mirror of
https://github.com/ionic-team/ionic-framework.git
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200 lines
5.9 KiB
JavaScript
200 lines
5.9 KiB
JavaScript
/**
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* The LeftRightPanelViewController makes it easy to have an interface
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* with two hidden menus: one on the left, and one on the right.
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*
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* The main content supports dragging to show either panel, or the panel can be
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* show/hidden through buttons elsewhere in the app.
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*
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* Either panel can be disabled based on the context in the app.
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*/
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(function(window, document, ion) {
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ion.controllers = ion.controllers || {};
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ion.controllers.LeftRightPanelViewController = function(options) {
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var _this = this;
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this.animateClass = options.animateClass;
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this.left = options.left;
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this.leftWidth = options.leftWidth;
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this.right = options.right;
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this.rightWidth = options.rightWidth;
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this.center = options.center;
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this._rightShowing = false;
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this._leftShowing = false;
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this._isLeftEnabled = true;
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this._isRightEnabled = true;
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// Bind release and drag listeners
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window.ion.onGesture('release', function(e) {
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_this._endDrag(e);
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}, this.center);
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window.ion.onGesture('drag', function(e) {
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_this._handleDrag(e);
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}, this.center);
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};
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ion.controllers.LeftRightPanelViewController.prototype = {
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setIsLeftEnabled: function(isLeftEnabled) {
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this._isLeftEnabled = isLeftEnabled;
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},
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setIsRightEnabled: function(isRightEnabled) {
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this._isRightEnabled = isRightEnabled;
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},
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toggleLeft: function() {
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var openAmount = this.getOpenAmount();
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if(openAmount > 0) {
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this.openPercentage(0);
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} else {
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this.openPercentage(100);
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}
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},
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toggleRight: function() {
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var openAmount = this.getOpenAmount();
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if(openAmount < 0) {
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this.openPercentage(0);
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} else {
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this.openPercentage(-100);
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}
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},
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getOpenAmount: function() {
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var r = /translate3d\((-?\d+)px/;
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var d = r.exec(this.center.style.webkitTransform);
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if(d && d.length > 0) {
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return parseInt(d[1]);
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}
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return 0;
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},
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getOpenRatio: function() {
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var amount = this.getOpenAmount();
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if(amount >= 0) {
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return amount / this.leftWidth;
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}
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return amount / this.rightWidth;
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},
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openPercentage: function(percentage) {
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var p = percentage / 100;
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var maxLeft = this.leftWidth;
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var maxRight = this.rightWidth;
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if(percentage >= 0) {
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this.openAmount(maxLeft * p);
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} else {
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this.openAmount(maxRight * p);
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}
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},
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openAmount: function(amount) {
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var maxLeft = this.leftWidth;
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var maxRight = this.rightWidth;
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// Check if we can move to that side, depending if the left/right panel is enabled
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if((!this._isLeftEnabled && amount > 0) || (!this._isRightEnabled && amount < 0)) {
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return;
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}
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if((this._leftShowing && amount > maxLeft) || (this._rightShowing && amount < -maxRight)) {
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return;
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}
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this.center.style.webkitTransform = 'translate3d(' + amount + 'px, 0, 0)';
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if(amount >= 0) {
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this._leftShowing = true;
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this._rightShowing = false;
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this.right.style.display = 'none';
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this.left.style.display = 'block';
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} else {
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this._rightShowing = true;
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this._leftShowing = false;
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this.right.style.display = 'block';
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this.left.style.display = 'none';
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}
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},
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snapToRest: function(e) {
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// We want to animate at the end of this
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this.center.classList.add(this.animateClass);
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this._isDragging = false;
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// Check how much the panel is open after the drag, and
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// what the drag velocity is
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var ratio = this.getOpenRatio();
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if(ratio == 0)
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return;
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var velocityThreshold = 0.3;
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var velocityX = e.gesture.velocityX
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var direction = e.gesture.direction;
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// Less than half, going left
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//if(ratio > 0 && ratio < 0.5 && direction == 'left' && velocityX < velocityThreshold) {
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//this.openPercentage(0);
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//}
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// Going right, less than half, too slow (snap back)
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if(ratio > 0 && ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
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this.openPercentage(0);
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}
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// Going left, more than half, too slow (snap back)
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else if(ratio > 0.5 && direction == 'left' && velocityX < velocityThreshold) {
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this.openPercentage(100);
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}
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// Going left, less than half, too slow (snap back)
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else if(ratio < 0 && ratio > -0.5 && direction == 'left' && velocityX < velocityThreshold) {
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this.openPercentage(0);
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}
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// Going right, more than half, too slow (snap back)
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else if(ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) {
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this.openPercentage(-100);
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}
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// Going right, more than half, or quickly (snap open)
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else if(direction == 'right' && ratio >= 0 && (ratio >= 0.5 || velocityX > velocityThreshold)) {
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this.openPercentage(100);
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}
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// Going left, more than half, or quickly (span open)
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else if(direction == 'left' && ratio <= 0 && (ratio <= -0.5 || velocityX > velocityThreshold)) {
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this.openPercentage(-100);
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}
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// Snap back for safety
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else {
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this.openPercentage(0);
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}
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},
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_endDrag: function(e) {
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this.snapToRest(e);
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},
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_initDrag: function(e) {
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this.center.classList.remove(this.animateClass);
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this._isDragging = true;
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this._startX = 0;
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this._offsetX = 0;
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this._lastX = 0;
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},
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_handleDrag: function(e) {
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if(!this._isDragging) {
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this._initDrag(e);
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this._startX = e.gesture.touches[0].pageX;
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this._lastX = this._startX;
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this._offsetX = this.getOpenAmount();
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}
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//console.log('Dragging page', this._startX, this._lastX, this._offsetX, e);
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var newX = this._offsetX + (this._lastX - this._startX);
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this.openAmount(newX);
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this._lastX = e.gesture.touches[0].pageX;
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}
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};
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})(this, document, ion = this.ion || {});
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