import {transitionAction} from 'ionic/collide/transition-action' export class Transition { constructor(ele) { console.log('Transition', ele) if (!ele || ele.length === 0) return this.elements = !ele.length ? [ele] : ele ele = null // Animations that happen to this element this.animations = [] // Sub transitions that happen to sub elements this.transitions = [] this.options = {} this.propertiesMap = {} this.isRunning = false } start() { var p = transitionAction('start', this.elements, this.options, this.propertiesMap) p.then(() => { console.log('start success done') }).catch(() => { console.log('start error done') }) } stop() { transitionAction('stop', this.elements, this.options, this.propertiesMap) } properties(val) { this.propertiesMap = val || {} } property(key, val) { this.propertiesMap[key] = val } removeProperty(key) { delete this.propertiesMap[key] } duration(val) { this.options.duration = val } easing(val) { this.options.easing = val } } export class IOSTransition extends Transition { constructor(ele) { super(ele) } }