Files
Andrew 14ecc7178b wip
2015-04-25 13:07:53 -05:00

243 lines
6.4 KiB
JavaScript

import {Component, View as NgView, For, NgElement, bind} from 'angular2/angular2'
import {NavPane} from 'ionic/components/nav-pane/nav-pane'
import * as util from 'ionic/util'
class NavStack {
constructor(navViewport: NavViewport) {
this._viewport = navViewport
}
push(Class, opts = {}) {
return this._viewport.push(Class, opts)
}
pop(opts = {}) {
return this._viewport.pop(Class, opts)
}
popTo(index, opts = {}) {
return this._viewport.popTo(index, opts)
}
size() {
return this._viewport._stack.length
}
}
@Component({
selector: 'ion-nav-viewport',
bind: {
initial: 'initial'
},
services: [
NavStack
]
})
@NgView({
template: `
<header class="toolbar-container">
<!-- COLLECTION OF TOOLBARS FOR EACH OF ITS VIEWS WITHIN THIS NAV-VIEWPORT -->
<!-- TOOLBARS FOR EACH VIEW SHOULD HAVE THE SAME CONTEXT AS ITS VIEW -->
</header>
<div class="nav-pane-container">
<!-- COLLECTION OF PANES WITHIN THIS NAV-VIEWPORT, EACH PANE AS ONE VIEW -->
<!-- EACH VIEW HAS A TOOLBAR WHICH NEEDS TO HAVE THE SAME CONTEXT -->
<section class="nav-pane" *for="#item of _ngForLoopArray" [item]="item"></section>
</div>
`,
directives: [NavPane, For]
})
export class NavViewport {
constructor(
element: NgElement
) {
this.domElement = element.domElement
this.domElement.classList.add('nav-viewport')
// this is our sane stack of items. This is synchronous and says an item
// is removed even if it's still animating out.
this._stack = []
// _ngForLoopArray is actually adds/removes components from the dom. It won't
// remove a component until it's done animating out.
this._ngForLoopArray = []
}
containsClass(Class) {
for (let i = 0; i < this._stack.length; i++) {
if (this._stack[i].Class === Class) {
return true
}
}
return false
}
set initial(Class) {
if (!this.initialized) {
this.initialized = true
this.push(Class)
}
}
//TODO let the view handle enter/leave so splitview can override
/**
* Push a new view into the history stack.
*
* @param view the new view
* @param shouldAnimate whether to animate
*/
// TODO don't push same component twice if one is already pushing
// TODO only animate if state hasn't changed
// TODO make sure the timing is together
// TODO allow starting an animation in the middle (eg gestures). Leave
// most of this up to the animation's implementation.
push(Class: Function, data = {}, opts = {}) {
util.defaults(opts, {
sync: this._stack.length === 0
})
let pushedItem = new NavItem(Class, data)
this._stack.push(pushedItem)
this._ngForLoopArray.push(pushedItem)
return pushedItem.waitForSetup().then(() => {
let current = this._getPrevious(pushedItem)
current && current.leaveReverse(opts)
return pushedItem.enter(opts)
})
}
/**
* Pop a view off the history
*
* @param shouldAnimate whether to animate
*/
pop(opts = {}) {
util.defaults(opts, {
sync: false
})
let current = this._stack.pop()
let dest = this.peek()
dest && dest.enterReverse(opts)
return current && current.leave(opts).then(() => this._destroy(current))
}
peek() {
return this._stack[this._stack.length - 1]
}
popAll() {
while (this._stack.length) {
const item = this._stack.pop()
this._destroy(item)
}
}
// Pop from the current item to the item at the specified index.
// Removes every item in the stack between the current and the given index,
// then performs a normal pop.
popTo(index, opts = {}) {
// Abort if we're already here.
if (this._stack.length <= index + 1) {
return Promise.resolve()
}
// Save the current navItem, and remove all the other ones in front of our
// target nav item.
const current = this._stack.pop()
while (this._stack.length > index + 1) {
const item = this._stack.pop()
this._destroy(item)
}
// Now put the current navItem back on the stack and run a normal pop animation.
this._stack.push(current)
return this.pop(opts)
}
setStack(stack) {
this._stack = stack.slice()
this._ngForLoopArray = stack.slice()
}
remove(index) {
const item = this._stack[index]
this._stack.splice(index, 1)
this._destroy(item)
}
_destroy(navItem) {
console.warn(
`Component "${navItem.Class.name}" was popped from the nav stack, But were keeping its element in the DOM for now because of an ng2 bug.`
);
//util.array.remove(this._ngForLoopArray, navItem)
}
_getPrevious(item) {
return this._stack[ this._stack.indexOf(item) - 1 ]
}
}
class NavItem {
constructor(ComponentClass, data = {}) {
this.Class = ComponentClass
this.data = data
this._setupPromise = new Promise((resolve) => {
this._resolveSetupPromise = resolve
})
}
waitForSetup() {
return this._setupPromise
}
finishSetup(navPane, componentInstance) {
this.navPane = navPane
this.instance = componentInstance
this._resolveSetupPromise()
}
setAnimation(state) {
if (!state) {
this.navPane.domElement.removeAttribute('animate')
this.navPane.domElement.classList.remove('start')
} else {
this.navPane.domElement.setAttribute('animate', state)
}
}
setShown(isShown) {
this.navPane.domElement.classList[isShown?'add':'remove']('shown')
}
startAnimation() {
this.navPane.domElement.classList.add('start')
}
_animate({ isShown, animation }) {
this.setAnimation(animation)
this.setShown(isShown)
if (animation) {
// We have to wait two rafs for the element to show. Yawn.
return util.dom.rafPromise().then(util.dom.rafPromise).then(() => {
this.startAnimation()
return util.dom.transitionEndPromise(this.navPane.domElement).then(() => {
this.setAnimation(null)
})
})
} else {
return Promise.resolve()
}
}
enterReverse(opts) {
return this.enter( util.extend({reverse: true}, opts) )
}
enter({ reverse = false, sync = false } = {}) {
return this._animate({
isShown: true,
animation: sync ? null : (reverse ? 'enter-reverse' : 'enter')
})
}
leave({ reverse = false, sync = false } = {}) {
return this._animate({
isShown: false,
animation: sync ? null : (reverse ? 'leave-reverse' : 'leave')
})
}
leaveReverse(opts) {
return this.leave( util.extend({reverse: true}, opts) )
}
}