refactor(scroll): js scrolling ability

Required for Virtual Scrolling on iOS UIWebView
This commit is contained in:
Adam Bradley
2016-04-05 14:33:40 -05:00
parent 200f2e5e10
commit f3d92b8eb8
5 changed files with 307 additions and 148 deletions

View File

@ -1,121 +0,0 @@
import {raf} from '../util/dom';
export class ScrollTo {
public isPlaying: boolean;
private _el: HTMLElement;
constructor(ele: any) {
if (typeof ele === 'string') {
// string query selector
ele = document.querySelector(ele);
}
if (ele) {
if (ele.nativeElement) {
// angular ElementRef
ele = ele.nativeElement;
}
if (ele.nodeType === 1) {
this._el = ele;
}
}
}
start(x: number, y: number, duration: number, tolerance?: number): Promise<any> {
// scroll animation loop w/ easing
// credit https://gist.github.com/dezinezync/5487119
let self = this;
if (!self._el) {
// invalid element
return Promise.resolve();
}
x = x || 0;
y = y || 0;
tolerance = tolerance || 0;
let fromY = self._el.scrollTop;
let fromX = self._el.scrollLeft;
let xDistance = Math.abs(x - fromX);
let yDistance = Math.abs(y - fromY);
console.debug(`scrollTo start, y: ${y}, fromY: ${fromY}, yDistance: ${yDistance}, duration: ${duration}, tolerance: ${tolerance}`);
if (yDistance <= tolerance && xDistance <= tolerance) {
// prevent scrolling if already close to there
self._el = null;
return Promise.resolve();
}
return new Promise((resolve, reject) => {
let startTime: number;
// scroll loop
function step() {
if (!self._el) {
return resolve();
}
let time = Math.min(1, ((Date.now() - startTime) / duration));
// where .5 would be 50% of time on a linear scale easedT gives a
// fraction based on the easing method
let easedT = easeOutCubic(time);
if (fromY != y) {
self._el.scrollTop = (easedT * (y - fromY)) + fromY;
}
if (fromX != x) {
self._el.scrollLeft = Math.round((easedT * (x - fromX)) + fromX);
}
console.debug(`scrollTo step, easedT: ${easedT}, scrollTop: ${self._el.scrollTop}`);
if (time < 1 && self.isPlaying) {
raf(step);
} else if (!self.isPlaying) {
// stopped
self._el = null;
reject();
} else {
// done
self._el = null;
console.debug(`scrollTo done`);
resolve();
}
}
// start scroll loop
self.isPlaying = true;
// chill out for a frame first
raf(() => {
startTime = Date.now();
raf(step);
});
});
}
stop() {
this.isPlaying = false;
}
dispose() {
this.stop();
this._el = null;
}
}
// decelerating to zero velocity
function easeOutCubic(t) {
return (--t) * t * t + 1;
}

View File

@ -158,6 +158,17 @@ scroll-content {
will-change: scroll-position;
}
ion-content.js-scroll > scroll-content {
position: relative;
min-height: 100%;
overflow-x: initial;
overflow-y: initial;
-webkit-overflow-scrolling: auto;
will-change: initial;
}
ion-tabbar {
position: absolute;
top: 0;

View File

@ -3,10 +3,10 @@ import {Component, ElementRef, Optional, NgZone} from 'angular2/core';
import {Ion} from '../ion';
import {IonicApp} from '../app/app';
import {Config} from '../../config/config';
import {raf, transitionEnd} from '../../util/dom';
import {raf, transitionEnd, pointerCoord} from '../../util/dom';
import {ViewController} from '../nav/view-controller';
import {Animation} from '../../animations/animation';
import {ScrollTo} from '../../animations/scroll-to';
import {ScrollView} from '../../util/scroll-view';
/**
* @name Content
@ -36,7 +36,7 @@ import {ScrollTo} from '../../animations/scroll-to';
})
export class Content extends Ion {
private _padding: number = 0;
private _scrollTo: ScrollTo;
private _scroll: ScrollView;
private _scLsn: Function;
/**
@ -66,13 +66,15 @@ export class Content extends Ion {
let self = this;
self.scrollElement = self._elementRef.nativeElement.children[0];
if (self._config.get('tapPolyfill') === true) {
self._zone.runOutsideAngular(function() {
self._scroll = new ScrollView(self.scrollElement);
if (self._config.getBoolean('tapPolyfill')) {
self._scLsn = self.addScrollListener(function() {
self._app.setScrolling();
});
});
}
});
}
/**
@ -80,6 +82,7 @@ export class Content extends Ion {
*/
ngOnDestroy() {
this._scLsn && this._scLsn();
this._scroll && this._scroll.destroy();
this.scrollElement = this._scLsn = null;
}
@ -233,17 +236,10 @@ export class Content extends Ion {
* @param {number} x The x-value to scroll to.
* @param {number} y The y-value to scroll to.
* @param {number} duration Duration of the scroll animation in ms.
* @param {TODO} tolerance TODO
* @returns {Promise} Returns a promise when done
*/
scrollTo(x: number, y: number, duration: number, tolerance?: number): Promise<any> {
if (this._scrollTo) {
this._scrollTo.dispose();
}
this._scrollTo = new ScrollTo(this.scrollElement);
return this._scrollTo.start(x, y, duration, tolerance);
scrollTo(x: number, y: number, duration: number): Promise<any> {
return this._scroll.scrollTo(x, y, duration);
}
/**
@ -271,21 +267,29 @@ export class Content extends Ion {
* ```
* @returns {Promise} Returns a promise when done
*/
scrollToTop() {
if (this._scrollTo) {
this._scrollTo.dispose();
scrollToTop(duration: number = 300) {
return this.scrollTo(0, 0, duration);
}
this._scrollTo = new ScrollTo(this.scrollElement);
return this._scrollTo.start(0, 0, 300, 0);
/**
* @private
*/
jsScroll(onScrollCallback: Function): Function {
return this._scroll.jsScroll(onScrollCallback);
}
/**
* @private
*/
getScrollTop(): number {
return this.getNativeElement().scrollTop;
return this._scroll.getTop();
}
/**
* @private
*/
setScrollTop(top: number) {
this._scroll.setTop(top);
}
/**

View File

@ -13,7 +13,7 @@ import {MenuController} from '../components/menu/menu-controller';
import {NavRegistry} from '../components/nav/nav-registry';
import {Platform} from '../platform/platform';
import {ready, closest} from '../util/dom';
import {ScrollTo} from '../animations/scroll-to';
import {ScrollView} from '../util/scroll-view';
import {TapClick} from '../components/tap-click/tap-click';
import {Translate} from '../translation/translate';
@ -144,8 +144,8 @@ function bindEvents(window, document, platform, events) {
var content = closest(el, 'scroll-content');
if (content) {
var scrollTo = new ScrollTo(content);
scrollTo.start(0, 0, 300, 0);
var scroll = new ScrollView(content);
scroll.scrollTo(0, 0, 300);
}
});

265
ionic/util/scroll-view.ts Normal file
View File

@ -0,0 +1,265 @@
import {CSS, pointerCoord, raf, cancelRaf} from '../util/dom';
export class ScrollView {
private _el: HTMLElement;
private _js: boolean = false;
private _top: number = 0;
private _pos: Array<number>;
private _velocity: number;
private _max: number;
private _rafId: number;
private _cb: Function;
isPlaying: boolean;
constructor(ele: HTMLElement) {
this._el = ele;
}
getTop(): number {
if (this._js) {
return this._top;
}
return this._top = this._el.scrollTop;
}
setTop(top: number) {
this._top = top;
if (this._js) {
this._el.style[CSS.transform] = `translate3d(0px,${top * -1}px,0px)`;
} else {
this._el.scrollTop = top;
}
}
scrollTo(x: number, y: number, duration: number): Promise<any> {
// scroll animation loop w/ easing
// credit https://gist.github.com/dezinezync/5487119
let self = this;
if (!self._el) {
// invalid element
return Promise.resolve();
}
x = x || 0;
y = y || 0;
let fromY = self._el.scrollTop;
let fromX = self._el.scrollLeft;
let xDistance = Math.abs(x - fromX);
let yDistance = Math.abs(y - fromY);
return new Promise(resolve => {
let startTime: number;
// scroll loop
function step() {
if (!self._el || !self.isPlaying) {
return resolve();
}
let time = Math.min(1, ((Date.now() - startTime) / duration));
// where .5 would be 50% of time on a linear scale easedT gives a
// fraction based on the easing method
let easedT = (--time) * time * time + 1;
if (fromY != y) {
self.setTop((easedT * (y - fromY)) + fromY);
}
if (fromX != x) {
self._el.scrollLeft = Math.round((easedT * (x - fromX)) + fromX);
}
if (time < 1 && self.isPlaying) {
raf(step);
} else {
// done
resolve();
}
}
// start scroll loop
self.isPlaying = true;
// chill out for a frame first
raf(() => {
startTime = Date.now();
raf(step);
});
});
}
stop() {
this.isPlaying = false;
}
/**
* @private
* JS Scrolling has been provided only as a temporary solution
* until iOS apps can take advantage of scroll events at all times.
* The goal is to eventually remove JS scrolling entirely. This
* method may be removed in the future.
*/
jsScroll(onScrollCallback: Function): Function {
this._js = true;
this._cb = onScrollCallback;
this._pos = [];
this._el.addEventListener('touchstart', this._start.bind(this));
this._el.addEventListener('touchmove', this._move.bind(this));
this._el.addEventListener('touchend', this._end.bind(this));
this._el.parentElement.classList.add('js-scroll');
return () => {
this._el.removeEventListener('touchstart', this._start.bind(this));
this._el.removeEventListener('touchmove', this._move.bind(this));
this._el.removeEventListener('touchend', this._end.bind(this));
this._el.parentElement.classList.remove('js-scroll');
};
}
/**
* @private
* Used for JS scrolling. May be removed in the future.
*/
private _start(ev) {
this._velocity = 0;
this._pos.length = 0;
this._max = null;
this._pos.push(pointerCoord(ev).y, Date.now());
}
/**
* @private
* Used for JS scrolling. May be removed in the future.
*/
private _move(ev) {
if (this._pos.length) {
let y = pointerCoord(ev).y;
// ******** DOM READ ****************
this._setMax();
this._top -= (y - this._pos[this._pos.length - 2]);
this._top = Math.min(Math.max(this._top, 0), this._max);
this._pos.push(y, Date.now());
// ******** DOM READ THEN DOM WRITE ****************
this._cb(this._top);
// ******** DOM WRITE ****************
this.setTop(this._top);
}
}
/**
* @private
* Used for JS scrolling. May be removed in the future.
*/
private _setMax() {
if (!this._max) {
// ******** DOM READ ****************
this._max = (this._el.offsetHeight - this._el.parentElement.offsetHeight + this._el.parentElement.offsetTop);
}
}
/**
* @private
* Used for JS scrolling. May be removed in the future.
*/
private _end(ev) {
// figure out what the scroll position was about 100ms ago
let positions = this._pos;
this._velocity = 0;
cancelRaf(this._rafId);
if (!positions.length) return;
let y = pointerCoord(ev).y;
positions.push(y, Date.now());
let endPos = (positions.length - 1);
let startPos = endPos;
let timeRange = (Date.now() - 100);
// move pointer to position measured 100ms ago
for (var i = endPos; i > 0 && positions[i] > timeRange; i -= 2) {
startPos = i;
}
if (startPos !== endPos) {
// compute relative movement between these two points
let timeOffset = (positions[endPos] - positions[startPos]);
let movedTop = (positions[startPos - 1] - positions[endPos - 1]);
// based on XXms compute the movement to apply for each render step
this._velocity = ((movedTop / timeOffset) * FRAME_MS);
// verify that we have enough velocity to start deceleration
if (Math.abs(this._velocity) > MIN_VELOCITY_START_DECELERATION) {
// ******** DOM READ ****************
this._setMax();
this._rafId = raf(this._decelerate.bind(this));
}
}
positions.length = 0;
}
/**
* @private
* Used for JS scrolling. May be removed in the future.
*/
private _decelerate() {
var self = this;
if (self._velocity) {
self._velocity *= DECELERATION_FRICTION;
// update top with updated velocity
// clamp top within scroll limits
self._top = Math.min(Math.max(self._top + self._velocity, 0), self._max);
// ******** DOM READ THEN DOM WRITE ****************
self._cb(self._top);
// ******** DOM WRITE ****************
self.setTop(self._top);
if (self._top > 0 && self._top < self._max && Math.abs(self._velocity) > MIN_VELOCITY_CONTINUE_DECELERATION) {
self._rafId = raf(self._decelerate.bind(self));
}
}
}
/**
* @private
*/
destroy() {
this._velocity = 0;
this.stop();
this._el = null;
}
}
const MAX_VELOCITY = 150;
const MIN_VELOCITY_START_DECELERATION = 4;
const MIN_VELOCITY_CONTINUE_DECELERATION = 0.12;
const DECELERATION_FRICTION = 0.97;
const FRAME_MS = (1000 / 60);