import {defaults, assign} from '../util'; import {Hammer, DIRECTION_HORIZONTAL, DIRECTION_VERTICAL} from './hammer'; /** * A gesture recognizer class. * * TODO(mlynch): Re-enable the DOM event simulation that was causing issues (or verify hammer does this already, it might); */ export class Gesture { public element: HTMLElement; public direction: any; private _hammer: any; private _options: any; private _callbacks: any = {}; constructor(element, opts: any = {}) { defaults(opts, { domEvents: true }); this.element = element; // Map 'x' or 'y' string to hammerjs opts this.direction = opts.direction || 'x'; opts.direction = this.direction === 'x' ? DIRECTION_HORIZONTAL : DIRECTION_VERTICAL; this._options = opts; } options(opts = {}) { assign(this._options, opts); } on(type, cb) { if(type == 'pinch' || type == 'rotate') { this._hammer.get('pinch').set({enable: true}); } this._hammer.on(type, cb); (this._callbacks[type] || (this._callbacks[type] = [])).push(cb); } off(type, cb) { this._hammer.off(type, this._callbacks[type] ? cb : null); } listen() { this._hammer = Hammer(this.element, this._options); } unlisten() { if (this._hammer) { for (let type in this._callbacks) { for (let i = 0; i < this._callbacks[type].length; i++) { this._hammer.off(type, this._callbacks[type]); } } this._hammer.destroy(); this._hammer = null; this._callbacks = {}; } } destroy() { this.unlisten() } }