Issue number: Internal
---------
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issue. -->
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etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
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Ionic Framework provides a small utility wrapper around the Web
Animations API. Historically not all browsers that Ionic Framework
supported, had support for the Web Animations API. To offer backwards
compatibility, Ionic Framework provided fallback behaviors for the
different wrapped APIs.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- Removes the legacy CSS animations fallback behavior from the Web
Animations API animation utility. Maintaining a few no-op behaviors for
test environments.
- Resolved a few internal type usages that were casting to any
- Removed spec tests that were testing the fallback CSS animations
behavior and/or already had test coverage from other unit tests.
## Does this introduce a breaking change?
- [x] Yes
- [ ] No
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If this introduces a breaking change:
1. Describe the impact and migration path for existing applications
below.
2. Update the BREAKING.md file with the breaking change.
3. Add "BREAKING CHANGE: [...]" to the commit description when merging.
See
https://github.com/ionic-team/ionic-framework/blob/main/.github/CONTRIBUTING.md#footer
for more information.
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All modern browsers support the Web Animations API today. If a developer
needs to target an older browser that does not support Web Animations,
they should either use [a
polyfill](https://github.com/web-animations/web-animations-js), or
implement the fallback behavior themselves.
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
---------
Co-authored-by: Liam DeBeasi <liamdebeasi@users.noreply.github.com>
Issue number: N/A
---------
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issue. -->
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etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
Type checking inside of the Stencil unit tests have been disabled for a
long time. This has resulted in a difficult developer experience and
numerous issues (both types and implementation) within our unit tests.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- Type checking is now enabled for all Stencil unit tests
- Tests have been updated to resolve type errors and implementation
errors
- Many `as any` casts were introduced, as many legacy tests test invalid
configurations of functions that require it (for example passing
`undefined` to an argument that cannot be `undefined`).
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
To test this PR you can checkout the branch locally. Install
dependencies in the `/core` directory to make sure you are on at least
`@stencil/core@4.7.2`.
Opening either a `.spec.ts` or `.spec.tsx` file, validate that your IDE
detects types and can provide auto completions for jest global types.
If you desire, you can provide an invalid type and try building the
project - you will observe the build will fail due to the invalid type.
Issue number: Internal
---------
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issue. -->
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etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
As part of FW-2832, the team would like to swap out usages of the any
type for stronger types.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
c529bc23f1
- `scrollToTop` doesn't return anything, so I added the `void` return
type
a96971ad28
- `animation.effect` is a type of
[AnimationEffect](https://developer.mozilla.org/en-US/docs/Web/API/Animation/effect).
One of the more common types of effects is a `KeyframeEffect`. However,
TypeScript doesn't know which specific type of AnimationEffect we are
using, so I cast `animation.effect` as KeyframeEffect where appropriate.
- I also added `!` to places where we know the effect and other
properties are always defined (since they run after the web animation
has been constructed)
- Added stronger types to the internal to/from/fromTo functions (the
public facing type improvements are in
https://github.com/ionic-team/ionic-framework/pull/28334)
fdaf550059
- `getRootNode` can return multiple types of objects, so I cast it to
the specific types that we work with in `isFocused`.
46a6efa510
- Added the "Animation" type and resolved related errors once we had
stronger types
a7cb9a5685
- Made heavier use of the `T` generic
- Once we know `node` is an Element (`nodeType === 1`) we manually cast
the element as `T`
6a9d1f095d
- The focus visible utility is an internal utility, but it was lacking
an interface, so I added one.
90b64c2de5
- Removed unneeded HTMLElement casting
- Added `!` since we can assume the selected elements are defined with
the refresher
- Added documentation as to why casting `referencEl.style` as `any` is
something we need to keep.
3a084caf83
- Avoided the Event naming collision by using globalThis
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
Note: This PR contains only type changes. Changes the required updates
to the implementation of Ionic are pulled out into separate PRs and
target a minor release branch to minimize risk.
---------
Co-authored-by: Amanda Johnston <90629384+amandaejohnston@users.noreply.github.com>
Issue number: resolves#28393
---------
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issue. -->
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etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
Our animation library's value coercion is not reset before developer
`onFinish` callbacks fire. This can lead to developers getting incorrect
state when querying for `getDuration` or `getDirection`
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- Internal value coercion is reset before developer `onFinish` callbacks
fire.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
I'm putting this in a minor release to minimize risk. This is not a
breaking change, but there may be developers relying on this broken
behavior to implement a workaround.
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
Note: This change is needed for the toast swipe to dismiss feature
(FW-2004)
Issue number: N/A
---------
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issue. -->
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etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
When trying to fix
https://github.com/ionic-team/ionic-framework/issues/20092, I discovered
that
ac2c8e6c22/core/src/components/menu/menu.tsx (L483)
was never resolving when the animation was aborted in
ac2c8e6c22/core/src/components/menu/menu.tsx (L699).
This can happen if `menu.disabled` is set to `true` mid-animation.
In order to fix the menu bug, I need this promise to resolve when the
animation is stopped.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- The `play` method now correctly resolves when the animation is
cancelled.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
<!-- Any other information that is important to this PR such as
screenshots of how the component looks before and after the change. -->
The `play` method resolves when a particular run of the animation is
finished. The `stop` method ensures that this run never finishes which
is why I've chosen to have `play` resolve. Note that `onFinish`
callbacks should not be fired because the animation run did not
complete.
Issue number: resolves#25990
---------
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issue. -->
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etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
The tab bar and footer are being shown too soon after the keyboard
begins to hide. This is happening because the webview resizes _after_
the keyboard begins to dismiss. As a result, it is possible for the tab
bar and footer to briefly appear on the top of the keyboard in
environments where the webview resizes.
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- The tab bar and footer wait until after the webview has resized before
showing again
| before | after |
| - | - |
| <video
src="https://user-images.githubusercontent.com/2721089/236905066-42ac17a5-a5bf-458b-9c62-005fcce05e20.MP4"></video>
| <video
src="https://user-images.githubusercontent.com/2721089/236905185-d2f539d1-6d93-4385-b1cb-24dd7aa06393.MP4"></video>
|
This code works by adding an optional parameter to the keyboard
controller callback called `waitForResize`. When defined, code within
Ionic can wait for the webview to resize as a result of the keyboard
opening or closing. Tab bar and footer wait for this `waitForResize`
promise to resolve before re-showing the relevant elements.
This `waitForResize` parameter is only only defined when all of the
following are two:
**1. The webview resize mode is known and is _not_ "None".**
If the webview resize mode is unknown then either the Keyboard plugin is
not installed (in which case the tab bar/footer are never hidden in the
first place) or the app is being deployed in a browser/PWA environment
(in which case the web content typically does not resize). If the
webview resize mode is "None" then that means the keyboard plugin is
installed, but the webview is configured to never resize when the
keyboard opens/closes. As a result, there is no need to wait for the
webview to resize.
**2. The webview has previously resized.**
If the keyboard is closed _before_ the opening keyboard animation
completes then it is possible for the webview to never resize. In this
case, the webview is at full height and the tab bar/footer can
immediately be re-shown.
------
Under the hood, we use a
[ResizeObserver](https://developer.mozilla.org/en-US/docs/Web/API/ResizeObserver)
to listen for when the web content resizes. Which element we listen on
depends on the resize mode set in the developer's Capacitor app. We
determine this in the `getResizeContainer` function.
From there, we wait for the ResizeObserver callback, then wait 1 more
frame so the promise resolves _after_ the resize has finished.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
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screenshots of how the component looks before and after the change. -->
Dev build: `7.0.6-dev.11683905366.13943af0`
Issue number: N/A
---------
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issue. -->
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etc). Submit multiple pull requests if needed. -->
## What is the current behavior?
<!-- Please describe the current behavior that you are modifying. -->
Animation, framework delegate, and overlay tests are using legacy syntax
## What is the new behavior?
<!-- Please describe the behavior or changes that are being added by
this PR. -->
- Animation, framework delegate, and overlay tests are using generator
syntax
513e850842
The overlay focus tests do not vary across modes, so I removed the extra
checks.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
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screenshots of how the component looks before and after the change. -->
Issue number: N/A
---------
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submitting a pull request, or let us know here if you need any help:
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<!-- Some docs updates need to be made in the `ionic-docs` repo, in a
separate PR. See
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for details. -->
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etc). Submit multiple pull requests if needed. -->
This is the first PR to introduce the infrastructure required to add
test generators to the Ionic Framework project. This PR introduces the
file name changes necessary to support two playwright configs, so I
recommend reviewing the PR by commit:
1e5012cea1
- Created a `playwright.config-legacy.ts` file and updates
`package.json`.
- Running `npm run test.e2e` will run the generator tests, and running
`npm run test.e2e.legacy` will run the legacy tests.
4fe8de7df7
- Updates the GitHub Action scripts to run both the modern and legacy
E2E tests. I added command modifiers to avoid collisions with output
directories.
e8bcfaf926
- Updates `*.e2e.ts` files to have the legacy format name:
`*.e2e-legacy.ts`. This naming scheme is required for the two Playwright
configs to pull in the correct files. When migrating tests to
generators, team members will rename the file to remove the `-legacy`
part.
5bf196c36d
(warning: lots of files!)
- Updates the `*.e2e.ts-snapshots` directories to have the legacy format
name: `*.e2e-legacy.ts-snapshots`. The screenshot directory in
Playwright is generated based on the test file name which is why we are
updating the screenshot directory. When migrating tests to generators,
team members will rename the directory to remove the `-legacy` part.
## Does this introduce a breaking change?
- [ ] Yes
- [x] No
<!-- If this introduces a breaking change, please describe the impact
and migration path for existing applications below. -->
## Other information
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screenshots of how the component looks before and after the change. -->
* chore: internal import updates to improve bundling
- Rename keyboard.ts so it has a good filename after custom element bundling
- Import util fns directly instead of from top level index
- Do not export with *
* chore(angular): bump ng-packagr
Co-authored-by: Mike Hartington <mikehartington@gmail.com>