Closes#1734
Coming from the documentation `$ionicGesture.off` had to be called like `$ionicGesture.off('swipe', mySwipe, myElement)`. Instead, it has to be called with the gesture returned from `$ionicGesture.on` and the type+callback to remove.
I added the `@returns {ionic.Gesture} ...` to `.on` to make clear that this returns the gesture you may want to remove later on. I also made the documentation for `.off` match the function signature.
Closes#1601.
BREAKING CHANGE: Reordering with ion-reorder-button no longer changes the order of the items in the DOM.
This change will only break your list if you were not using the
onReorder callback as described in the documentation.
Before, while reordering an element in a list Ionic would swap the
elements underneath as the reordering happened. This sometimes caused
errors with angular's ngRepeat directive.
Now, reordering an element in a list does not change the order of
elements in the DOM. It is expected that the end developer will use the
index changes given in the `onReorder` callback to reorder the items
in the list. This is simple to do, see the [examples in the
ionReorderButton
documentation](http://ionicframework.com/docs/api/directive/ionReorderButton/).
The `tapContainingElement` method was not working correctly to climb up
the DOM of a clicked element to potentially find an ancestor label
element. Closes#1643
Safari and Chrome have two different opinions of what `scrollHeight`
means. It appears Safari is not taking into account that the parent
element can have padding applied which changes the scrollHeight. Closes
#1411
A pull request (#1430) was merged that added a requestAnimationFrame polyfill to
the window on platforms that do not have rAF. This was overlooked.
This now has created conflicts with Angular 1.2.17 on Android browsers
that do not have requestAnimationFrame.
The problem was that a polyfill for requestAnimationFrame was put onto the
window for Android <4.3. AngularJS would then check if
window.requestAnimationFrame existed. Angular's check passed, and then
it would try to use cancelAnimationFrame which was undefined.
Now, nothing on the window is changed.