mirror of
https://github.com/ionic-team/ionic-framework.git
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chore(packages): move the packages to root
This commit is contained in:
485
core/src/components/range/range.tsx
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485
core/src/components/range/range.tsx
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import { Component, Element, Event, EventEmitter, Listen, Method, Prop, State, Watch } from '@stencil/core';
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import { BaseInputComponent, GestureDetail } from '../../index';
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import { clamp, debounceEvent } from '../../utils/helpers';
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export interface Tick {
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ratio: number | (() => number);
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left: string;
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active?: boolean;
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}
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@Component({
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tag: 'ion-range',
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styleUrls: {
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ios: 'range.ios.scss',
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md: 'range.md.scss'
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},
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host: {
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theme: 'range'
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}
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})
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export class Range implements BaseInputComponent {
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private styleTmr: any;
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activated = false;
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hasFocus = false;
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startX: number;
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@Element() private el: HTMLElement;
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@State() barL: string;
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@State() barR: string;
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@State() valA = 0;
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@State() valB = 0;
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@State() ratioA = 0;
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@State() ratioB = 0;
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@State() ticks: Tick[] = [];
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@State() activeB: boolean;
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@State() rect: ClientRect;
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@State() pressed: boolean;
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@State() pressedA: boolean;
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@State() pressedB: boolean;
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/**
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* Emitted when the value property has changed.
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*/
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@Event() ionChange: EventEmitter;
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/**
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* Emitted when the styles change.
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*/
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@Event() ionStyle: EventEmitter;
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/**
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* Emitted when the range has focus.
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*/
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@Event() ionFocus: EventEmitter;
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/**
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* Emitted when the range loses focus.
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*/
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@Event() ionBlur: EventEmitter;
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/**
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* The color to use from your Sass `$colors` map.
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* Default options are: `"primary"`, `"secondary"`, `"tertiary"`, `"success"`, `"warning"`, `"danger"`, `"light"`, `"medium"`, and `"dark"`.
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* For more information, see [Theming your App](/docs/theming/theming-your-app).
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*/
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@Prop() color: string;
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/**
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* The mode determines which platform styles to use.
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* Possible values are: `"ios"` or `"md"`.
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* For more information, see [Platform Styles](/docs/theming/platform-specific-styles).
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*/
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@Prop() mode: 'ios' | 'md';
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/**
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* How long, in milliseconds, to wait to trigger the
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* `ionChange` event after each change in the range value. Default `0`.
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*/
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@Prop() debounce = 0;
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@Watch('debounce')
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protected debounceChanged() {
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this.ionChange = debounceEvent(this.ionChange, this.debounce);
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}
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/*
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* If true, the user cannot interact with the range. Defaults to `false`.
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*/
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@Prop() disabled = false;
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/**
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* Show two knobs. Defaults to `false`.
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*/
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@Prop() dualKnobs = false;
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/**
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* Maximum integer value of the range. Defaults to `100`.
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*/
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@Prop() max = 100;
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/**
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* Minimum integer value of the range. Defaults to `0`.
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*/
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@Prop() min = 0;
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/**
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* If true, a pin with integer value is shown when the knob
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* is pressed. Defaults to `false`.
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*/
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@Prop() pin = false;
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/**
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* If true, the knob snaps to tick marks evenly spaced based
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* on the step property value. Defaults to `false`.
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*/
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@Prop() snaps = false;
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/**
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* Specifies the value granularity. Defaults to `1`.
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*/
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@Prop() step = 1;
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/**
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* the value of the range.
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*/
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@Prop({ mutable: true }) value: any;
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@Watch('disabled')
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protected disabledChanged() {
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this.emitStyle();
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}
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@Watch('value')
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protected valueChanged(val: boolean) {
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this.ionChange.emit({value: val});
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this.inputUpdated();
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this.emitStyle();
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}
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componentWillLoad() {
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this.inputUpdated();
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this.createTicks();
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this.debounceChanged();
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this.emitStyle();
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}
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private emitStyle() {
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clearTimeout(this.styleTmr);
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this.styleTmr = setTimeout(() => {
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this.ionStyle.emit({
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'range-disabled': this.disabled
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});
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});
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}
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fireBlur() {
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if (this.hasFocus) {
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this.hasFocus = false;
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this.ionBlur.emit();
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this.emitStyle();
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}
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}
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fireFocus() {
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if (!this.hasFocus) {
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this.hasFocus = true;
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this.ionFocus.emit();
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this.emitStyle();
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}
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}
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inputUpdated() {
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const val = this.value;
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if (this.dualKnobs) {
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this.valA = val.lower;
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this.valB = val.upper;
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this.ratioA = this.valueToRatio(val.lower);
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this.ratioB = this.valueToRatio(val.upper);
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} else {
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this.valA = val;
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this.ratioA = this.valueToRatio(val);
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}
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this.updateBar();
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}
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updateBar() {
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const ratioA = this.ratioA;
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const ratioB = this.ratioB;
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if (this.dualKnobs) {
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this.barL = `${Math.min(ratioA, ratioB) * 100}%`;
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this.barR = `${100 - Math.max(ratioA, ratioB) * 100}%`;
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} else {
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this.barL = '';
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this.barR = `${100 - ratioA * 100}%`;
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}
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this.updateTicks();
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}
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createTicks() {
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if (this.snaps) {
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for (let value = this.min; value <= this.max; value += this.step) {
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const ratio = this.valueToRatio(value);
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this.ticks.push({
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ratio,
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left: `${ratio * 100}%`
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});
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}
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this.updateTicks();
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}
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}
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updateTicks() {
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const ticks = this.ticks;
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const ratio = this.ratio;
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if (this.snaps && ticks) {
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if (this.dualKnobs) {
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const upperRatio = this.ratioUpper();
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ticks.forEach(t => {
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t.active = t.ratio >= ratio && t.ratio <= upperRatio;
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});
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} else {
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ticks.forEach(t => {
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t.active = t.ratio <= ratio;
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});
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}
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}
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}
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valueToRatio(value: number) {
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value = Math.round((value - this.min) / this.step) * this.step;
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value = value / (this.max - this.min);
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return clamp(0, value, 1);
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}
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ratioToValue(ratio: number) {
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ratio = Math.round((this.max - this.min) * ratio);
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ratio = Math.round(ratio / this.step) * this.step + this.min;
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return clamp(this.min, ratio, this.max);
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}
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inputNormalize(val: any): any {
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if (this.dualKnobs) {
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return val;
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} else {
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val = parseFloat(val);
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return isNaN(val) ? undefined : val;
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}
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}
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update(current: { x?: number; y?: number }, rect: ClientRect, isPressed: boolean) {
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// figure out where the pointer is currently at
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// update the knob being interacted with
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let ratio = clamp(0, (current.x - rect.left) / rect.width, 1);
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const val = this.ratioToValue(ratio);
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if (this.snaps) {
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// snaps the ratio to the current value
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ratio = this.valueToRatio(val);
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}
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// update which knob is pressed
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this.pressed = isPressed;
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let valChanged = false;
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if (this.activeB) {
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// when the pointer down started it was determined
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// that knob B was the one they were interacting with
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this.pressedB = isPressed;
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this.pressedA = false;
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this.ratioB = ratio;
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valChanged = val === this.valB;
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this.valB = val;
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} else {
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// interacting with knob A
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this.pressedA = isPressed;
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this.pressedB = false;
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this.ratioA = ratio;
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valChanged = val === this.valA;
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this.valA = val;
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}
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this.updateBar();
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if (valChanged) {
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return false;
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}
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// value has been updated
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let value;
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if (this.dualKnobs) {
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// dual knobs have an lower and upper value
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value = {
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lower: Math.min(this.valA, this.valB),
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upper: Math.max(this.valA, this.valB)
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};
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} else {
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// single knob only has one value
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value = this.valA;
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}
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// Update input value
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this.value = value;
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return true;
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}
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/**
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* Returns the ratio of the knob's is current location, which is a number
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* between `0` and `1`. If two knobs are used, this property represents
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* the lower value.
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*/
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@Method()
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ratio(): number {
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if (this.dualKnobs) {
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return Math.min(this.ratioA, this.ratioB);
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}
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return this.ratioA;
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}
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/**
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* Returns the ratio of the upper value's is current location, which is
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* a number between `0` and `1`. If there is only one knob, then this
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* will return `null`.
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*/
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@Method()
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ratioUpper() {
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if (this.dualKnobs) {
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return Math.max(this.ratioA, this.ratioB);
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}
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return null;
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}
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@Listen('ionIncrease, ionDecrease')
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keyChng(ev: RangeEvent) {
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const step = this.step;
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if (ev.detail.knob === 'knobB') {
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if (ev.detail.isIncrease) {
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this.valB += step;
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} else {
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this.valB -= step;
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}
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this.valB = clamp(this.min, this.valB, this.max);
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this.ratioB = this.valueToRatio(this.valB);
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} else {
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if (ev.detail.isIncrease) {
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this.valA += step;
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} else {
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this.valA -= step;
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}
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this.valA = clamp(this.min, this.valA, this.max);
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this.ratioA = this.valueToRatio(this.valA);
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}
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this.updateBar();
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}
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onDragStart(detail: GestureDetail) {
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if (this.disabled) return false;
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this.fireFocus();
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const current = { x: detail.currentX, y: detail.currentY };
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const el = this.el.querySelector('.range-slider');
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this.rect = el.getBoundingClientRect();
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const rect = this.rect;
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// figure out which knob they started closer to
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const ratio = clamp(0, (current.x - rect.left) / rect.width, 1);
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this.activeB =
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this.dualKnobs &&
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Math.abs(ratio - this.ratioA) > Math.abs(ratio - this.ratioB);
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// update the active knob's position
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this.update(current, rect, true);
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// return true so the pointer events
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// know everything's still valid
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return true;
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}
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onDragEnd(detail: GestureDetail) {
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if (this.disabled) {
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return;
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}
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// update the active knob's position
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this.update({ x: detail.currentX, y: detail.currentY }, this.rect, false);
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// trigger ionBlur event
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this.fireBlur();
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}
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onDragMove(detail: GestureDetail) {
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if (this.disabled) {
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return;
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}
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const current = { x: detail.currentX, y: detail.currentY };
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// update the active knob's position
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this.update(current, this.rect, true);
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}
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hostData() {
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return {
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class: {
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'range-disabled': this.disabled,
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'range-pressed': this.pressed,
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'range-has-pin': this.pin
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}
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};
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}
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render() {
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return [
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<slot name='start'></slot>,
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<ion-gesture
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{...{
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disableScroll: true,
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onStart: this.onDragStart.bind(this),
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onMove: this.onDragMove.bind(this),
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onEnd: this.onDragEnd.bind(this),
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disabled: this.disabled,
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gestureName: 'range',
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gesturePriority: 30,
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type: 'pan',
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direction: 'x',
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threshold: 0
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}}
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>
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<div class='range-slider'>
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{this.ticks.map(t =>
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<div
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style={{ left: t.left }}
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role='presentation'
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class={{ 'range-tick': true, 'range-tick-active': t.active }}
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/>
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)}
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<div class='range-bar' role='presentation' />
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<div
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class='range-bar range-bar-active'
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style={{
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left: this.barL,
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right: this.barR
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}}
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role='presentation'
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/>
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<ion-range-knob
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class='range-knob-handle'
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knob='knobA'
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pressed={this.pressedA}
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ratio={this.ratioA}
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val={this.valA}
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pin={this.pin}
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min={this.min}
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max={this.max}
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/>
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{this.dualKnobs
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? <ion-range-knob
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class='range-knob-handle'
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knob='knobB'
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pressed={this.pressedB}
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ratio={this.ratioB}
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val={this.valB}
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pin={this.pin}
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min={this.min}
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max={this.max}
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/>
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: null}
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</div>
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</ion-gesture>,
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<slot name='end'></slot>
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];
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}
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}
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export interface RangeEvent extends Event {
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detail: {
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isIncrease: boolean,
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knob: string
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};
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}
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Reference in New Issue
Block a user