chore(packages): move the packages to root

This commit is contained in:
Brandy Carney
2018-03-12 16:02:25 -04:00
parent 097f1a2cd3
commit d37623a2ca
1255 changed files with 38 additions and 38 deletions

View File

@ -0,0 +1,368 @@
import { Component, Element, Event, EventEmitter, Method, Prop, State } from '@stencil/core';
import { DomController, GestureDetail } from '../../index';
export const enum RefresherState {
Inactive = 1 << 0,
Pulling = 1 << 1,
Ready = 1 << 2,
Refreshing = 1 << 3,
Cancelling = 1 << 4,
Completing = 1 << 5,
_BUSY_ = Refreshing | Cancelling | Completing,
}
@Component({
tag: 'ion-refresher',
styleUrls: {
ios: 'refresher.ios.scss',
md: 'refresher.md.scss'
},
host: {
theme: 'refresher'
}
})
export class Refresher {
private appliedStyles = false;
private didStart = false;
private gestureConfig: any;
private progress = 0;
private scrollEl: HTMLElement | null = null;
@Prop({ context: 'dom' }) dom: DomController;
/**
* The current state which the refresher is in. The refresher's states include:
*
* - `inactive` - The refresher is not being pulled down or refreshing and is currently hidden.
* - `pulling` - The user is actively pulling down the refresher, but has not reached the point yet that if the user lets go, it'll refresh.
* - `cancelling` - The user pulled down the refresher and let go, but did not pull down far enough to kick off the `refreshing` state. After letting go, the refresher is in the `cancelling` state while it is closing, and will go back to the `inactive` state once closed.
* - `ready` - The user has pulled down the refresher far enough that if they let go, it'll begin the `refreshing` state.
* - `refreshing` - The refresher is actively waiting on the async operation to end. Once the refresh handler calls `complete()` it will begin the `completing` state.
* - `completing` - The `refreshing` state has finished and the refresher is in the process of closing itself. Once closed, the refresher will go back to the `inactive` state.
*/
@State() state: RefresherState = RefresherState.Inactive;
@Element() el: HTMLElement;
/**
* The minimum distance the user must pull down until the
* refresher will go into the `refreshing` state. Defaults to `60`.
*/
@Prop() pullMin = 60;
/**
* The maximum distance of the pull until the refresher
* will automatically go into the `refreshing` state.
* Defaults to the result of `pullMin + 60`.
*/
@Prop() pullMax = this.pullMin + 60;
// TODO: NEVER USED
/**
* Time it takes to close the refresher. Defaults to `280ms`.
*/
@Prop() closeDuration = '280ms';
/**
* Time it takes the refresher to to snap back to the `refreshing` state. Defaults to `280ms`.
*/
@Prop() snapbackDuration = '280ms';
/**
* If true, the refresher will be hidden. Defaults to `true`.
*/
@Prop() disabled = true;
/**
* Emitted when the user lets go of the content and has pulled down
* further than the `pullMin` or pulls the content down and exceeds the pullMax.
* Updates the refresher state to `refreshing`. The `complete()` method should be
* called when the async operation has completed.
*/
@Event() ionRefresh: EventEmitter;
/**
* Emitted while the user is pulling down the content and exposing the refresher.
*/
@Event() ionPull: EventEmitter;
/**
* Emitted when the user begins to start pulling down.
*/
@Event() ionStart: EventEmitter;
constructor() {
this.gestureConfig = {
'canStart': this.canStart.bind(this),
'onStart': this.onStart.bind(this),
'onMove': this.onMove.bind(this),
'onEnd': this.onEnd.bind(this),
'gestureName': 'refresher',
'gesturePriority': 10,
'type': 'pan',
'passive': false,
'direction': 'y',
'threshold': 0,
'attachTo': 'window'
};
}
componentDidLoad() {
if (this.el.getAttribute('slot') !== 'fixed') {
console.error('Make sure you use: <ion-refresher slot="fixed">');
return;
}
const parentElement = this.el.parentElement;
if (!parentElement) {
console.error('ion-refresher is not attached');
return;
}
this.scrollEl = parentElement.querySelector('ion-scroll') as HTMLElement;
if (!this.scrollEl) {
console.error('ion-refresher didn\'t attached, make sure if parent is a ion-content');
}
}
componentDidUnload() {
this.scrollEl = null;
}
/**
* Call `complete()` when your async operation has completed.
* For example, the `refreshing` state is while the app is performing
* an asynchronous operation, such as receiving more data from an
* AJAX request. Once the data has been received, you then call this
* method to signify that the refreshing has completed and to close
* the refresher. This method also changes the refresher's state from
* `refreshing` to `completing`.
*/
@Method()
complete() {
this.close(RefresherState.Completing, '120ms');
}
/**
* Changes the refresher's state from `refreshing` to `cancelling`.
*/
@Method()
cancel() {
this.close(RefresherState.Cancelling, '');
}
/**
* A number representing how far down the user has pulled.
* The number `0` represents the user hasn't pulled down at all. The
* number `1`, and anything greater than `1`, represents that the user
* has pulled far enough down that when they let go then the refresh will
* happen. If they let go and the number is less than `1`, then the
* refresh will not happen, and the content will return to it's original
* position.
*/
@Method()
getProgress() {
return this.progress;
}
private canStart(): boolean {
if (!this.scrollEl) {
return false;
}
if (this.state !== RefresherState.Inactive) {
return false;
}
// if the scrollTop is greater than zero then it's
// not possible to pull the content down yet
if (this.scrollEl.scrollTop > 0) {
return false;
}
return true;
}
private onStart() {
this.progress = 0;
this.state = RefresherState.Inactive;
}
private onMove(detail: GestureDetail) {
if (!this.scrollEl) {
return 0;
}
// this method can get called like a bazillion times per second,
// so it's built to be as efficient as possible, and does its
// best to do any DOM read/writes only when absolutely necessary
// if multitouch then get out immediately
const ev = detail.event as TouchEvent;
if (ev.touches && ev.touches.length > 1) {
return 1;
}
// do nothing if it's actively refreshing
// or it's in the process of closing
// or this was never a startY
if (this.state & RefresherState._BUSY_) {
return 2;
}
const deltaY = detail.deltaY;
// don't bother if they're scrolling up
// and have not already started dragging
if (deltaY <= 0) {
// the current Y is higher than the starting Y
// so they scrolled up enough to be ignored
this.progress = 0;
this.state = RefresherState.Inactive;
if (this.appliedStyles) {
// reset the styles only if they were applied
this.setCss(0, '', false, '');
return 5;
}
return 6;
}
if (this.state === RefresherState.Inactive) {
// this refresh is not already actively pulling down
// get the content's scrollTop
const scrollHostScrollTop = this.scrollEl.scrollTop;
// if the scrollTop is greater than zero then it's
// not possible to pull the content down yet
if (scrollHostScrollTop > 0) {
this.progress = 0;
return 7;
}
// content scrolled all the way to the top, and dragging down
this.state = RefresherState.Pulling;
}
// prevent native scroll events
ev.preventDefault();
// the refresher is actively pulling at this point
// move the scroll element within the content element
this.setCss(deltaY, '0ms', true, '');
if (!deltaY) {
// don't continue if there's no delta yet
this.progress = 0;
return 8;
}
const pullMin = this.pullMin;
// set pull progress
this.progress = deltaY / pullMin;
// emit "start" if it hasn't started yet
if (!this.didStart) {
this.didStart = true;
this.ionStart.emit(this);
}
// emit "pulling" on every move
this.ionPull.emit(this);
// do nothing if the delta is less than the pull threshold
if (deltaY < pullMin) {
// ensure it stays in the pulling state, cuz its not ready yet
this.state = RefresherState.Pulling;
return 2;
}
if (deltaY > this.pullMax) {
// they pulled farther than the max, so kick off the refresh
this.beginRefresh();
return 3;
}
// pulled farther than the pull min!!
// it is now in the `ready` state!!
// if they let go then it'll refresh, kerpow!!
this.state = RefresherState.Ready;
return 4;
}
private onEnd() {
// only run in a zone when absolutely necessary
if (this.state === RefresherState.Ready) {
// they pulled down far enough, so it's ready to refresh
this.beginRefresh();
} else if (this.state === RefresherState.Pulling) {
// they were pulling down, but didn't pull down far enough
// set the content back to it's original location
// and close the refresher
// set that the refresh is actively cancelling
this.cancel();
}
}
private beginRefresh() {
// assumes we're already back in a zone
// they pulled down far enough, so it's ready to refresh
this.state = RefresherState.Refreshing;
// place the content in a hangout position while it thinks
this.setCss(this.pullMin, this.snapbackDuration, true, '');
// emit "refresh" because it was pulled down far enough
// and they let go to begin refreshing
this.ionRefresh.emit(this);
}
private close(state: RefresherState, delay: string) {
// create fallback timer incase something goes wrong with transitionEnd event
setTimeout(() => {
this.state = RefresherState.Inactive;
this.progress = 0;
this.didStart = false;
this.setCss(0, '0ms', false, '');
}, 600);
// reset set the styles on the scroll element
// set that the refresh is actively cancelling/completing
this.state = state;
this.setCss(0, '', true, delay);
// TODO: stop gesture
}
private setCss(y: number, duration: string, overflowVisible: boolean, delay: string) {
this.appliedStyles = (y > 0);
this.dom.write(() => {
if (this.scrollEl) {
const style = this.scrollEl.style;
style.transform = ((y > 0) ? 'translateY(' + y + 'px) translateZ(0px)' : 'translateZ(0px)');
style.transitionDuration = duration;
style.transitionDelay = delay;
style.overflow = (overflowVisible ? 'hidden' : '');
}
});
}
hostData() {
return {
class: {
'refresher-active': this.state !== RefresherState.Inactive,
'refresher-pulling': this.state === RefresherState.Pulling,
'refresher-ready': this.state === RefresherState.Ready,
'refresher-refreshing': this.state === RefresherState.Refreshing,
'refresher-cancelling': this.state === RefresherState.Cancelling,
'refresher-completing': this.state === RefresherState.Completing
}
};
}
render() {
return <ion-gesture {...this.gestureConfig}
disabled={this.disabled}>
<slot></slot>
</ion-gesture>;
}
}