import { Component, ComponentInterface, Element, Prop, QueueApi } from '@stencil/core'; import { Gesture, GestureDetail, Mode, PickerColumn } from '../../interface'; import { hapticSelectionChanged } from '../../utils'; import { clamp } from '../../utils/helpers'; /** @hidden */ @Component({ tag: 'ion-picker-column' }) export class PickerColumnCmp implements ComponentInterface { mode!: Mode; private bounceFrom!: number; private lastIndex?: number; private minY!: number; private maxY!: number; private optHeight = 0; private rotateFactor = 0; private scaleFactor = 1; private velocity = 0; private y = 0; private optsEl?: HTMLElement; private gesture?: Gesture; private rafId: any; private tmrId: any; private noAnimate = true; @Element() el!: HTMLElement; @Prop({ context: 'queue' }) queue!: QueueApi; /** @internal */ @Prop() col!: PickerColumn; componentWillLoad() { let pickerRotateFactor = 0; let pickerScaleFactor = 0.81; if (this.mode === 'ios') { pickerRotateFactor = -0.46; pickerScaleFactor = 1; } this.rotateFactor = pickerRotateFactor; this.scaleFactor = pickerScaleFactor; } async componentDidLoad() { // get the height of one option const colEl = this.optsEl; if (colEl) { this.optHeight = (colEl.firstElementChild ? colEl.firstElementChild.clientHeight : 0); } this.refresh(); this.gesture = (await import('../../utils/gesture/gesture')).createGesture({ el: this.el, queue: this.queue, gestureName: 'picker-swipe', gesturePriority: 100, threshold: 0, onStart: ev => this.onStart(ev), onMove: ev => this.onMove(ev), onEnd: ev => this.onEnd(ev), }); this.gesture.setDisabled(false); this.tmrId = setTimeout(() => { this.noAnimate = false; this.refresh(true); }, 250); } componentDidUnload() { cancelAnimationFrame(this.rafId); clearTimeout(this.tmrId); } private setSelected(selectedIndex: number, duration: number) { // if there is a selected index, then figure out it's y position // if there isn't a selected index, then just use the top y position const y = (selectedIndex > -1) ? -(selectedIndex * this.optHeight) : 0; this.velocity = 0; // set what y position we're at cancelAnimationFrame(this.rafId); this.update(y, duration, true); } private update(y: number, duration: number, saveY: boolean) { if (!this.optsEl) { return; } // ensure we've got a good round number :) let translateY = 0; let translateZ = 0; const { col, rotateFactor } = this; const selectedIndex = col.selectedIndex = this.indexForY(-y); const durationStr = (duration === 0) ? null : duration + 'ms'; const scaleStr = `scale(${this.scaleFactor})`; const children = this.optsEl.children; for (let i = 0; i < children.length; i++) { const button = children[i] as HTMLElement; const opt = col.options[i]; const optOffset = (i * this.optHeight) + y; let transform = ''; if (rotateFactor !== 0) { const rotateX = optOffset * rotateFactor; if (Math.abs(rotateX) <= 90) { translateY = 0; translateZ = 90; transform = `rotateX(${rotateX}deg) `; } else { translateY = -9999; } } else { translateZ = 0; translateY = optOffset; } const selected = selectedIndex === i; transform += `translate3d(0px,${translateY}px,${translateZ}px) `; if (this.scaleFactor !== 1 && !selected) { transform += scaleStr; } // Update transition duration if (this.noAnimate) { opt.duration = 0; button.style.transitionDuration = ''; } else if (duration !== opt.duration) { opt.duration = duration; button.style.transitionDuration = durationStr; } // Update transform if (transform !== opt.transform) { opt.transform = transform; button.style.transform = transform; } // Update selected item if (selected !== opt.selected) { opt.selected = selected; if (selected) { button.classList.add(PICKER_OPT_SELECTED); } else { button.classList.remove(PICKER_OPT_SELECTED); } } } this.col.prevSelected = selectedIndex; if (saveY) { this.y = y; } if (this.lastIndex !== selectedIndex) { // have not set a last index yet hapticSelectionChanged(); this.lastIndex = selectedIndex; } } private decelerate() { if (this.velocity !== 0) { // still decelerating this.velocity *= DECELERATION_FRICTION; // do not let it go slower than a velocity of 1 this.velocity = (this.velocity > 0) ? Math.max(this.velocity, 1) : Math.min(this.velocity, -1); let y = this.y + this.velocity; if (y > this.minY) { // whoops, it's trying to scroll up farther than the options we have! y = this.minY; this.velocity = 0; } else if (y < this.maxY) { // gahh, it's trying to scroll down farther than we can! y = this.maxY; this.velocity = 0; } this.update(y, 0, true); const notLockedIn = (Math.round(y) % this.optHeight !== 0) || (Math.abs(this.velocity) > 1); if (notLockedIn) { // isn't locked in yet, keep decelerating until it is this.rafId = requestAnimationFrame(() => this.decelerate()); } } else if (this.y % this.optHeight !== 0) { // needs to still get locked into a position so options line up const currentPos = Math.abs(this.y % this.optHeight); // create a velocity in the direction it needs to scroll this.velocity = (currentPos > (this.optHeight / 2) ? 1 : -1); this.decelerate(); } } private indexForY(y: number) { return Math.min(Math.max(Math.abs(Math.round(y / this.optHeight)), 0), this.col.options.length - 1); } // TODO should this check disabled? private onStart(detail: GestureDetail) { // We have to prevent default in order to block scrolling under the picker // but we DO NOT have to stop propagation, since we still want // some "click" events to capture detail.event.preventDefault(); detail.event.stopPropagation(); // reset everything cancelAnimationFrame(this.rafId); const options = this.col.options; let minY = (options.length - 1); let maxY = 0; for (let i = 0; i < options.length; i++) { if (!options[i].disabled) { minY = Math.min(minY, i); maxY = Math.max(maxY, i); } } this.minY = -(minY * this.optHeight); this.maxY = -(maxY * this.optHeight); } private onMove(detail: GestureDetail) { detail.event.preventDefault(); detail.event.stopPropagation(); // update the scroll position relative to pointer start position let y = this.y + detail.deltaY; if (y > this.minY) { // scrolling up higher than scroll area y = Math.pow(y, 0.8); this.bounceFrom = y; } else if (y < this.maxY) { // scrolling down below scroll area y += Math.pow(this.maxY - y, 0.9); this.bounceFrom = y; } else { this.bounceFrom = 0; } this.update(y, 0, false); } private onEnd(detail: GestureDetail) { if (this.bounceFrom > 0) { // bounce back up this.update(this.minY, 100, true); return; } else if (this.bounceFrom < 0) { // bounce back down this.update(this.maxY, 100, true); return; } this.velocity = clamp(-MAX_PICKER_SPEED, detail.velocityY * 23, MAX_PICKER_SPEED); if (this.velocity === 0 && detail.deltaY === 0) { const opt = (detail.event.target as Element).closest('.picker-opt'); if (opt && opt.hasAttribute('opt-index')) { this.setSelected(parseInt(opt.getAttribute('opt-index')!, 10), TRANSITION_DURATION); } } else { this.y += detail.deltaY; this.decelerate(); } } private refresh(forceRefresh?: boolean) { let min = this.col.options.length - 1; let max = 0; const options = this.col.options; for (let i = 0; i < options.length; i++) { if (!options[i].disabled) { min = Math.min(min, i); max = Math.max(max, i); } } const selectedIndex = clamp(min, this.col.selectedIndex || 0, max); if (this.col.prevSelected !== selectedIndex || forceRefresh) { const y = (selectedIndex * this.optHeight) * -1; this.velocity = 0; this.update(y, TRANSITION_DURATION, true); } } hostData() { return { class: { 'picker-col': true, 'picker-opts-left': this.col.align === 'left', 'picker-opts-right': this.col.align === 'right' }, style: { 'max-width': this.col.columnWidth } }; } render() { const col = this.col; const Button = 'button' as any; return [ col.prefix && (