Issue number: internal
---------
## What is the current behavior?
- `LogLevel` throws error `Error: Cannot access ambient const enums when
'isolatedModules' is enabled`
- Several existing console warns and errors are not calling the function
that respects the `logLevel` config
## What is the new behavior?
- Remove `const` from the `enum` to work with `isolatedModules`
- Update `console.warn`s to `printIonWarning`
- Update `console.error`s to `printIonError`
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
## Other information
Dev build: `8.5.5-dev.11744729748.174bf7e0`
---------
Co-authored-by: Brandy Smith <6577830+brandyscarney@users.noreply.github.com>
Code checks were passing even though these tests were failing because
the docker script was not exiting with the correct exit code. This PR
fixes the tests so that they pass, then PR
https://github.com/ionic-team/ionic-framework/pull/29425 can be merged
so CI will properly fail again when tests fail.
---------
Co-authored-by: Sean Perkins <sean.perkins@outsystems.com>
Issue number: internal
---------
<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->
<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
The `ion-button` component is used in several tests to navigate or show
overlays. This causes screenshot diffs in unrelated tests any time the
UI of the `ion-button` is updated.
## What is the new behavior?
Removes the `ion-button` elements from unrelated tests.
Did not remove the `ion-button`s from the following tests:
- All `ion-button`s in an `ion-buttons` component
- An `ion-button` inside of a menu
- breadcrumbs/test/basic (uses a clear button in a list header, needs to
be moved)
- input/test/slot
- item/test/buttons
- item/test/colors
- item/test/dividers
- item/test/inputs
- item/test/media
- list-header/test/basic
- ripple-effect/test/basic
- router/test/basic
- router/test/guards
- router-outlet/test/basic
- select/test/slot
- textarea/test/slot
Updates the icon/basic test to use the right icon names by comparing
against the v3 names: https://ionicframework.com/docs/v3/ionicons/
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
---------
Co-authored-by: ionitron <hi@ionicframework.com>
resolves#28826
BREAKING CHANGE: `getLength` returns `Promise<number>` instead of `<number>`. This method was not previously available in Nav's TypeScript interface, but developers could still access it by casting Nav as `any`. Developers should ensure they `await` their `getLength` call before accessing the returned value.
Issue number: N/A
---------
<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->
<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
Type checking inside of the Stencil unit tests have been disabled for a
long time. This has resulted in a difficult developer experience and
numerous issues (both types and implementation) within our unit tests.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- Type checking is now enabled for all Stencil unit tests
- Tests have been updated to resolve type errors and implementation
errors
- Many `as any` casts were introduced, as many legacy tests test invalid
configurations of functions that require it (for example passing
`undefined` to an argument that cannot be `undefined`).
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
To test this PR you can checkout the branch locally. Install
dependencies in the `/core` directory to make sure you are on at least
`@stencil/core@4.7.2`.
Opening either a `.spec.ts` or `.spec.tsx` file, validate that your IDE
detects types and can provide auto completions for jest global types.
If you desire, you can provide an invalid type and try building the
project - you will observe the build will fail due to the invalid type.
Issue number: resolves#17676
---------
<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->
<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
The IonNav, IonRouterOutlet, and .ion-page elements have `overflow:
hidden` which prevent content from spilling out of it. This was likely
done to prevent these elements from having overflow scroll (since the
inner IonContent should be scrollable). However, this breaks the
translucency effect on IonTabBar because the content in IonContent can
not scroll under the IonTabBar.
```html
<ion-tabs>
<ion-router-outlet> <!-- this has overflow: hidden -->
...
<ion-content fullscreen="true">...</ion-content>
</ion-router-outlet>
<ion-tab-bar translucent="true">...</ion-tab-bar>
</ion-tabs>
```
In Ionic v3 components such as IonTabs and IonNav did have `overflow:
hidden`:
cf35d5eb7f/src/components/app/app.scss (L241-L246)
However, components like IonNav were not used inside of tabs at the
time, so the reported bug was not a problem then.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- Removed `overflow: hidden` from IonNav, IonRouterOutlet, and
.ion-page. This change seems safe to make because the `position:
absolute` and top/right/bottom/left values should ensure that these
elements take up the available screen space and avoid having overflow
scrolling.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
Dev build: `7.4.2-dev.11695832397.13fa6703`
Note: Fixing this reveals
https://github.com/ionic-team/ionic-framework/issues/21130 which is why
this fix is dependent on the linked issue getting fixed first.
---------
Co-authored-by: ionitron <hi@ionicframework.com>
Issue number: resolves#27893
---------
<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->
<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
This is another instance of
https://github.com/ionic-team/ionic-framework/issues/22895. The
`progressCallback` function is fires asynchronously, so it's possible
for the gesture start and end callbacks to run before the animation is
ever set in `progressCallback`. When this happens, the animation gets
locked up.
I previously fixed this in
https://github.com/ionic-team/ionic-framework/pull/23527 for
`ion-router-outlet`, but I did not fix it for `ion-nav`.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- If the gesture has ended by the time `progressCallback` fires, reset
the animation to the beginning so it does not get locked up.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
Dev build: `7.2.2-dev.11690896715.12338339`
Issue number: Resolves#27146
---------
<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->
<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
When an `ion-nav` is presented multiple times in an overlay, the user's
`root` component will attempt to be attached twice. This results in the
view being mounted without the `rootParams` being defined, causing an
exception in a user's application.
This behavior occurs due to the `root` watch callback firing twice. The
second time the `ion-nav` is presented in an overlay, the watch callback
will execute _before_ `componentDidLoad` fires. This results in the
watch callback firing twice, once from the underlying change detection
and the second time from [manually calling the
function](https://github.com/ionic-team/ionic-framework/blob/main/core/src/components/nav/nav.tsx#L115)
from `componentDidLoad`.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- `ion-nav` includes a new flag to track when `componentDidLoad`
executes. This allows us to prevent the behavior of the `rootChanged`
callback from happening when the component has not loaded.
- `ion-nav` consistently attaches the `rootParams` to the `root`
component.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
Dev-build: `7.0.15-dev.11687924603.10a1e477`.
### How to test
You can install against the reproduction app in the linked issue to
verify the behavior before and after.
- Before, the app will throw an exception when presenting the modal the
second time.
- After, the app will not throw an exception when presenting the modal
the second time. Information that you fill out on the main screen form
will be rendered inside the modal content.
Issue number: N/A
---------
<!-- Please refer to our contributing documentation for any questions on
submitting a pull request, or let us know here if you need any help:
https://ionicframework.com/docs/building/contributing -->
<!-- Some docs updates need to be made in the `ionic-docs` repo, in a
separate PR. See
https://github.com/ionic-team/ionic-framework/blob/main/.github/CONTRIBUTING.md#modifying-documentation
for details. -->
<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->
<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
Nav tests use legacy syntax
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- Nav tests use modern syntax
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
Issue number: N/A
---------
<!-- Please refer to our contributing documentation for any questions on
submitting a pull request, or let us know here if you need any help:
https://ionicframework.com/docs/building/contributing -->
<!-- Some docs updates need to be made in the `ionic-docs` repo, in a
separate PR. See
https://github.com/ionic-team/ionic-framework/blob/main/.github/CONTRIBUTING.md#modifying-documentation
for details. -->
<!-- Please do not submit updates to dependencies unless it fixes an
issue. -->
<!-- Please try to limit your pull request to one type (bugfix, feature,
etc). Submit multiple pull requests if needed. -->
This is the first PR to introduce the infrastructure required to add
test generators to the Ionic Framework project. This PR introduces the
file name changes necessary to support two playwright configs, so I
recommend reviewing the PR by commit:
1e5012cea1
- Created a `playwright.config-legacy.ts` file and updates
`package.json`.
- Running `npm run test.e2e` will run the generator tests, and running
`npm run test.e2e.legacy` will run the legacy tests.
4fe8de7df7
- Updates the GitHub Action scripts to run both the modern and legacy
E2E tests. I added command modifiers to avoid collisions with output
directories.
e8bcfaf926
- Updates `*.e2e.ts` files to have the legacy format name:
`*.e2e-legacy.ts`. This naming scheme is required for the two Playwright
configs to pull in the correct files. When migrating tests to
generators, team members will rename the file to remove the `-legacy`
part.
5bf196c36d
(warning: lots of files!)
- Updates the `*.e2e.ts-snapshots` directories to have the legacy format
name: `*.e2e-legacy.ts-snapshots`. The screenshot directory in
Playwright is generated based on the test file name which is why we are
updating the screenshot directory. When migrating tests to generators,
team members will rename the directory to remove the `-legacy` part.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
The Ionic Framework team would like to re-evaluate our approach to improving customization options when building mobile applications. We are looking at other solutions that a) make customizing an app UI easier and b) are applicable to a broader set of developers.
* do not enable swipe to begin before previous one has ended
* update defaults
* use canStart instead
* pause animations on finish
* remove old pause code
* Add new keyframes proof of concept
* update esm import
* add base before and after methods, add tests
* add base before and after hooks
* update clean up methods, add tests
* add web animations support, change to arrow functions
* remove console logs
* add from, to, fromTo, and other properties
* add more tests, fix onFinish functionality, being testing with nav transitions
* add progress methods, use force linear
* run linter
* Add playSync
* integrate animations with framework components
* onFinish now supports multiple callbacks
* change const to let
* testing reverse
* add support for both animation utilities
* bug fix
* export createAnimation, a few tweaks
* add base tests
* fix issue with onFinish being called out of order. added tests
* fix race conditions in tests
* clean up
* fix bug where onFinish not calling for empty elements array, update test
* clean up
* fix treeshaking, remove old comments
* remove old tests
* Add test for animationbuilder backwards compat
* update typings for menu controller
* mock web animations in tests
* run build
* fix type errors
* sync with master
* use requestAnimationFrame instead of writeTask
* fix flaky tests, fix menu
* fix ordering
* update webdriver
* fix wrong version
* Revert "fix wrong version"
This reverts commit be91296e9701399f8d784b08d09a3c475ca15df7.
Revert chromedriver update
* Revert "update webdriver"
This reverts commit e49bc9d76e335a0af5828725065399bd6795fa37.
Revert chromedriver update
* expose raw animation object, add tests
* add stylesheet recycling
* finalize before and after hook tests
* a few styling changes
* fix lint warnings
* get rid of old code
* Fix progressStep overflow bug
* disable reuse stylesheet
* small updates
* fix old animation create
* setStyleProperty helper
* reuse keyframe styles
* keyframes
* fix css animation issue with display: none, add tests
* add comment
* fix issue with progress animations and css animations
* clean up
* clean up pt2
* fix tests
* fix linter
* add fill for overlays
* fix swipe to go back
* clean up css animations when done
* fix edge cases with css animations
* fix menu open and close
* add reset function
* clean up reset fn
* Fix issue where animation always being reset
* allow updating animations on the fly
* add clear onfinish method
* fix linter
* add callback options, expand force direction
* ensure opts is defined
* fix css animations open and close for menus
* remove test
* add extra check
* clean up
* fix css anim bug swipe to go back
* fix pause
* setup alt animation to avoid flickering
* clean up
* reset flags on destroy
* add ability to change duration on progressEnd
* fix flicker on duration change for css animations
* fix ios transition
* remove unneeded recursion
* increase durability of updating css animations on the fly
* fix gesture anim
* fix web anim as well. more work for cleanup
* simplify progressEnd for css animations
* fix swipe to go back race condition
* clean up
* Add todo
* fix one more bug