import {Component, View, NgIf, CSSClass, ElementRef, EventEmitter, Parent, onInit} from 'angular2/angular2'
import {Content} from '../content/content';
import * as util from 'ionic/util';
import {raf, ready, CSS} from 'ionic/util/dom';
@Component({
selector: 'ion-refresher',
events: ['refresh', 'starting', 'pulling'],
properties: [
'pullingIcon',
'pullingText',
'refreshingIcon',
'refreshingText',
'spinner',
'disablePullingRotation'
],
host: {
'[class.active]': 'isActive',
'[class.refreshing]': 'isRefreshing',
'[class.refreshingTail]': 'isRefreshingTail'
},
lifecycle: [onInit]
})
@View({
template: `
`,
directives: [NgIf, CSSClass]
})
export class Refresher {
constructor(
@Parent() content: Content,
element: ElementRef
) {
this.ele = element.nativeElement;
this.ele.classList.add('content');
this.content = content;
this.refresh = new EventEmitter('refresh');
this.starting = new EventEmitter('starting');
this.pulling = new EventEmitter('pulling');
}
onInit() {
this.initEvents();
}
initEvents() {
let sp = this.content.getNativeElement();
let sc = this.content.scrollElement;
this.isDragging = false;
this.isOverscrolling = false;
this.dragOffset = 0;
this.lastOverscroll = 0;
this.ptrThreshold = 60;
this.activated = false;
this.scrollTime = 500;
this.startY = null;
this.deltaY = null;
this.canOverscroll = true;
this.scrollParent = sp;
this.scrollChild = sc;
util.defaults(this, {
pullingIcon: 'ion-android-arrow-down',
refreshingIcon: 'ion-ionic'
//refreshingText: 'Updating'
})
this.showSpinner = !util.isDefined(this.refreshingIcon) && this.spinner != 'none';
this.showIcon = util.isDefined(this.refreshingIcon);
this._touchMoveListener = this._handleTouchMove.bind(this);
this._touchEndListener = this._handleTouchEnd.bind(this);
this._handleScrollListener = this._handleScroll.bind(this);
sc.addEventListener('touchmove', this._touchMoveListener);
sc.addEventListener('touchend', this._touchEndListener);
sc.addEventListener('scroll', this._handleScrollListener);
}
onDehydrate() {
console.log('DEHYDRATION');
let sc = this.content.scrollElement;
sc.removeEventListener('touchmove', this._touchMoveListener);
sc.removeEventListener('touchend', this._touchEndListener);
sc.removeEventListener('scroll', this._handleScrollListener);
}
overscroll(val) {
this.scrollChild.style[CSS.transform] = 'translateY(' + val + 'px)';
this.lastOverscroll = val;
}
nativescroll(target, newScrollTop) {
// creates a scroll event that bubbles, can be cancelled, and with its view
// and detail property initialized to window and 1, respectively
target.scrollTop = newScrollTop;
var e = document.createEvent("UIEvents");
e.initUIEvent("scroll", true, true, window, 1);
target.dispatchEvent(e);
}
setScrollLock(enabled) {
// set the scrollbar to be position:fixed in preparation to overscroll
// or remove it so the app can be natively scrolled
if (enabled) {
raf(() => {
this.scrollChild.classList.add('overscroll');
this.show();
});
} else {
raf(() => {
this.scrollChild.classList.remove('overscroll');
this.hide();
this.deactivate();
});
}
}
activate() {
//this.ele.classList.add('active');
this.isActive = true;
//this.starting.next();
}
deactivate() {
// give tail 150ms to finish
setTimeout(() => {
this.isActive = false;
this.isRefreshing = false;
this.isRefreshingTail = false;
// deactivateCallback
if (this.activated) this.activated = false;
}, 150);
}
start() {
// startCallback
this.isRefreshing = true;
this.refresh.next(this);
//$scope.$onRefresh();
}
show() {
// showCallback
this.ele.classList.remove('invisible');
}
hide() {
// showCallback
this.ele.classList.add('invisible');
}
tail() {
// tailCallback
this.ele.classList.add('refreshing-tail');
}
complete() {
setTimeout(() => {
raf(this.tail.bind(this));
// scroll back to home during tail animation
this.scrollTo(0, this.scrollTime, this.deactivate.bind(this));
// return to native scrolling after tail animation has time to finish
setTimeout(() => {
if(this.isOverscrolling) {
this.isOverscrolling = false;
this.setScrollLock(false);
}
}, this.scrollTime);
}, this.scrollTime);
}
scrollTo(Y, duration, callback) {
// scroll animation loop w/ easing
// credit https://gist.github.com/dezinezync/5487119
var start = Date.now(),
from = this.lastOverscroll;
if (from === Y) {
callback();
return; /* Prevent scrolling to the Y point if already there */
}
// decelerating to zero velocity
function easeOutCubic(t) {
return (--t) * t * t + 1;
}
// scroll loop
function scroll() {
var currentTime = Date.now(),
time = Math.min(1, ((currentTime - start) / duration)),
// where .5 would be 50% of time on a linear scale easedT gives a
// fraction based on the easing method
easedT = easeOutCubic(time);
this.overscroll(parseInt((easedT * (Y - from)) + from, 10));
if (time < 1) {
raf(scroll.bind(this));
} else {
if (Y < 5 && Y > -5) {
this.isOverscrolling = false;
this.setScrollLock(false);
}
callback && callback();
}
}
// start scroll loop
raf(scroll.bind(this));
}
_handleTouchMove(e) {
//console.log('TOUCHMOVE', e);
// if multitouch or regular scroll event, get out immediately
if (!this.canOverscroll || e.touches.length > 1) {
return;
}
//if this is a new drag, keep track of where we start
if (this.startY === null) {
this.startY = parseInt(e.touches[0].screenY, 10);
}
// kitkat fix for touchcancel events http://updates.html5rocks.com/2014/05/A-More-Compatible-Smoother-Touch
/*
if (ionic.Platform.isAndroid() && ionic.Platform.version() === 4.4 && scrollParent.scrollTop === 0) {
isDragging = true;
e.preventDefault();
}
*/
// how far have we dragged so far?
this.deltaY = parseInt(e.touches[0].screenY, 10) - this.startY;
// if we've dragged up and back down in to native scroll territory
if (this.deltaY - this.dragOffset <= 0 || this.scrollParent.scrollTop !== 0) {
if (this.isOverscrolling) {
this.isOverscrolling = false;
this.setScrollLock(false);
}
if (this.isDragging) {
this.nativescroll(this.scrollParent, parseInt(this.deltaY - this.dragOffset, 10) * -1);
}
// if we're not at overscroll 0 yet, 0 out
if (this.lastOverscroll !== 0) {
this.overscroll(0);
}
return;
} else if (this.deltaY > 0 && this.scrollParent.scrollTop === 0 && !this.isOverscrolling) {
// starting overscroll, but drag started below scrollTop 0, so we need to offset the position
this.dragOffset = this.deltaY;
}
// prevent native scroll events while overscrolling
e.preventDefault();
// if not overscrolling yet, initiate overscrolling
if (!this.isOverscrolling) {
this.isOverscrolling = true;
this.setScrollLock(true);
}
this.isDragging = true;
// overscroll according to the user's drag so far
this.overscroll(parseInt((this.deltaY - this.dragOffset) / 3, 10));
// Pass an incremental pull amount to the EventEmitter
this.pulling.next(this.lastOverscroll);
// update the icon accordingly
if (!this.activated && this.lastOverscroll > this.ptrThreshold) {
this.activated = true;
raf(this.activate.bind(this));
} else if (this.activated && this.lastOverscroll < this.ptrThreshold) {
this.activated = false;
raf(this.deactivate.bind(this));
}
}
_handleTouchEnd(e) {
console.log('TOUCHEND', e);
// if this wasn't an overscroll, get out immediately
if (!this.canOverscroll && !this.isDragging) {
return;
}
// reset Y
this.startY = null;
// the user has overscrolled but went back to native scrolling
if (!this.isDragging) {
this.dragOffset = 0;
this.isOverscrolling = false;
this.setScrollLock(false);
} else {
this.isDragging = false;
this.dragOffset = 0;
// the user has scroll far enough to trigger a refresh
if (this.lastOverscroll > this.ptrThreshold) {
this.start();
this.scrollTo(this.ptrThreshold, this.scrollTime);
// the user has overscrolled but not far enough to trigger a refresh
} else {
this.scrollTo(0, this.scrollTime, this.deactivate.bind(this));
this.isOverscrolling = false;
}
}
}
_handleScroll(e) {
console.log('SCROLL', e.target.scrollTop);
}
}