mirror of
https://github.com/ionic-team/ionic-framework.git
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243 lines
6.4 KiB
JavaScript
243 lines
6.4 KiB
JavaScript
import {Component, View as NgView, For, NgElement, bind} from 'angular2/angular2'
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import {NavPane} from 'ionic/components/nav-pane/nav-pane'
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import * as util from 'ionic/util'
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class NavStack {
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constructor(navViewport: NavViewport) {
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this._viewport = navViewport
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}
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push(Class, opts = {}) {
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return this._viewport.push(Class, opts)
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}
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pop(opts = {}) {
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return this._viewport.pop(Class, opts)
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}
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popTo(index, opts = {}) {
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return this._viewport.popTo(index, opts)
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}
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size() {
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return this._viewport._stack.length
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}
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}
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@Component({
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selector: 'ion-nav-viewport',
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bind: {
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initial: 'initial'
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},
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services: [
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NavStack
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]
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})
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@NgView({
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template: `
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<header class="toolbar-container">
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<!-- COLLECTION OF TOOLBARS FOR EACH OF ITS VIEWS WITHIN THIS NAV-VIEWPORT -->
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<!-- TOOLBARS FOR EACH VIEW SHOULD HAVE THE SAME CONTEXT AS ITS VIEW -->
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</header>
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<div class="nav-pane-container">
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<!-- COLLECTION OF PANES WITHIN THIS NAV-VIEWPORT, EACH PANE AS ONE VIEW -->
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<!-- EACH VIEW HAS A TOOLBAR WHICH NEEDS TO HAVE THE SAME CONTEXT -->
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<section class="nav-pane" *for="#item of _ngForLoopArray" [item]="item"></section>
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</div>
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`,
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directives: [NavPane, For]
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})
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export class NavViewport {
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constructor(
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element: NgElement
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) {
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this.domElement = element.domElement
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this.domElement.classList.add('nav-viewport')
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// this is our sane stack of items. This is synchronous and says an item
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// is removed even if it's still animating out.
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this._stack = []
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// _ngForLoopArray is actually adds/removes components from the dom. It won't
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// remove a component until it's done animating out.
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this._ngForLoopArray = []
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}
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containsClass(Class) {
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for (let i = 0; i < this._stack.length; i++) {
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if (this._stack[i].Class === Class) {
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return true
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}
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}
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return false
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}
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set initial(Class) {
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if (!this.initialized) {
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this.initialized = true
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this.push(Class)
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}
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}
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//TODO let the view handle enter/leave so splitview can override
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/**
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* Push a new view into the history stack.
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*
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* @param view the new view
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* @param shouldAnimate whether to animate
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*/
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// TODO don't push same component twice if one is already pushing
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// TODO only animate if state hasn't changed
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// TODO make sure the timing is together
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// TODO allow starting an animation in the middle (eg gestures). Leave
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// most of this up to the animation's implementation.
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push(Class: Function, data = {}, opts = {}) {
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util.defaults(opts, {
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sync: this._stack.length === 0
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})
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let pushedItem = new NavItem(Class, data)
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this._stack.push(pushedItem)
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this._ngForLoopArray.push(pushedItem)
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return pushedItem.waitForSetup().then(() => {
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let current = this._getPrevious(pushedItem)
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current && current.leaveReverse(opts)
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return pushedItem.enter(opts)
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})
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}
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/**
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* Pop a view off the history
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*
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* @param shouldAnimate whether to animate
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*/
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pop(opts = {}) {
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util.defaults(opts, {
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sync: false
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})
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let current = this._stack.pop()
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let dest = this.peek()
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dest && dest.enterReverse(opts)
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return current && current.leave(opts).then(() => this._destroy(current))
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}
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peek() {
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return this._stack[this._stack.length - 1]
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}
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popAll() {
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while (this._stack.length) {
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const item = this._stack.pop()
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this._destroy(item)
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}
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}
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// Pop from the current item to the item at the specified index.
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// Removes every item in the stack between the current and the given index,
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// then performs a normal pop.
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popTo(index, opts = {}) {
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// Abort if we're already here.
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if (this._stack.length <= index + 1) {
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return Promise.resolve()
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}
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// Save the current navItem, and remove all the other ones in front of our
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// target nav item.
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const current = this._stack.pop()
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while (this._stack.length > index + 1) {
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const item = this._stack.pop()
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this._destroy(item)
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}
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// Now put the current navItem back on the stack and run a normal pop animation.
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this._stack.push(current)
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return this.pop(opts)
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}
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setStack(stack) {
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this._stack = stack.slice()
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this._ngForLoopArray = stack.slice()
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}
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remove(index) {
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const item = this._stack[index]
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this._stack.splice(index, 1)
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this._destroy(item)
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}
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_destroy(navItem) {
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console.warn(
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`Component "${navItem.Class.name}" was popped from the nav stack, But were keeping its element in the DOM for now because of an ng2 bug.`
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);
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//util.array.remove(this._ngForLoopArray, navItem)
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}
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_getPrevious(item) {
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return this._stack[ this._stack.indexOf(item) - 1 ]
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}
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}
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class NavItem {
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constructor(ComponentClass, data = {}) {
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this.Class = ComponentClass
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this.data = data
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this._setupPromise = new Promise((resolve) => {
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this._resolveSetupPromise = resolve
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})
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}
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waitForSetup() {
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return this._setupPromise
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}
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finishSetup(navPane, componentInstance) {
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this.navPane = navPane
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this.instance = componentInstance
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this._resolveSetupPromise()
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}
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setAnimation(state) {
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if (!state) {
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this.navPane.domElement.removeAttribute('animate')
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this.navPane.domElement.classList.remove('start')
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} else {
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this.navPane.domElement.setAttribute('animate', state)
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}
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}
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setShown(isShown) {
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this.navPane.domElement.classList[isShown?'add':'remove']('shown')
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}
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startAnimation() {
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this.navPane.domElement.classList.add('start')
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}
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_animate({ isShown, animation }) {
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this.setAnimation(animation)
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this.setShown(isShown)
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if (animation) {
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// We have to wait two rafs for the element to show. Yawn.
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return util.dom.rafPromise().then(util.dom.rafPromise).then(() => {
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this.startAnimation()
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return util.dom.transitionEndPromise(this.navPane.domElement).then(() => {
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this.setAnimation(null)
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})
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})
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} else {
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return Promise.resolve()
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}
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}
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enterReverse(opts) {
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return this.enter( util.extend({reverse: true}, opts) )
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}
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enter({ reverse = false, sync = false } = {}) {
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return this._animate({
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isShown: true,
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animation: sync ? null : (reverse ? 'enter-reverse' : 'enter')
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})
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}
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leave({ reverse = false, sync = false } = {}) {
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return this._animate({
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isShown: false,
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animation: sync ? null : (reverse ? 'leave-reverse' : 'leave')
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})
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}
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leaveReverse(opts) {
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return this.leave( util.extend({reverse: true}, opts) )
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}
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}
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