Horizontal and some scroll tweaks

This commit is contained in:
Max Lynch
2013-10-25 10:50:17 -05:00
parent b78b76ca9a
commit e0cf20abfd
4 changed files with 204 additions and 88 deletions

View File

@ -5,9 +5,9 @@
var _this = this;
// Extend the options with our defaults
ionic.Utils.extend(opts, {
opts = ionic.Utils.extend({
decelerationRate: ionic.views.ScrollView.prototype.DECEL_RATE_NORMAL,
dragThresholdY: 10,
dragThreshold: 10,
resistance: 2,
scrollEventName: 'momentumScrolled',
intertialEventInterval: 50,
@ -16,7 +16,7 @@
isVerticalEnabled: true,
isHorizontalEnabled: false,
bounceTime: 600 //how long to take when bouncing back in a rubber band
});
}, opts);
ionic.Utils.extend(this, opts);
@ -116,6 +116,7 @@
destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 );
duration = speed / deceleration;
/*
// Check if the final destination needs to be rubber banded
if ( destination < lowerMargin ) {
// We have dragged too far down, snap back to the maximum
@ -128,6 +129,7 @@
distance = Math.abs(current) + destination;
duration = distance / speed;
}
*/
console.log('Momentum of time', time, speed, destination, duration);
return {
@ -153,12 +155,20 @@
var el = this.el;
this.x = x;
this.y = y;
if(x !== null) {
this.x = x;
} else {
x = this.x;
}
if(y !== null) {
this.y = y;
} else {
y = this.y;
}
el.style.webkitTransitionTimingFunction = easing;
el.style.webkitTransitionDuration = time;
el.style.webkitTransform = 'translate3d(0,' + y + 'px, 0)';
el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)';
// Start triggering events as the element scrolls from inertia.
// This is important because we need to receive scroll events
@ -179,12 +189,6 @@
},
_initDrag: function() {
this._endTransition();
this._isStopped = false;
},
_endTransition: function() {
this._isDragging = false;
@ -198,6 +202,11 @@
},
_initDrag: function() {
this._endTransition();
this._isStopped = false;
},
/**
* Initialize a drag by grabbing the content area to drag, and any other
@ -208,12 +217,17 @@
this._initDrag();
var scrollLeft = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
this.x = scrollLeft;
this.y = scrollTop;
this._drag = {
direction: 'v',
y: scrollTop,
pointX: e.gesture.touches[0].pageX,
pointY: e.gesture.touches[0].pageY,
startX: scrollLeft,
startY: scrollTop,
resist: 1,
startTime: Date.now()
@ -224,6 +238,9 @@
/**
* Process the drag event to move the item to the left or right.
*
* This function needs to be as fast as possible to make sure scrolling
* performance is high.
*/
_handleDrag: function(e) {
var _this = this;
@ -244,37 +261,69 @@
// Stop any default events during the drag
e.preventDefault();
var px = e.gesture.touches[0].pageX;
var py = e.gesture.touches[0].pageY;
var deltaY = py - _this._drag.pointY;
console.log("Delta y", deltaY);
var deltaX = px - _this._drag.pointX;
var deltaY = py - _this._drag.pointY;
//console.log("Delta x", deltaX);
//console.log("Delta y", deltaY);
_this._drag.pointX = px;
_this._drag.pointY = py;
// Check if we should start dragging. Check if we've dragged past the threshold.
if(!_this._isDragging && (Math.abs(e.gesture.deltaY) > _this.dragThresholdY)) {
if(!_this._isDragging &&
((Math.abs(e.gesture.deltaY) > _this.dragThreshold) ||
(Math.abs(e.gesture.deltaX) > _this.dragThreshold))) {
_this._isDragging = true;
}
if(_this._isDragging) {
var drag = _this._drag;
// Request an animation frame to batch DOM reads/writes
window.requestAnimationFrame(function() {
// We are dragging, grab the current content height
// and the height of the parent container
var totalWidth = _this.el.scrollWidth;
var totalHeight = _this.el.offsetHeight;
var parentWidth = _this.el.parentNode.offsetWidth;
var parentHeight = _this.el.parentNode.offsetHeight;
// Grab current timestamp to keep our speend, etc.
// calculations in a window
var timestamp = Date.now();
// Calculate the new Y point for the container
// TODO: Only enable certain axes
var newX = _this.x + deltaX;
var newY = _this.y + deltaY;
if(newX > 0 || (-newX + parentWidth) > totalWidth) {
// Rubber band
newX = _this.x + deltaX / 3;
}
// Check if the dragging is beyond the bottom or top
if(newY > 0 || (-newY + parentHeight) > totalHeight) {
// Rubber band
newY = _this.y + deltaY / 3;//(-_this.resistance);
}
// Update the new translated Y point of the container
_this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)';
if(!_this.isHorizontalEnabled) {
newX = 0;
}
if(!_this.isVerticalEnabled) {
newY = 0;
}
console.log(newX, newY);
// Update the new translated Y point of the container
_this.el.style.webkitTransform = 'translate3d(' + newX + 'px,' + newY + 'px, 0)';
// Store the last points
_this.x = newX;
_this.y = newY;
// Check if we need to reset the drag initial states if we've
@ -282,11 +331,14 @@
if(timestamp - drag.startTime > 300) {
console.log('Resetting timer');
drag.startTime = timestamp;
drag.startX = _this.x;
drag.startY = _this.y;
}
// Trigger a scroll event
ionic.trigger(_this.scrollEventName, {
target: _this.el,
scrollLeft: -newX,
scrollTop: -newY
});
});
@ -316,41 +368,42 @@
// animate to that position
_animateToStop: function(e) {
var _this = this;
if(this._drag.direction == 'v') {
this._animateToStopVertical(e);
} else {
this._animateToStopHorizontal(e);
}
},
_animateToStopHorizontal: function(e) {
},
_animateToStopVertical: function(e) {
var _this = this;
window.requestAnimationFrame(function() {
var drag = _this._drag;
// Calculate the viewport height and the height of the content
var totalHeight = _this.el.offsetHeight;
var parentHeight = _this.el.parentNode.offsetHeight;
var totalWidth = _this.el.scrollWidth;
var totalHeight = _this.el.scrollHeight;
var parentWidth = _this.el.offsetWidth;
var parentHeight = _this.el.offsetHeight;
// Calculate how long we've been dragging for, with a max of 300ms
var duration = Math.min(300, (Date.now()) - _this._drag.startTime);
//var newX = Math.round(this.x),
var newX = Math.round(_this.x);
var newY = Math.round(_this.y);
//distanceX = Math.abs(newX - this.startX),
//var distanceY = Math.abs(newY - drag.startY);
var momentum = _this._getMomentum(_this.y, drag.startY, duration, parentHeight - totalHeight, parentHeight);
var momentumX = _this._getMomentum(_this.x, drag.startX, duration, parentWidth - totalWidth, parentWidth);
var momentumY = _this._getMomentum(_this.y, drag.startY, duration, parentHeight - totalHeight, parentHeight);
//var newX = momentumX.destination;
newY = momentum.destination;
var time = momentum.duration;
newX = momentumX.destination;
newY = momentumY.destination;
var timeX = momentumX.duration;
var timeY = momentumY.duration;
// Check if we need to rubber band back
if(_this.x > 0) {
_this.scrollTo(0, 0, _this.bounceTime);
} else if((-_this.x + parentWidth) > totalWidth) {
_this.scrollTo(0, totalWidth - parentWidth, _this.bounceTime);
}
if(_this.y > 0) {
_this.scrollTo(0, 0, _this.bounceTime);
@ -363,7 +416,8 @@
var el = _this.el;
// Turn on animation
_this.scrollTo(0, newY, time);
_this.scrollTo(newX, null, timeX);
_this.scrollTo(null, newY, timeX);
});
}
};