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Moving to gesture-based event handling
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267
js/framework/framework-gestures.js
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267
js/framework/framework-gestures.js
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/**
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* Simple gesture controllers with some common gestures that emit
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* gesture events.
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*
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* Much adapted from github.com/EightMedia/Hammer.js
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*/
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(function(window, document, framework) {
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// Gesture support
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framework.Gesture = {}
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// Simple touch gesture that triggers an event when an element is touched
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framework.Gesture.Touch = {
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handle: function(e) {
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framework.EventController.trigger('touch', {
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cancelable: true,
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bubbles: true
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});
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}
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};
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// Simple tap gesture
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framework.Gesture.Tap = {
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handle: function(e) {
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switch(e.type) {
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case 'touchstart':
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// We are now touching
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this._isTouching = true;
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// Reset the movement indicator
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this._hasMoved = false;
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break;
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case 'touchmove':
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this._touchStartX = e.type === 'touchstart' ? e.touches[0].clientX : e.clientX;
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this._touchStartY = e.type === 'touchstart' ? e.touches[0].clientY : e.clientY;
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var x = e.type === 'touchmove' ? e.touches[0].clientX : e.clientX,
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y = e.type === 'touchmove' ? e.touches[0].clientY : e.clientY;
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// Check if the finger moved more than 10px, and then indicate we should cancel the tap
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if (Math.abs(x - this._touchStartX) > 10 || Math.abs(y - this._touchStartY) > 10) {
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this._hasMoved = true;
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}
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break;
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case 'touchend':
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if(this._hasMoved == false) {
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framework.EventController.trigger('tap', {
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cancelable: true,
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bubbles: true
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});
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}
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break;
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}
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}
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};
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// A swipe-left gesture that emits the 'swipeleft' event when a left swipe
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// is performed
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framework.Gesture.SwipeLeft = {
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handle: function(e) {
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}
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};
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framework.GestureController = {
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gestures: [
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framework.Gesture.Touch,
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framework.Gesture.Tap
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],
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detectGesture: function(e) {
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var i;
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for(i = 0; i < this.gestures.length; i++) {
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if(this.gestures[i].handle(e)) {
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console.log('GESTURECONTROLLER: Gesture handled');
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return;
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}
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}
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},
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/**
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* find if a node is in the given parent
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* used for event delegation tricks
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* @param {HTMLElement} node
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* @param {HTMLElement} parent
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* @returns {boolean} has_parent
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*/
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hasParent: function(node, parent) {
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while(node){
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if(node == parent) {
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return true;
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}
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node = node.parentNode;
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}
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return false;
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},
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/**
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* get the center of all the touches
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* @param {Array} touches
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* @returns {Object} center
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*/
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getCenter: function getCenter(touches) {
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var valuesX = [], valuesY = [];
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for(var t= 0,len=touches.length; t<len; t++) {
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valuesX.push(touches[t].pageX);
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valuesY.push(touches[t].pageY);
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}
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return {
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pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
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pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
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};
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},
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/**
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* calculate the velocity between two points
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* @param {Number} delta_time
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* @param {Number} delta_x
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* @param {Number} delta_y
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* @returns {Object} velocity
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*/
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getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
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return {
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x: Math.abs(delta_x / delta_time) || 0,
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y: Math.abs(delta_y / delta_time) || 0
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};
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},
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/**
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* calculate the angle between two coordinates
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* @param {Touch} touch1
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* @param {Touch} touch2
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* @returns {Number} angle
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*/
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getAngle: function getAngle(touch1, touch2) {
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var y = touch2.pageY - touch1.pageY,
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x = touch2.pageX - touch1.pageX;
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return Math.atan2(y, x) * 180 / Math.PI;
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},
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/**
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* angle to direction define
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* @param {Touch} touch1
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* @param {Touch} touch2
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* @returns {String} direction constant, like Hammer.DIRECTION_LEFT
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*/
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getDirection: function getDirection(touch1, touch2) {
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var x = Math.abs(touch1.pageX - touch2.pageX),
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y = Math.abs(touch1.pageY - touch2.pageY);
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if(x >= y) {
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return touch1.pageX - touch2.pageX > 0 ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
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}
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else {
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return touch1.pageY - touch2.pageY > 0 ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
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}
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},
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/**
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* calculate the distance between two touches
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* @param {Touch} touch1
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* @param {Touch} touch2
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* @returns {Number} distance
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*/
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getDistance: function getDistance(touch1, touch2) {
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var x = touch2.pageX - touch1.pageX,
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y = touch2.pageY - touch1.pageY;
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return Math.sqrt((x*x) + (y*y));
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},
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/**
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* calculate the scale factor between two touchLists (fingers)
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* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
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* @param {Array} start
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* @param {Array} end
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* @returns {Number} scale
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*/
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getScale: function getScale(start, end) {
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// need two fingers...
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if(start.length >= 2 && end.length >= 2) {
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return this.getDistance(end[0], end[1]) /
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this.getDistance(start[0], start[1]);
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}
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return 1;
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},
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/**
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* calculate the rotation degrees between two touchLists (fingers)
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* @param {Array} start
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* @param {Array} end
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* @returns {Number} rotation
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*/
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getRotation: function getRotation(start, end) {
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// need two fingers
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if(start.length >= 2 && end.length >= 2) {
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return this.getAngle(end[1], end[0]) -
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this.getAngle(start[1], start[0]);
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}
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return 0;
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},
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/**
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* boolean if the direction is vertical
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* @param {String} direction
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* @returns {Boolean} is_vertical
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*/
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isVertical: function isVertical(direction) {
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return (direction == Hammer.DIRECTION_UP || direction == Hammer.DIRECTION_DOWN);
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},
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/**
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* stop browser default behavior with css props
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* @param {HtmlElement} element
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* @param {Object} css_props
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*/
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stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
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var prop,
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vendors = ['webkit','khtml','moz','Moz','ms','o',''];
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if(!css_props || !element.style) {
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return;
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}
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// with css properties for modern browsers
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for(var i = 0; i < vendors.length; i++) {
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for(var p in css_props) {
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if(css_props.hasOwnProperty(p)) {
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prop = p;
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// vender prefix at the property
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if(vendors[i]) {
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prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
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}
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// set the style
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element.style[prop] = css_props[p];
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}
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}
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}
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// also the disable onselectstart
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if(css_props.userSelect == 'none') {
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element.onselectstart = function() {
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return false;
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};
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}
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// and disable ondragstart
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if(css_props.userDrag == 'none') {
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element.ondragstart = function() {
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return false;
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};
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}
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}
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}
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})(this, document, FM = this.FM || {});
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