(function(ionic) { 'use strict'; ionic.views.ScrollView = function(opts) { var _this = this; // Extend the options with our defaults ionic.Utils.extend(opts, { decelerationRate: ionic.views.ScrollView.prototype.DECEL_RATE_NORMAL, dragThresholdY: 10, resistance: 2, scrollEventName: 'momentumScrolled', intertialEventInterval: 50 }); ionic.Utils.extend(this, opts); this.el = opts.el; // Listen for drag and release events ionic.onGesture('drag', function(e) { _this._handleDrag(e); }, this.el); ionic.onGesture('release', function(e) { _this._handleEndDrag(e); }, this.el); ionic.on('webkitTransitionEnd', function(e) { _this._endTransition(); }); }; ionic.views.ScrollView.prototype = { DECEL_RATE_NORMAL: 0.998, DECEL_RATE_FAST: 0.99, DECEL_RATE_SLOW: 0.996, /** * Scroll to the given X and Y point, taking * the given amount of time, with the given * easing function defined as a CSS3 timing function. * * @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!) * @param {float} the y position to scroll to * @param {float} the time to take scrolling to the new position * @param {easing} the animation function to use for easing */ scrollTo: function(x, y, time, easing) { var _this = this; easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)'; var el = this.el; el.style.webkitTransitionTimingFunction = easing; el.style.webkitTransitionDuration = time; el.style.webkitTransform = 'translate3d(0,' + y + 'px, 0)'; // Start triggering events as the element scrolls from inertia. // This is important because we need to receive scroll events // even after a "flick" and adjust, etc. this._momentumStepTimeout = setTimeout(function eventNotify() { var scrollTop = parseFloat(_this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0; ionic.trigger(_this.scrollEventName, { target: _this.el, scrollTop: -scrollTop }); if(_this._isDragging) { _this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval); } }, this.inertialEventInterval) console.log('TRANSITION ADDED!'); }, _initDrag: function() { this._endTransition(); this._isStopped = false; }, _endTransition: function() { this._isDragging = false; this._drag = null; this.el.classList.remove('scroll-scrolling'); console.log('REMOVING TRANSITION'); this.el.style.webkitTransitionDuration = '0'; clearTimeout(this._momentumStepTimeout) }, /** * Initialize a drag by grabbing the content area to drag, and any other * info we might need for the dragging. */ _startDrag: function(e) { var offsetX, content; this._initDrag(); var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0; this._drag = { y: scrollTop, pointY: e.gesture.touches[0].pageY, startY: scrollTop, resist: 1, startTime: +(new Date) }; }, /** * Process the drag event to move the item to the left or right. */ _handleDrag: function(e) { var _this = this; window.requestAnimationFrame(function() { var content; // The drag stopped already, don't process this one if(_this._isStopped) { _this._initDrag(); return; } // We really aren't dragging if(!_this._drag) { _this._startDrag(e); } // Stop any default events during the drag e.preventDefault(); var py = e.gesture.touches[0].pageY; var deltaY = py - _this._drag.pointY; console.log("Delta y", deltaY); _this._drag.pointY = py; // Check if we should start dragging. Check if we've dragged past the threshold. if(!_this._isDragging && (Math.abs(e.gesture.deltaY) > _this.dragThresholdY)) { _this._isDragging = true; } if(_this._isDragging) { // We are dragging, grab the current content height // and the height of the parent container var totalHeight = _this.el.offsetHeight; var parentHeight = _this.el.parentNode.offsetHeight; // Calculate the new Y point for the container var newY = _this._drag.y + deltaY; // Check if the dragging is beyond the bottom or top if(newY > 0 || (-newY + parentHeight) > totalHeight) { // Rubber band newY = _this._drag.y + deltaY / 3;//(-_this.resistance); } // Update the new translated Y point of the container _this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)'; _this._drag.y = newY; ionic.trigger(_this.scrollEventName, { target: _this.el, scrollTop: -newY }); } }); }, _handleEndDrag: function(e) { // We didn't have a drag, so just init and leave if(!this._drag) { this._initDrag(); return; } // Set a flag in case we don't cleanup completely after the // drag animation so we can cleanup the next time a drag starts this._isStopped = true; // Animate to the finishing point this._animateToStop(e); }, _animateToStop: function(e) { var _this = this; var totalHeight = this.el.offsetHeight; var parentHeight = this.el.parentNode.offsetHeight; var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0; var duration = +(new Date) - this._drag.startTime; var newY = scrollTop; if(e.gesture.velocityY) { // Get the final resting point var vy = e.gesture.velocityY; var speed = Math.abs(e.gesture.deltaY) / duration; //newY = newY + (vy * vy) / (0.05 * this.decelerationRate); var destination = newY + ( speed * speed ) / ( 2 * (1-_this.decelerationRate)) * ( e.gesture.deltaY < 0 ? -1 : 1 ); var dur = speed / (1-_this.decelerationRate); if((-destination + parentHeight) > totalHeight) { destination = -(totalHeight - parentHeight); } else if(destination > 0) { destination = 0; } console.log('Ending at velocity and point', speed, vy, destination, dur); var el = this.el; window.requestAnimationFrame(function() { _this.scrollTo(0, destination, dur); }); } /* // Check if the dragging is beyond the bottom or top */ /* setTimeout(function() { window.requestAnimationFrame(function() { _this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)'; }); }, 50); */ // Turn on animation this.el.classList.add('scroll-scrolling'); } }; })(ionic);