Files
ionic-framework/js/utils/platform.js
2015-02-13 13:44:16 +01:00

433 lines
13 KiB
JavaScript

(function(window, document, ionic) {
function getParameterByName(name) {
name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]");
var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"),
results = regex.exec(location.search);
return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
}
var IOS = 'ios';
var ANDROID = 'android';
var WINDOWS_PHONE = 'windowsphone';
var requestAnimationFrame = ionic.requestAnimationFrame;
/**
* @ngdoc utility
* @name ionic.Platform
* @module ionic
* @description
* A set of utility methods that can be used to retrieve the device ready state and
* various other information such as what kind of platform the app is currently installed on.
*
* @usage
* ```js
* angular.module('PlatformApp', ['ionic'])
* .controller('PlatformCtrl', function($scope) {
*
* ionic.Platform.ready(function(){
* // will execute when device is ready, or immediately if the device is already ready.
* });
*
* var deviceInformation = ionic.Platform.device();
*
* var isWebView = ionic.Platform.isWebView();
* var isIPad = ionic.Platform.isIPad();
* var isIOS = ionic.Platform.isIOS();
* var isAndroid = ionic.Platform.isAndroid();
* var isWindowsPhone = ionic.Platform.isWindowsPhone();
*
* var currentPlatform = ionic.Platform.platform();
* var currentPlatformVersion = ionic.Platform.version();
*
* ionic.Platform.exit(); // stops the app
* });
* ```
*/
var self = ionic.Platform = {
// Put navigator on platform so it can be mocked and set
// the browser does not allow window.navigator to be set
navigator: window.navigator,
/**
* @ngdoc property
* @name ionic.Platform#isReady
* @returns {boolean} Whether the device is ready.
*/
isReady: false,
/**
* @ngdoc property
* @name ionic.Platform#isFullScreen
* @returns {boolean} Whether the device is fullscreen.
*/
isFullScreen: false,
/**
* @ngdoc property
* @name ionic.Platform#platforms
* @returns {Array(string)} An array of all platforms found.
*/
platforms: null,
/**
* @ngdoc property
* @name ionic.Platform#grade
* @returns {string} What grade the current platform is.
*/
grade: null,
ua: navigator.userAgent,
/**
* @ngdoc method
* @name ionic.Platform#ready
* @description
* Trigger a callback once the device is ready, or immediately
* if the device is already ready. This method can be run from
* anywhere and does not need to be wrapped by any additonal methods.
* When the app is within a WebView (Cordova), it'll fire
* the callback once the device is ready. If the app is within
* a web browser, it'll fire the callback after `window.load`.
* Please remember that Cordova features (Camera, FileSystem, etc) still
* will not work in a web browser.
* @param {function} callback The function to call.
*/
ready: function(cb) {
// run through tasks to complete now that the device is ready
if (self.isReady) {
cb();
} else {
// the platform isn't ready yet, add it to this array
// which will be called once the platform is ready
readyCallbacks.push(cb);
}
},
/**
* @private
*/
detect: function() {
self._checkPlatforms();
requestAnimationFrame(function() {
// only add to the body class if we got platform info
for (var i = 0; i < self.platforms.length; i++) {
document.body.classList.add('platform-' + self.platforms[i]);
}
});
},
/**
* @ngdoc method
* @name ionic.Platform#setGrade
* @description Set the grade of the device: 'a', 'b', or 'c'. 'a' is the best
* (most css features enabled), 'c' is the worst. By default, sets the grade
* depending on the current device.
* @param {string} grade The new grade to set.
*/
setGrade: function(grade) {
var oldGrade = self.grade;
self.grade = grade;
requestAnimationFrame(function() {
if (oldGrade) {
document.body.classList.remove('grade-' + oldGrade);
}
document.body.classList.add('grade-' + grade);
});
},
/**
* @ngdoc method
* @name ionic.Platform#device
* @description Return the current device (given by cordova).
* @returns {object} The device object.
*/
device: function() {
return window.device || {};
},
_checkPlatforms: function() {
self.platforms = [];
var grade = 'a';
if (self.isWebView()) {
self.platforms.push('webview');
self.platforms.push('cordova');
} else {
self.platforms.push('browser');
}
if (self.isIPad()) self.platforms.push('ipad');
var platform = self.platform();
if (platform) {
self.platforms.push(platform);
var version = self.version();
if (version) {
var v = version.toString();
if (v.indexOf('.') > 0) {
v = v.replace('.', '_');
} else {
v += '_0';
}
self.platforms.push(platform + v.split('_')[0]);
self.platforms.push(platform + v);
if (self.isAndroid() && version < 4.4) {
grade = (version < 4 ? 'c' : 'b');
} else if (self.isWindowsPhone()) {
grade = 'b';
}
}
}
self.setGrade(grade);
},
/**
* @ngdoc method
* @name ionic.Platform#isWebView
* @returns {boolean} Check if we are running within a WebView (such as Cordova).
*/
isWebView: function() {
return !(!window.cordova && !window.PhoneGap && !window.phonegap);
},
/**
* @ngdoc method
* @name ionic.Platform#isIPad
* @returns {boolean} Whether we are running on iPad.
*/
isIPad: function() {
if (/iPad/i.test(self.navigator.platform)) {
return true;
}
return /iPad/i.test(self.ua);
},
/**
* @ngdoc method
* @name ionic.Platform#isIOS
* @returns {boolean} Whether we are running on iOS.
*/
isIOS: function() {
return self.is(IOS);
},
/**
* @ngdoc method
* @name ionic.Platform#isAndroid
* @returns {boolean} Whether we are running on Android.
*/
isAndroid: function() {
return self.is(ANDROID);
},
/**
* @ngdoc method
* @name ionic.Platform#isWindowsPhone
* @returns {boolean} Whether we are running on Windows Phone.
*/
isWindowsPhone: function() {
return self.is(WINDOWS_PHONE);
},
/**
* @ngdoc method
* @name ionic.Platform#platform
* @returns {string} The name of the current platform.
*/
platform: function() {
// singleton to get the platform name
if (platformName === null) self.setPlatform(self.device().platform);
return platformName;
},
/**
* @private
*/
setPlatform: function(n) {
if (typeof n != 'undefined' && n !== null && n.length) {
platformName = n.toLowerCase();
} else if (getParameterByName('ionicplatform')) {
platformName = getParameterByName('ionicplatform');
} else if (self.ua.indexOf('Android') > 0) {
platformName = ANDROID;
} else if (/iPhone|iPad|iPod/.test(self.ua)) {
platformName = IOS;
} else if (self.ua.indexOf('Windows Phone') > -1) {
platformName = WINDOWS_PHONE;
} else {
platformName = self.navigator.platform && navigator.platform.toLowerCase().split(' ')[0] || '';
}
},
/**
* @ngdoc method
* @name ionic.Platform#version
* @returns {number} The version of the current device platform.
*/
version: function() {
// singleton to get the platform version
if (platformVersion === null) self.setVersion(self.device().version);
return platformVersion;
},
/**
* @private
*/
setVersion: function(v) {
if (typeof v != 'undefined' && v !== null) {
v = v.split('.');
v = parseFloat(v[0] + '.' + (v.length > 1 ? v[1] : 0));
if (!isNaN(v)) {
platformVersion = v;
return;
}
}
platformVersion = 0;
// fallback to user-agent checking
var pName = self.platform();
var versionMatch = {
'android': /Android (\d+).(\d+)?/,
'ios': /OS (\d+)_(\d+)?/,
'windowsphone': /Windows Phone (\d+).(\d+)?/
};
if (versionMatch[pName]) {
v = self.ua.match(versionMatch[pName]);
if (v && v.length > 2) {
platformVersion = parseFloat(v[1] + '.' + v[2]);
}
}
},
// Check if the platform is the one detected by cordova
is: function(type) {
type = type.toLowerCase();
// check if it has an array of platforms
if (self.platforms) {
for (var x = 0; x < self.platforms.length; x++) {
if (self.platforms[x] === type) return true;
}
}
// exact match
var pName = self.platform();
if (pName) {
return pName === type.toLowerCase();
}
// A quick hack for to check userAgent
return self.ua.toLowerCase().indexOf(type) >= 0;
},
/**
* @ngdoc method
* @name ionic.Platform#exitApp
* @description Exit the app.
*/
exitApp: function() {
self.ready(function() {
navigator.app && navigator.app.exitApp && navigator.app.exitApp();
});
},
/**
* @ngdoc method
* @name ionic.Platform#showStatusBar
* @description Shows or hides the device status bar (in Cordova).
* @param {boolean} shouldShow Whether or not to show the status bar.
*/
showStatusBar: function(val) {
// Only useful when run within cordova
self._showStatusBar = val;
self.ready(function() {
// run this only when or if the platform (cordova) is ready
requestAnimationFrame(function() {
if (self._showStatusBar) {
// they do not want it to be full screen
window.StatusBar && window.StatusBar.show();
document.body.classList.remove('status-bar-hide');
} else {
// it should be full screen
window.StatusBar && window.StatusBar.hide();
document.body.classList.add('status-bar-hide');
}
});
});
},
/**
* @ngdoc method
* @name ionic.Platform#fullScreen
* @description
* Sets whether the app is fullscreen or not (in Cordova).
* @param {boolean=} showFullScreen Whether or not to set the app to fullscreen. Defaults to true.
* @param {boolean=} showStatusBar Whether or not to show the device's status bar. Defaults to false.
*/
fullScreen: function(showFullScreen, showStatusBar) {
// showFullScreen: default is true if no param provided
self.isFullScreen = (showFullScreen !== false);
// add/remove the fullscreen classname to the body
ionic.DomUtil.ready(function() {
// run this only when or if the DOM is ready
requestAnimationFrame(function() {
// fixing pane height before we adjust this
var panes = document.getElementsByClassName('pane');
for (var i = 0; i < panes.length; i++) {
panes[i].style.height = panes[i].offsetHeight + "px";
}
if (self.isFullScreen) {
document.body.classList.add('fullscreen');
} else {
document.body.classList.remove('fullscreen');
}
});
// showStatusBar: default is false if no param provided
self.showStatusBar((showStatusBar === true));
});
}
};
var platformName = null, // just the name, like iOS or Android
platformVersion = null, // a float of the major and minor, like 7.1
readyCallbacks = [],
windowLoadListenderAttached;
// setup listeners to know when the device is ready to go
function onWindowLoad() {
if (self.isWebView()) {
// the window and scripts are fully loaded, and a cordova/phonegap
// object exists then let's listen for the deviceready
document.addEventListener("deviceready", onPlatformReady, false);
} else {
// the window and scripts are fully loaded, but the window object doesn't have the
// cordova/phonegap object, so its just a browser, not a webview wrapped w/ cordova
onPlatformReady();
}
if (windowLoadListenderAttached) {
window.removeEventListener("load", onWindowLoad, false);
}
}
if (document.readyState === 'complete') {
onWindowLoad();
} else {
windowLoadListenderAttached = true;
window.addEventListener("load", onWindowLoad, false);
}
function onPlatformReady() {
// the device is all set to go, init our own stuff then fire off our event
self.isReady = true;
self.detect();
for (var x = 0; x < readyCallbacks.length; x++) {
// fire off all the callbacks that were added before the platform was ready
readyCallbacks[x]();
}
readyCallbacks = [];
ionic.trigger('platformready', { target: document });
requestAnimationFrame(function() {
document.body.classList.add('platform-ready');
});
}
})(this, document, ionic);