(function(ionic) { 'use strict'; var ITEM_CLASS = 'item'; var ITEM_CONTENT_CLASS = 'item-content'; var ITEM_SLIDING_CLASS = 'item-sliding'; var ITEM_OPTIONS_CLASS = 'item-options'; var ITEM_PLACEHOLDER_CLASS = 'item-placeholder'; var ITEM_REORDERING_CLASS = 'item-reordering'; var ITEM_DRAG_CLASS = 'item-drag'; var DragOp = function() {}; DragOp.prototype = { start: function(e) { }, drag: function(e) { }, end: function(e) { } }; /** * The Pull To Refresh drag operation handles the well-known * "pull to refresh" concept seen on various apps. This lets * the user indicate they want to refresh a given list by dragging * down. * * @param {object} opts the options for the pull to refresh drag. */ var PullToRefreshDrag = function(opts) { this.dragThresholdY = opts.dragThresholdY || 10; this.onRefreshOpening = opts.onRefreshOpening || function() {}; this.onRefresh = opts.onRefresh || function() {}; this.onRefreshHolding = opts.onRefreshHolding || function() {}; this.el = opts.el; }; PullToRefreshDrag.prototype = new DragOp(); PullToRefreshDrag.prototype.start = function(e) { var content, refresher; content = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list'); if(!content) { return; } // Grab the refresher element that will show as you drag down refresher = content.querySelector('.list-refresher'); if(!refresher) { refresher = this._injectRefresher(); } // Disable animations while dragging refresher.classList.remove('list-refreshing'); this._currentDrag = { refresher: refresher, content: content, isHolding: false }; }; PullToRefreshDrag.prototype._injectRefresher = function() { var refresher = document.createElement('div'); refresher.className = 'list-refresher'; this.el.insertBefore(refresher, this.el.firstChild); return refresher; }; PullToRefreshDrag.prototype.drag = function(e) { var _this = this; window.requestAnimationFrame(function() { // We really aren't dragging if(!_this._currentDrag) { return; } // Check if we should start dragging. Check if we've dragged past the threshold, // or we are starting from the open state. if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) { _this._isDragging = true; } if(_this._isDragging) { var refresher = _this._currentDrag.refresher; var currentHeight = parseFloat(refresher.style.height); refresher.style.height = e.gesture.deltaY + 'px'; var newHeight = parseFloat(refresher.style.height); var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight); if(newHeight > firstChildHeight && !_this._currentDrag.isHolding) { // The user is holding the refresh but hasn't let go of it _this._currentDrag.isHolding = true; _this.onRefreshHolding && _this.onRefreshHolding(); } else { // Indicate what ratio of opening the list refresh drag is var ratio = Math.min(1, newHeight / firstChildHeight); _this.onRefreshOpening && _this.onRefreshOpening(ratio); } } }); }; PullToRefreshDrag.prototype.end = function(e, doneCallback) { var _this = this; // There is no drag, just end immediately if(!this._currentDrag) { return; } var refresher = this._currentDrag.refresher; var currentHeight = parseFloat(refresher.style.height); refresher.style.height = e.gesture.deltaY + 'px'; var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight); if(currentHeight > firstChildHeight) { //this.refreshing(); refresher.classList.add('list-refreshing'); refresher.style.height = firstChildHeight + 'px'; this.onRefresh && _this.onRefresh(); } else { // Enable animations refresher.classList.add('list-refreshing'); refresher.style.height = '0px'; this.onRefresh && _this.onRefresh(); } this._currentDrag = null; doneCallback && doneCallback(); }; var SlideDrag = function(opts) { this.dragThresholdX = opts.dragThresholdX || 10; this.el = opts.el; }; SlideDrag.prototype = new DragOp(); SlideDrag.prototype.start = function(e) { var content, buttons, offsetX, buttonsWidth; if(e.target.classList.contains(ITEM_CONTENT_CLASS)) { content = e.target; } else if(e.target.classList.contains(ITEM_CLASS)) { content = e.target.querySelector('.' + ITEM_CONTENT_CLASS); } // If we don't have a content area as one of our children (or ourselves), skip if(!content) { return; } // Make sure we aren't animating as we slide content.classList.remove(ITEM_SLIDING_CLASS); // Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start) offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0; // Grab the buttons buttons = content.parentNode.querySelector('.' + ITEM_OPTIONS_CLASS); if(!buttons) { return; } buttonsWidth = buttons.offsetWidth; this._currentDrag = { buttonsWidth: buttonsWidth, content: content, startOffsetX: offsetX }; }; SlideDrag.prototype.drag = function(e) { var _this = this, buttonsWidth; window.requestAnimationFrame(function() { // We really aren't dragging if(!_this._currentDrag) { return; } // Check if we should start dragging. Check if we've dragged past the threshold, // or we are starting from the open state. if(!_this._isDragging && ((Math.abs(e.gesture.deltaX) > _this.dragThresholdX) || (Math.abs(_this._currentDrag.startOffsetX) > 0))) { _this._isDragging = true; } if(_this._isDragging) { buttonsWidth = _this._currentDrag.buttonsWidth; // Grab the new X point, capping it at zero var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX); // If the new X position is past the buttons, we need to slow down the drag (rubber band style) if(newX < -buttonsWidth) { // Calculate the new X position, capped at the top of the buttons newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4))); } _this._currentDrag.content.style.webkitTransform = 'translate3d(' + newX + 'px, 0, 0)'; } }); }; SlideDrag.prototype.end = function(e, doneCallback) { var _this = this; // There is no drag, just end immediately if(!this._currentDrag) { doneCallback && doneCallback(); return; } // If we are currently dragging, we want to snap back into place // The final resting point X will be the width of the exposed buttons var restingPoint = -this._currentDrag.buttonsWidth; // Check if the drag didn't clear the buttons mid-point // and we aren't moving fast enough to swipe open if(e.gesture.deltaX > -(this._currentDrag.buttonsWidth/2)) { // If we are going left but too slow, or going right, go back to resting if(e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) { restingPoint = 0; } else if(e.gesture.direction == "right") { restingPoint = 0; } } var content = this._currentDrag.content; var onRestingAnimationEnd = function(e) { if(e.propertyName == '-webkit-transform') { content.classList.remove(ITEM_SLIDING_CLASS); } e.target.removeEventListener('webkitTransitionEnd', onRestingAnimationEnd); }; window.requestAnimationFrame(function() { var currentX = parseFloat(_this._currentDrag.content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0; if(currentX !== restingPoint) { _this._currentDrag.content.classList.add(ITEM_SLIDING_CLASS); _this._currentDrag.content.addEventListener('webkitTransitionEnd', onRestingAnimationEnd); } _this._currentDrag.content.style.webkitTransform = 'translate3d(' + restingPoint + 'px, 0, 0)'; // Kill the current drag _this._currentDrag = null; // We are done, notify caller doneCallback && doneCallback(); }); }; var ReorderDrag = function(opts) { this.dragThresholdY = opts.dragThresholdY || 0; this.el = opts.el; }; ReorderDrag.prototype = new DragOp(); ReorderDrag.prototype.start = function(e) { var content; // Grab the starting Y point for the item var offsetY = this.el.offsetTop;//parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0; var placeholder = this.el.cloneNode(true); placeholder.classList.add(ITEM_PLACEHOLDER_CLASS); this.el.parentNode.insertBefore(placeholder, this.el); this.el.classList.add(ITEM_REORDERING_CLASS); this._currentDrag = { startOffsetTop: offsetY, placeholder: placeholder }; }; ReorderDrag.prototype.drag = function(e) { var _this = this; window.requestAnimationFrame(function() { // We really aren't dragging if(!_this._currentDrag) { return; } // Check if we should start dragging. Check if we've dragged past the threshold, // or we are starting from the open state. if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) { _this._isDragging = true; } if(_this._isDragging) { var newY = _this._currentDrag.startOffsetTop + e.gesture.deltaY; _this.el.style.top = newY + 'px'; _this._currentDrag.currentY = newY; _this._reorderItems(); } }); }; // When an item is dragged, we need to reorder any items for sorting purposes ReorderDrag.prototype._reorderItems = function() { var placeholder = this._currentDrag.placeholder; var siblings = Array.prototype.slice.call(this._currentDrag.placeholder.parentNode.children); // Remove the floating element from the child search list siblings.splice(siblings.indexOf(this.el), 1); var index = siblings.indexOf(this._currentDrag.placeholder); var topSibling = siblings[Math.max(0, index - 1)]; var bottomSibling = siblings[Math.min(siblings.length, index+1)]; var thisOffsetTop = this._currentDrag.currentY;// + this._currentDrag.startOffsetTop; if(topSibling && (thisOffsetTop < topSibling.offsetTop + topSibling.offsetHeight/2)) { ionic.DomUtil.swapNodes(this._currentDrag.placeholder, topSibling); return index - 1; } else if(bottomSibling && thisOffsetTop > (bottomSibling.offsetTop + bottomSibling.offsetHeight/2)) { ionic.DomUtil.swapNodes(bottomSibling, this._currentDrag.placeholder); return index + 1; } }; ReorderDrag.prototype.end = function(e, doneCallback) { if(!this._currentDrag) { doneCallback && doneCallback(); return; } var placeholder = this._currentDrag.placeholder; // Reposition the element this.el.classList.remove(ITEM_REORDERING_CLASS); this.el.style.top = 0; var finalPosition = ionic.DomUtil.getChildIndex(placeholder); placeholder.parentNode.insertBefore(this.el, placeholder); placeholder.parentNode.removeChild(placeholder); this._currentDrag = null; doneCallback && doneCallback(); }; /** * The ListView handles a list of items. It will process drag animations, edit mode, * and other operations that are common on mobile lists or table views. */ ionic.views.ListView = ionic.views.Scroll.inherit({ initialize: function(opts) { var _this = this; opts = ionic.extend({ virtualRemoveThreshold: -200, virtualAddThreshold: 200 }, opts); ionic.extend(this, opts); if(!this.itemHeight && this.listEl) { this.itemHeight = this.listEl.children[0] && parseInt(this.listEl.children[0].style.height); } ionic.views.ListView.__super__.initialize.call(this, opts); this.onRefresh = opts.onRefresh || function() {}; this.onRefreshOpening = opts.onRefreshOpening || function() {}; this.onRefreshHolding = opts.onRefreshHolding || function() {}; // Start the drag states this._initDrag(); }, /** * Called to tell the list to stop refreshing. This is useful * if you are refreshing the list and are done with refreshing. */ stopRefreshing: function() { var refresher = this.el.querySelector('.list-refresher'); refresher.style.height = '0px'; }, /** * If we scrolled and have virtual mode enabled, compute the window * of active elements in order to figure out the viewport to render. */ didScroll: function(e) { if(this.isVirtual) { var itemHeight = this.itemHeight; // TODO: This would be inaccurate if we are windowed var totalItems = this.listEl.children.length; // Grab the total height of the list var scrollHeight = e.target.scrollHeight; // Get the viewport height var viewportHeight = this.el.parentNode.offsetHeight; // scrollTop is the current scroll position var scrollTop = e.scrollTop; // High water is the pixel position of the first element to include (everything before // that will be removed) var highWater = Math.max(0, e.scrollTop + this.virtualRemoveThreshold); // Low water is the pixel position of the last element to include (everything after // that will be removed) var lowWater = Math.min(scrollHeight, Math.abs(e.scrollTop) + viewportHeight + this.virtualAddThreshold); // Compute how many items per viewport size can show var itemsPerViewport = Math.floor((lowWater - highWater) / itemHeight); // Get the first and last elements in the list based on how many can fit // between the pixel range of lowWater and highWater var first = parseInt(Math.abs(highWater / itemHeight)); var last = parseInt(Math.abs(lowWater / itemHeight)); // Get the items we need to remove this._virtualItemsToRemove = Array.prototype.slice.call(this.listEl.children, 0, first); // Grab the nodes we will be showing var nodes = Array.prototype.slice.call(this.listEl.children, first, first + itemsPerViewport); this.renderViewport && this.renderViewport(highWater, lowWater, first, last); } }, didStopScrolling: function(e) { if(this.isVirtual) { for(var i = 0; i < this._virtualItemsToRemove.length; i++) { var el = this._virtualItemsToRemove[i]; //el.parentNode.removeChild(el); this.didHideItem && this.didHideItem(i); } // Once scrolling stops, check if we need to remove old items } }, _initDrag: function() { ionic.views.ListView.__super__._initDrag.call(this); //this._isDragging = false; this._dragOp = null; }, // Return the list item from the given target _getItem: function(target) { while(target) { if(target.classList.contains(ITEM_CLASS)) { return target; } target = target.parentNode; } return null; }, _startDrag: function(e) { var _this = this; this._isDragging = false; console.log(e.gesture.direction); // Check if this is a reorder drag if(ionic.DomUtil.getParentOrSelfWithClass(e.target, ITEM_DRAG_CLASS) && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) { var item = this._getItem(e.target); if(item) { this._dragOp = new ReorderDrag({ el: item }); this._dragOp.start(e); e.preventDefault(); return; } } // Check if this is a "pull down" drag for pull to refresh /* else if(e.gesture.direction == 'down') { this._dragOp = new PullToRefreshDrag({ el: this.el, onRefresh: function() { _this.onRefresh && _this.onRefresh(); }, onRefreshHolding: function() { _this.onRefreshHolding && _this.onRefreshHolding(); }, onRefreshOpening: function(ratio) { _this.onRefreshOpening && _this.onRefreshOpening(ratio); } }); this._dragOp.start(e); } */ // Or check if this is a swipe to the side drag else if((e.gesture.direction == 'left' || e.gesture.direction == 'right') && Math.abs(e.gesture.deltaX) > 5) { this._dragOp = new SlideDrag({ el: this.el }); this._dragOp.start(e); e.preventDefault(); return; } // We aren't handling it, so pass it up the chain ionic.views.ListView.__super__._startDrag.call(this, e); }, _handleEndDrag: function(e) { var _this = this; if(!this._dragOp) { ionic.views.ListView.__super__._handleEndDrag.call(this, e); return; } this._dragOp.end(e, function() { _this._initDrag(); }); }, /** * Process the drag event to move the item to the left or right. */ _handleDrag: function(e) { var _this = this, content, buttons; // If we get a drag event, make sure we aren't in another drag, then check if we should // start one if(!this.isDragging && !this._dragOp) { this._startDrag(e); } // No drag still, pass it up if(!this._dragOp) { ionic.views.ListView.__super__._handleDrag.call(this, e); return; } e.preventDefault(); this._dragOp.drag(e); } }); })(ionic);