mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-19 03:32:21 +08:00
NavBase we meet again
This commit is contained in:
485
ionic/components/nav/nav-base.js
Normal file
485
ionic/components/nav/nav-base.js
Normal file
@ -0,0 +1,485 @@
|
||||
import {Parent} from 'angular2/src/core/annotations_impl/visibility';
|
||||
import {Component, Directive, onInit} from 'angular2/src/core/annotations_impl/annotations';
|
||||
import {Optional} from 'angular2/src/di/annotations_impl'
|
||||
import {View} from 'angular2/src/core/annotations_impl/view';
|
||||
import {ElementRef} from 'angular2/src/core/compiler/element_ref';
|
||||
import {DynamicComponentLoader} from 'angular2/src/core/compiler/dynamic_component_loader';
|
||||
import {Injector} from 'angular2/di';
|
||||
import {ViewContainerRef} from 'angular2/src/core/compiler/view_container_ref';
|
||||
import {Compiler} from 'angular2/angular2';
|
||||
import {bind} from 'angular2/di';
|
||||
|
||||
import {NavController} from './nav-controller';
|
||||
import {NavItem, NavParams} from './nav-item';
|
||||
import {NavPane, NavBarSection} from './nav';
|
||||
import * as util from 'ionic/util';
|
||||
import {Transition, ClickBlock} from 'ionic/ionic';
|
||||
|
||||
|
||||
export class NavBase {
|
||||
|
||||
constructor(
|
||||
parentNavBase: NavBase,
|
||||
compiler: Compiler,
|
||||
elementRef: ElementRef,
|
||||
loader: DynamicComponentLoader,
|
||||
injector: Injector
|
||||
) {
|
||||
|
||||
console.log('NavBase, parent NavBase:', parentNavBase);
|
||||
|
||||
this.compiler = compiler;
|
||||
this.elementRef = elementRef;
|
||||
this.domElement = elementRef.domElement;
|
||||
this.loader = loader;
|
||||
this.injector = injector;
|
||||
|
||||
this.items = [];
|
||||
this.navCtrl = new NavController(this);
|
||||
this.sbTransition = null;
|
||||
this.sbActive = false;
|
||||
this.panes = {};
|
||||
}
|
||||
|
||||
initial(initial) {
|
||||
console.log('initial')
|
||||
if (initial) {
|
||||
this.push(initial);
|
||||
}
|
||||
}
|
||||
|
||||
setPaneAnchor(elementRef) {
|
||||
this.anchorElementRef = elementRef;
|
||||
}
|
||||
|
||||
getPane(itemStructure, callback) {
|
||||
// this gets or creates the NavPane which similar nav items live in
|
||||
// Nav items with just a navbar/content would all use the same NavPane
|
||||
// Tabs and view's without a navbar would get a different NavPanes
|
||||
|
||||
if (this.panes[itemStructure.key]) {
|
||||
// nav pane which the entering component already exists
|
||||
callback(this.panes[itemStructure.key]);
|
||||
|
||||
} else {
|
||||
// create a new nav pane
|
||||
this.panes[itemStructure.key] = null;
|
||||
|
||||
// add a NavPane element
|
||||
// when the NavPane is added, it'll also add its reference to the panes object
|
||||
this.loader.loadNextToExistingLocation(NavPane, this.anchorElementRef, null).then(() => {
|
||||
|
||||
// get the navPane reference by name
|
||||
let navPane = this.panes[itemStructure.key];
|
||||
|
||||
// get the element inside the NavPane to add sections to
|
||||
let sectionViewContainerRef = navPane.sectionAnchorElementRef;
|
||||
let promises = [];
|
||||
let sectionsToAdd = []
|
||||
|
||||
// decide which sections should be added to this NavPane, ie: nav bars, tab bars, etc.
|
||||
// add only the sections it needs
|
||||
if (itemStructure.navbar) {
|
||||
sectionsToAdd.push(NavBarSection);
|
||||
}
|
||||
|
||||
// add the sections which this type of NavPane requires
|
||||
sectionsToAdd.forEach(SectionClass => {
|
||||
// as each section is compiled and added to the NavPane
|
||||
// the section will add a reference to itself in the NavPane's sections object
|
||||
promises.push( this.loader.loadNextToExistingLocation(SectionClass, sectionViewContainerRef, null) );
|
||||
});
|
||||
|
||||
// wait for all of the sections to resolve
|
||||
Promise.all(promises).then(() => {
|
||||
callback(navPane);
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
addPane(navPane) {
|
||||
for (let np in this.panes) {
|
||||
if (this.panes[np] === null) {
|
||||
this.panes[np] = navPane;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
push(Component, params = {}, opts = {}) {
|
||||
if (this.isTransitioning()) {
|
||||
return Promise.reject();
|
||||
}
|
||||
|
||||
let resolve;
|
||||
let promise = new Promise(res => { resolve = res; });
|
||||
|
||||
// default the direction to "forward"
|
||||
opts.direction = opts.direction || 'forward';
|
||||
|
||||
if(opts.animate === false) {
|
||||
opts.animation = 'none';
|
||||
}
|
||||
|
||||
// do not animate if this is the first in the stack
|
||||
if (!this.items.length) {
|
||||
opts.animation = 'none';
|
||||
}
|
||||
|
||||
// the active item is going to be the leaving one (if one exists)
|
||||
let leavingItem = this.getActive() || new NavItem();
|
||||
leavingItem.shouldDestroy = false;
|
||||
leavingItem.shouldCache = true;
|
||||
leavingItem.willCache();
|
||||
|
||||
// create a new NavStackItem
|
||||
let enteringItem = new NavItem(this, Component, params);
|
||||
|
||||
// set that this item is staged (it's not ready to be animated in yet)
|
||||
enteringItem.state = STAGED_STATE;
|
||||
|
||||
// add the item to the stack
|
||||
this.items.push(enteringItem);
|
||||
|
||||
// start the transition
|
||||
this.transition(enteringItem, leavingItem, opts, () => {
|
||||
resolve();
|
||||
});
|
||||
|
||||
return promise;
|
||||
}
|
||||
|
||||
pop(opts = {}) {
|
||||
if (this.isTransitioning() || this.items.length < 1) {
|
||||
return Promise.reject();
|
||||
}
|
||||
|
||||
if(opts.animate === false) {
|
||||
opts.animation = 'none';
|
||||
}
|
||||
|
||||
let resolve;
|
||||
let promise = new Promise(res => { resolve = res; });
|
||||
|
||||
// default the direction to "back"
|
||||
opts.direction = opts.direction || 'back';
|
||||
|
||||
// get the active item and set that it is staged to be leaving
|
||||
// was probably the one popped from the stack
|
||||
let leavingItem = this.getActive() || new NavItem();
|
||||
leavingItem.shouldDestroy = true;
|
||||
leavingItem.shouldCache = false;
|
||||
leavingItem.willUnload();
|
||||
|
||||
// the entering item is now the new last item
|
||||
// Note: we might not have an entering item if this is the only
|
||||
// item on the history stack.
|
||||
let enteringItem = this.getPrevious(leavingItem);
|
||||
if(enteringItem) {
|
||||
// start the transition
|
||||
this.transition(enteringItem, leavingItem, opts, () => {
|
||||
// transition completed, destroy the leaving item
|
||||
resolve();
|
||||
});
|
||||
|
||||
} else {
|
||||
this.transitionComplete();
|
||||
resolve();
|
||||
}
|
||||
|
||||
return promise;
|
||||
}
|
||||
|
||||
transition(enteringItem, leavingItem, opts, callback) {
|
||||
opts.isAnimated = (opts.animation !== 'none');
|
||||
|
||||
this.transitionStart(opts);
|
||||
|
||||
// wait for the new item to complete setup
|
||||
enteringItem.stage(() => {
|
||||
|
||||
enteringItem.shouldDestroy = false;
|
||||
enteringItem.shouldCache = false;
|
||||
enteringItem.willEnter();
|
||||
leavingItem.willLeave();
|
||||
|
||||
// set that the leaving item is stage to be leaving
|
||||
leavingItem.state = STAGED_LEAVING_STATE;
|
||||
|
||||
// set that the new item pushed on the stack is staged to be entering
|
||||
// setting staged state is important for the transition logic to find the correct item
|
||||
enteringItem.state = STAGED_ENTERING_STATE;
|
||||
|
||||
// init the transition animation
|
||||
let transAnimation = Transition.create(this, opts);
|
||||
|
||||
// wait for the items to be fully staged
|
||||
transAnimation.stage(() => {
|
||||
|
||||
// update the state that the items are actively entering/leaving
|
||||
enteringItem.state = ACTIVELY_ENTERING_STATE;
|
||||
leavingItem.state = ACTIVELY_LEAVING_STATE;
|
||||
|
||||
// start the transition
|
||||
transAnimation.play().then(() => {
|
||||
|
||||
// transition has completed, update each item's state
|
||||
enteringItem.state = ACTIVE_STATE;
|
||||
leavingItem.state = CACHED_STATE;
|
||||
|
||||
// dispose any items that shouldn't stay around
|
||||
transAnimation.dispose();
|
||||
|
||||
enteringItem.didEnter();
|
||||
leavingItem.didLeave();
|
||||
|
||||
// all done!
|
||||
this.transitionComplete();
|
||||
|
||||
callback();
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
swipeBackStart() {
|
||||
if (this.isTransitioning() || this.items.length < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.sbActive = true;
|
||||
this.sbResolve = null;
|
||||
|
||||
// default the direction to "back"
|
||||
let opts = {
|
||||
direction: 'back'
|
||||
};
|
||||
|
||||
// get the active item and set that it is staged to be leaving
|
||||
// was probably the one popped from the stack
|
||||
let leavingItem = this.getActive() || new NavItem();
|
||||
leavingItem.shouldDestroy = true;
|
||||
leavingItem.shouldCache = false;
|
||||
leavingItem.willLeave();
|
||||
leavingItem.willUnload();
|
||||
|
||||
// the entering item is now the new last item
|
||||
let enteringItem = this.getPrevious(leavingItem);
|
||||
enteringItem.shouldDestroy = false;
|
||||
enteringItem.shouldCache = false;
|
||||
enteringItem.willEnter();
|
||||
|
||||
// start the transition
|
||||
this.transitionStart({ isAnimated: true });
|
||||
|
||||
// wait for the new item to complete setup
|
||||
enteringItem.stage(() => {
|
||||
|
||||
// set that the leaving item is stage to be leaving
|
||||
leavingItem.state = STAGED_LEAVING_STATE;
|
||||
|
||||
// set that the new item pushed on the stack is staged to be entering
|
||||
// setting staged state is important for the transition logic to find the correct item
|
||||
enteringItem.state = STAGED_ENTERING_STATE;
|
||||
|
||||
// init the transition animation
|
||||
this.sbTransition = Transition.create(this, opts);
|
||||
this.sbTransition.easing('linear');
|
||||
|
||||
// wait for the items to be fully staged
|
||||
this.sbTransition.stage(() => {
|
||||
|
||||
// update the state that the items are actively entering/leaving
|
||||
enteringItem.state = ACTIVELY_ENTERING_STATE;
|
||||
leavingItem.state = ACTIVELY_LEAVING_STATE;
|
||||
|
||||
let swipeBackPromise = new Promise(res => { this.sbResolve = res; });
|
||||
|
||||
swipeBackPromise.then((completeSwipeBack) => {
|
||||
|
||||
if (completeSwipeBack) {
|
||||
// swipe back has completed, update each item's state
|
||||
enteringItem.state = ACTIVE_STATE;
|
||||
leavingItem.state = CACHED_STATE;
|
||||
|
||||
enteringItem.didEnter();
|
||||
leavingItem.didLeave();
|
||||
|
||||
} else {
|
||||
// cancelled the swipe back, return items to original state
|
||||
leavingItem.state = ACTIVE_STATE;
|
||||
enteringItem.state = CACHED_STATE;
|
||||
|
||||
leavingItem.willEnter();
|
||||
leavingItem.didEnter();
|
||||
enteringItem.didLeave();
|
||||
|
||||
leavingItem.shouldDestroy = false;
|
||||
enteringItem.shouldDestroy = false;
|
||||
}
|
||||
|
||||
// all done!
|
||||
this.transitionComplete();
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
swipeBackEnd(completeSwipeBack, progress, playbackRate) {
|
||||
// to reverse the animation use a negative playbackRate
|
||||
if (this.sbTransition && this.sbActive) {
|
||||
this.sbActive = false;
|
||||
|
||||
if (progress <= 0) {
|
||||
this.swipeBackProgress(0.0001);
|
||||
} else if (progress >= 1) {
|
||||
this.swipeBackProgress(0.9999);
|
||||
}
|
||||
|
||||
if (!completeSwipeBack) {
|
||||
playbackRate = playbackRate * -1;
|
||||
}
|
||||
|
||||
this.sbTransition.playbackRate(playbackRate);
|
||||
|
||||
this.sbTransition.play().then(() => {
|
||||
this.sbResolve && this.sbResolve(completeSwipeBack);
|
||||
this.sbTransition && this.sbTransition.dispose();
|
||||
this.sbResolve = this.sbTransition = null;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
swipeBackProgress(progress) {
|
||||
if (this.sbTransition) {
|
||||
ClickBlock(true, 4000);
|
||||
this.sbTransition.progress( Math.min(1, Math.max(0, progress)) );
|
||||
}
|
||||
}
|
||||
|
||||
transitionStart(opts) {
|
||||
if (opts.isAnimated) {
|
||||
// block possible clicks during transition
|
||||
ClickBlock(true, 520);
|
||||
this.getNavElement().classList.add('transitioning');
|
||||
}
|
||||
}
|
||||
|
||||
transitionComplete() {
|
||||
|
||||
this.items.forEach((item) => {
|
||||
if (item) {
|
||||
if (item.shouldDestroy) {
|
||||
this.remove(item);
|
||||
item.destroy();
|
||||
|
||||
} else if (item.state === CACHED_STATE && item.shouldCache) {
|
||||
item.cache();
|
||||
item.shouldCache = false;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this.getNavElement().classList.remove('transitioning');
|
||||
|
||||
// allow clicks again
|
||||
ClickBlock(false);
|
||||
}
|
||||
|
||||
isTransitioning() {
|
||||
let state;
|
||||
for (let i = 0, ii = this.items.length; i < ii; i++) {
|
||||
state = this.items[i].state;
|
||||
if (state === ACTIVELY_ENTERING_STATE ||
|
||||
state === ACTIVELY_LEAVING_STATE ||
|
||||
state === STAGED_ENTERING_STATE ||
|
||||
state === STAGED_LEAVING_STATE) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
clear() {
|
||||
let pops = [];
|
||||
for(let item of this.items) {
|
||||
pops.push(this.pop({
|
||||
animate: false
|
||||
}));
|
||||
}
|
||||
return Promise.all(pops);
|
||||
}
|
||||
|
||||
getActive() {
|
||||
for (let i = 0, ii = this.items.length; i < ii; i++) {
|
||||
if (this.items[i].state === ACTIVE_STATE) {
|
||||
return this.items[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
getPrevious(item) {
|
||||
if (item) {
|
||||
return this.items[ this.items.indexOf(item) - 1 ];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
getStagedEnteringItem() {
|
||||
for (let i = 0, ii = this.items.length; i < ii; i++) {
|
||||
if (this.items[i].state === STAGED_ENTERING_STATE) {
|
||||
return this.items[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
getStagedLeavingItem() {
|
||||
for (let i = 0, ii = this.items.length; i < ii; i++) {
|
||||
if (this.items[i].state === STAGED_LEAVING_STATE) {
|
||||
return this.items[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
getNavElement() {
|
||||
return this.domElement;
|
||||
}
|
||||
|
||||
remove(itemOrIndex) {
|
||||
util.array.remove(this.items, itemOrIndex);
|
||||
}
|
||||
|
||||
width() {
|
||||
return this.domElement.offsetWidth;
|
||||
}
|
||||
|
||||
get swipeBackEnabled() {
|
||||
// let activeItem = this.nav.getActive();
|
||||
// if (activeItem) {
|
||||
// return activeItem.enableBack;
|
||||
// }
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
const STAGED_STATE = 'staged';
|
||||
const STAGED_ENTERING_STATE = 'staged-enter';
|
||||
const STAGED_LEAVING_STATE = 'staged-leave';
|
||||
const ACTIVELY_ENTERING_STATE = 'entering';
|
||||
const ACTIVELY_LEAVING_STATE = 'leaving';
|
||||
const ACTIVE_STATE = 'active';
|
||||
const CACHED_STATE = 'cached';
|
Reference in New Issue
Block a user