mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-18 19:21:34 +08:00
@ -39,6 +39,7 @@ export class IonicApp {
|
||||
*/
|
||||
constructor() {
|
||||
this.overlays = [];
|
||||
this._isTransitioning = false;
|
||||
|
||||
// Our component registry map
|
||||
this.components = {};
|
||||
@ -74,6 +75,24 @@ export class IonicApp {
|
||||
document.title = val;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets if the app is currently transitioning or not. For example
|
||||
* this is set to `true` while views transition, a modal slides up, an action-menu
|
||||
* slides up, etc. After the transition completes it is set back to `false`.
|
||||
* @param {bool} isTransitioning
|
||||
*/
|
||||
setTransitioning(isTransitioning) {
|
||||
this._isTransitioning = !!isTransitioning;
|
||||
}
|
||||
|
||||
/**
|
||||
* Boolean if the app is actively transitioning or not.
|
||||
* @return {bool}
|
||||
*/
|
||||
isTransitioning() {
|
||||
return this._isTransitioning;
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO
|
||||
* @param {TODO=} val TODO
|
||||
|
@ -128,6 +128,7 @@ export class OverlayRef {
|
||||
animation.before.addClass('show-overlay');
|
||||
|
||||
ClickBlock(true, animation.duration() + 200);
|
||||
this.app.setTransitioning(true);
|
||||
|
||||
this.app.zoneRunOutside(() => {
|
||||
|
||||
@ -135,6 +136,7 @@ export class OverlayRef {
|
||||
|
||||
this.app.zoneRun(() => {
|
||||
ClickBlock(false);
|
||||
this.app.setTransitioning(false);
|
||||
animation.dispose();
|
||||
instance.viewDidEnter && instance.viewDidEnter();
|
||||
resolve();
|
||||
@ -160,6 +162,7 @@ export class OverlayRef {
|
||||
|
||||
animation.after.removeClass('show-overlay');
|
||||
ClickBlock(true, animation.duration() + 200);
|
||||
this.app.setTransitioning(true);
|
||||
|
||||
animation.play().then(() => {
|
||||
instance.viewDidLeave && instance.viewDidLeave();
|
||||
@ -168,6 +171,7 @@ export class OverlayRef {
|
||||
this._dispose();
|
||||
|
||||
ClickBlock(false);
|
||||
this.app.setTransitioning(false);
|
||||
animation.dispose();
|
||||
|
||||
resolve();
|
||||
|
@ -228,6 +228,7 @@ export class TextInput extends Ion {
|
||||
// manually scroll the text input to the top
|
||||
// do not allow any clicks while it's scrolling
|
||||
ClickBlock(true, SCROLL_INTO_VIEW_DURATION + 100);
|
||||
this.app.setTransitioning(true);
|
||||
|
||||
// temporarily move the focus to the focus holder so the browser
|
||||
// doesn't freak out while it's trying to get the input in place
|
||||
@ -242,6 +243,7 @@ export class TextInput extends Ion {
|
||||
|
||||
// all good, allow clicks again
|
||||
ClickBlock(false);
|
||||
this.app.setTransitioning(false);
|
||||
});
|
||||
|
||||
} else {
|
||||
|
@ -279,6 +279,7 @@ export class ViewController extends Ion {
|
||||
// block any clicks during the transition and provide a
|
||||
// fallback to remove the clickblock if something goes wrong
|
||||
ClickBlock(true, duration + 200);
|
||||
this.app.setTransitioning(true);
|
||||
}
|
||||
|
||||
// start the transition
|
||||
@ -396,6 +397,7 @@ export class ViewController extends Ion {
|
||||
swipeBackProgress(progress) {
|
||||
if (this.sbTransition) {
|
||||
ClickBlock(true, 4000);
|
||||
this.app.setTransitioning(true);
|
||||
this.sbTransition.progress( Math.min(1, Math.max(0, progress)) );
|
||||
}
|
||||
}
|
||||
@ -481,6 +483,7 @@ export class ViewController extends Ion {
|
||||
|
||||
// allow clicks again
|
||||
ClickBlock(false);
|
||||
this.app.setTransitioning(false);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -15,6 +15,7 @@ export class Activator {
|
||||
self.active = {};
|
||||
self.activatedClass = 'activated';
|
||||
self.deactivateTimeout = 180;
|
||||
this.deactivateAttempt = 0;
|
||||
self.pointerTolerance = 4;
|
||||
self.isTouch = false;
|
||||
self.disableClick = 0;
|
||||
@ -109,7 +110,8 @@ export class Activator {
|
||||
mouseDown(ev) {
|
||||
if (this.isDisabledClick()) {
|
||||
console.debug('mouseDown prevent');
|
||||
preventEvent(ev);
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
|
||||
} else if (!self.isTouch) {
|
||||
this.pointerStart(ev);
|
||||
@ -123,7 +125,8 @@ export class Activator {
|
||||
mouseUp(ev) {
|
||||
if (this.isDisabledClick()) {
|
||||
console.debug('mouseUp prevent');
|
||||
preventEvent(ev);
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
}
|
||||
|
||||
if (!self.isTouch) {
|
||||
@ -153,7 +156,7 @@ export class Activator {
|
||||
* TODO
|
||||
*/
|
||||
pointerEnd(ev) {
|
||||
this.endActive();
|
||||
this.queueDeactivate();
|
||||
this.moveListeners(false);
|
||||
}
|
||||
|
||||
@ -162,7 +165,7 @@ export class Activator {
|
||||
*/
|
||||
pointerCancel() {
|
||||
console.debug('pointerCancel')
|
||||
this.clearActive();
|
||||
this.deactivate();
|
||||
this.moveListeners(false);
|
||||
this.disableClick = Date.now();
|
||||
}
|
||||
@ -192,7 +195,8 @@ export class Activator {
|
||||
click(ev) {
|
||||
if (!this.allowClick(ev)) {
|
||||
console.debug('click prevent');
|
||||
preventEvent(ev);
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
}
|
||||
this.isTouch = false;
|
||||
}
|
||||
@ -240,17 +244,27 @@ export class Activator {
|
||||
});
|
||||
}
|
||||
|
||||
endActive() {
|
||||
queueDeactivate() {
|
||||
const self = this;
|
||||
|
||||
setTimeout(function() {
|
||||
self.clearActive();
|
||||
self.deactivate();
|
||||
}, this.deactivateTimeout);
|
||||
}
|
||||
|
||||
clearActive() {
|
||||
deactivate() {
|
||||
const self = this;
|
||||
|
||||
if (this.app.isTransitioning() && this.deactivateAttempt < 10) {
|
||||
// the app is actively transitioning, don't bother deactivating
|
||||
// anything this makes it easier on the GPU so it doesn't
|
||||
// have to redraw any buttons during a transition
|
||||
// retry
|
||||
++this.deactivateAttempt;
|
||||
this.queueDeactivate();
|
||||
|
||||
} else {
|
||||
// not actively transitioning, good to deactivate any elements
|
||||
// clear out any elements that are queued to be set to active
|
||||
self.queue = {};
|
||||
|
||||
@ -263,27 +277,10 @@ export class Activator {
|
||||
delete self.active[key];
|
||||
}
|
||||
});
|
||||
|
||||
this.deactivateAttempt = 0;
|
||||
}
|
||||
|
||||
clickBlock(enable) {
|
||||
console.log('clickBlock', enable);
|
||||
|
||||
this.doc.removeEventListener('click', preventEvent, true);
|
||||
this.doc.removeEventListener('touchmove', preventEvent, true);
|
||||
this.doc.removeEventListener('touchstart', preventEvent, true);
|
||||
this.doc.removeEventListener('touchend', preventEvent, true);
|
||||
|
||||
if (enable) {
|
||||
this.doc.addEventListener('click', preventEvent, true);
|
||||
this.doc.addEventListener('touchmove', preventEvent, true);
|
||||
this.doc.addEventListener('touchstart', preventEvent, true);
|
||||
this.doc.addEventListener('touchend', preventEvent, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function preventEvent(ev) {
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
}
|
||||
|
Reference in New Issue
Block a user