Files
Liam DeBeasi 2a80eb6bd0 fix(popover): dynamic width popover is positioned correctly (#28072)
Issue number: resolves #27190, resolves #24780

---------

<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->

<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->

## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->

Popovers with dynamic widths were not being positioned correctly
relative to the trigger element. This was happening because the child
component always had dimensions of 0 x 0. Ionic has logic built-in to
wait for the child components to be rendered, but this was not working
as intended for two reasons:

1. `this.usersElement` was referencing the popover element itself not
the user’s component. When calling `deepReady` on
01fc9b4511/core/src/components/popover/popover.tsx (L477)
we are waiting for the popover to be hydrated, not the child content.
The popover was already hydrated on page load, so this resolves
immediately. However, the child content that was just added to the DOM
has not yet been hydrated, so we aren’t waiting long enough.

This is happening because we return `BaseComponent `from
`attachComponent` which is a reference to the overlay:
01fc9b4511/core/src/utils/framework-delegate.ts (L133)

Other framework delegates return the actual child content:

- Core delegate with controller:
01fc9b4511/core/src/utils/framework-delegate.ts (L35)
(this is part of why the controller popover works but the inline popover
does not)
- React delegate:
01fc9b4511/packages/react/src/framework-delegate.tsx (L31)
- Vue delegate:
01fc9b4511/packages/vue/src/framework-delegate.ts (L45)

2. `attachComponent` is unable to return the correct element currently
because the child content has not been mounted yet in this scenario.
`ionMount` is emitted after `attachComponent` resolves:
01fc9b4511/core/src/components/popover/popover.tsx (L466)

## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->

- `ionMount` is emitted before `attachComponent` runs
- `attachComponent` now consistently returns the child view if present
in the DOM
- Added a test

## Does this introduce a breaking change?

- [ ] Yes
- [x] No

<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->


## Other information

<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->

Dev build: `7.3.2-dev.11693321763.15a54694`

---------

Co-authored-by: ionitron <hi@ionicframework.com>
2023-08-31 13:10:36 +00:00

956 lines
30 KiB
TypeScript

import type { ComponentInterface, EventEmitter } from '@stencil/core';
import { Component, Element, Event, Host, Method, Prop, State, Watch, h, writeTask } from '@stencil/core';
import { findIonContent, printIonContentErrorMsg } from '@utils/content';
import { CoreDelegate, attachComponent, detachComponent } from '@utils/framework-delegate';
import { raf, inheritAttributes, hasLazyBuild } from '@utils/helpers';
import type { Attributes } from '@utils/helpers';
import { printIonWarning } from '@utils/logging';
import { Style as StatusBarStyle, StatusBar } from '@utils/native/status-bar';
import {
GESTURE,
BACKDROP,
activeAnimations,
dismiss,
eventMethod,
prepareOverlay,
present,
createTriggerController,
setOverlayId,
} from '@utils/overlays';
import { getClassMap } from '@utils/theme';
import { deepReady, waitForMount } from '@utils/transition';
import { config } from '../../global/config';
import { getIonMode } from '../../global/ionic-global';
import type {
Animation,
AnimationBuilder,
ComponentProps,
ComponentRef,
FrameworkDelegate,
Gesture,
OverlayInterface,
} from '../../interface';
import { KEYBOARD_DID_OPEN } from '../../utils/keyboard/keyboard';
import type { OverlayEventDetail } from '../../utils/overlays-interface';
import { iosEnterAnimation } from './animations/ios.enter';
import { iosLeaveAnimation } from './animations/ios.leave';
import { mdEnterAnimation } from './animations/md.enter';
import { mdLeaveAnimation } from './animations/md.leave';
import type { MoveSheetToBreakpointOptions } from './gestures/sheet';
import { createSheetGesture } from './gestures/sheet';
import { createSwipeToCloseGesture } from './gestures/swipe-to-close';
import type { ModalBreakpointChangeEventDetail, ModalHandleBehavior } from './modal-interface';
import { setCardStatusBarDark, setCardStatusBarDefault } from './utils';
// TODO(FW-2832): types
/**
* @virtualProp {"ios" | "md"} mode - The mode determines which platform styles to use.
*
* @slot - Content is placed inside of the `.modal-content` element.
*
* @part backdrop - The `ion-backdrop` element.
* @part content - The wrapper element for the default slot.
* @part handle - The handle that is displayed at the top of the sheet modal when `handle="true"`.
*/
@Component({
tag: 'ion-modal',
styleUrls: {
ios: 'modal.ios.scss',
md: 'modal.md.scss',
},
shadow: true,
})
export class Modal implements ComponentInterface, OverlayInterface {
private readonly triggerController = createTriggerController();
private gesture?: Gesture;
private coreDelegate: FrameworkDelegate = CoreDelegate();
private currentTransition?: Promise<any>;
private sheetTransition?: Promise<any>;
private isSheetModal = false;
private currentBreakpoint?: number;
private wrapperEl?: HTMLElement;
private backdropEl?: HTMLIonBackdropElement;
private sortedBreakpoints?: number[];
private keyboardOpenCallback?: () => void;
private moveSheetToBreakpoint?: (options: MoveSheetToBreakpointOptions) => Promise<void>;
private inheritedAttributes: Attributes = {};
private statusBarStyle?: StatusBarStyle;
private inline = false;
private workingDelegate?: FrameworkDelegate;
// Reference to the user's provided modal content
private usersElement?: HTMLElement;
// Whether or not modal is being dismissed via gesture
private gestureAnimationDismissing = false;
lastFocus?: HTMLElement;
animation?: Animation;
@State() presented = false;
@Element() el!: HTMLIonModalElement;
/** @internal */
@Prop() hasController = false;
/** @internal */
@Prop() overlayIndex!: number;
/** @internal */
@Prop() delegate?: FrameworkDelegate;
/**
* If `true`, the keyboard will be automatically dismissed when the overlay is presented.
*/
@Prop() keyboardClose = true;
/**
* Animation to use when the modal is presented.
*/
@Prop() enterAnimation?: AnimationBuilder;
/**
* Animation to use when the modal is dismissed.
*/
@Prop() leaveAnimation?: AnimationBuilder;
/**
* The breakpoints to use when creating a sheet modal. Each value in the
* array must be a decimal between 0 and 1 where 0 indicates the modal is fully
* closed and 1 indicates the modal is fully open. Values are relative
* to the height of the modal, not the height of the screen. One of the values in this
* array must be the value of the `initialBreakpoint` property.
* For example: [0, .25, .5, 1]
*/
@Prop() breakpoints?: number[];
/**
* A decimal value between 0 and 1 that indicates the
* initial point the modal will open at when creating a
* sheet modal. This value must also be listed in the
* `breakpoints` array.
*/
@Prop() initialBreakpoint?: number;
/**
* A decimal value between 0 and 1 that indicates the
* point after which the backdrop will begin to fade in
* when using a sheet modal. Prior to this point, the
* backdrop will be hidden and the content underneath
* the sheet can be interacted with. This value is exclusive
* meaning the backdrop will become active after the value
* specified.
*/
@Prop() backdropBreakpoint = 0;
/**
* The horizontal line that displays at the top of a sheet modal. It is `true` by default when
* setting the `breakpoints` and `initialBreakpoint` properties.
*/
@Prop() handle?: boolean;
/**
* The interaction behavior for the sheet modal when the handle is pressed.
*
* Defaults to `"none"`, which means the modal will not change size or position when the handle is pressed.
* Set to `"cycle"` to let the modal cycle between available breakpoints when pressed.
*
* Handle behavior is unavailable when the `handle` property is set to `false` or
* when the `breakpoints` property is not set (using a fullscreen or card modal).
*/
@Prop() handleBehavior?: ModalHandleBehavior = 'none';
/**
* The component to display inside of the modal.
* @internal
*/
@Prop() component?: ComponentRef;
/**
* The data to pass to the modal component.
* @internal
*/
@Prop() componentProps?: ComponentProps;
/**
* Additional classes to apply for custom CSS. If multiple classes are
* provided they should be separated by spaces.
* @internal
*/
@Prop() cssClass?: string | string[];
/**
* If `true`, the modal will be dismissed when the backdrop is clicked.
*/
@Prop() backdropDismiss = true;
/**
* If `true`, a backdrop will be displayed behind the modal.
* This property controls whether or not the backdrop
* darkens the screen when the modal is presented.
* It does not control whether or not the backdrop
* is active or present in the DOM.
*/
@Prop() showBackdrop = true;
/**
* If `true`, the modal will animate.
*/
@Prop() animated = true;
/**
* The element that presented the modal. This is used for card presentation effects
* and for stacking multiple modals on top of each other. Only applies in iOS mode.
*/
@Prop() presentingElement?: HTMLElement;
/**
* Additional attributes to pass to the modal.
*/
@Prop() htmlAttributes?: { [key: string]: any };
/**
* If `true`, the modal will open. If `false`, the modal will close.
* Use this if you need finer grained control over presentation, otherwise
* just use the modalController or the `trigger` property.
* Note: `isOpen` will not automatically be set back to `false` when
* the modal dismisses. You will need to do that in your code.
*/
@Prop() isOpen = false;
@Watch('isOpen')
onIsOpenChange(newValue: boolean, oldValue: boolean) {
if (newValue === true && oldValue === false) {
this.present();
} else if (newValue === false && oldValue === true) {
this.dismiss();
}
}
/**
* An ID corresponding to the trigger element that
* causes the modal to open when clicked.
*/
@Prop() trigger: string | undefined;
@Watch('trigger')
triggerChanged() {
const { trigger, el, triggerController } = this;
if (trigger) {
triggerController.addClickListener(el, trigger);
}
}
/**
* If `true`, the component passed into `ion-modal` will
* automatically be mounted when the modal is created. The
* component will remain mounted even when the modal is dismissed.
* However, the component will be destroyed when the modal is
* destroyed. This property is not reactive and should only be
* used when initially creating a modal.
*
* Note: This feature only applies to inline modals in JavaScript
* frameworks such as Angular, React, and Vue.
*/
@Prop() keepContentsMounted = false;
/**
* Determines whether or not a modal can dismiss
* when calling the `dismiss` method.
*
* If the value is `true` or the value's function returns `true`, the modal will close when trying to dismiss.
* If the value is `false` or the value's function returns `false`, the modal will not close when trying to dismiss.
*/
@Prop() canDismiss: boolean | ((data?: any, role?: string) => Promise<boolean>) = true;
/**
* Emitted after the modal has presented.
*/
@Event({ eventName: 'ionModalDidPresent' }) didPresent!: EventEmitter<void>;
/**
* Emitted before the modal has presented.
*/
@Event({ eventName: 'ionModalWillPresent' }) willPresent!: EventEmitter<void>;
/**
* Emitted before the modal has dismissed.
*/
@Event({ eventName: 'ionModalWillDismiss' }) willDismiss!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the modal has dismissed.
*/
@Event({ eventName: 'ionModalDidDismiss' }) didDismiss!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the modal breakpoint has changed.
*/
@Event() ionBreakpointDidChange!: EventEmitter<ModalBreakpointChangeEventDetail>;
/**
* Emitted after the modal has presented.
* Shorthand for ionModalDidPresent.
*/
@Event({ eventName: 'didPresent' }) didPresentShorthand!: EventEmitter<void>;
/**
* Emitted before the modal has presented.
* Shorthand for ionModalWillPresent.
*/
@Event({ eventName: 'willPresent' }) willPresentShorthand!: EventEmitter<void>;
/**
* Emitted before the modal has dismissed.
* Shorthand for ionModalWillDismiss.
*/
@Event({ eventName: 'willDismiss' }) willDismissShorthand!: EventEmitter<OverlayEventDetail>;
/**
* Emitted after the modal has dismissed.
* Shorthand for ionModalDidDismiss.
*/
@Event({ eventName: 'didDismiss' }) didDismissShorthand!: EventEmitter<OverlayEventDetail>;
/**
* Emitted before the modal has presented, but after the component
* has been mounted in the DOM.
* This event exists so iOS can run the entering
* transition properly
*
* @internal
*/
@Event() ionMount!: EventEmitter<void>;
breakpointsChanged(breakpoints: number[] | undefined) {
if (breakpoints !== undefined) {
this.sortedBreakpoints = breakpoints.sort((a, b) => a - b);
}
}
connectedCallback() {
const { el } = this;
prepareOverlay(el);
this.triggerChanged();
}
disconnectedCallback() {
this.triggerController.removeClickListener();
}
componentWillLoad() {
const { breakpoints, initialBreakpoint, el } = this;
const isSheetModal = (this.isSheetModal = breakpoints !== undefined && initialBreakpoint !== undefined);
this.inheritedAttributes = inheritAttributes(el, ['aria-label', 'role']);
if (isSheetModal) {
this.currentBreakpoint = this.initialBreakpoint;
}
if (breakpoints !== undefined && initialBreakpoint !== undefined && !breakpoints.includes(initialBreakpoint)) {
printIonWarning('Your breakpoints array must include the initialBreakpoint value.');
}
setOverlayId(el);
}
componentDidLoad() {
/**
* If modal was rendered with isOpen="true"
* then we should open modal immediately.
*/
if (this.isOpen === true) {
raf(() => this.present());
}
this.breakpointsChanged(this.breakpoints);
}
/**
* Determines whether or not an overlay
* is being used inline or via a controller/JS
* and returns the correct delegate.
* By default, subsequent calls to getDelegate
* will use a cached version of the delegate.
* This is useful for calling dismiss after
* present so that the correct delegate is given.
*/
private getDelegate(force = false) {
if (this.workingDelegate && !force) {
return {
delegate: this.workingDelegate,
inline: this.inline,
};
}
/**
* If using overlay inline
* we potentially need to use the coreDelegate
* so that this works in vanilla JS apps.
* If a developer has presented this component
* via a controller, then we can assume
* the component is already in the
* correct place.
*/
const parentEl = this.el.parentNode as HTMLElement | null;
const inline = (this.inline = parentEl !== null && !this.hasController);
const delegate = (this.workingDelegate = inline ? this.delegate || this.coreDelegate : this.delegate);
return { inline, delegate };
}
/**
* Determines whether or not the
* modal is allowed to dismiss based
* on the state of the canDismiss prop.
*/
private async checkCanDismiss(data?: any, role?: string) {
const { canDismiss } = this;
if (typeof canDismiss === 'function') {
return canDismiss(data, role);
}
return canDismiss;
}
/**
* Present the modal overlay after it has been created.
*/
@Method()
async present(): Promise<void> {
if (this.presented) {
return;
}
const { presentingElement, el } = this;
/**
* When using an inline modal
* and dismissing a modal it is possible to
* quickly present the modal while it is
* dismissing. We need to await any current
* transition to allow the dismiss to finish
* before presenting again.
*/
if (this.currentTransition !== undefined) {
await this.currentTransition;
}
/**
* If the modal is presented multiple times (inline modals), we
* need to reset the current breakpoint to the initial breakpoint.
*/
this.currentBreakpoint = this.initialBreakpoint;
const { inline, delegate } = this.getDelegate(true);
/**
* Emit ionMount so JS Frameworks have an opportunity
* to add the child component to the DOM. The child
* component will be assigned to this.usersElement below.
*/
this.ionMount.emit();
this.usersElement = await attachComponent(delegate, el, this.component, ['ion-page'], this.componentProps, inline);
/**
* When using the lazy loaded build of Stencil, we need to wait
* for every Stencil component instance to be ready before presenting
* otherwise there can be a flash of unstyled content. With the
* custom elements bundle we need to wait for the JS framework
* mount the inner contents of the overlay otherwise WebKit may
* get the transition incorrect.
*/
if (hasLazyBuild(el)) {
await deepReady(this.usersElement);
/**
* If keepContentsMounted="true" then the
* JS Framework has already mounted the inner
* contents so there is no need to wait.
* Otherwise, we need to wait for the JS
* Framework to mount the inner contents
* of this component.
*/
} else if (!this.keepContentsMounted) {
await waitForMount();
}
writeTask(() => this.el.classList.add('show-modal'));
this.currentTransition = present<ModalPresentOptions>(this, 'modalEnter', iosEnterAnimation, mdEnterAnimation, {
presentingEl: presentingElement,
currentBreakpoint: this.initialBreakpoint,
backdropBreakpoint: this.backdropBreakpoint,
});
/* tslint:disable-next-line */
if (typeof window !== 'undefined') {
/**
* This needs to be setup before any
* non-transition async work so it can be dereferenced
* in the dismiss method. The dismiss method
* only waits for the entering transition
* to finish. It does not wait for all of the `present`
* method to resolve.
*/
this.keyboardOpenCallback = () => {
if (this.gesture) {
/**
* When the native keyboard is opened and the webview
* is resized, the gesture implementation will become unresponsive
* and enter a free-scroll mode.
*
* When the keyboard is opened, we disable the gesture for
* a single frame and re-enable once the contents have repositioned
* from the keyboard placement.
*/
this.gesture.enable(false);
raf(() => {
if (this.gesture) {
this.gesture.enable(true);
}
});
}
};
window.addEventListener(KEYBOARD_DID_OPEN, this.keyboardOpenCallback);
}
const hasCardModal = presentingElement !== undefined;
/**
* We need to change the status bar at the
* start of the animation so that it completes
* by the time the card animation is done.
*/
if (hasCardModal && getIonMode(this) === 'ios') {
// Cache the original status bar color before the modal is presented
this.statusBarStyle = await StatusBar.getStyle();
setCardStatusBarDark();
}
await this.currentTransition;
if (this.isSheetModal) {
this.initSheetGesture();
} else if (hasCardModal) {
this.initSwipeToClose();
}
this.currentTransition = undefined;
}
private initSwipeToClose() {
if (getIonMode(this) !== 'ios') {
return;
}
const { el } = this;
// All of the elements needed for the swipe gesture
// should be in the DOM and referenced by now, except
// for the presenting el
const animationBuilder = this.leaveAnimation || config.get('modalLeave', iosLeaveAnimation);
const ani = (this.animation = animationBuilder(el, { presentingEl: this.presentingElement }));
const contentEl = findIonContent(el);
if (!contentEl) {
printIonContentErrorMsg(el);
return;
}
const statusBarStyle = this.statusBarStyle ?? StatusBarStyle.Default;
this.gesture = createSwipeToCloseGesture(el, ani, statusBarStyle, () => {
/**
* While the gesture animation is finishing
* it is possible for a user to tap the backdrop.
* This would result in the dismiss animation
* being played again. Typically this is avoided
* by setting `presented = false` on the overlay
* component; however, we cannot do that here as
* that would prevent the element from being
* removed from the DOM.
*/
this.gestureAnimationDismissing = true;
this.animation!.onFinish(async () => {
await this.dismiss(undefined, GESTURE);
this.gestureAnimationDismissing = false;
});
});
this.gesture.enable(true);
}
private initSheetGesture() {
const { wrapperEl, initialBreakpoint, backdropBreakpoint } = this;
if (!wrapperEl || initialBreakpoint === undefined) {
return;
}
const animationBuilder = this.enterAnimation || config.get('modalEnter', iosEnterAnimation);
const ani: Animation = (this.animation = animationBuilder(this.el, {
presentingEl: this.presentingElement,
currentBreakpoint: initialBreakpoint,
backdropBreakpoint,
}));
ani.progressStart(true, 1);
const { gesture, moveSheetToBreakpoint } = createSheetGesture(
this.el,
this.backdropEl!,
wrapperEl,
initialBreakpoint,
backdropBreakpoint,
ani,
this.sortedBreakpoints,
() => this.currentBreakpoint ?? 0,
() => this.sheetOnDismiss(),
(breakpoint: number) => {
if (this.currentBreakpoint !== breakpoint) {
this.currentBreakpoint = breakpoint;
this.ionBreakpointDidChange.emit({ breakpoint });
}
}
);
this.gesture = gesture;
this.moveSheetToBreakpoint = moveSheetToBreakpoint;
this.gesture.enable(true);
}
private sheetOnDismiss() {
/**
* While the gesture animation is finishing
* it is possible for a user to tap the backdrop.
* This would result in the dismiss animation
* being played again. Typically this is avoided
* by setting `presented = false` on the overlay
* component; however, we cannot do that here as
* that would prevent the element from being
* removed from the DOM.
*/
this.gestureAnimationDismissing = true;
this.animation!.onFinish(async () => {
this.currentBreakpoint = 0;
this.ionBreakpointDidChange.emit({ breakpoint: this.currentBreakpoint });
await this.dismiss(undefined, GESTURE);
this.gestureAnimationDismissing = false;
});
}
/**
* Dismiss the modal overlay after it has been presented.
*
* @param data Any data to emit in the dismiss events.
* @param role The role of the element that is dismissing the modal. For example, 'cancel' or 'backdrop'.
*/
@Method()
async dismiss(data?: any, role?: string): Promise<boolean> {
if (this.gestureAnimationDismissing && role !== GESTURE) {
return false;
}
/**
* If a canDismiss handler is responsible
* for calling the dismiss method, we should
* not run the canDismiss check again.
*/
if (role !== 'handler' && !(await this.checkCanDismiss(data, role))) {
return false;
}
const { presentingElement } = this;
/**
* We need to start the status bar change
* before the animation so that the change
* finishes when the dismiss animation does.
*/
const hasCardModal = presentingElement !== undefined;
if (hasCardModal && getIonMode(this) === 'ios') {
setCardStatusBarDefault(this.statusBarStyle);
}
/* tslint:disable-next-line */
if (typeof window !== 'undefined' && this.keyboardOpenCallback) {
window.removeEventListener(KEYBOARD_DID_OPEN, this.keyboardOpenCallback);
this.keyboardOpenCallback = undefined;
}
/**
* When using an inline modal
* and presenting a modal it is possible to
* quickly dismiss the modal while it is
* presenting. We need to await any current
* transition to allow the present to finish
* before dismissing again.
*/
if (this.currentTransition !== undefined) {
await this.currentTransition;
}
const enteringAnimation = activeAnimations.get(this) || [];
this.currentTransition = dismiss<ModalDismissOptions>(
this,
data,
role,
'modalLeave',
iosLeaveAnimation,
mdLeaveAnimation,
{
presentingEl: presentingElement,
currentBreakpoint: this.currentBreakpoint ?? this.initialBreakpoint,
backdropBreakpoint: this.backdropBreakpoint,
}
);
const dismissed = await this.currentTransition;
if (dismissed) {
const { delegate } = this.getDelegate();
await detachComponent(delegate, this.usersElement);
writeTask(() => this.el.classList.remove('show-modal'));
if (this.animation) {
this.animation.destroy();
}
if (this.gesture) {
this.gesture.destroy();
}
enteringAnimation.forEach((ani) => ani.destroy());
}
this.currentBreakpoint = undefined;
this.currentTransition = undefined;
this.animation = undefined;
return dismissed;
}
/**
* Returns a promise that resolves when the modal did dismiss.
*/
@Method()
onDidDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
return eventMethod(this.el, 'ionModalDidDismiss');
}
/**
* Returns a promise that resolves when the modal will dismiss.
*/
@Method()
onWillDismiss<T = any>(): Promise<OverlayEventDetail<T>> {
return eventMethod(this.el, 'ionModalWillDismiss');
}
/**
* Move a sheet style modal to a specific breakpoint. The breakpoint value must
* be a value defined in your `breakpoints` array.
*/
@Method()
async setCurrentBreakpoint(breakpoint: number): Promise<void> {
if (!this.isSheetModal) {
printIonWarning('setCurrentBreakpoint is only supported on sheet modals.');
return;
}
if (!this.breakpoints!.includes(breakpoint)) {
printIonWarning(
`Attempted to set invalid breakpoint value ${breakpoint}. Please double check that the breakpoint value is part of your defined breakpoints.`
);
return;
}
const { currentBreakpoint, moveSheetToBreakpoint, canDismiss, breakpoints, animated } = this;
if (currentBreakpoint === breakpoint) {
return;
}
if (moveSheetToBreakpoint) {
this.sheetTransition = moveSheetToBreakpoint({
breakpoint,
breakpointOffset: 1 - currentBreakpoint!,
canDismiss: canDismiss !== undefined && canDismiss !== true && breakpoints![0] === 0,
animated,
});
await this.sheetTransition;
this.sheetTransition = undefined;
}
}
/**
* Returns the current breakpoint of a sheet style modal
*/
@Method()
async getCurrentBreakpoint(): Promise<number | undefined> {
return this.currentBreakpoint;
}
private async moveToNextBreakpoint() {
const { breakpoints, currentBreakpoint } = this;
if (!breakpoints || currentBreakpoint == null) {
/**
* If the modal does not have breakpoints and/or the current
* breakpoint is not set, we can't move to the next breakpoint.
*/
return false;
}
const allowedBreakpoints = breakpoints.filter((b) => b !== 0);
const currentBreakpointIndex = allowedBreakpoints.indexOf(currentBreakpoint);
const nextBreakpointIndex = (currentBreakpointIndex + 1) % allowedBreakpoints.length;
const nextBreakpoint = allowedBreakpoints[nextBreakpointIndex];
/**
* Sets the current breakpoint to the next available breakpoint.
* If the current breakpoint is the last breakpoint, we set the current
* breakpoint to the first non-zero breakpoint to avoid dismissing the sheet.
*/
await this.setCurrentBreakpoint(nextBreakpoint);
return true;
}
private onHandleClick = () => {
const { sheetTransition, handleBehavior } = this;
if (handleBehavior !== 'cycle' || sheetTransition !== undefined) {
/**
* The sheet modal should not advance to the next breakpoint
* if the handle behavior is not `cycle` or if the handle
* is clicked while the sheet is moving to a breakpoint.
*/
return;
}
this.moveToNextBreakpoint();
};
private onBackdropTap = () => {
const { sheetTransition } = this;
if (sheetTransition !== undefined) {
/**
* When the handle is double clicked at the largest breakpoint,
* it will start to move to the first breakpoint. While transitioning,
* the backdrop will often receive the second click. We prevent the
* backdrop from dismissing the modal while moving between breakpoints.
*/
return;
}
this.dismiss(undefined, BACKDROP);
};
private onLifecycle = (modalEvent: CustomEvent) => {
const el = this.usersElement;
const name = LIFECYCLE_MAP[modalEvent.type];
if (el && name) {
const ev = new CustomEvent(name, {
bubbles: false,
cancelable: false,
detail: modalEvent.detail,
});
el.dispatchEvent(ev);
}
};
render() {
const { handle, isSheetModal, presentingElement, htmlAttributes, handleBehavior, inheritedAttributes } = this;
const showHandle = handle !== false && isSheetModal;
const mode = getIonMode(this);
const isCardModal = presentingElement !== undefined && mode === 'ios';
const isHandleCycle = handleBehavior === 'cycle';
return (
<Host
no-router
tabindex="-1"
{...(htmlAttributes as any)}
style={{
zIndex: `${20000 + this.overlayIndex}`,
}}
class={{
[mode]: true,
['modal-default']: !isCardModal && !isSheetModal,
[`modal-card`]: isCardModal,
[`modal-sheet`]: isSheetModal,
'overlay-hidden': true,
...getClassMap(this.cssClass),
}}
onIonBackdropTap={this.onBackdropTap}
onIonModalDidPresent={this.onLifecycle}
onIonModalWillPresent={this.onLifecycle}
onIonModalWillDismiss={this.onLifecycle}
onIonModalDidDismiss={this.onLifecycle}
>
<ion-backdrop
ref={(el) => (this.backdropEl = el)}
visible={this.showBackdrop}
tappable={this.backdropDismiss}
part="backdrop"
/>
{mode === 'ios' && <div class="modal-shadow"></div>}
<div
/*
role and aria-modal must be used on the
same element. They must also be set inside the
shadow DOM otherwise ion-button will not be highlighted
when using VoiceOver: https://bugs.webkit.org/show_bug.cgi?id=247134
*/
role="dialog"
{...inheritedAttributes}
aria-modal="true"
class="modal-wrapper ion-overlay-wrapper"
part="content"
ref={(el) => (this.wrapperEl = el)}
>
{showHandle && (
<button
class="modal-handle"
// Prevents the handle from receiving keyboard focus when it does not cycle
tabIndex={!isHandleCycle ? -1 : 0}
aria-label="Activate to adjust the size of the dialog overlaying the screen"
onClick={isHandleCycle ? this.onHandleClick : undefined}
part="handle"
></button>
)}
<slot></slot>
</div>
</Host>
);
}
}
const LIFECYCLE_MAP: any = {
ionModalDidPresent: 'ionViewDidEnter',
ionModalWillPresent: 'ionViewWillEnter',
ionModalWillDismiss: 'ionViewWillLeave',
ionModalDidDismiss: 'ionViewDidLeave',
};
interface ModalOverlayOptions {
/**
* The element that presented the modal.
*/
presentingEl?: HTMLElement;
/**
* The current breakpoint of the sheet modal.
*/
currentBreakpoint?: number;
/**
* The point after which the backdrop will being
* to fade in when using a sheet modal.
*/
backdropBreakpoint: number;
}
type ModalPresentOptions = ModalOverlayOptions;
type ModalDismissOptions = ModalOverlayOptions;