Files
Adam Bradley 0c935944cb nav wip
2015-05-12 14:39:23 -05:00

253 lines
6.3 KiB
JavaScript

import * as util from 'ionic/util';
import {Transition, ClickBlock} from 'ionic/ionic';
import {NavItem} from './nav-item'
const STAGED_STATE = 'staged';
const STAGED_ENTERING_STATE = 'staged-enter';
const STAGED_LEAVING_STATE = 'staged-leave';
const ACTIVELY_ENTERING_STATE = 'entering';
const ACTIVELY_LEAVING_STATE = 'leaving';
const ACTIVE_STATE = 'active';
const CACHED_STATE = 'cached';
export class NavBase {
constructor() {
this.items = [];
}
set initial(Class) {
if (!this._init) {
this._init = true
this.push(Class);
}
}
push(Class: Function, params = {}, opts = {}) {
let resolve;
let promise = new Promise(res => { resolve = res; });
// default the direction to "forward"
opts.direction = opts.direction || 'forward';
// do not animate if this is the first in the stack
if (!this.items.length) {
opts.animation = 'none';
}
// the active item is going to be the leaving one (if one exists)
let leavingItem = this.getActive() || {};
// create a new NavStackItem
let enteringItem = new NavItem(this, Class, params);
// set that this item is staged (it's not ready to be animated in yet)
enteringItem.state = STAGED_STATE;
// add the item to the stack
this.items.push(enteringItem);
// start the transition
this.transition(enteringItem, leavingItem, opts).then(() => {
resolve();
});
return promise;
}
pop(opts = {}) {
let resolve;
let promise = new Promise(res => { resolve = res; });
// default the direction to "back"
opts.direction = opts.direction || 'back';
// remove the last item
this.items.pop();
// the entering item is now the new last item
let enteringItem = this.last()
// get the active item and set that it is staged to be leaving
// was probably the one popped from the stack
let leavingItem = this.getActive() || {};
// start the transition
this.transition(enteringItem, leavingItem, opts).then(() => {
// transition completed, destroy the leaving item
this._destroy(leavingItem);
resolve();
});
return promise;
}
transition(enteringItem, leavingItem, opts) {
let resolve;
let promise = new Promise(res => { resolve = res; });
// block possible clicks during transition
ClickBlock(opts.animation !== 'none', 520);
// wait for the new item to complete setup
enteringItem.setup().then(() => {
// get any items that are already staged to leave, or are actively leaving
// since a different item will be leaving, reset any actively leaving items to cached
let leavingItems = this.getLeavingItems();
for (let i = 0; i < leavingItems.length; i++) {
leavingItems[i].state = CACHED_STATE;
}
// set that the leaving item is stage to be leaving
leavingItem.state = STAGED_LEAVING_STATE;
// set that the new item pushed on the stack is staged to be entering
// setting staged state is important for the transition logic to find the correct item
enteringItem.state = STAGED_ENTERING_STATE;
// init the transition animation
let transAnimation = Transition.create(this, opts);
// wait for the items to be fully staged
transAnimation.stage().then(() => {
// update the state that the items are actively entering/leaving
enteringItem.state = ACTIVELY_ENTERING_STATE;
leavingItem.state = ACTIVELY_LEAVING_STATE;
// start the transition
transAnimation.start().then(() => {
// transition has completed, update each item's state
enteringItem.state = ACTIVE_STATE;
leavingItem.state = CACHED_STATE;
// allow clicks again
ClickBlock(false);
// resolve that this push has completed
resolve();
});
});
});
return promise;
}
getActive() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === ACTIVE_STATE) {
return this.items[i];
}
}
return null;
}
getPrevious(item) {
if (item) {
return this.items[ this.items.indexOf(item) - 1 ];
}
return null;
}
getStagedEnteringItem() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === STAGED_ENTERING_STATE) {
return this.items[i];
}
}
return null;
}
getStagedLeavingItem() {
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === STAGED_LEAVING_STATE) {
return this.items[i];
}
}
return null;
}
getLeavingItems() {
let items = [];
for (let i = 0, ii = this.items.length; i < ii; i++) {
if (this.items[i].state === ACTIVELY_LEAVING_STATE || this.items[i].state === STAGED_LEAVING_STATE) {
items.push(this.items[i]);
}
}
return items;
}
last() {
return this.items[this.items.length - 1]
}
length() {
return this.items.length;
}
popAll() {
while (this.items.length) {
const item = this.items.pop()
this._destroy(item)
}
}
// Pop from the current item to the item at the specified index.
// Removes every item in the stack between the current and the given index,
// then performs a normal pop.
popTo(index, opts = {}) {
// Abort if we're already here.
if (this.items.length <= index + 1) {
return Promise.resolve();
}
// Save the current navItem, and remove all the other ones in front of our
// target nav item.
const current = this.items.pop()
while (this.items.length > index + 1) {
const item = this.items.pop()
this._destroy(item)
}
// Now put the current navItem back on the stack and run a normal pop animation.
this.items.push(current)
return this.pop(opts)
}
remove(index) {
const item = this.items[index];
this.items.splice(index, 1);
this._destroy(item);
}
_destroy(navItem) {
util.array.remove(this.items, navItem);
}
getToolbars(pos: String) {
let last = this.last();
return last && last.navItem && last.navItem._toolbars[pos] || [];
}
get hideHeader() {
return !this.getToolbars('top').length;
}
get hideFooter() {
return !this.getToolbars('bottom').length;
}
canSwipeBack() {
return !!this.getPrevious(this.getActive());
}
}