import {Component, View, ElementRef, EventEmitter, Parent} from 'angular2/angular2' import {Content} from '../content/content'; import {raf, ready, CSS} from 'ionic/util/dom' @Component({ selector: 'ion-refresher', events: ['refresh'] }) @View({ template: '
', }) export class Refresher { constructor( @Parent() content: Content, element: ElementRef ) { this.ele = element.nativeElement; this.ele.classList.add('content'); this.content = content; this.refresh = new EventEmitter('refresh'); setTimeout(() => { this.initEvents(); }, 1000); } doRefresh() { console.log('REFRESH'); this.refresh.next({ amt: 0 }); } initEvents() { let sp = this.content; let sc = this.content.scrollElement; this.isDragging = false; this.isOverscrolling = false; this.dragOffset = 0; this.lastOverscroll = 0; this.ptrThreshold = 60; this.activated = false; this.scrollTime = 500; this.startY = null; this.deltaY = null; this.canOverscroll = true; this.scrollParent = sp; this.scrollChild = sc; this._touchMoveListener = this._handleTouchMove.bind(this); this._touchEndListener = this._handleTouchEnd.bind(this)); this._handleScrollListener = this._handleScroll.bind(this)); sc.addEventListener('touchmove', this._touchMoveListener); sc.addEventListener('touchend', this._touchEndListener); sc.addEventListener('scroll', this._handleScrollListener); } onDehydrate() { console.log('DEHYDRATION'); let sc = this.content.scrollElement; sc.removeEventListener('touchmove', this._touchMoveListener); sc.removeEventListener('touchend', this._touchEndListener); sc.removeEventListener('scroll', this._handleScrollListener); } overscroll(val) { this.scrollChild.style[CSS.transform] = 'translateY(' + val + 'px)'; this.lastOverscroll = val; } nativescroll(target, newScrollTop) { // creates a scroll event that bubbles, can be cancelled, and with its view // and detail property initialized to window and 1, respectively target.scrollTop = newScrollTop; var e = document.createEvent("UIEvents"); e.initUIEvent("scroll", true, true, window, 1); target.dispatchEvent(e); } setScrollLock(enabled) { // set the scrollbar to be position:fixed in preparation to overscroll // or remove it so the app can be natively scrolled if (enabled) { raf(() => { this.scrollChild.classList.add('overscroll'); this.show(); }); } else { raf(() => { this.scrollChild.classList.remove('overscroll'); this.hide(); this.deactivate(); }); } } show() { // showCallback this.ele.classList.remove('invisible'); } hide() { // showCallback this.ele.classList.add('invisible'); } _handleTouchMove(e) { console.log('TOUCHMOVE', e); // if multitouch or regular scroll event, get out immediately if (!this.canOverscroll || e.touches.length > 1) { return; } //if this is a new drag, keep track of where we start if (this.startY === null) { this.startY = parseInt(e.touches[0].screenY, 10); } // kitkat fix for touchcancel events http://updates.html5rocks.com/2014/05/A-More-Compatible-Smoother-Touch /* if (ionic.Platform.isAndroid() && ionic.Platform.version() === 4.4 && scrollParent.scrollTop === 0) { isDragging = true; e.preventDefault(); } */ // how far have we dragged so far? this.deltaY = parseInt(e.touches[0].screenY, 10) - this.startY; // if we've dragged up and back down in to native scroll territory if (this.deltaY - this.dragOffset <= 0 || this.scrollParent.scrollTop !== 0) { if (this.isOverscrolling) { this.isOverscrolling = false; this.setScrollLock(false); } if (this.isDragging) { this.nativescroll(this.scrollParent, parseInt(this.deltaY - this.dragOffset, 10) * -1); } // if we're not at overscroll 0 yet, 0 out if (this.lastOverscroll !== 0) { this.overscroll(0); } return; } else if (this.deltaY > 0 && this.scrollParent.scrollTop === 0 && !this.isOverscrolling) { // starting overscroll, but drag started below scrollTop 0, so we need to offset the position this.dragOffset = this.deltaY; } // prevent native scroll events while overscrolling e.preventDefault(); // if not overscrolling yet, initiate overscrolling if (!this.isOverscrolling) { this.isOverscrolling = true; this.setScrollLock(true); } this.isDragging = true; // overscroll according to the user's drag so far this.overscroll(parseInt((this.deltaY - this.dragOffset) / 3, 10)); // update the icon accordingly if (!this.activated && this.lastOverscroll > this.ptrThreshold) { this.activated = true; raf(activate) } else if (this.activated && this.lastOverscroll < this.ptrThreshold) { this.activated = false; raf(deactivate); } } _handleTouchEnd(e) { console.log('TOUCHEND', e); } _handleScroll(e) { console.log('SCROLL', e.target.scrollTop); } }