chore(animation): end animations when fallback applies

This commit is contained in:
Adam Bradley
2016-02-23 09:32:22 -06:00
parent d0a3872628
commit e622e72e5f

View File

@ -171,7 +171,7 @@ export class Animation {
};
if (typeof val === 'string' && val.indexOf(' ') < 0) {
let r = val.match(cssValueRegex);
let r = val.match(CSS_VALUE_REGEX);
let num = parseFloat(r[1]);
if (!isNaN(num)) {
@ -243,7 +243,7 @@ export class Animation {
play(opts: PlayOptions = {}) {
var self = this;
var i: number;
var duration = isDefined(opts.duration) ? opts.duration : self._dur;
var duration: number = isDefined(opts.duration) ? opts.duration : self._dur;
console.debug('Animation, play, duration', duration, 'easing', self._easing);
@ -252,6 +252,7 @@ export class Animation {
// and that it has at least one FROM/TO effect
// and that the FROM/TO effect can tween numeric values
self.hasTween = false;
self.hasCompleted = false;
// fire off all the onPlays
for (i = 0; i < self._pFns.length; i++) {
@ -280,6 +281,7 @@ export class Animation {
// set the FROM properties
self._progress(0);
// add the will-change or translateZ properties when applicable
self._willChg(true);
// set the async TRANSITION END event
@ -316,7 +318,7 @@ export class Animation {
// since there was no animation, it's done
// fire off all the onFinishes
self._onFinish(true);
self._didFinish(true);
}
}
@ -349,7 +351,7 @@ export class Animation {
// since there was no animation, it's done
// fire off all the onFinishes
self._onFinish(false);
self._didFinish(false);
}
}
@ -357,30 +359,52 @@ export class Animation {
var self = this;
function onTransitionEnd(ev) {
console.debug('Animation async end,', (ev ? 'transitionEnd, ' + ev.target.nodeName + ', property: ' + ev.propertyName : 'fallback timeout'));
console.debug('Animation onTransitionEnd', ev.target.nodeName, ev.propertyName);
// ensure transition end events and timeouts have been cleared
self._clearAsync();
// set the after styles
self._after();
// remove will change properties
self._willChg(false);
self._onFinish(shouldComplete);
// transition finished
self._didFinish(shouldComplete);
}
function onTransitionFallback() {
console.debug('Animation onTransitionFallback');
// oh noz! the transition end event didn't fire in time!
// instead the fallback timer when first
// clear the other async end events from firing
self._tmr = 0;
self._clearAsync();
// too late to have a smooth animation, just finish it
self._setTrans(0, true);
// ensure the ending progress step gets rendered
self._progress(1);
// set the after styles
self._after();
// remove will change properties
self._willChg(false);
// transition finished
self._didFinish(shouldComplete);
}
// set the TRANSITION END event on one of the transition elements
self._unregTrans = transitionEnd(self._transEl(), onTransitionEnd);
// set a fallback timeout if the transition end event never fires
self._tmr = setTimeout(function() {
// oh noz! the transition end event didn't fire in time!
// instead the fallback timer when first
// ensure the ending progress step gets rendered
self._progress(1);
// manually run transition end event
onTransitionEnd(null);
}, duration + 350);
// set a fallback timeout if the transition end event never fires, or is too slow
// transition end fallback: (animation duration + XXms)
self._tmr = setTimeout(onTransitionFallback, duration + 400);
}
_clearAsync() {
@ -661,7 +685,7 @@ export class Animation {
// for example, the left menu was dragged all the way open already
this._after();
this._willChg(false);
this._onFinish(shouldComplete);
this._didFinish(shouldComplete);
} else {
// the stepValue was left off at a point when it needs to finish transition still
@ -692,7 +716,7 @@ export class Animation {
return this;
}
_onFinish(hasCompleted: boolean) {
_didFinish(hasCompleted: boolean) {
this.isPlaying = false;
this.hasCompleted = hasCompleted;
var i: number;
@ -798,6 +822,6 @@ const TRANSFORMS = {
'skewX':1, 'skewY':1, 'perspective':1
};
const cssValueRegex = /(^-?\d*\.?\d*)(.*)/;
const CSS_VALUE_REGEX = /(^-?\d*\.?\d*)(.*)/;
let AnimationRegistry = {};