/* Copyright 2013 Drifty Co. http://drifty.com/ Ionic - an amazing HTML5 mobile app framework. http://ionicframework.com/ By @maxlynch, @helloimben, @adamdbradley <3 Licensed under the MIT license. Please see LICENSE for more information. */ ; // Create namespaces window.ionic = { controllers: {}, views: {} }; ; (function(ionic) { ionic.Animator = { animate: function(element, className, fn) { return { leave: function() { var endFunc = function() { console.log('Animation finished for element', element); element.classList.remove('leave'); element.classList.remove('leave-active'); element.removeEventListener('webkitTransitionEnd', endFunc); element.removeEventListener('transitionEnd', endFunc); }; element.addEventListener('webkitTransitionEnd', endFunc); element.addEventListener('transitionEnd', endFunc); element.classList.add('leave'); element.classList.add('leave-active'); return this; }, enter: function() { var endFunc = function() { console.log('Animation finished for element', element); element.classList.remove('enter'); element.classList.remove('enter-active'); element.removeEventListener('webkitTransitionEnd', endFunc); element.removeEventListener('transitionEnd', endFunc); }; element.addEventListener('webkitTransitionEnd', endFunc); element.addEventListener('transitionEnd', endFunc); element.classList.add('enter'); element.classList.add('enter-active'); return this; } }; } }; })(ionic); ; /** * ion-events.js * * Author: Max Lynch * * Framework events handles various mobile browser events, and * detects special events like tap/swipe/etc. and emits them * as custom events that can be used in an app. * * Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys! */ (function(ionic) { ionic.EventController = { VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'], // Trigger a new event trigger: function(eventType, data) { // TODO: Do we need to use the old-school createEvent stuff? var event = new CustomEvent(eventType, data); // Make sure to trigger the event on the given target, or dispatch it from // the window if we don't have an event target data && data.target && data.target.dispatchEvent(event) || window.dispatchEvent(event); }, // Bind an event on: function(type, callback, element) { var e = element || window; // Bind a gesture if it's a virtual event for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) { if(type == this.VIRTUALIZED_EVENTS[i]) { var gesture = new ionic.Gesture(element); gesture.on(type, callback); return gesture; } } // Otherwise bind a normal event e.addEventListener(type, callback); }, off: function(type, callback, element) { element.removeEventListener(type, callback); }, // Register for a new gesture event on the given element onGesture: function(type, callback, element) { var gesture = new ionic.Gesture(element); gesture.on(type, callback); return gesture; }, // Unregister a previous gesture event offGesture: function(gesture, type, callback) { gesture.off(type, callback); }, // // With a click event, we need to check the target // // and if it's an internal target that doesn't want // // a click, cancel it // handleClick: function(e) { // var target = e.target; // if(ionic.Gestures.HAS_TOUCHEVENTS) { // // We don't allow any clicks on mobile // e.preventDefault(); // return false; // } // if ( // ! target // || e.which > 1 // || e.metaKey // || e.ctrlKey // //|| isScrolling // // || location.protocol !== target.protocol // // || location.host !== target.host // // // Not sure abotu this one // // //|| !target.hash && /#/.test(target.href) // // || target.hash && target.href.replace(target.hash, '') === location.href.replace(location.hash, '') // //|| target.getAttribute('data-ignore') == 'push' // ) { // // Allow it // return; // } // // We need to cancel this one // e.preventDefault(); // }, handlePopState: function(event) { console.log("EVENT: popstate", event); }, }; // Map some convenient top-level functions for event handling ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); } ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); } ionic.trigger = function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); } ionic.onGesture = function() { ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); } ionic.offGesture = function() { ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); } // DISABLING FOR NOW. THE TAP CODE AT THE EXT LEVEL SHOULD BE DOING THIS // Set up various listeners //window.addEventListener('click', ionic.EventController.handleClick); })(window.ionic); ; /** * Simple gesture controllers with some common gestures that emit * gesture events. * * Ported from github.com/EightMedia/hammer.js - thanks! */ (function(ionic) { /** * ionic.Gestures * use this to create instances * @param {HTMLElement} element * @param {Object} options * @returns {ionic.Gestures.Instance} * @constructor */ ionic.Gesture = function(element, options) { return new ionic.Gestures.Instance(element, options || {}); }; ionic.Gestures = {}; // default settings ionic.Gestures.defaults = { // add styles and attributes to the element to prevent the browser from doing // its native behavior. this doesnt prevent the scrolling, but cancels // the contextmenu, tap highlighting etc // set to false to disable this stop_browser_behavior: { // this also triggers onselectstart=false for IE userSelect: 'none', // this makes the element blocking in IE10 >, you could experiment with the value // see for more options this issue; https://github.com/EightMedia/hammer.js/issues/241 touchAction: 'none', touchCallout: 'none', contentZooming: 'none', userDrag: 'none', tapHighlightColor: 'rgba(0,0,0,0)' } // more settings are defined per gesture at gestures.js }; // detect touchevents ionic.Gestures.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled; ionic.Gestures.HAS_TOUCHEVENTS = ('ontouchstart' in window); // dont use mouseevents on mobile devices ionic.Gestures.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i; ionic.Gestures.NO_MOUSEEVENTS = ionic.Gestures.HAS_TOUCHEVENTS && window.navigator.userAgent.match(ionic.Gestures.MOBILE_REGEX); // eventtypes per touchevent (start, move, end) // are filled by ionic.Gestures.event.determineEventTypes on setup ionic.Gestures.EVENT_TYPES = {}; // direction defines ionic.Gestures.DIRECTION_DOWN = 'down'; ionic.Gestures.DIRECTION_LEFT = 'left'; ionic.Gestures.DIRECTION_UP = 'up'; ionic.Gestures.DIRECTION_RIGHT = 'right'; // pointer type ionic.Gestures.POINTER_MOUSE = 'mouse'; ionic.Gestures.POINTER_TOUCH = 'touch'; ionic.Gestures.POINTER_PEN = 'pen'; // touch event defines ionic.Gestures.EVENT_START = 'start'; ionic.Gestures.EVENT_MOVE = 'move'; ionic.Gestures.EVENT_END = 'end'; // hammer document where the base events are added at ionic.Gestures.DOCUMENT = window.document; // plugins namespace ionic.Gestures.plugins = {}; // if the window events are set... ionic.Gestures.READY = false; /** * setup events to detect gestures on the document */ function setup() { if(ionic.Gestures.READY) { return; } // find what eventtypes we add listeners to ionic.Gestures.event.determineEventTypes(); // Register all gestures inside ionic.Gestures.gestures if(this === this.window) { // this is a window, then only allow the Tap gesture to be added ionic.Gestures.detection.register(ionic.Gestures.gestures.Tap); ionic.Gestures.detection.register(ionic.Gestures.gestures.Drag); ionic.Gestures.detection.register(ionic.Gestures.gestures.Release); } else { // everything else but the window for(var name in ionic.Gestures.gestures) { if(ionic.Gestures.gestures.hasOwnProperty(name)) { ionic.Gestures.detection.register(ionic.Gestures.gestures[name]); } } } // Add touch events on the document ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_MOVE, ionic.Gestures.detection.detect); ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_END, ionic.Gestures.detection.detect); // ionic.Gestures is ready...! ionic.Gestures.READY = true; } /** * create new hammer instance * all methods should return the instance itself, so it is chainable. * @param {HTMLElement} element * @param {Object} [options={}] * @returns {ionic.Gestures.Instance} * @constructor */ ionic.Gestures.Instance = function(element, options) { var self = this; // A null element was passed into the instance, which means // whatever lookup was done to find this element failed to find it // so we can't listen for events on it. if(element === null) { console.error('Null element passed to gesture (element does not exist). Not listening for gesture'); return; } // setup ionic.GesturesJS window events and register all gestures // this also sets up the default options setup(); this.element = element; // start/stop detection option this.enabled = true; // merge options this.options = ionic.Gestures.utils.extend( ionic.Gestures.utils.extend({}, ionic.Gestures.defaults), options || {}); // add some css to the element to prevent the browser from doing its native behavoir if(this.options.stop_browser_behavior) { ionic.Gestures.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior); } // start detection on touchstart ionic.Gestures.event.onTouch(element, ionic.Gestures.EVENT_START, function(ev) { if(self.enabled) { ionic.Gestures.detection.startDetect(self, ev); } }); // return instance return this; }; ionic.Gestures.Instance.prototype = { /** * bind events to the instance * @param {String} gesture * @param {Function} handler * @returns {ionic.Gestures.Instance} */ on: function onEvent(gesture, handler){ var gestures = gesture.split(' '); for(var t=0; t 0 && eventType == ionic.Gestures.EVENT_END) { eventType = ionic.Gestures.EVENT_MOVE; } // no touches, force the end event else if(!count_touches) { eventType = ionic.Gestures.EVENT_END; } // store the last move event if(count_touches || last_move_event === null) { last_move_event = ev; } // trigger the handler handler.call(ionic.Gestures.detection, self.collectEventData(element, eventType, self.getTouchList(last_move_event, eventType), ev)); // remove pointerevent from list if(ionic.Gestures.HAS_POINTEREVENTS && eventType == ionic.Gestures.EVENT_END) { count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev); } } //debug(sourceEventType +" "+ eventType); // on the end we reset everything if(!count_touches) { last_move_event = null; enable_detect = false; touch_triggered = false; ionic.Gestures.PointerEvent.reset(); } }); }, /** * we have different events for each device/browser * determine what we need and set them in the ionic.Gestures.EVENT_TYPES constant */ determineEventTypes: function determineEventTypes() { // determine the eventtype we want to set var types; // pointerEvents magic if(ionic.Gestures.HAS_POINTEREVENTS) { types = ionic.Gestures.PointerEvent.getEvents(); } // on Android, iOS, blackberry, windows mobile we dont want any mouseevents else if(ionic.Gestures.NO_MOUSEEVENTS) { types = [ 'touchstart', 'touchmove', 'touchend touchcancel']; } // for non pointer events browsers and mixed browsers, // like chrome on windows8 touch laptop else { types = [ 'touchstart mousedown', 'touchmove mousemove', 'touchend touchcancel mouseup']; } ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_START] = types[0]; ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_MOVE] = types[1]; ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_END] = types[2]; }, /** * create touchlist depending on the event * @param {Object} ev * @param {String} eventType used by the fakemultitouch plugin */ getTouchList: function getTouchList(ev/*, eventType*/) { // get the fake pointerEvent touchlist if(ionic.Gestures.HAS_POINTEREVENTS) { return ionic.Gestures.PointerEvent.getTouchList(); } // get the touchlist else if(ev.touches) { return ev.touches; } // make fake touchlist from mouse position else { ev.indentifier = 1; return [ev]; } }, /** * collect event data for ionic.Gestures js * @param {HTMLElement} element * @param {String} eventType like ionic.Gestures.EVENT_MOVE * @param {Object} eventData */ collectEventData: function collectEventData(element, eventType, touches, ev) { // find out pointerType var pointerType = ionic.Gestures.POINTER_TOUCH; if(ev.type.match(/mouse/) || ionic.Gestures.PointerEvent.matchType(ionic.Gestures.POINTER_MOUSE, ev)) { pointerType = ionic.Gestures.POINTER_MOUSE; } return { center : ionic.Gestures.utils.getCenter(touches), timeStamp : new Date().getTime(), target : ev.target, touches : touches, eventType : eventType, pointerType : pointerType, srcEvent : ev, /** * prevent the browser default actions * mostly used to disable scrolling of the browser */ preventDefault: function() { if(this.srcEvent.preventManipulation) { this.srcEvent.preventManipulation(); } if(this.srcEvent.preventDefault) { this.srcEvent.preventDefault(); } }, /** * stop bubbling the event up to its parents */ stopPropagation: function() { this.srcEvent.stopPropagation(); }, /** * immediately stop gesture detection * might be useful after a swipe was detected * @return {*} */ stopDetect: function() { return ionic.Gestures.detection.stopDetect(); } }; } }; ionic.Gestures.PointerEvent = { /** * holds all pointers * @type {Object} */ pointers: {}, /** * get a list of pointers * @returns {Array} touchlist */ getTouchList: function() { var self = this; var touchlist = []; // we can use forEach since pointerEvents only is in IE10 Object.keys(self.pointers).sort().forEach(function(id) { touchlist.push(self.pointers[id]); }); return touchlist; }, /** * update the position of a pointer * @param {String} type ionic.Gestures.EVENT_END * @param {Object} pointerEvent */ updatePointer: function(type, pointerEvent) { if(type == ionic.Gestures.EVENT_END) { this.pointers = {}; } else { pointerEvent.identifier = pointerEvent.pointerId; this.pointers[pointerEvent.pointerId] = pointerEvent; } return Object.keys(this.pointers).length; }, /** * check if ev matches pointertype * @param {String} pointerType ionic.Gestures.POINTER_MOUSE * @param {PointerEvent} ev */ matchType: function(pointerType, ev) { if(!ev.pointerType) { return false; } var types = {}; types[ionic.Gestures.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == ionic.Gestures.POINTER_MOUSE); types[ionic.Gestures.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == ionic.Gestures.POINTER_TOUCH); types[ionic.Gestures.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == ionic.Gestures.POINTER_PEN); return types[pointerType]; }, /** * get events */ getEvents: function() { return [ 'pointerdown MSPointerDown', 'pointermove MSPointerMove', 'pointerup pointercancel MSPointerUp MSPointerCancel' ]; }, /** * reset the list */ reset: function() { this.pointers = {}; } }; ionic.Gestures.utils = { /** * extend method, * also used for cloning when dest is an empty object * @param {Object} dest * @param {Object} src * @parm {Boolean} merge do a merge * @returns {Object} dest */ extend: function extend(dest, src, merge) { for (var key in src) { if(dest[key] !== undefined && merge) { continue; } dest[key] = src[key]; } return dest; }, /** * find if a node is in the given parent * used for event delegation tricks * @param {HTMLElement} node * @param {HTMLElement} parent * @returns {boolean} has_parent */ hasParent: function(node, parent) { while(node){ if(node == parent) { return true; } node = node.parentNode; } return false; }, /** * get the center of all the touches * @param {Array} touches * @returns {Object} center */ getCenter: function getCenter(touches) { var valuesX = [], valuesY = []; for(var t= 0,len=touches.length; t= y) { return touch1.pageX - touch2.pageX > 0 ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT; } else { return touch1.pageY - touch2.pageY > 0 ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN; } }, /** * calculate the distance between two touches * @param {Touch} touch1 * @param {Touch} touch2 * @returns {Number} distance */ getDistance: function getDistance(touch1, touch2) { var x = touch2.pageX - touch1.pageX, y = touch2.pageY - touch1.pageY; return Math.sqrt((x*x) + (y*y)); }, /** * calculate the scale factor between two touchLists (fingers) * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out * @param {Array} start * @param {Array} end * @returns {Number} scale */ getScale: function getScale(start, end) { // need two fingers... if(start.length >= 2 && end.length >= 2) { return this.getDistance(end[0], end[1]) / this.getDistance(start[0], start[1]); } return 1; }, /** * calculate the rotation degrees between two touchLists (fingers) * @param {Array} start * @param {Array} end * @returns {Number} rotation */ getRotation: function getRotation(start, end) { // need two fingers if(start.length >= 2 && end.length >= 2) { return this.getAngle(end[1], end[0]) - this.getAngle(start[1], start[0]); } return 0; }, /** * boolean if the direction is vertical * @param {String} direction * @returns {Boolean} is_vertical */ isVertical: function isVertical(direction) { return (direction == ionic.Gestures.DIRECTION_UP || direction == ionic.Gestures.DIRECTION_DOWN); }, /** * stop browser default behavior with css props * @param {HtmlElement} element * @param {Object} css_props */ stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) { var prop, vendors = ['webkit','khtml','moz','Moz','ms','o','']; if(!css_props || !element.style) { return; } // with css properties for modern browsers for(var i = 0; i < vendors.length; i++) { for(var p in css_props) { if(css_props.hasOwnProperty(p)) { prop = p; // vender prefix at the property if(vendors[i]) { prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1); } // set the style element.style[prop] = css_props[p]; } } } // also the disable onselectstart if(css_props.userSelect == 'none') { element.onselectstart = function() { return false; }; } } }; ionic.Gestures.detection = { // contains all registred ionic.Gestures.gestures in the correct order gestures: [], // data of the current ionic.Gestures.gesture detection session current: null, // the previous ionic.Gestures.gesture session data // is a full clone of the previous gesture.current object previous: null, // when this becomes true, no gestures are fired stopped: false, /** * start ionic.Gestures.gesture detection * @param {ionic.Gestures.Instance} inst * @param {Object} eventData */ startDetect: function startDetect(inst, eventData) { // already busy with a ionic.Gestures.gesture detection on an element if(this.current) { return; } this.stopped = false; this.current = { inst : inst, // reference to ionic.GesturesInstance we're working for startEvent : ionic.Gestures.utils.extend({}, eventData), // start eventData for distances, timing etc lastEvent : false, // last eventData name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc }; this.detect(eventData); }, /** * ionic.Gestures.gesture detection * @param {Object} eventData */ detect: function detect(eventData) { if(!this.current || this.stopped) { return; } // extend event data with calculations about scale, distance etc eventData = this.extendEventData(eventData); // instance options var inst_options = this.current.inst.options; // call ionic.Gestures.gesture handlers for(var g=0,len=this.gestures.length; g b.index) { return 1; } return 0; }); return this.gestures; } }; ionic.Gestures.gestures = ionic.Gestures.gestures || {}; /** * Custom gestures * ============================== * * Gesture object * -------------------- * The object structure of a gesture: * * { name: 'mygesture', * index: 1337, * defaults: { * mygesture_option: true * } * handler: function(type, ev, inst) { * // trigger gesture event * inst.trigger(this.name, ev); * } * } * @param {String} name * this should be the name of the gesture, lowercase * it is also being used to disable/enable the gesture per instance config. * * @param {Number} [index=1000] * the index of the gesture, where it is going to be in the stack of gestures detection * like when you build an gesture that depends on the drag gesture, it is a good * idea to place it after the index of the drag gesture. * * @param {Object} [defaults={}] * the default settings of the gesture. these are added to the instance settings, * and can be overruled per instance. you can also add the name of the gesture, * but this is also added by default (and set to true). * * @param {Function} handler * this handles the gesture detection of your custom gesture and receives the * following arguments: * * @param {Object} eventData * event data containing the following properties: * timeStamp {Number} time the event occurred * target {HTMLElement} target element * touches {Array} touches (fingers, pointers, mouse) on the screen * pointerType {String} kind of pointer that was used. matches ionic.Gestures.POINTER_MOUSE|TOUCH * center {Object} center position of the touches. contains pageX and pageY * deltaTime {Number} the total time of the touches in the screen * deltaX {Number} the delta on x axis we haved moved * deltaY {Number} the delta on y axis we haved moved * velocityX {Number} the velocity on the x * velocityY {Number} the velocity on y * angle {Number} the angle we are moving * direction {String} the direction we are moving. matches ionic.Gestures.DIRECTION_UP|DOWN|LEFT|RIGHT * distance {Number} the distance we haved moved * scale {Number} scaling of the touches, needs 2 touches * rotation {Number} rotation of the touches, needs 2 touches * * eventType {String} matches ionic.Gestures.EVENT_START|MOVE|END * srcEvent {Object} the source event, like TouchStart or MouseDown * * startEvent {Object} contains the same properties as above, * but from the first touch. this is used to calculate * distances, deltaTime, scaling etc * * @param {ionic.Gestures.Instance} inst * the instance we are doing the detection for. you can get the options from * the inst.options object and trigger the gesture event by calling inst.trigger * * * Handle gestures * -------------------- * inside the handler you can get/set ionic.Gestures.detectionic.current. This is the current * detection sessionic. It has the following properties * @param {String} name * contains the name of the gesture we have detected. it has not a real function, * only to check in other gestures if something is detected. * like in the drag gesture we set it to 'drag' and in the swipe gesture we can * check if the current gesture is 'drag' by accessing ionic.Gestures.detectionic.current.name * * @readonly * @param {ionic.Gestures.Instance} inst * the instance we do the detection for * * @readonly * @param {Object} startEvent * contains the properties of the first gesture detection in this sessionic. * Used for calculations about timing, distance, etc. * * @readonly * @param {Object} lastEvent * contains all the properties of the last gesture detect in this sessionic. * * after the gesture detection session has been completed (user has released the screen) * the ionic.Gestures.detectionic.current object is copied into ionic.Gestures.detectionic.previous, * this is usefull for gestures like doubletap, where you need to know if the * previous gesture was a tap * * options that have been set by the instance can be received by calling inst.options * * You can trigger a gesture event by calling inst.trigger("mygesture", event). * The first param is the name of your gesture, the second the event argument * * * Register gestures * -------------------- * When an gesture is added to the ionic.Gestures.gestures object, it is auto registered * at the setup of the first ionic.Gestures instance. You can also call ionic.Gestures.detectionic.register * manually and pass your gesture object as a param * */ /** * Hold * Touch stays at the same place for x time * @events hold */ ionic.Gestures.gestures.Hold = { name: 'hold', index: 10, defaults: { hold_timeout : 500, hold_threshold : 1 }, timer: null, handler: function holdGesture(ev, inst) { switch(ev.eventType) { case ionic.Gestures.EVENT_START: // clear any running timers clearTimeout(this.timer); // set the gesture so we can check in the timeout if it still is ionic.Gestures.detection.current.name = this.name; // set timer and if after the timeout it still is hold, // we trigger the hold event this.timer = setTimeout(function() { if(ionic.Gestures.detection.current.name == 'hold') { inst.trigger('hold', ev); } }, inst.options.hold_timeout); break; // when you move or end we clear the timer case ionic.Gestures.EVENT_MOVE: if(ev.distance > inst.options.hold_threshold) { clearTimeout(this.timer); } break; case ionic.Gestures.EVENT_END: clearTimeout(this.timer); break; } } }; /** * Tap/DoubleTap * Quick touch at a place or double at the same place * @events tap, doubletap */ ionic.Gestures.gestures.Tap = { name: 'tap', index: 100, defaults: { tap_max_touchtime : 250, tap_max_distance : 10, tap_always : true, doubletap_distance : 20, doubletap_interval : 300 }, handler: function tapGesture(ev, inst) { if(ev.eventType == ionic.Gestures.EVENT_END) { // previous gesture, for the double tap since these are two different gesture detections var prev = ionic.Gestures.detection.previous, did_doubletap = false; // when the touchtime is higher then the max touch time // or when the moving distance is too much if(ev.deltaTime > inst.options.tap_max_touchtime || ev.distance > inst.options.tap_max_distance) { return; } // check if double tap if(prev && prev.name == 'tap' && (ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval && ev.distance < inst.options.doubletap_distance) { inst.trigger('doubletap', ev); did_doubletap = true; } // do a single tap if(!did_doubletap || inst.options.tap_always) { ionic.Gestures.detection.current.name = 'tap'; inst.trigger(ionic.Gestures.detection.current.name, ev); } } } }; /** * Swipe * triggers swipe events when the end velocity is above the threshold * @events swipe, swipeleft, swiperight, swipeup, swipedown */ ionic.Gestures.gestures.Swipe = { name: 'swipe', index: 40, defaults: { // set 0 for unlimited, but this can conflict with transform swipe_max_touches : 1, swipe_velocity : 0.7 }, handler: function swipeGesture(ev, inst) { if(ev.eventType == ionic.Gestures.EVENT_END) { // max touches if(inst.options.swipe_max_touches > 0 && ev.touches.length > inst.options.swipe_max_touches) { return; } // when the distance we moved is too small we skip this gesture // or we can be already in dragging if(ev.velocityX > inst.options.swipe_velocity || ev.velocityY > inst.options.swipe_velocity) { // trigger swipe events inst.trigger(this.name, ev); inst.trigger(this.name + ev.direction, ev); } } } }; /** * Drag * Move with x fingers (default 1) around on the page. Blocking the scrolling when * moving left and right is a good practice. When all the drag events are blocking * you disable scrolling on that area. * @events drag, drapleft, dragright, dragup, dragdown */ ionic.Gestures.gestures.Drag = { name: 'drag', index: 50, defaults: { drag_min_distance : 10, // Set correct_for_drag_min_distance to true to make the starting point of the drag // be calculated from where the drag was triggered, not from where the touch started. // Useful to avoid a jerk-starting drag, which can make fine-adjustments // through dragging difficult, and be visually unappealing. correct_for_drag_min_distance : true, // set 0 for unlimited, but this can conflict with transform drag_max_touches : 1, // prevent default browser behavior when dragging occurs // be careful with it, it makes the element a blocking element // when you are using the drag gesture, it is a good practice to set this true drag_block_horizontal : true, drag_block_vertical : true, // drag_lock_to_axis keeps the drag gesture on the axis that it started on, // It disallows vertical directions if the initial direction was horizontal, and vice versa. drag_lock_to_axis : false, // drag lock only kicks in when distance > drag_lock_min_distance // This way, locking occurs only when the distance has become large enough to reliably determine the direction drag_lock_min_distance : 25 }, triggered: false, handler: function dragGesture(ev, inst) { // current gesture isnt drag, but dragged is true // this means an other gesture is busy. now call dragend if(ionic.Gestures.detection.current.name != this.name && this.triggered) { inst.trigger(this.name +'end', ev); this.triggered = false; return; } // max touches if(inst.options.drag_max_touches > 0 && ev.touches.length > inst.options.drag_max_touches) { return; } switch(ev.eventType) { case ionic.Gestures.EVENT_START: this.triggered = false; break; case ionic.Gestures.EVENT_MOVE: // when the distance we moved is too small we skip this gesture // or we can be already in dragging if(ev.distance < inst.options.drag_min_distance && ionic.Gestures.detection.current.name != this.name) { return; } // we are dragging! if(ionic.Gestures.detection.current.name != this.name) { ionic.Gestures.detection.current.name = this.name; if (inst.options.correct_for_drag_min_distance) { // When a drag is triggered, set the event center to drag_min_distance pixels from the original event center. // Without this correction, the dragged distance would jumpstart at drag_min_distance pixels instead of at 0. // It might be useful to save the original start point somewhere var factor = Math.abs(inst.options.drag_min_distance/ev.distance); ionic.Gestures.detection.current.startEvent.center.pageX += ev.deltaX * factor; ionic.Gestures.detection.current.startEvent.center.pageY += ev.deltaY * factor; // recalculate event data using new start point ev = ionic.Gestures.detection.extendEventData(ev); } } // lock drag to axis? if(ionic.Gestures.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) { ev.drag_locked_to_axis = true; } var last_direction = ionic.Gestures.detection.current.lastEvent.direction; if(ev.drag_locked_to_axis && last_direction !== ev.direction) { // keep direction on the axis that the drag gesture started on if(ionic.Gestures.utils.isVertical(last_direction)) { ev.direction = (ev.deltaY < 0) ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN; } else { ev.direction = (ev.deltaX < 0) ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT; } } // first time, trigger dragstart event if(!this.triggered) { inst.trigger(this.name +'start', ev); this.triggered = true; } // trigger normal event inst.trigger(this.name, ev); // direction event, like dragdown inst.trigger(this.name + ev.direction, ev); // block the browser events if( (inst.options.drag_block_vertical && ionic.Gestures.utils.isVertical(ev.direction)) || (inst.options.drag_block_horizontal && !ionic.Gestures.utils.isVertical(ev.direction))) { ev.preventDefault(); } break; case ionic.Gestures.EVENT_END: // trigger dragend if(this.triggered) { inst.trigger(this.name +'end', ev); } this.triggered = false; break; } } }; /** * Transform * User want to scale or rotate with 2 fingers * @events transform, pinch, pinchin, pinchout, rotate */ ionic.Gestures.gestures.Transform = { name: 'transform', index: 45, defaults: { // factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 transform_min_scale : 0.01, // rotation in degrees transform_min_rotation : 1, // prevent default browser behavior when two touches are on the screen // but it makes the element a blocking element // when you are using the transform gesture, it is a good practice to set this true transform_always_block : false }, triggered: false, handler: function transformGesture(ev, inst) { // current gesture isnt drag, but dragged is true // this means an other gesture is busy. now call dragend if(ionic.Gestures.detection.current.name != this.name && this.triggered) { inst.trigger(this.name +'end', ev); this.triggered = false; return; } // atleast multitouch if(ev.touches.length < 2) { return; } // prevent default when two fingers are on the screen if(inst.options.transform_always_block) { ev.preventDefault(); } switch(ev.eventType) { case ionic.Gestures.EVENT_START: this.triggered = false; break; case ionic.Gestures.EVENT_MOVE: var scale_threshold = Math.abs(1-ev.scale); var rotation_threshold = Math.abs(ev.rotation); // when the distance we moved is too small we skip this gesture // or we can be already in dragging if(scale_threshold < inst.options.transform_min_scale && rotation_threshold < inst.options.transform_min_rotation) { return; } // we are transforming! ionic.Gestures.detection.current.name = this.name; // first time, trigger dragstart event if(!this.triggered) { inst.trigger(this.name +'start', ev); this.triggered = true; } inst.trigger(this.name, ev); // basic transform event // trigger rotate event if(rotation_threshold > inst.options.transform_min_rotation) { inst.trigger('rotate', ev); } // trigger pinch event if(scale_threshold > inst.options.transform_min_scale) { inst.trigger('pinch', ev); inst.trigger('pinch'+ ((ev.scale < 1) ? 'in' : 'out'), ev); } break; case ionic.Gestures.EVENT_END: // trigger dragend if(this.triggered) { inst.trigger(this.name +'end', ev); } this.triggered = false; break; } } }; /** * Touch * Called as first, tells the user has touched the screen * @events touch */ ionic.Gestures.gestures.Touch = { name: 'touch', index: -Infinity, defaults: { // call preventDefault at touchstart, and makes the element blocking by // disabling the scrolling of the page, but it improves gestures like // transforming and dragging. // be careful with using this, it can be very annoying for users to be stuck // on the page prevent_default: false, // disable mouse events, so only touch (or pen!) input triggers events prevent_mouseevents: false }, handler: function touchGesture(ev, inst) { if(inst.options.prevent_mouseevents && ev.pointerType == ionic.Gestures.POINTER_MOUSE) { ev.stopDetect(); return; } if(inst.options.prevent_default) { ev.preventDefault(); } if(ev.eventType == ionic.Gestures.EVENT_START) { inst.trigger(this.name, ev); } } }; /** * Release * Called as last, tells the user has released the screen * @events release */ ionic.Gestures.gestures.Release = { name: 'release', index: Infinity, handler: function releaseGesture(ev, inst) { if(ev.eventType == ionic.Gestures.EVENT_END) { inst.trigger(this.name, ev); } } }; })(window.ionic); ; (function(ionic) { ionic.Platform = { detect: function() { var platforms = []; this._checkPlatforms(platforms); for(var i = 0; i < platforms.length; i++) { document.body.classList.add('platform-' + platforms[i]); } }, _checkPlatforms: function(platforms) { if(this.isCordova()) { platforms.push('cordova'); } if(this.isIOS7()) { platforms.push('ios7'); } }, // Check if we are running in Cordova, which will have // window.device available. isCordova: function() { return (window.cordova || window.PhoneGap || window.phonegap); //&& /^file:\/{3}[^\/]/i.test(window.location.href) //&& /ios|iphone|ipod|ipad|android/i.test(navigator.userAgent); }, isIOS7: function() { if(!window.device) { return false; } return parseFloat(window.device.version) >= 7.0; } } ionic.Platform.detect(); })(window.ionic); ; (function(window, document, ionic) { // polyfill use to simulate native "tap" function inputTapPolyfill(ele, e) { if(ele.type === "radio" || ele.type === "checkbox") { ele.checked = !ele.checked; } else if(ele.type === "submit" || ele.type === "button") { ele.click(); } else { ele.focus(); } e.stopPropagation(); e.preventDefault(); return false; } function tapPolyfill(e) { // if the source event wasn't from a touch event then don't use this polyfill if(!e.gesture || e.gesture.pointerType !== "touch" || !e.gesture.srcEvent) return; var e = e.gesture.srcEvent, // evaluate the actual source event, not the created event by gestures.js ele = e.target; while(ele) { if( ele.tagName === "INPUT" || ele.tagName === "TEXTAREA" || ele.tagName === "SELECT" ) { return inputTapPolyfill(ele, e); } else if( ele.tagName === "LABEL" ) { if(ele.control) { return inputTapPolyfill(ele.control, e); } } else if( ele.tagName === "A" || ele.tagName === "BUTTON" ) { ele.click(); e.stopPropagation(); e.preventDefault(); return false; } ele = ele.parentElement; } // they didn't tap one of the above elements // if the currently active element is an input, and they tapped outside // of the current input, then unset its focus (blur) so the keyboard goes away var activeElement = document.activeElement; if(activeElement && (activeElement.tagName === "INPUT" || activeElement.tagName === "TEXTAREA" || activeElement.tagName === "SELECT")) { activeElement.blur(); e.stopPropagation(); e.preventDefault(); return false; } } // global tap event listener polyfill for HTML elements that were "tapped" by the user ionic.on("tap", tapPolyfill, window); })(this, document, ionic); ; (function(ionic) { ionic.Utils = { /** * extend method, * also used for cloning when dest is an empty object * @param {Object} dest * @param {Object} src * @parm {Boolean} merge do a merge * @returns {Object} dest */ extend: function extend(dest, src, merge) { for (var key in src) { if(dest[key] !== undefined && merge) { continue; } dest[key] = src[key]; } return dest; }, } })(window.ionic); ; (function(ionic) { ionic.views.NavBar = function(opts) { this.el = opts.el; this._titleEl = this.el.querySelector('.title'); }; ionic.views.NavBar.prototype = { shouldGoBack: function() {}, setTitle: function(title) { if(!this._titleEl) { return; } this._titleEl.innerHTML = title; }, showBackButton: function(shouldShow) { var _this = this; if(!this._currentBackButton) { var back = document.createElement('a'); back.className = 'button back'; back.innerHTML = 'Back'; this._currentBackButton = back; this._currentBackButton.onclick = function(event) { _this.shouldGoBack && _this.shouldGoBack(); } } if(shouldShow && !this._currentBackButton.parentNode) { // Prepend the back button this.el.insertBefore(this._currentBackButton, this.el.firstChild); } else if(!shouldShow && this._currentBackButton.parentNode) { // Remove the back button if it's there this._currentBackButton.parentNode.removeChild(this._currentBackButton); } } }; })(ionic); ; (function(ionic) { ionic.views.HeaderBar = function(opts) { this.el = opts.el; this._titleEl = this.el.querySelector('.title'); }; ionic.views.HeaderBar.prototype = { resizeTitle: function() { var e, j, i, title, titleWidth, children = this.el.children; for(i = 0, j = children.length; i < j; i++) { e = children[i]; if(/h\d/.test(e.nodeName.toLowerCase())) { title = e; } } titleWidth = title.offsetWidth; } }; })(ionic); ; (function(ionic) { ionic.views.SideMenu = function(opts) { this.el = opts.el; this.width = opts.width; this.isEnabled = opts.isEnabled || true; }; ionic.views.SideMenu.prototype = { getFullWidth: function() { return this.width; }, setIsEnabled: function(isEnabled) { this.isEnabled = isEnabled; }, bringUp: function() { this.el.style.zIndex = 0; }, pushDown: function() { this.el.style.zIndex = -1; } }; })(ionic); ; (function(ionic) { ionic.views.TabBarItem = function(el) { this.el = el; this._buildItem(); }; ionic.views.TabBarItem.prototype = { // Factory for creating an item from a given javascript object create: function(itemData) { var item = document.createElement('a'); item.className = 'tab-item'; // If there is an icon, add the icon element if(itemData.icon) { var icon = document.createElement('i'); icon.className = itemData.icon; item.appendChild(icon); } item.appendChild(document.createTextNode(itemData.title)); return new ionic.views.TabBarItem(item); }, _buildItem: function() { var _this = this, child, children = Array.prototype.slice.call(this.el.children); for(var i = 0, j = children.length; i < j; i++) { child = children[i]; // Test if this is a "i" tag with icon in the class name // TODO: This heuristic might not be sufficient if(child.tagName.toLowerCase() == 'i' && /icon/.test(child.className)) { this.icon = child.className; break; } } // Set the title to the text content of the tab. this.title = this.el.innerText.trim(); this._tapHandler = function(e) { _this.onTap && _this.onTap(e); }; ionic.on('tap', this._tapHandler, this.el); }, onTap: function(e) { console.log('On tap'); }, // Remove the event listeners from this object destroy: function() { ionic.off('tap', this._tapHandler, this.el); }, getIcon: function() { return this.icon; }, getTitle: function() { return this.title; }, setSelected: function(isSelected) { this.isSelected = isSelected; if(isSelected) { this.el.classList.add('active'); } else { this.el.classList.remove('active'); } } }; ionic.views.TabBar = function(opts) { this.el = opts.el; this.items = []; this._buildItems(); }; ionic.views.TabBar.prototype = { // get all the items for the TabBar getItems: function() { return this.items; }, // Add an item to the tab bar addItem: function(item) { // Create a new TabItem var tabItem = ionic.views.TabBarItem.prototype.create(item); this.appendItemElement(tabItem); this.items.push(tabItem); this._bindEventsOnItem(tabItem); }, appendItemElement: function(item) { if(!this.el) { return; } this.el.appendChild(item.el); }, // Remove an item from the tab bar removeItem: function(index) { var item = this.items[index]; if(!item) { return; } item.onTap = undefined; item.destroy(); }, _bindEventsOnItem: function(item) { var _this = this; if(!this._itemTapHandler) { this._itemTapHandler = function(e) { //_this.selectItem(this); _this.trySelectItem(this); }; } item.onTap = this._itemTapHandler; }, // Get the currently selected item getSelectedItem: function() { return this.selectedItem; }, // Set the currently selected item by index setSelectedItem: function(index) { this.selectedItem = this.items[index]; // Deselect all for(var i = 0, j = this.items.length; i < j; i += 1) { this.items[i].setSelected(false); } // Select the new item if(this.selectedItem) { this.selectedItem.setSelected(true); //this.onTabSelected && this.onTabSelected(this.selectedItem, index); } }, // Select the given item assuming we can find it in our // item list. selectItem: function(item) { for(var i = 0, j = this.items.length; i < j; i += 1) { if(this.items[i] == item) { this.setSelectedItem(i); return; } } }, // Try to select a given item. This triggers an event such // that the view controller managing this tab bar can decide // whether to select the item or cancel it. trySelectItem: function(item) { for(var i = 0, j = this.items.length; i < j; i += 1) { if(this.items[i] == item) { this.tryTabSelect && this.tryTabSelect(i); return; } } }, // Build the initial items list from the given DOM node. _buildItems: function() { var item, items = Array.prototype.slice.call(this.el.children); for(var i = 0, j = items.length; i < j; i += 1) { item = new ionic.views.TabBarItem(items[i]); this.items[i] = item; this._bindEventsOnItem(item); } if(this.items.length > 0) { this.selectedItem = this.items[0]; } }, // Destroy this tab bar destroy: function() { for(var i = 0, j = this.items.length; i < j; i += 1) { this.items[i].destroy(); } this.items.length = 0; } }; })(window.ionic); ; (function(ionic) { ionic.views.Toggle = function(opts) { this.el = opts.el; this.checkbox = opts.checkbox; this.track = opts.track; this.handle = opts.handle; this.openPercent = -1; // remember that this element, and all its children are apart of a component // and assign the component instance to each element so the lookups // only has to go through this process just once this.el.isComponent = true; this.track.component = this; this.track.isComponent = true; this.handle.component = this; this.handle.isComponent = true; }; ionic.views.Toggle.prototype = { tap: function(e) { this.val( !this.checkbox.checked ); }, drag: function(e) { var slidePageLeft = this.track.offsetLeft + (this.handle.offsetWidth / 2); var slidePageRight = this.track.offsetLeft + this.track.offsetWidth - (this.handle.offsetWidth / 2); if(e.pageX >= slidePageRight - 4) { this.val(true); } else if(e.pageX <= slidePageLeft) { this.val(false); } else { this.setOpenPercent( Math.round( (1 - ((slidePageRight - e.pageX) / (slidePageRight - slidePageLeft) )) * 100) ); } }, setOpenPercent: function(openPercent) { // only make a change if the new open percent has changed if(this.openPercent < 0 || (openPercent < (this.openPercent - 3) || openPercent > (this.openPercent + 3) ) ) { this.openPercent = openPercent; if(openPercent === 0) { this.val(false); } else if(openPercent === 100) { this.val(true); } else { var openPixel = Math.round( (openPercent / 100) * this.track.offsetWidth - (this.handle.offsetWidth) ); openPixel = (openPixel < 1 ? 0 : openPixel); this.handle.style.webkitTransform = 'translate3d(' + openPixel + 'px,0,0)'; } } }, release: function(e) { this.val( this.openPercent >= 50 ); }, val: function(value) { if(value === true || value === false) { if(this.handle.style.webkitTransform !== "") { this.handle.style.webkitTransform = ""; } this.checkbox.checked = value; this.openPercent = (value ? 100 : 0); } return this.checkbox.checked; } }; })(ionic); ; (function(ionic) { ionic.controllers.NavController = function(opts) { var _this = this; this.navBar = opts.navBar; this.content = opts.content; this.controllers = opts.controllers || []; this._updateNavBar(); // TODO: Is this the best way? this.navBar.shouldGoBack = function() { _this.pop(); } }; ionic.controllers.NavController.prototype = { getControllers: function() { return this.controllers; }, getTopController: function() { return this.controllers[this.controllers.length-1]; }, push: function(controller) { var last = this.controllers[this.controllers.length - 1]; this.controllers.push(controller); // Indicate we are switching controllers var shouldSwitch = this.switchingController && this.switchingController(controller) || true; // Return if navigation cancelled if(shouldSwitch === false) return; // Actually switch the active controllers // Remove the old one //last && last.detach(); if(last) { last.isVisible = false; last.visibilityChanged && last.visibilityChanged(); } // Grab the top controller on the stack var next = this.controllers[this.controllers.length - 1]; // TODO: No DOM stuff here //this.content.el.appendChild(next.el); next.isVisible = true; next.visibilityChanged && next.visibilityChanged(); this._updateNavBar(); return controller; }, pop: function() { var next, last; // Make sure we keep one on the stack at all times if(this.controllers.length < 2) { return; } // Grab the controller behind the top one on the stack last = this.controllers.pop(); if(last) { last.isVisible = false; last.visibilityChanged && last.visibilityChanged(); } // Remove the old one //last && last.detach(); next = this.controllers[this.controllers.length - 1]; // TODO: No DOM stuff here //this.content.el.appendChild(next.el); next.isVisible = true; next.visibilityChanged && next.visibilityChanged(); // Switch to it (TODO: Animate or such things here) this._updateNavBar(); return last; }, _updateNavBar: function() { if(!this.getTopController()) { return; } this.navBar.setTitle(this.getTopController().title); if(this.controllers.length > 1) { this.navBar.showBackButton(true); } else { this.navBar.showBackButton(false); } }, }; })(window.ionic); ; /** * Adapted from Backbone.js */ (function(ionic) { var optionalParam = /\((.*?)\)/g; var namedParam = /(\(\?)?:\w+/g; var splatParam = /\*\w+/g; var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g; // Cached regex for stripping a leading hash/slash and trailing space. var routeStripper = /^[#\/]|\s+$/g; // Cached regex for stripping leading and trailing slashes. var rootStripper = /^\/+|\/+$/g; // Cached regex for removing a trailing slash. var trailingSlash = /\/$/; RouteViewController = function(options) { this.options = options; this.root = this.options.root || '/'; this.root = ('/' + this.root + '/').replace(rootStripper, '/'); this.handlers = []; this._bindEvents(); this.location = window.location; this.history = window.history; }; RouteViewController.prototype = { when: function(route, callback) { var _this = this; route = this._routeToRegExp(route); this.handlers.unshift({ route: route, callback: function(fragment) { var args = _this._extractParameters(route, fragment); callback && callback.apply(_this, args); } }); }, // Convert a route string into a regular expression, suitable for matching // against the current location hash. _routeToRegExp: function(route) { route = route.replace(escapeRegExp, '\\$&') .replace(optionalParam, '(?:$1)?') .replace(namedParam, function(match, optional){ return optional ? match : '([^\/]+)'; }) .replace(splatParam, '(.*?)'); return new RegExp('^' + route + '$'); }, // Given a route, and a URL fragment that it matches, return the array of // extracted decoded parameters. Empty or unmatched parameters will be // treated as `null` to normalize cross-browser behavior. _extractParameters: function(route, fragment) { var params = route.exec(fragment).slice(1); var extracted = []; for(var i = 0; i < params.length; i++) { if(param) { extracted.push(decodeURIComponent(param)); } } }, _bindEvents: function() { var _this = this; window.addEventListener('popstate', function(event) { _this.checkUrl(event); }); }, checkUrl: function(e) { var current = this.getFragment(); if (current === this.fragment) return false; this.loadUrl() || this.loadUrl(this.getHash()); }, getFragment: function(fragment, forcePushState) { if (fragment == null) { fragment = this.location.pathname; var root = this.root.replace(this.trailingSlash, ''); if (!fragment.indexOf(root)) fragment = fragment.substr(root.length); } return fragment.replace(routeStripper, ''); }, getHash: function(window) { var match = (window || this).location.href.match(/#(.*)$/); return match ? match[1] : ''; }, // Attempt to load the current URL fragment. If a route succeeds with a // match, returns `true`. If no defined routes matches the fragment, // returns `false`. loadUrl: function(fragmentOverride) { var fragment = this.fragment = this.getFragment(fragmentOverride); var matched = false; for(var i = 0; i < this.handlers.length; i++) { var h = this.handlers[i]; if (h.route.test(fragment)) { h.callback(fragment); matched = true; } } return matched; }, }; })(window.ionic); ; (function(ionic) { ionic.controllers.SideMenuController = function(options) { var self = this; self.left = options.left; self.right = options.right; self.content = options.content; self._rightShowing = false; self._leftShowing = false; this.content.onDrag = function(e) { self._handleDrag(e); }; this.content.endDrag = function(e) { self._endDrag(e); }; /* // Bind release and drag listeners window.ion.onGesture('release', function(e) { self._endDrag(e); }, self.center); window.ion.onGesture('drag', function(e) { self._handleDrag(e); }, self.center); */ }; ionic.controllers.SideMenuController.prototype = { toggleLeft: function() { var openAmount = this.getOpenAmount(); if(openAmount > 0) { this.openPercentage(0); } else { this.openPercentage(100); } }, toggleRight: function() { var openAmount = this.getOpenAmount(); if(openAmount < 0) { this.openPercentage(0); } else { this.openPercentage(-100); } }, getOpenAmount: function() { return this.content.getTranslateX() || 0; }, getOpenRatio: function() { var amount = this.getOpenAmount(); if(amount >= 0) { return amount / this.left.width; } return amount / this.right.width; }, getOpenPercentage: function() { return this.getOpenRatio() * 100; }, openPercentage: function(percentage) { var p = percentage / 100; var maxLeft = this.left.width; var maxRight = this.right.width; if(percentage >= 0) { this.openAmount(maxLeft * p); } else { this.openAmount(maxRight * p); } }, openAmount: function(amount) { var maxLeft = this.left.width; var maxRight = this.right.width; // Check if we can move to that side, depending if the left/right panel is enabled if((!this.left.isEnabled && amount > 0) || (!this.right.isEnabled && amount < 0)) { return; } if((this._leftShowing && amount > maxLeft) || (this._rightShowing && amount < -maxRight)) { return; } this.content.setTranslateX(amount); if(amount >= 0) { this._leftShowing = true; this._rightShowing = false; // Push the z-index of the right menu down this.right.pushDown(); // Bring the z-index of the left menu up this.left.bringUp(); } else { this._rightShowing = true; this._leftShowing = false; // Bring the z-index of the right menu up this.right.bringUp(); // Push the z-index of the left menu down this.left.pushDown(); } }, snapToRest: function(e) { // We want to animate at the end of this this.content.enableAnimation(); this._isDragging = false; // Check how much the panel is open after the drag, and // what the drag velocity is var ratio = this.getOpenRatio(); if(ratio == 0) return; var velocityThreshold = 0.3; var velocityX = e.gesture.velocityX var direction = e.gesture.direction; // Less than half, going left //if(ratio > 0 && ratio < 0.5 && direction == 'left' && velocityX < velocityThreshold) { //this.openPercentage(0); //} // Going right, less than half, too slow (snap back) if(ratio > 0 && ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) { this.openPercentage(0); } // Going left, more than half, too slow (snap back) else if(ratio > 0.5 && direction == 'left' && velocityX < velocityThreshold) { this.openPercentage(100); } // Going left, less than half, too slow (snap back) else if(ratio < 0 && ratio > -0.5 && direction == 'left' && velocityX < velocityThreshold) { this.openPercentage(0); } // Going right, more than half, too slow (snap back) else if(ratio < 0.5 && direction == 'right' && velocityX < velocityThreshold) { this.openPercentage(-100); } // Going right, more than half, or quickly (snap open) else if(direction == 'right' && ratio >= 0 && (ratio >= 0.5 || velocityX > velocityThreshold)) { this.openPercentage(100); } // Going left, more than half, or quickly (span open) else if(direction == 'left' && ratio <= 0 && (ratio <= -0.5 || velocityX > velocityThreshold)) { this.openPercentage(-100); } // Snap back for safety else { this.openPercentage(0); } }, _endDrag: function(e) { this.snapToRest(e); }, _initDrag: function(e) { this.content.disableAnimation(); this._isDragging = true; this._startX = 0; this._offsetX = 0; this._lastX = 0; }, _handleDrag: function(e) { if(!this._isDragging) { this._initDrag(e); this._startX = e.gesture.touches[0].pageX; this._lastX = this._startX; this._offsetX = this.getOpenAmount(); } //console.log('Dragging page', this._startX, this._lastX, this._offsetX, e); var newX = this._offsetX + (this._lastX - this._startX); this.openAmount(newX); this._lastX = e.gesture.touches[0].pageX; } }; })(ionic); ; (function(ionic) { ionic.controllers.TabBarController = function(options) { this.tabBar = options.tabBar; this._bindEvents(); this.controllers = []; var controllers = options.controllers || []; for(var i = 0; i < controllers.length; i++) { this.addController(controllers[i]); } // Bind or set our tabWillChange callback this.controllerWillChange = options.controllerWillChange || function(controller) {}; this.controllerChanged = options.controllerChanged || function(controller) {}; this.setSelectedController(0); }; ionic.controllers.TabBarController.prototype = { // Start listening for events on our tab bar _bindEvents: function() { var _this = this; this.tabBar.tryTabSelect = function(index) { _this.setSelectedController(index); }; }, selectController: function(index) { var shouldChange = true; // Check if we should switch to this tab. This lets the app // cancel tab switches if the context isn't right, for example. if(this.controllerWillChange) { if(this.controllerWillChange(this.controllers[index], index) === false) { shouldChange = false; } } if(shouldChange) { this.setSelectedController(index); this.controllerChanged && this.controllerChanged(this.selectedController, this.selectedIndex); } }, // Force the selection of a controller at the given index setSelectedController: function(index) { if(index >= this.controllers.length) { return; } this.selectedController = this.controllers[index]; this.selectedIndex = index; this._showController(index); this.tabBar.setSelectedItem(index); }, _showController: function(index) { var c; for(var i = 0, j = this.controllers.length; i < j; i ++) { c = this.controllers[i]; //c.detach && c.detach(); c.isVisible = false; c.visibilityChanged && c.visibilityChanged(); } c = this.controllers[index]; //c.attach && c.attach(); c.isVisible = true; c.visibilityChanged && c.visibilityChanged(); }, _clearSelected: function() { this.selectedController = null; this.selectedIndex = -1; }, // Return the tab at the given index getController: function(index) { return this.controllers[index]; }, // Return the current tab list getControllers: function() { return this.controllers; }, // Get the currently selected tab getSelectedController: function() { return this.selectedController; }, // Add a tab addController: function(controller) { this.controllers.push(controller); this.tabBar.addItem({ title: controller.title, icon: controller.icon }); // If we don't have a selected controller yet, select the first one. if(!this.selectedController) { this.setSelectedController(0); } }, // Set the tabs and select the first setControllers: function(controllers) { this.controllers = controllers; this._clearSelected(); this.selectController(0); }, } })(window.ionic); ; (function(ionic) { ionic.ViewController = function(options) { this.init(); }; ionic.ViewController.prototype = { // Initialize this view controller init: function() { }, // Destroy this view controller, including all child views destroy: function() { } }; })(window.ionic);