import {IonicPlatform} from '../platform/platform'; import {isObject, isDefined, isFunction, extend} from '../util/util'; /** * TODO */ export class IonicConfig { /** * TODO * @param {Object} settings The settings for your app */ constructor(settings={}) { this._s = settings; this._c = {}; // cached values } /** * For setting and getting multiple config values */ settings() { const args = arguments; switch (args.length) { case 0: return this._s; case 1: // settings({...}) this._s = args[0]; this._c = {}; // clear cache break; case 2: // settings('ios', {...}) this._s.platforms = this._s.platforms || {}; this._s.platforms[args[0]] = args[1]; this._c = {}; // clear cache break; } return this; } /** * For setting a single config values */ set() { const args = arguments; const arg0 = args[0]; const arg1 = args[1]; switch (args.length) { case 2: // set('key', 'value') = set key/value pair // arg1 = value this._s[arg0] = arg1; delete this._c[arg0]; // clear cache break; case 3: // setting('ios', 'key', 'value') = set key/value pair for platform // arg0 = platform // arg1 = key // arg2 = value this._s.platforms = this._s.platforms || {}; this._s.platforms[arg0] = this._s.platforms[arg0] || {}; this._s.platforms[arg0][arg1] = args[2]; delete this._c[arg1]; // clear cache break; } return this; } /** * For getting a single config values */ get(key) { if (!isDefined(this._c[key])) { // if the value was already set this will all be skipped // if there was no user config then it'll check each of // the user config's platforms, which already contains // settings from default platform configs let userPlatformValue = undefined; let userDefaultValue = this._s[key]; let userPlatformModeValue = undefined; let userDefaultModeValue = undefined; let platformValue = undefined; let platformModeValue = undefined; let configObj = null; if (this._platform) { // check the platform settings object for this value // loop though each of the active platforms // array of active platforms, which also knows the hierarchy, // with the last one the most important let activePlatformKeys = this._platform.platforms(); // loop through all of the active platforms we're on for (let i = 0, l = activePlatformKeys.length; i < l; i++) { // get user defined platform values if (this._s.platforms) { configObj = this._s.platforms[activePlatformKeys[i]]; if (configObj) { if (isDefined(configObj[key])) { userPlatformValue = configObj[key]; } configObj = IonicConfig.getModeConfig(configObj.mode); if (configObj && isDefined(configObj[key])) { userPlatformModeValue = configObj[key]; } } } // get default platform's setting configObj = IonicPlatform.get(activePlatformKeys[i]); if (configObj && configObj.settings) { if (isDefined(configObj.settings[key])) { // found a setting for this platform platformValue = configObj.settings[key]; } configObj = IonicConfig.getModeConfig(configObj.settings.mode); if (configObj && isDefined(configObj[key])) { // found setting for this platform's mode platformModeValue = configObj[key]; } } } } configObj = IonicConfig.getModeConfig(this._s.mode); if (configObj && isDefined(configObj[key])) { userDefaultModeValue = configObj[key]; } // cache the value this._c[key] = isDefined(userPlatformValue) ? userPlatformValue : isDefined(userDefaultValue) ? userDefaultValue : isDefined(userPlatformModeValue) ? userPlatformModeValue : isDefined(userDefaultModeValue) ? userDefaultModeValue : isDefined(platformValue) ? platformValue : isDefined(platformModeValue) ? platformModeValue : null; } // return key's value // either it came directly from the user config // or it was from the users platform configs // or it was from the default platform configs // in that order if (isFunction(this._c[key])) { return this._c[key](this._platform); } return this._c[key]; } /** * TODO * @param {Object} platform The platform */ setPlatform(platform) { this._platform = platform; } static setModeConfig(mode, config) { modeConfigs[mode] = config; } static getModeConfig(mode) { return modeConfigs[mode] || null; } } let modeConfigs = {};