(function(ionic) { /** * The ListView handles a list of items. It will process drag animations, edit mode, * and other operations that are common on mobile lists or table views. */ ionic.views.List = function(opts) { var _this = this; this.el = opts.el; // The amount of dragging required to start sliding the element over (in pixels) this.dragThresholdX = opts.dragThresholdX || 10; // Start the drag states this._initDrag(); // Listen for drag and release events window.ionic.onGesture('drag', function(e) { _this._handleDrag(e); }, this.el); window.ionic.onGesture('release', function(e) { _this._handleEndDrag(e); }, this.el); }; ionic.views.List.prototype = { _initDrag: function() { this._isDragging = false; this._currentDrag = null; }, _startDrag: function(e) { this._isDragging = false; // Grab the content item if(e.target.classList.contains('list-item')) { content = e.target.querySelector('.list-item-content'); } else if(e.target.classList.contains('list-item-content')) { content = e.target; } // If we don't have a content area as one of our children (or ourselves), skip if(!content) { return; } // Make sure we aren't animating as we slide content.classList.remove('list-item-sliding'); // Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start) var offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0; // Grab the buttons buttons = content.parentNode.querySelector('.list-item-buttons'); if(!buttons) { return; } buttonsWidth = buttons.offsetWidth; this._currentDrag = { buttonsWidth: buttonsWidth, content: content, startOffsetX: offsetX }; }, _handleEndDrag: function(e) { var _this = this; if(!this._currentDrag) { this._initDrag(); return; } // If we are currently dragging, we want to snap back into place // The final resting point X will be the width of the exposed buttons var restingPoint = -this._currentDrag.buttonsWidth; // Check if the drag didn't clear the buttons mid-point // and we aren't moving fast enough to swipe open if(e.gesture.deltaX > -(this._currentDrag.buttonsWidth/2)) { // If we are going left but too slow, or going right, go back to resting if(e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) { restingPoint = 0; } else if(e.gesture.direction == "right") { restingPoint = 0; } } var content = this._currentDrag.content; var onRestingAnimationEnd = function(e) { if(e.propertyName == '-webkit-transform') { content.classList.remove('list-item-sliding'); } e.target.removeEventListener('webkitTransitionEnd', onRestingAnimationEnd); } window.requestAnimationFrame(function() { var currentX = parseFloat(_this._currentDrag.content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0; if(currentX !== restingPoint) { _this._currentDrag.content.classList.add('list-item-sliding'); _this._currentDrag.content.addEventListener('webkitTransitionEnd', onRestingAnimationEnd); } _this._currentDrag.content.style.webkitTransform = 'translate3d(' + restingPoint + 'px, 0, 0)'; _this._initDrag(); }); }, /** * Process the drag event to move the item to the left or right. */ _handleDrag: function(e) { var _this = this, content, buttons; window.requestAnimationFrame(function() { if(!_this._currentDrag) { _this._startDrag(e); } // We really aren't dragging if(!_this._currentDrag) { return; } // Check if we should start dragging. Check if we've dragged past the threshold, // or we are starting from the open state. if(!_this._isDragging && ((Math.abs(e.gesture.deltaX) > _this.dragThresholdX) || (Math.abs(_this._currentDrag.startOffsetX) > 0))) { _this._isDragging = true; } if(_this._isDragging) { // Grab the new X point, capping it at zero var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX); // If the new X position is past the buttons, we need to slow down the drag (rubber band style) if(newX < -buttonsWidth) { // Calculate the new X position, capped at the top of the buttons newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4))); } console.log(newX); _this._currentDrag.content.style.webkitTransform = 'translate3d(' + newX + 'px, 0, 0)'; } }); }, _handleSwipeLeft: function(e) { window.requestAnimationFrame(function() { var item = e.target, cl = item.classList, content, buttons, buttonsWidth; if(!content) { return; } // Grab the buttons buttons = content.parentNode.querySelector('.list-item-buttons'); if(buttons) { buttonsWidth = buttons.offsetWidth; // Slide the content over left by the button width content.style.left = -buttonsWidth + 'px'; } }); }, _handleSwipeRight: function(e) { window.requestAnimationFrame(function() { var item = e.target, cl = item.classList, content; if(cl.contains('list-item')) { content = item.querySelector('.list-item-content'); } else if(cl.contains('list-item-content')) { content = item; } // This item didn't have content if(!content) { return; } content.style.left = 0; }); }, }; })(ionic);