mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-07 06:57:02 +08:00
Horizontal and some scroll tweaks
This commit is contained in:
@ -5,9 +5,9 @@
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var _this = this;
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// Extend the options with our defaults
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ionic.Utils.extend(opts, {
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opts = ionic.Utils.extend({
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decelerationRate: ionic.views.ScrollView.prototype.DECEL_RATE_NORMAL,
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dragThresholdY: 10,
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dragThreshold: 10,
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resistance: 2,
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scrollEventName: 'momentumScrolled',
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intertialEventInterval: 50,
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@ -16,7 +16,7 @@
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isVerticalEnabled: true,
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isHorizontalEnabled: false,
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bounceTime: 600 //how long to take when bouncing back in a rubber band
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});
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}, opts);
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ionic.Utils.extend(this, opts);
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@ -116,6 +116,7 @@
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destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 );
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duration = speed / deceleration;
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/*
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// Check if the final destination needs to be rubber banded
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if ( destination < lowerMargin ) {
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// We have dragged too far down, snap back to the maximum
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@ -128,6 +129,7 @@
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distance = Math.abs(current) + destination;
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duration = distance / speed;
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}
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*/
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console.log('Momentum of time', time, speed, destination, duration);
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return {
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@ -153,12 +155,20 @@
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var el = this.el;
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this.x = x;
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this.y = y;
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if(x !== null) {
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this.x = x;
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} else {
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x = this.x;
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}
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if(y !== null) {
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this.y = y;
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} else {
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y = this.y;
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}
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el.style.webkitTransitionTimingFunction = easing;
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el.style.webkitTransitionDuration = time;
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el.style.webkitTransform = 'translate3d(0,' + y + 'px, 0)';
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el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)';
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// Start triggering events as the element scrolls from inertia.
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// This is important because we need to receive scroll events
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@ -179,12 +189,6 @@
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},
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_initDrag: function() {
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this._endTransition();
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this._isStopped = false;
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},
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_endTransition: function() {
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this._isDragging = false;
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@ -198,6 +202,11 @@
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},
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_initDrag: function() {
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this._endTransition();
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this._isStopped = false;
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},
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/**
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* Initialize a drag by grabbing the content area to drag, and any other
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@ -208,12 +217,17 @@
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this._initDrag();
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var scrollLeft = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
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this.x = scrollLeft;
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this.y = scrollTop;
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this._drag = {
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direction: 'v',
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y: scrollTop,
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pointX: e.gesture.touches[0].pageX,
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pointY: e.gesture.touches[0].pageY,
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startX: scrollLeft,
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startY: scrollTop,
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resist: 1,
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startTime: Date.now()
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@ -224,6 +238,9 @@
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/**
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* Process the drag event to move the item to the left or right.
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*
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* This function needs to be as fast as possible to make sure scrolling
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* performance is high.
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*/
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_handleDrag: function(e) {
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var _this = this;
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@ -244,37 +261,69 @@
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// Stop any default events during the drag
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e.preventDefault();
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var px = e.gesture.touches[0].pageX;
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var py = e.gesture.touches[0].pageY;
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var deltaY = py - _this._drag.pointY;
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console.log("Delta y", deltaY);
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var deltaX = px - _this._drag.pointX;
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var deltaY = py - _this._drag.pointY;
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//console.log("Delta x", deltaX);
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//console.log("Delta y", deltaY);
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_this._drag.pointX = px;
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_this._drag.pointY = py;
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// Check if we should start dragging. Check if we've dragged past the threshold.
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if(!_this._isDragging && (Math.abs(e.gesture.deltaY) > _this.dragThresholdY)) {
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if(!_this._isDragging &&
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((Math.abs(e.gesture.deltaY) > _this.dragThreshold) ||
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(Math.abs(e.gesture.deltaX) > _this.dragThreshold))) {
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_this._isDragging = true;
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}
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if(_this._isDragging) {
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var drag = _this._drag;
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// Request an animation frame to batch DOM reads/writes
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window.requestAnimationFrame(function() {
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// We are dragging, grab the current content height
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// and the height of the parent container
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var totalWidth = _this.el.scrollWidth;
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var totalHeight = _this.el.offsetHeight;
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var parentWidth = _this.el.parentNode.offsetWidth;
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var parentHeight = _this.el.parentNode.offsetHeight;
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// Grab current timestamp to keep our speend, etc.
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// calculations in a window
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var timestamp = Date.now();
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// Calculate the new Y point for the container
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// TODO: Only enable certain axes
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var newX = _this.x + deltaX;
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var newY = _this.y + deltaY;
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if(newX > 0 || (-newX + parentWidth) > totalWidth) {
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// Rubber band
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newX = _this.x + deltaX / 3;
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}
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// Check if the dragging is beyond the bottom or top
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if(newY > 0 || (-newY + parentHeight) > totalHeight) {
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// Rubber band
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newY = _this.y + deltaY / 3;//(-_this.resistance);
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}
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// Update the new translated Y point of the container
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_this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)';
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if(!_this.isHorizontalEnabled) {
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newX = 0;
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}
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if(!_this.isVerticalEnabled) {
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newY = 0;
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}
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console.log(newX, newY);
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// Update the new translated Y point of the container
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_this.el.style.webkitTransform = 'translate3d(' + newX + 'px,' + newY + 'px, 0)';
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// Store the last points
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_this.x = newX;
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_this.y = newY;
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// Check if we need to reset the drag initial states if we've
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@ -282,11 +331,14 @@
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if(timestamp - drag.startTime > 300) {
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console.log('Resetting timer');
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drag.startTime = timestamp;
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drag.startX = _this.x;
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drag.startY = _this.y;
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}
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// Trigger a scroll event
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ionic.trigger(_this.scrollEventName, {
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target: _this.el,
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scrollLeft: -newX,
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scrollTop: -newY
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});
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});
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@ -316,41 +368,42 @@
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// animate to that position
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_animateToStop: function(e) {
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var _this = this;
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if(this._drag.direction == 'v') {
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this._animateToStopVertical(e);
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} else {
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this._animateToStopHorizontal(e);
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}
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},
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_animateToStopHorizontal: function(e) {
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},
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_animateToStopVertical: function(e) {
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var _this = this;
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window.requestAnimationFrame(function() {
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var drag = _this._drag;
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// Calculate the viewport height and the height of the content
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var totalHeight = _this.el.offsetHeight;
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var parentHeight = _this.el.parentNode.offsetHeight;
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var totalWidth = _this.el.scrollWidth;
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var totalHeight = _this.el.scrollHeight;
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var parentWidth = _this.el.offsetWidth;
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var parentHeight = _this.el.offsetHeight;
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// Calculate how long we've been dragging for, with a max of 300ms
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var duration = Math.min(300, (Date.now()) - _this._drag.startTime);
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//var newX = Math.round(this.x),
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var newX = Math.round(_this.x);
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var newY = Math.round(_this.y);
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//distanceX = Math.abs(newX - this.startX),
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//var distanceY = Math.abs(newY - drag.startY);
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var momentum = _this._getMomentum(_this.y, drag.startY, duration, parentHeight - totalHeight, parentHeight);
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var momentumX = _this._getMomentum(_this.x, drag.startX, duration, parentWidth - totalWidth, parentWidth);
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var momentumY = _this._getMomentum(_this.y, drag.startY, duration, parentHeight - totalHeight, parentHeight);
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//var newX = momentumX.destination;
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newY = momentum.destination;
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var time = momentum.duration;
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newX = momentumX.destination;
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newY = momentumY.destination;
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var timeX = momentumX.duration;
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var timeY = momentumY.duration;
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// Check if we need to rubber band back
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if(_this.x > 0) {
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_this.scrollTo(0, 0, _this.bounceTime);
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} else if((-_this.x + parentWidth) > totalWidth) {
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_this.scrollTo(0, totalWidth - parentWidth, _this.bounceTime);
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}
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if(_this.y > 0) {
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_this.scrollTo(0, 0, _this.bounceTime);
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@ -363,7 +416,8 @@
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var el = _this.el;
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// Turn on animation
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_this.scrollTo(0, newY, time);
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_this.scrollTo(newX, null, timeX);
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_this.scrollTo(null, newY, timeX);
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});
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}
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};
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