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https://github.com/ionic-team/ionic-framework.git
synced 2025-08-20 12:29:55 +08:00
chore(animation): end animations when fallback applies
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@ -171,7 +171,7 @@ export class Animation {
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};
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};
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if (typeof val === 'string' && val.indexOf(' ') < 0) {
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if (typeof val === 'string' && val.indexOf(' ') < 0) {
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let r = val.match(cssValueRegex);
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let r = val.match(CSS_VALUE_REGEX);
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let num = parseFloat(r[1]);
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let num = parseFloat(r[1]);
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if (!isNaN(num)) {
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if (!isNaN(num)) {
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@ -243,7 +243,7 @@ export class Animation {
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play(opts: PlayOptions = {}) {
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play(opts: PlayOptions = {}) {
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var self = this;
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var self = this;
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var i: number;
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var i: number;
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var duration = isDefined(opts.duration) ? opts.duration : self._dur;
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var duration: number = isDefined(opts.duration) ? opts.duration : self._dur;
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console.debug('Animation, play, duration', duration, 'easing', self._easing);
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console.debug('Animation, play, duration', duration, 'easing', self._easing);
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@ -252,6 +252,7 @@ export class Animation {
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// and that it has at least one FROM/TO effect
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// and that it has at least one FROM/TO effect
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// and that the FROM/TO effect can tween numeric values
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// and that the FROM/TO effect can tween numeric values
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self.hasTween = false;
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self.hasTween = false;
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self.hasCompleted = false;
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// fire off all the onPlays
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// fire off all the onPlays
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for (i = 0; i < self._pFns.length; i++) {
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for (i = 0; i < self._pFns.length; i++) {
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@ -280,6 +281,7 @@ export class Animation {
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// set the FROM properties
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// set the FROM properties
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self._progress(0);
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self._progress(0);
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// add the will-change or translateZ properties when applicable
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self._willChg(true);
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self._willChg(true);
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// set the async TRANSITION END event
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// set the async TRANSITION END event
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@ -316,7 +318,7 @@ export class Animation {
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// since there was no animation, it's done
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// since there was no animation, it's done
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// fire off all the onFinishes
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// fire off all the onFinishes
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self._onFinish(true);
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self._didFinish(true);
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}
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}
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}
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}
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@ -349,7 +351,7 @@ export class Animation {
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// since there was no animation, it's done
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// since there was no animation, it's done
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// fire off all the onFinishes
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// fire off all the onFinishes
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self._onFinish(false);
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self._didFinish(false);
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}
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}
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}
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}
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@ -357,30 +359,52 @@ export class Animation {
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var self = this;
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var self = this;
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function onTransitionEnd(ev) {
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function onTransitionEnd(ev) {
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console.debug('Animation async end,', (ev ? 'transitionEnd, ' + ev.target.nodeName + ', property: ' + ev.propertyName : 'fallback timeout'));
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console.debug('Animation onTransitionEnd', ev.target.nodeName, ev.propertyName);
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// ensure transition end events and timeouts have been cleared
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// ensure transition end events and timeouts have been cleared
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self._clearAsync();
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self._clearAsync();
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// set the after styles
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// set the after styles
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self._after();
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self._after();
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// remove will change properties
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self._willChg(false);
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self._willChg(false);
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self._onFinish(shouldComplete);
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// transition finished
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self._didFinish(shouldComplete);
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}
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function onTransitionFallback() {
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console.debug('Animation onTransitionFallback');
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// oh noz! the transition end event didn't fire in time!
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// instead the fallback timer when first
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// clear the other async end events from firing
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self._tmr = 0;
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self._clearAsync();
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// too late to have a smooth animation, just finish it
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self._setTrans(0, true);
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// ensure the ending progress step gets rendered
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self._progress(1);
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// set the after styles
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self._after();
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// remove will change properties
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self._willChg(false);
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// transition finished
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self._didFinish(shouldComplete);
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}
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}
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// set the TRANSITION END event on one of the transition elements
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// set the TRANSITION END event on one of the transition elements
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self._unregTrans = transitionEnd(self._transEl(), onTransitionEnd);
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self._unregTrans = transitionEnd(self._transEl(), onTransitionEnd);
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// set a fallback timeout if the transition end event never fires
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// set a fallback timeout if the transition end event never fires, or is too slow
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self._tmr = setTimeout(function() {
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// transition end fallback: (animation duration + XXms)
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// oh noz! the transition end event didn't fire in time!
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self._tmr = setTimeout(onTransitionFallback, duration + 400);
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// instead the fallback timer when first
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// ensure the ending progress step gets rendered
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self._progress(1);
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// manually run transition end event
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onTransitionEnd(null);
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}, duration + 350);
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}
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}
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_clearAsync() {
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_clearAsync() {
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@ -661,7 +685,7 @@ export class Animation {
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// for example, the left menu was dragged all the way open already
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// for example, the left menu was dragged all the way open already
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this._after();
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this._after();
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this._willChg(false);
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this._willChg(false);
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this._onFinish(shouldComplete);
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this._didFinish(shouldComplete);
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} else {
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} else {
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// the stepValue was left off at a point when it needs to finish transition still
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// the stepValue was left off at a point when it needs to finish transition still
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@ -692,7 +716,7 @@ export class Animation {
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return this;
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return this;
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}
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}
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_onFinish(hasCompleted: boolean) {
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_didFinish(hasCompleted: boolean) {
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this.isPlaying = false;
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this.isPlaying = false;
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this.hasCompleted = hasCompleted;
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this.hasCompleted = hasCompleted;
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var i: number;
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var i: number;
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@ -798,6 +822,6 @@ const TRANSFORMS = {
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'skewX':1, 'skewY':1, 'perspective':1
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'skewX':1, 'skewY':1, 'perspective':1
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};
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};
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const cssValueRegex = /(^-?\d*\.?\d*)(.*)/;
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const CSS_VALUE_REGEX = /(^-?\d*\.?\d*)(.*)/;
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let AnimationRegistry = {};
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let AnimationRegistry = {};
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