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Pull to refresh work for scroll #56
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@ -20,121 +20,6 @@
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};
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/**
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* The Pull To Refresh drag operation handles the well-known
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* "pull to refresh" concept seen on various apps. This lets
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* the user indicate they want to refresh a given list by dragging
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* down.
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*
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* @param {object} opts the options for the pull to refresh drag.
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*/
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var PullToRefreshDrag = function(opts) {
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this.dragThresholdY = opts.dragThresholdY || 10;
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this.onRefreshOpening = opts.onRefreshOpening || function() {};
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this.onRefresh = opts.onRefresh || function() {};
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this.onRefreshHolding = opts.onRefreshHolding || function() {};
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this.el = opts.el;
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};
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PullToRefreshDrag.prototype = new DragOp();
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PullToRefreshDrag.prototype.start = function(e) {
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var content, refresher;
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content = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list');
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if(!content) { return; }
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// Grab the refresher element that will show as you drag down
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refresher = content.querySelector('.list-refresher');
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if(!refresher) {
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refresher = this._injectRefresher();
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}
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// Disable animations while dragging
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refresher.classList.remove('list-refreshing');
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this._currentDrag = {
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refresher: refresher,
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content: content,
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isHolding: false
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};
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};
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PullToRefreshDrag.prototype._injectRefresher = function() {
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var refresher = document.createElement('div');
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refresher.className = 'list-refresher';
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this.el.insertBefore(refresher, this.el.firstChild);
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return refresher;
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};
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PullToRefreshDrag.prototype.drag = function(e) {
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var _this = this;
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window.requestAnimationFrame(function() {
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// We really aren't dragging
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if(!_this._currentDrag) {
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return;
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}
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// Check if we should start dragging. Check if we've dragged past the threshold,
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// or we are starting from the open state.
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if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) {
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_this._isDragging = true;
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}
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if(_this._isDragging) {
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var refresher = _this._currentDrag.refresher;
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var currentHeight = parseFloat(refresher.style.height);
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refresher.style.height = e.gesture.deltaY + 'px';
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var newHeight = parseFloat(refresher.style.height);
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var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
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if(newHeight > firstChildHeight && !_this._currentDrag.isHolding) {
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// The user is holding the refresh but hasn't let go of it
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_this._currentDrag.isHolding = true;
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_this.onRefreshHolding && _this.onRefreshHolding();
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} else {
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// Indicate what ratio of opening the list refresh drag is
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var ratio = Math.min(1, newHeight / firstChildHeight);
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_this.onRefreshOpening && _this.onRefreshOpening(ratio);
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}
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}
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});
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};
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PullToRefreshDrag.prototype.end = function(e, doneCallback) {
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var _this = this;
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// There is no drag, just end immediately
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if(!this._currentDrag) {
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return;
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}
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var refresher = this._currentDrag.refresher;
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var currentHeight = parseFloat(refresher.style.height);
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refresher.style.height = e.gesture.deltaY + 'px';
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var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
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if(currentHeight > firstChildHeight) {
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//this.refreshing();
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refresher.classList.add('list-refreshing');
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refresher.style.height = firstChildHeight + 'px';
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this.onRefresh && _this.onRefresh();
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} else {
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// Enable animations
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refresher.classList.add('list-refreshing');
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refresher.style.height = '0px';
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this.onRefresh && _this.onRefresh();
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}
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this._currentDrag = null;
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doneCallback && doneCallback();
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};
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var SlideDrag = function(opts) {
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this.dragThresholdX = opts.dragThresholdX || 10;
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@ -497,26 +382,6 @@
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}
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}
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// Check if this is a "pull down" drag for pull to refresh
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/*
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else if(e.gesture.direction == 'down') {
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this._dragOp = new PullToRefreshDrag({
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el: this.el,
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onRefresh: function() {
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_this.onRefresh && _this.onRefresh();
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},
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onRefreshHolding: function() {
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_this.onRefreshHolding && _this.onRefreshHolding();
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},
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onRefreshOpening: function(ratio) {
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_this.onRefreshOpening && _this.onRefreshOpening(ratio);
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}
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});
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this._dragOp.start(e);
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}
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*/
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// Or check if this is a swipe to the side drag
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else if((e.gesture.direction == 'left' || e.gesture.direction == 'right') && Math.abs(e.gesture.deltaX) > 5) {
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this._dragOp = new SlideDrag({ el: this.el });
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