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https://github.com/ionic-team/ionic-framework.git
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feat(menu): pass role to ionWillClose and ionDidClose events (#29954)
- Adds the `MenuCloseEventDetail` interface which includes an optional `role` property - The `ionWillClose` and `ionDidClose` emit the `role` property for the following scenarios: - A role of `'gesture'` when dragging the menu closed - A role of `'backdrop'` when clicking on the backdrop to close the menu - A role of `'backdrop'` when the the menu is closed using the escape key - A role of `undefined` when the menu is closed from a button inside of the menu
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committed by
Tanner Reits
parent
2d6eeee267
commit
ee2fa19a1e
@ -22,7 +22,7 @@ export interface MenuI {
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close(animated?: boolean): Promise<boolean>;
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toggle(animated?: boolean): Promise<boolean>;
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setOpen(shouldOpen: boolean, animated?: boolean): Promise<boolean>;
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_setOpen(shouldOpen: boolean, animated?: boolean): Promise<boolean>;
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_setOpen(shouldOpen: boolean, animated?: boolean, role?: string): Promise<boolean>;
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}
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export interface MenuControllerI {
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@ -42,7 +42,7 @@ export interface MenuControllerI {
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_createAnimation(type: string, menuCmp: MenuI): Promise<Animation>;
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_register(menu: MenuI): void;
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_unregister(menu: MenuI): void;
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_setOpen(menu: MenuI, shouldOpen: boolean, animated: boolean): Promise<boolean>;
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_setOpen(menu: MenuI, shouldOpen: boolean, animated: boolean, role?: string): Promise<boolean>;
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}
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export interface MenuChangeEventDetail {
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@ -50,6 +50,10 @@ export interface MenuChangeEventDetail {
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open: boolean;
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}
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export interface MenuCloseEventDetail {
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role?: string;
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}
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export interface MenuCustomEvent<T = any> extends CustomEvent {
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detail: T;
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target: HTMLIonMenuElement;
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@ -7,14 +7,14 @@ import { shouldUseCloseWatcher } from '@utils/hardware-back-button';
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import type { Attributes } from '@utils/helpers';
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import { inheritAriaAttributes, assert, clamp, isEndSide as isEnd } from '@utils/helpers';
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import { menuController } from '@utils/menu-controller';
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import { getPresentedOverlay } from '@utils/overlays';
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import { BACKDROP, GESTURE, getPresentedOverlay } from '@utils/overlays';
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import { hostContext } from '@utils/theme';
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import { config } from '../../global/config';
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import { getIonMode } from '../../global/ionic-global';
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import type { Animation, Gesture, GestureDetail } from '../../interface';
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import type { MenuChangeEventDetail, MenuI, MenuType, Side } from './menu-interface';
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import type { MenuChangeEventDetail, MenuCloseEventDetail, MenuI, MenuType, Side } from './menu-interface';
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const iosEasing = 'cubic-bezier(0.32,0.72,0,1)';
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const mdEasing = 'cubic-bezier(0.0,0.0,0.2,1)';
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@ -179,7 +179,7 @@ export class Menu implements ComponentInterface, MenuI {
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/**
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* Emitted when the menu is about to be closed.
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*/
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@Event() ionWillClose!: EventEmitter<void>;
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@Event() ionWillClose!: EventEmitter<MenuCloseEventDetail>;
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/**
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* Emitted when the menu is open.
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*/
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@ -188,7 +188,7 @@ export class Menu implements ComponentInterface, MenuI {
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/**
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* Emitted when the menu is closed.
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*/
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@Event() ionDidClose!: EventEmitter<void>;
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@Event() ionDidClose!: EventEmitter<MenuCloseEventDetail>;
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/**
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* Emitted when the menu state is changed.
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@ -331,14 +331,14 @@ export class Menu implements ComponentInterface, MenuI {
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if (shouldClose) {
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ev.preventDefault();
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ev.stopPropagation();
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this.close();
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this.close(undefined, BACKDROP);
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}
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}
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}
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onKeydown(ev: KeyboardEvent) {
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if (ev.key === 'Escape') {
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this.close();
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this.close(undefined, BACKDROP);
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}
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}
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@ -375,8 +375,8 @@ export class Menu implements ComponentInterface, MenuI {
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* it returns `false`.
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*/
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@Method()
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close(animated = true): Promise<boolean> {
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return this.setOpen(false, animated);
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close(animated = true, role?: string): Promise<boolean> {
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return this.setOpen(false, animated, role);
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}
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/**
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@ -393,8 +393,8 @@ export class Menu implements ComponentInterface, MenuI {
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* If the operation can't be completed successfully, it returns `false`.
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*/
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@Method()
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setOpen(shouldOpen: boolean, animated = true): Promise<boolean> {
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return menuController._setOpen(this, shouldOpen, animated);
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setOpen(shouldOpen: boolean, animated = true, role?: string): Promise<boolean> {
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return menuController._setOpen(this, shouldOpen, animated, role);
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}
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private trapKeyboardFocus(ev: Event, doc: Document) {
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@ -438,13 +438,13 @@ export class Menu implements ComponentInterface, MenuI {
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}
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}
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async _setOpen(shouldOpen: boolean, animated = true): Promise<boolean> {
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async _setOpen(shouldOpen: boolean, animated = true, role?: string): Promise<boolean> {
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// If the menu is disabled or it is currently being animated, let's do nothing
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if (!this._isActive() || this.isAnimating || shouldOpen === this._isOpen) {
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return false;
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}
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this.beforeAnimation(shouldOpen);
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this.beforeAnimation(shouldOpen, role);
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await this.loadAnimation();
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await this.startAnimation(shouldOpen, animated);
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@ -459,7 +459,7 @@ export class Menu implements ComponentInterface, MenuI {
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return false;
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}
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this.afterAnimation(shouldOpen);
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this.afterAnimation(shouldOpen, role);
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return true;
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}
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@ -542,7 +542,7 @@ export class Menu implements ComponentInterface, MenuI {
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}
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private onWillStart(): Promise<void> {
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this.beforeAnimation(!this._isOpen);
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this.beforeAnimation(!this._isOpen, GESTURE);
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return this.loadAnimation();
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}
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@ -624,11 +624,11 @@ export class Menu implements ComponentInterface, MenuI {
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this.animation
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.easing('cubic-bezier(0.4, 0.0, 0.6, 1)')
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.onFinish(() => this.afterAnimation(shouldOpen), { oneTimeCallback: true })
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.onFinish(() => this.afterAnimation(shouldOpen, GESTURE), { oneTimeCallback: true })
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.progressEnd(playTo ? 1 : 0, this._isOpen ? 1 - newStepValue : newStepValue, 300);
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}
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private beforeAnimation(shouldOpen: boolean) {
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private beforeAnimation(shouldOpen: boolean, role?: string) {
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assert(!this.isAnimating, '_before() should not be called while animating');
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// this places the menu into the correct location before it animates in
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@ -671,11 +671,11 @@ export class Menu implements ComponentInterface, MenuI {
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if (shouldOpen) {
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this.ionWillOpen.emit();
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} else {
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this.ionWillClose.emit();
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this.ionWillClose.emit({ role });
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}
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}
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private afterAnimation(isOpen: boolean) {
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private afterAnimation(isOpen: boolean, role?: string) {
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// keep opening/closing the menu disabled for a touch more yet
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// only add listeners/css if it's enabled and isOpen
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// and only remove listeners/css if it's not open
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@ -731,7 +731,7 @@ export class Menu implements ComponentInterface, MenuI {
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}
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// emit close event
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this.ionDidClose.emit();
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this.ionDidClose.emit({ role });
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// undo focus trapping so multiple menus don't collide
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document.removeEventListener('focus', this.handleFocus, true);
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@ -767,7 +767,7 @@ export class Menu implements ComponentInterface, MenuI {
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* If the menu is disabled then we should
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* forcibly close the menu even if it is open.
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*/
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this.afterAnimation(false);
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this.afterAnimation(false, GESTURE);
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}
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}
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@ -51,7 +51,9 @@
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</ion-header>
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<ion-content>
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<ion-list>
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<ion-button id="start-menu-button">Button</ion-button>
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<ion-menu-toggle>
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<ion-button id="start-menu-button">Button</ion-button>
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</ion-menu-toggle>
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<ion-item>Menu Item</ion-item>
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<ion-item>Menu Item</ion-item>
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<ion-item>Menu Item</ion-item>
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@ -125,6 +127,19 @@
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</ion-app>
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<script>
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window.addEventListener('ionWillOpen', function (e) {
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console.log('ionWillOpen', e);
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});
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window.addEventListener('ionDidOpen', function (e) {
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console.log('ionDidOpen', e);
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});
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window.addEventListener('ionWillClose', function (e) {
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console.log('ionWillClose', e);
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});
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window.addEventListener('ionDidClose', function (e) {
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console.log('ionDidClose', e);
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});
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async function openStart() {
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// Open the menu by menu-id
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await menuController.enable(true, 'start-menu');
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@ -1,7 +1,7 @@
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import type { Locator } from '@playwright/test';
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import { expect } from '@playwright/test';
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import type { E2EPage, ScreenshotFn } from '@utils/test/playwright';
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import { configs, test } from '@utils/test/playwright';
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import { configs, dragElementBy, test } from '@utils/test/playwright';
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configs().forEach(({ title, config, screenshot }) => {
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test.describe(title('menu: rendering'), () => {
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@ -140,6 +140,97 @@ configs({ modes: ['md'], directions: ['ltr'] }).forEach(({ title, screenshot, co
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});
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});
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/**
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* This behavior does not vary across modes/directions
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*/
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configs({ modes: ['md'], directions: ['ltr'] }).forEach(({ title, config }) => {
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test.describe(title('menu: events'), () => {
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test.beforeEach(async ({ page }) => {
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await page.goto(`/src/components/menu/test/basic`, config);
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});
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test('should pass role when swiping to close', async ({ page }) => {
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const ionDidOpen = await page.spyOnEvent('ionDidOpen');
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const ionWillClose = await page.spyOnEvent('ionWillClose');
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const ionDidClose = await page.spyOnEvent('ionDidClose');
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await page.click('#open-start');
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await ionDidOpen.next();
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const menu = page.locator('#start-menu');
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await dragElementBy(menu, page, -150, 0);
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await ionWillClose.next();
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await ionDidClose.next();
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await expect(ionWillClose).toHaveReceivedEventDetail({ role: 'gesture' });
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await expect(ionDidClose).toHaveReceivedEventDetail({ role: 'gesture' });
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});
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test('should pass role when clicking backdrop to close', async ({ page }) => {
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const ionDidOpen = await page.spyOnEvent('ionDidOpen');
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const ionWillClose = await page.spyOnEvent('ionWillClose');
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const ionDidClose = await page.spyOnEvent('ionDidClose');
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await page.click('#open-start');
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await ionDidOpen.next();
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const menu = page.locator('#start-menu');
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const backdrop = menu.locator('ion-backdrop');
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/**
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* Coordinates for the click event.
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* These need to be near the right edge of the backdrop
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* in order to avoid clicking on the menu.
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*/
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const backdropBoundingBox = await backdrop.boundingBox();
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const x = backdropBoundingBox!.width - 50;
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const y = backdropBoundingBox!.height - 50;
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// Click near the right side of the backdrop.
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await backdrop.click({
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position: { x, y },
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});
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await ionWillClose.next();
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await ionDidClose.next();
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await expect(ionWillClose).toHaveReceivedEventDetail({ role: 'backdrop' });
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await expect(ionDidClose).toHaveReceivedEventDetail({ role: 'backdrop' });
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});
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test('should pass role when pressing escape key to close', async ({ page }) => {
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const ionDidOpen = await page.spyOnEvent('ionDidOpen');
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const ionWillClose = await page.spyOnEvent('ionWillClose');
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const ionDidClose = await page.spyOnEvent('ionDidClose');
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await page.click('#open-start');
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await ionDidOpen.next();
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await page.keyboard.press('Escape');
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await ionWillClose.next();
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await ionDidClose.next();
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await expect(ionWillClose).toHaveReceivedEventDetail({ role: 'backdrop' });
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await expect(ionDidClose).toHaveReceivedEventDetail({ role: 'backdrop' });
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});
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test('should not pass role when clicking a menu toggle button to close', async ({ page }) => {
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const ionDidOpen = await page.spyOnEvent('ionDidOpen');
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const ionWillClose = await page.spyOnEvent('ionWillClose');
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const ionDidClose = await page.spyOnEvent('ionDidClose');
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await page.click('#open-start');
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await ionDidOpen.next();
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await page.click('#start-menu-button');
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await ionWillClose.next();
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await ionDidClose.next();
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await expect(ionWillClose).toHaveReceivedEventDetail({ role: undefined });
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await expect(ionDidClose).toHaveReceivedEventDetail({ role: undefined });
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});
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});
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});
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async function testMenu(page: E2EPage, menu: Locator, menuId: string, screenshot: ScreenshotFn) {
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const ionDidOpen = await page.spyOnEvent('ionDidOpen');
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const ionDidClose = await page.spyOnEvent('ionDidClose');
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@ -154,6 +154,13 @@
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</div>
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</ion-app>
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<script>
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window.addEventListener('ionModalDidDismiss', function (e) {
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console.log('DidDismiss', e);
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});
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window.addEventListener('ionModalWillDismiss', function (e) {
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console.log('WillDismiss', e);
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});
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function createModal(options) {
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let items = '';
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