custom function called on every record. It
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* gets passed the individual record, the record's index number,
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* and the entire array of records. In this example, after every 20
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* records a header will be inserted. So between the 19th and 20th records,
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* between the 39th and 40th, and so on, a `<ion-item-divider>` will
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* be created and the template's data will come from the function's
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* returned data.
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*
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* ```ts
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* myHeaderFn(record, recordIndex, records) {
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* if (recordIndex % 20 === 0) {
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* return 'Header ' + recordIndex;
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* }
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* return null;
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* }
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* ```
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*
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*
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* ### Approximate Widths and Heights
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*
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* The approximate width and height of each template is used to help
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* determine how many cells should be created, and to help calculate
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* the height of the scrollable area. Note that the actual rendered size
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* of each cell comes from the app's CSS, whereas this approximation
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* is only used to help calculate initial dimensions.
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*
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* It's also important to know that Ionic's default item sizes have
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* slightly different heights between platforms, which is perfectly fine.
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* An exact pixel-perfect size is not necessary, but a good estimation
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* is important. Basically if each item is roughly 500px tall, rather than
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* the default of 40px tall, it's extremely important to know for virtual
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* scroll to calculate a good height.
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*
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*
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* ### Images Within Virtual Scroll
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*
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* Ionic provides `<ion-img>` to manage HTTP requests and image rendering.
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* Additionally, it includes a customizable placeholder element which shows
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* before the image has finished loading. While scrolling through items
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* quickly, `<ion-img>` knows not to make any image requests, and only loads
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* the images that are viewable after scrolling. It's also important for app
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* developers to ensure image sizes are locked in, and after images have fully
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* loaded they do not change size and affect any other element sizes.
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*
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* We recommend using our `<ion-img>` element over the native `<img>` element
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* because when an `<img>` element is added to the DOM, it immediately
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* makes a HTTP request for the image file. HTTP requests, image
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* decoding, and image rendering can cause issues while scrolling. For virtual
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* scrolling, the natural effects of the `<img>` are not desirable features.
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*
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* ```html
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* <ion-list [virtualScroll]="items">
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*
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* <ion-item *virtualItem="#item">
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* <ion-avatar item-left>
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* <ion-img [src]="item.avatarUrl"></ion-img>
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* </ion-avatar>
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* {{ item.firstName }} {{ item.lastName }}
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* </ion-item>
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*
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* </ion-list>
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* ```
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*
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*
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* ### Performance Tips
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*
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* - Use `<ion-img>` rather than `<img>` so images are lazy loaded
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* while scrolling.
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* - Image sizes should be locked in, meaning the size of any element
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* should not change after the image has loaded.
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* - Provide an approximate width and height so the virtual scroll can
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* best calculate the cell height.
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* - Changing the dataset requires the entire virtual scroll to be
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* reset, which is an expensive operation and should be avoided
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* if possible.
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* - Do not perform any DOM manipulation within section header and
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* footer functions. These functions are called for every record in the
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* dataset, so please make sure they're performant.
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*
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*/
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@Directive({
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selector: '[virtualScroll]'
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})
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export class VirtualScroll implements DoCheck, AfterContentInit, OnDestroy {
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private _trackBy: TrackByFn;
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private _differ: IterableDiffer;
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private _unreg: Function;
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private _init: boolean;
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private _rafId: number;
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private _tmId: number;
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private _hdrFn: Function;
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private _ftrFn: Function;
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private _records: any[] = [];
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private _cells: VirtualCell[] = [];
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private _nodes: VirtualNode[] = [];
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private _vHeight: number = 0;
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private _lastCheck: number = 0;
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private _data: VirtualData = {
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scrollTop: 0,
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};
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private _eventAssist: boolean;
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private _queue: number = null;
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@ContentChild(VirtualItem) private _itmTmp: VirtualItem;
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@ContentChild(VirtualHeader) private _hdrTmp: VirtualHeader;
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@ContentChild(VirtualFooter) private _ftrTmp: VirtualFooter;
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@ContentChildren(Img) private _imgs: QueryList<Img>;
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/**
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* @input {array} The data that builds the templates within the virtual scroll.
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* This is the same data that you'd pass to `ngFor`. It's important to note
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* that when this data has changed, then the entire virtual scroll is reset,
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* which is an expensive operation and should be avoided if possible.
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*/
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@Input()
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set virtualScroll(val: any) {
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this._records = val;
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if (isBlank(this._differ) && isPresent(val)) {
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this._differ = this._iterableDiffers.find(val).create(this._cd, this._trackBy);
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}
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}
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/**
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* @input {number} The buffer ratio is used to decide how many cells
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* should get created when initially rendered. The number is a
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* multiplier against the viewable area's height. For example, if it
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* takes `20` cells to fill up the height of the viewable area, then
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* with a buffer ratio of `2` it will create `40` cells that are
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* available for reuse while scrolling. For better performance, it's
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* better to have more cells than what are required to fill the
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* viewable area. Default is `2`.
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*/
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@Input() bufferRatio: number = 2;
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/**
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* @input {string} The approximate width of each item template's cell.
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* This dimension is used to help determine how many cells should
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* be created when initialized, and to help calculate the height of
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* the scrollable area. This value can use either `px` or `%` units.
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* Note that the actual rendered size of each cell comes from the
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* app's CSS, whereas this approximation is used to help calculate
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* initial dimensions. Default is `100%`.
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*/
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@Input() approxItemWidth: string = '100%';
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/**
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* @input {string} The approximate height of each item template's cell.
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* This dimension is used to help determine how many cells should
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* be created when initialized, and to help calculate the height of
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* the scrollable area. This height value can only use `px` units.
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* Note that the actual rendered size of each cell comes from the
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* app's CSS, whereas this approximation is used to help calculate
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* initial dimensions. Default is `40px`.
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*/
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@Input() approxItemHeight: string = '40px';
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/**
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* @input {string} The approximate width of each header template's cell.
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* This dimension is used to help determine how many cells should
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* be created when initialized, and to help calculate the height of
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* the scrollable area. This value can use either `px` or `%` units.
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* Note that the actual rendered size of each cell comes from the
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* app's CSS, whereas this approximation is used to help calculate
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* initial dimensions. Default is `100%`.
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*/
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@Input() approxHeaderWidth: string = '100%';
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/**
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* @input {string} The approximate height of each header template's cell.
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* This dimension is used to help determine how many cells should
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* be created when initialized, and to help calculate the height of
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* the scrollable area. This height value can only use `px` units.
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* Note that the actual rendered size of each cell comes from the
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* app's CSS, whereas this approximation is used to help calculate
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* initial dimensions. Default is `40px`.
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*/
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@Input() approxHeaderHeight: string = '40px';
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/**
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* @input {string} The approximate width of each footer template's cell.
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* This dimension is used to help determine how many cells should
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* be created when initialized, and to help calculate the height of
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* the scrollable area. This value can use either `px` or `%` units.
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* Note that the actual rendered size of each cell comes from the
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* app's CSS, whereas this approximation is used to help calculate
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* initial dimensions. Default is `100%`.
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*/
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@Input() approxFooterWidth: string = '100%';
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/**
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* @input {string} The approximate height of each footer template's cell.
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* This dimension is used to help determine how many cells should
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* be created when initialized, and to help calculate the height of
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* the scrollable area. This height value can only use `px` units.
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* Note that the actual rendered size of each cell comes from the
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* app's CSS, whereas this approximation is used to help calculate
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* initial dimensions. Default is `40px`.
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*/
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@Input() approxFooterHeight: string = '40px';
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/**
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* @input {function} Section headers and the data used within its given
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* template can be dynamically created by passing a function to `headerFn`.
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* For example, a large list of contacts usually has dividers between each
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* letter in the alphabet. App's can provide their own custom `headerFn`
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* which is called with each record within the dataset. The logic within
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* the header function can decide if the header template should be used,
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* and what data to give to the header template. The function must return
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* `null` if a header cell shouldn't be created.
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*/
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@Input() set headerFn(val: Function) {
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if (isFunction(val)) {
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this._hdrFn = val.bind((this._ctrl && this._ctrl.instance) || this);
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}
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}
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/**
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* @input {function} Section footers and the data used within its given
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* template can be dynamically created by passing a function to `footerFn`.
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* The logic within the footer function can decide if the footer template
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* should be used, and what data to give to the footer template. The function
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* must return `null` if a footer cell shouldn't be created.
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*/
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@Input() set footerFn(val: Function) {
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if (isFunction(val)) {
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this._ftrFn = val.bind((this._ctrl && this._ctrl.instance) || this);
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}
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}
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/**
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* @input {function} Same as `ngForTrackBy` which can be used on `ngFor`.
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*/
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@Input() set virtualTrackBy(val: TrackByFn) {
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this._trackBy = val;
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}
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constructor(
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private _iterableDiffers: IterableDiffers,
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private _elementRef: ElementRef,
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private _renderer: Renderer,
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private _zone: NgZone,
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private _cd: ChangeDetectorRef,
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private _content: Content,
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private _platform: Platform,
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@Optional() private _ctrl: ViewController,
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config: Config) {
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this._eventAssist = config.getBoolean('virtualScrollEventAssist');
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}
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/**
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* @private
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*/
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ngDoCheck() {
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if (this._init) {
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this.update(true);
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}
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}
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/**
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* @private
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*/
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ngAfterContentInit() {
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if (!this._init) {
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if (!this._itmTmp) {
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throw 'virtualItem required within virtualScroll';
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}
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this.update(true);
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this._platform.onResize(() => {
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console.debug('VirtualScroll, onResize');
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this.update(false);
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});
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}
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}
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/**
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* @private
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* DOM READ THEN DOM WRITE
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*/
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update(checkChanges: boolean) {
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var self = this;
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if (!self._records || !self._records.length) return;
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if (checkChanges) {
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if (isPresent(self._differ)) {
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let changes = self._differ.diff(self._records);
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if (!isPresent(changes)) return;
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}
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}
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console.debug('VirtualScroll, update, records:', self._records.length);
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// reset everything
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self._cells.length = 0;
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self._nodes.length = 0;
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self._itmTmp.viewContainer.clear();
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self._elementRef.nativeElement.parentElement.scrollTop = 0;
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let attempts = 0;
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function readDimensions(done: Function/* cuz promises add unnecessary overhead here */) {
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if (self._data.valid) {
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// good to go, we already have good dimension data
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done();
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} else {
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// ******** DOM READ ****************
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calcDimensions(self._data, self._elementRef.nativeElement.parentElement,
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self.approxItemWidth, self.approxItemHeight,
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self.approxHeaderWidth, self.approxHeaderHeight,
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self.approxFooterWidth, self.approxFooterHeight,
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self.bufferRatio);
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if (self._data.valid) {
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// sweet, we got some good dimension data!
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done();
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} else if (attempts < 30) {
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// oh no! the DOM doesn't have good data yet!
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// let's try again in XXms, and give up eventually if we never get data
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attempts++;
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raf(function() {
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readDimensions(done);
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});
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}
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}
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}
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// ******** DOM READ ****************
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readDimensions(function() {
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// we were able to read good DOM dimension data, let's do this!
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self._init = true;
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processRecords(self._data.renderHeight,
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self._records,
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self._cells,
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self._hdrFn,
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self._ftrFn,
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self._data);
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// ******** DOM WRITE ****************
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self.renderVirtual();
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// ******** DOM WRITE ****************
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self._renderer.setElementClass(self._elementRef.nativeElement, 'virtual-scroll', true);
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// list for scroll events
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self.addScrollListener();
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});
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}
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/**
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* @private
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* DOM WRITE
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*/
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renderVirtual() {
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// initialize nodes with the correct cell data
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this._data.topCell = 0;
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this._data.bottomCell = (this._cells.length - 1);
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populateNodeData(0, this._data.bottomCell,
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this._data.viewWidth, true,
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this._cells, this._records, this._nodes,
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this._itmTmp.viewContainer,
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this._itmTmp.templateRef,
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this._hdrTmp && this._hdrTmp.templateRef,
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this._ftrTmp && this._ftrTmp.templateRef, true);
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// ******** DOM WRITE ****************
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this._cd.detectChanges();
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// wait a frame before trying to read and calculate the dimensions
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raf(this.postRenderVirtual.bind(this));
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}
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/**
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* @private
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* DOM READ THEN DOM WRITE
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*/
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postRenderVirtual() {
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// ******** DOM READ ****************
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calcDimensions(this._data, this._elementRef.nativeElement.parentElement,
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this.approxItemWidth, this.approxItemHeight,
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this.approxHeaderWidth, this.approxHeaderHeight,
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this.approxFooterWidth, this.approxFooterHeight,
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this.bufferRatio);
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// ******** DOM READ THEN DOM WRITE ****************
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initReadNodes(this._nodes, this._cells, this._data);
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// ******** DOM READS ABOVE / DOM WRITES BELOW ****************
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// ******** DOM WRITE ****************
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writeToNodes(this._nodes, this._cells, this._records.length);
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// ******** DOM WRITE ****************
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this.setVirtualHeight(
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estimateHeight(this._records.length, this._cells[this._cells.length - 1], this._vHeight, 0.25)
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);
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}
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/**
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* @private
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*/
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scrollUpdate() {
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clearNativeTimeout(this._tmId);
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this._tmId = nativeTimeout(this.onScrollEnd.bind(this), SCROLL_END_TIMEOUT_MS);
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let data = this._data;
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if (this._queue === QUEUE_CHANGE_DETECTION) {
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// ******** DOM WRITE ****************
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let node: VirtualNode;
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for (var i = 0; i < this._nodes.length; i++) {
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node = this._nodes[i];
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if (node.hasChanges) {
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node.view['changeDetectorRef'].detectChanges();
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node.hasChanges = false;
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}
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}
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if (this._eventAssist) {
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// queue updating node positions in the next frame
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this._queue = QUEUE_WRITE_TO_NODES;
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} else {
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// update node positions right now
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// ******** DOM WRITE ****************
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writeToNodes(this._nodes, this._cells, this._records.length);
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this._queue = null;
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}
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// ******** DOM WRITE ****************
|
|
this.setVirtualHeight(
|
|
estimateHeight(this._records.length, this._cells[this._cells.length - 1], this._vHeight, 0.25)
|
|
);
|
|
|
|
} else if (this._queue === QUEUE_WRITE_TO_NODES) {
|
|
// ******** DOM WRITE ****************
|
|
writeToNodes(this._nodes, this._cells, this._records.length);
|
|
this._queue = null;
|
|
|
|
} else {
|
|
|
|
data.scrollDiff = (data.scrollTop - this._lastCheck);
|
|
|
|
if (Math.abs(data.scrollDiff) > 10) {
|
|
// don't bother updating if the scrollTop hasn't changed much
|
|
this._lastCheck = data.scrollTop;
|
|
|
|
if (data.scrollDiff > 0) {
|
|
// load data we may not have processed yet
|
|
let stopAtHeight = (data.scrollTop + data.renderHeight);
|
|
|
|
processRecords(stopAtHeight, this._records, this._cells,
|
|
this._hdrFn, this._ftrFn, data);
|
|
}
|
|
|
|
// ******** DOM READ ****************
|
|
updateDimensions(this._nodes, this._cells, data, false);
|
|
|
|
adjustRendered(this._cells, data);
|
|
|
|
let madeChanges = populateNodeData(data.topCell, data.bottomCell,
|
|
data.viewWidth, data.scrollDiff > 0,
|
|
this._cells, this._records, this._nodes,
|
|
this._itmTmp.viewContainer,
|
|
this._itmTmp.templateRef,
|
|
this._hdrTmp && this._hdrTmp.templateRef,
|
|
this._ftrTmp && this._ftrTmp.templateRef, false);
|
|
|
|
if (madeChanges) {
|
|
// do not update images while scrolling
|
|
this._imgs.toArray().forEach(img => {
|
|
img.enable(false);
|
|
});
|
|
|
|
// queue making updates in the next frame
|
|
this._queue = QUEUE_CHANGE_DETECTION;
|
|
|
|
} else {
|
|
this._queue = null;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
* DOM WRITE
|
|
*/
|
|
onScrollEnd() {
|
|
// scrolling is done, allow images to be updated now
|
|
this._imgs.toArray().forEach(img => {
|
|
img.enable(true);
|
|
});
|
|
|
|
// ******** DOM READ ****************
|
|
updateDimensions(this._nodes, this._cells, this._data, false);
|
|
|
|
adjustRendered(this._cells, this._data);
|
|
|
|
// ******** DOM WRITE ****************
|
|
this._cd.detectChanges();
|
|
|
|
// ******** DOM WRITE ****************
|
|
this.setVirtualHeight(
|
|
estimateHeight(this._records.length, this._cells[this._cells.length - 1], this._vHeight, 0.05)
|
|
);
|
|
}
|
|
/**
|
|
* @private
|
|
* DOM WRITE
|
|
*/
|
|
setVirtualHeight(newVirtualHeight: number) {
|
|
if (newVirtualHeight !== this._vHeight) {
|
|
// ******** DOM WRITE ****************
|
|
this._renderer.setElementStyle(this._elementRef.nativeElement, 'height', newVirtualHeight > 0 ? newVirtualHeight + 'px' : '');
|
|
this._vHeight = newVirtualHeight;
|
|
console.debug('VirtualScroll, height', newVirtualHeight);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
* NO DOM
|
|
*/
|
|
addScrollListener() {
|
|
let self = this;
|
|
|
|
if (!self._unreg) {
|
|
self._zone.runOutsideAngular(() => {
|
|
|
|
function onScroll() {
|
|
// ******** DOM READ ****************
|
|
self._data.scrollTop = self._content.getScrollTop();
|
|
|
|
// ******** DOM READ THEN DOM WRITE ****************
|
|
self.scrollUpdate();
|
|
}
|
|
|
|
if (self._eventAssist) {
|
|
// use JS scrolling for iOS UIWebView
|
|
// goal is to completely remove this when iOS
|
|
// fully supports scroll events
|
|
// listen to JS scroll events
|
|
self._unreg = self._content.jsScroll(onScroll);
|
|
|
|
} else {
|
|
// listen to native scroll events
|
|
self._unreg = self._content.addScrollListener(onScroll);
|
|
}
|
|
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @private
|
|
* NO DOM
|
|
*/
|
|
ngOnDestroy() {
|
|
this._unreg && this._unreg();
|
|
this._unreg = null;
|
|
}
|
|
|
|
}
|
|
|
|
const SCROLL_END_TIMEOUT_MS = 140;
|
|
|
|
const QUEUE_CHANGE_DETECTION = 0;
|
|
const QUEUE_WRITE_TO_NODES = 1;
|