The 'showDelay' configuration option of $ionicLoading exists but
does not lead to any delay whatsoever.
This change implements that functionality.
Closes#562
Starting a couple of versions ago, animations in navbar stopped working.
I took this as a chance to fix this, and ddo a refactor to make the code
more modular and testable.
Lots of manual dom manipulation was offloaded to angular directives, and
now we will not have bugs with end-user using interpolated class
attribute on their own nav-bar and overriding our own manually added
classes.
This requires us to set fullscreen="false" in our cordova apps.
Uses the resize event to determine when the keyboard has been shown,
then broadcasts an event from the activeElement: 'scrollChildIntoView',
which is caught by the nearest parent scrollView. The scrollView will
then see if that element is within the new device's height (since the
keyboard resizes the screen), and if not scroll it into view.
Additionally, when the keyboard resizes the screen we add a
`.hide-footer` class to the body, which will hide tabbars and footer
bars while the keyboard is opened.
For now, this is android only.
Closes#314.
Fixes#521. Reordering now uses webkitTransform instead of
element.style.left. Additionally, as you drag the drag-element to the
top or bottom of the scroll-area, it will scroll it up or down as
allowed.
Refactors necessary: Common code from `<content>` and `<scroll>` moved
into js/ext/angular/controllers/ionicScrollController. Then `<content>`
and `<scroll>` expose the controller, and `<list>` can require it.
`<list>` then uses the controller (if exists) to pass the scrollView and
scrollEl to ReorderDrag, and ReorderDrag uses that to scroll.
Additionally, js/ext/angular/test/controller/ionicScrollController tests
much functionality that was untested before.
Closes#482
Zynga Scroller slowly lowers the acceleration of scroll as soon as you pass the
boundaries. Once the acceleration reaches zero, zynga will 'flip' the
acceleration in the other direction and scroll back to within the
boundaries (bounce effect).
The problem is, sometimes as it slowly lowers the
acceleration it will get *near zero*, but not reach zero. When
acceleration gets close enough to zero, zynga stops the scrolling
because it deems it 'too slow'.
Now, the scrolling acceleration will 'flip' and go back towards being
in boundaries (bounce) when the scrolling is below a certain minimum,
not just when it is below zero.