mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-06 22:29:44 +08:00
Moving to gesture-based event handling
This commit is contained in:
@ -11,150 +11,124 @@
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*/
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(function(window, document, framework) {
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framework.EventController = function (){};
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// A map of event types that we virtually detect and emit
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framework.EventController.prototype.VIRTUAL_EVENT_TYPES = ['tap', 'swipeleft', 'swiperight'];
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framework.EventController = {
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// A map of event types that we virtually detect and emit
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VIRTUAL_EVENT_TYPES: ['tap', 'swipeleft', 'swiperight'],
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/**
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* Trigger a new event.
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*/
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framework.EventController.prototype.trigger = function(eventType, data) {
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// TODO: Do we need to use the old-school createEvent stuff?
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/**
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* Trigger a new event.
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*/
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trigger: function(eventType, data) {
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// TODO: Do we need to use the old-school createEvent stuff?
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window.dispatchEvent(new CustomEvent(eventType, data));
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};
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window.dispatchEvent(new CustomEvent(eventType, data));
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},
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/**
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* Shorthand for binding a new event listener to the given
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* event type.
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*/
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framework.EventController.prototype.on = function(type, callback, element) {
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var i;
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var e = element || window;
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/*
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var virtualTypes = framework.EventController.VIRTUAL_EVENT_TYPES;
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/**
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* Shorthand for binding a new event listener to the given
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* event type.
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*/
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on: function(type, callback, element) {
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var i;
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var e = element || window;
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/*
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var virtualTypes = framework.EventController.VIRTUAL_EVENT_TYPES;
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for(i = 0; i < virtualTypes.length; i++) {
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if(type.toLowerCase() == virtualTypes[i]) {
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// TODO: listen for virtual event
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for(i = 0; i < virtualTypes.length; i++) {
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if(type.toLowerCase() == virtualTypes[i]) {
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// TODO: listen for virtual event
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return;
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}
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}
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*/
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// Native listener
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e.addEventListener(type, callback);
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},
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/**
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* Process a touchstart event.
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*/
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handleTouchStart: function(e) {
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console.log("EVENT: touchstart", e);
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framework.GestureController.detectGesture(e);
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},
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/**
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* Process a touchmove event.
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*/
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handleTouchMove: function(e) {
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console.log("EVENT: touchmove", e);
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framework.GestureController.detectGesture(e);
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},
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/**
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* Process a touchend event.
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*/
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handleTouchEnd: function(e) {
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console.log("EVENT: touchend", e);
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framework.GestureController.detectGesture(e);
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},
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/**
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* Process a touchcancel event.
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*/
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handleTouchCancel: function(e) {
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this._hasMoved = false;
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this._touchStartX = null;
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this._touchStartY = null;
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},
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// With a click event, we need to check the target
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// and if it's an internal target that doesn't want
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// a click, cancel it
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handleClick: function(e) {
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var target = e.target;
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if (
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! target
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|| e.which > 1
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|| e.metaKey
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|| e.ctrlKey
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//|| isScrolling
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|| location.protocol !== target.protocol
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|| location.host !== target.host
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// Not sure abotu this one
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//|| !target.hash && /#/.test(target.href)
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|| target.hash && target.href.replace(target.hash, '') === location.href.replace(location.hash, '')
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//|| target.getAttribute('data-ignore') == 'push'
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) {
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// Allow it
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console.log("EVENT: click", e);
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return;
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}
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}
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*/
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// We need to cancel this one
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e.preventDefault();
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// Native listener
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e.addEventListener(type, callback);
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};
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/**
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* Process a touchstart event.
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*/
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framework.EventController.prototype.handleTouchStart = function(e) {
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console.log("EVENT: touchstart", e);
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if(e.type === 'touchstart') {
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// We are now touching
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this._isTouching = true;
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}
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// TODO: should we do this?
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// e.stopPropagation();
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},
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// Reset the movement indicator
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this._hasMoved = false;
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// Store touch coords
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this._touchStartX = e.type === 'touchstart' ? e.touches[0].clientX : e.clientX;
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this._touchStartY = e.type === 'touchstart' ? e.touches[0].clientY : e.clientY;
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handlePopState: function(event) {
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console.log("EVENT: popstate", event);
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},
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};
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/**
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* Process a touchmove event.
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*/
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framework.EventController.prototype.handleTouchMove = function(e) {
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console.log("EVENT: touchmove", e);
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var x = e.type === 'touchmove' ? e.touches[0].clientX : e.clientX,
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y = e.type === 'touchmove' ? e.touches[0].clientY : e.clientY;
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// Check if the finger moved more than 10px, and then indicate we should cancel the tap
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if (Math.abs(x - this._touchStartX) > 10 || Math.abs(y - this._touchStartY) > 10) {
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this._hasMoved = true;
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console.log('DID MOVE');
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}
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};
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/**
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* Process a touchend event.
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*/
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framework.EventController.prototype.handleTouchEnd = function(e) {
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console.log("EVENT: touchend", e);
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if(this._isTouching && !this._hasMoved) {
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console.log("EVENT: (virtual) tap", event);
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framework.trigger('tap', {
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bubbles: true,
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cancelable: true
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});
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}
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framework.EventController._isTouching = false;
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};
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/**
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* Process a touchcancel event.
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*/
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framework.EventController.prototype.handleTouchCancel = function(e) {
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this._hasMoved = false;
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this._touchStartX = null;
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this._touchStartY = null;
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};
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// With a click event, we need to check the target
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// and if it's an internal target that doesn't want
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// a click, cancel it
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framework.EventController.prototype.handleClick = function(e) {
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var target = e.target;
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if (
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! target
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|| e.which > 1
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|| e.metaKey
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|| e.ctrlKey
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//|| isScrolling
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|| location.protocol !== target.protocol
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|| location.host !== target.host
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// Not sure abotu this one
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//|| !target.hash && /#/.test(target.href)
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|| target.hash && target.href.replace(target.hash, '') === location.href.replace(location.hash, '')
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//|| target.getAttribute('data-ignore') == 'push'
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) {
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// Allow it
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console.log("EVENT: click", e);
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return;
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}
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// We need to cancel this one
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e.preventDefault();
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// TODO: should we do this?
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// e.stopPropagation();
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}
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framework.EventController.prototype.handlePopState = function(event) {
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console.log("EVENT: popstate", event);
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}
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// Map some convenient top-level functions for event handling
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framework.on = framework.EventController.prototype.on;
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framework.trigger = framework.EventController.prototype.trigger;
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framework.on = framework.EventController.on;
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framework.trigger = framework.EventController.trigger;
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// Set up various listeners
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window.addEventListener('touchstart', framework.EventController.prototype.handleTouchStart);
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window.addEventListener('touchmove', framework.EventController.prototype.handleTouchMove);
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window.addEventListener('touchcancel', framework.EventController.prototype.handleTouchCancel);
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window.addEventListener('touchend', framework.EventController.prototype.handleTouchEnd);
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window.addEventListener('click', framework.EventController.prototype.handleClick);
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window.addEventListener('popstate', framework.EventController.prototype.handlePopState);
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window.addEventListener('touchstart', framework.EventController.handleTouchStart);
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window.addEventListener('touchmove', framework.EventController.handleTouchMove);
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window.addEventListener('touchcancel', framework.EventController.handleTouchCancel);
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window.addEventListener('touchend', framework.EventController.handleTouchEnd);
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window.addEventListener('click', framework.EventController.handleClick);
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window.addEventListener('popstate', framework.EventController.handlePopState);
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})(this, document, FM = this.FM || {});
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267
js/framework/framework-gestures.js
Normal file
267
js/framework/framework-gestures.js
Normal file
@ -0,0 +1,267 @@
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/**
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* Simple gesture controllers with some common gestures that emit
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* gesture events.
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*
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* Much adapted from github.com/EightMedia/Hammer.js
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*/
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(function(window, document, framework) {
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// Gesture support
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framework.Gesture = {}
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// Simple touch gesture that triggers an event when an element is touched
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framework.Gesture.Touch = {
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handle: function(e) {
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framework.EventController.trigger('touch', {
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cancelable: true,
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bubbles: true
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});
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}
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};
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// Simple tap gesture
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framework.Gesture.Tap = {
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handle: function(e) {
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switch(e.type) {
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case 'touchstart':
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// We are now touching
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this._isTouching = true;
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// Reset the movement indicator
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this._hasMoved = false;
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break;
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case 'touchmove':
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this._touchStartX = e.type === 'touchstart' ? e.touches[0].clientX : e.clientX;
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this._touchStartY = e.type === 'touchstart' ? e.touches[0].clientY : e.clientY;
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var x = e.type === 'touchmove' ? e.touches[0].clientX : e.clientX,
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y = e.type === 'touchmove' ? e.touches[0].clientY : e.clientY;
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// Check if the finger moved more than 10px, and then indicate we should cancel the tap
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if (Math.abs(x - this._touchStartX) > 10 || Math.abs(y - this._touchStartY) > 10) {
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this._hasMoved = true;
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}
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break;
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case 'touchend':
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if(this._hasMoved == false) {
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framework.EventController.trigger('tap', {
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cancelable: true,
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bubbles: true
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});
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}
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break;
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}
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}
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};
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// A swipe-left gesture that emits the 'swipeleft' event when a left swipe
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// is performed
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framework.Gesture.SwipeLeft = {
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handle: function(e) {
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}
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};
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framework.GestureController = {
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gestures: [
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framework.Gesture.Touch,
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framework.Gesture.Tap
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],
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detectGesture: function(e) {
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||||
var i;
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for(i = 0; i < this.gestures.length; i++) {
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if(this.gestures[i].handle(e)) {
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console.log('GESTURECONTROLLER: Gesture handled');
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||||
return;
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||||
}
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}
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},
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/**
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||||
* find if a node is in the given parent
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||||
* used for event delegation tricks
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||||
* @param {HTMLElement} node
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||||
* @param {HTMLElement} parent
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||||
* @returns {boolean} has_parent
|
||||
*/
|
||||
hasParent: function(node, parent) {
|
||||
while(node){
|
||||
if(node == parent) {
|
||||
return true;
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||||
}
|
||||
node = node.parentNode;
|
||||
}
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||||
return false;
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* get the center of all the touches
|
||||
* @param {Array} touches
|
||||
* @returns {Object} center
|
||||
*/
|
||||
getCenter: function getCenter(touches) {
|
||||
var valuesX = [], valuesY = [];
|
||||
|
||||
for(var t= 0,len=touches.length; t<len; t++) {
|
||||
valuesX.push(touches[t].pageX);
|
||||
valuesY.push(touches[t].pageY);
|
||||
}
|
||||
|
||||
return {
|
||||
pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
|
||||
pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
|
||||
};
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* calculate the velocity between two points
|
||||
* @param {Number} delta_time
|
||||
* @param {Number} delta_x
|
||||
* @param {Number} delta_y
|
||||
* @returns {Object} velocity
|
||||
*/
|
||||
getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
|
||||
return {
|
||||
x: Math.abs(delta_x / delta_time) || 0,
|
||||
y: Math.abs(delta_y / delta_time) || 0
|
||||
};
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* calculate the angle between two coordinates
|
||||
* @param {Touch} touch1
|
||||
* @param {Touch} touch2
|
||||
* @returns {Number} angle
|
||||
*/
|
||||
getAngle: function getAngle(touch1, touch2) {
|
||||
var y = touch2.pageY - touch1.pageY,
|
||||
x = touch2.pageX - touch1.pageX;
|
||||
return Math.atan2(y, x) * 180 / Math.PI;
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* angle to direction define
|
||||
* @param {Touch} touch1
|
||||
* @param {Touch} touch2
|
||||
* @returns {String} direction constant, like Hammer.DIRECTION_LEFT
|
||||
*/
|
||||
getDirection: function getDirection(touch1, touch2) {
|
||||
var x = Math.abs(touch1.pageX - touch2.pageX),
|
||||
y = Math.abs(touch1.pageY - touch2.pageY);
|
||||
|
||||
if(x >= y) {
|
||||
return touch1.pageX - touch2.pageX > 0 ? Hammer.DIRECTION_LEFT : Hammer.DIRECTION_RIGHT;
|
||||
}
|
||||
else {
|
||||
return touch1.pageY - touch2.pageY > 0 ? Hammer.DIRECTION_UP : Hammer.DIRECTION_DOWN;
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* calculate the distance between two touches
|
||||
* @param {Touch} touch1
|
||||
* @param {Touch} touch2
|
||||
* @returns {Number} distance
|
||||
*/
|
||||
getDistance: function getDistance(touch1, touch2) {
|
||||
var x = touch2.pageX - touch1.pageX,
|
||||
y = touch2.pageY - touch1.pageY;
|
||||
return Math.sqrt((x*x) + (y*y));
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* calculate the scale factor between two touchLists (fingers)
|
||||
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
|
||||
* @param {Array} start
|
||||
* @param {Array} end
|
||||
* @returns {Number} scale
|
||||
*/
|
||||
getScale: function getScale(start, end) {
|
||||
// need two fingers...
|
||||
if(start.length >= 2 && end.length >= 2) {
|
||||
return this.getDistance(end[0], end[1]) /
|
||||
this.getDistance(start[0], start[1]);
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* calculate the rotation degrees between two touchLists (fingers)
|
||||
* @param {Array} start
|
||||
* @param {Array} end
|
||||
* @returns {Number} rotation
|
||||
*/
|
||||
getRotation: function getRotation(start, end) {
|
||||
// need two fingers
|
||||
if(start.length >= 2 && end.length >= 2) {
|
||||
return this.getAngle(end[1], end[0]) -
|
||||
this.getAngle(start[1], start[0]);
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* boolean if the direction is vertical
|
||||
* @param {String} direction
|
||||
* @returns {Boolean} is_vertical
|
||||
*/
|
||||
isVertical: function isVertical(direction) {
|
||||
return (direction == Hammer.DIRECTION_UP || direction == Hammer.DIRECTION_DOWN);
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* stop browser default behavior with css props
|
||||
* @param {HtmlElement} element
|
||||
* @param {Object} css_props
|
||||
*/
|
||||
stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_props) {
|
||||
var prop,
|
||||
vendors = ['webkit','khtml','moz','Moz','ms','o',''];
|
||||
|
||||
if(!css_props || !element.style) {
|
||||
return;
|
||||
}
|
||||
|
||||
// with css properties for modern browsers
|
||||
for(var i = 0; i < vendors.length; i++) {
|
||||
for(var p in css_props) {
|
||||
if(css_props.hasOwnProperty(p)) {
|
||||
prop = p;
|
||||
|
||||
// vender prefix at the property
|
||||
if(vendors[i]) {
|
||||
prop = vendors[i] + prop.substring(0, 1).toUpperCase() + prop.substring(1);
|
||||
}
|
||||
|
||||
// set the style
|
||||
element.style[prop] = css_props[p];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// also the disable onselectstart
|
||||
if(css_props.userSelect == 'none') {
|
||||
element.onselectstart = function() {
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
// and disable ondragstart
|
||||
if(css_props.userDrag == 'none') {
|
||||
element.ondragstart = function() {
|
||||
return false;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
})(this, document, FM = this.FM || {});
|
||||
Reference in New Issue
Block a user