import { BackButtonEvent } from '../interface'; type Handler = (processNextHandler: () => void) => Promise | void | null; interface HandlerRegister { priority: number; handler: Handler; id: number; } export const startHardwareBackButton = () => { const doc = document; let busy = false; doc.addEventListener('backbutton', () => { if (busy) { return; } let index = 0; let handlers: HandlerRegister[] = []; const ev: BackButtonEvent = new CustomEvent('ionBackButton', { bubbles: false, detail: { register(priority: number, handler: Handler) { handlers.push({ priority, handler, id: index++ }); } } }); doc.dispatchEvent(ev); const executeAction = async (handlerRegister: HandlerRegister | undefined) => { try { if (handlerRegister && handlerRegister.handler) { const result = handlerRegister.handler(processHandlers); if (result != null) { await result; } } } catch (e) { console.error(e); } }; const processHandlers = () => { if (handlers.length > 0) { let selectedHandler: HandlerRegister = { priority: Number.MIN_SAFE_INTEGER, handler: () => undefined, id: -1 }; handlers.forEach(handler => { if (handler.priority >= selectedHandler.priority) { selectedHandler = handler; } }); busy = true; handlers = handlers.filter(handler => handler.id !== selectedHandler.id); executeAction(selectedHandler).then(() => busy = false); } }; processHandlers(); }); }; export const OVERLAY_BACK_BUTTON_PRIORITY = 100; export const MENU_BACK_BUTTON_PRIORITY = 99; // 1 less than overlay priority since menu is displayed behind overlays