chore(build): rename ionic directory to src and update all references in the build process.

This commit is contained in:
Josh Thomas
2016-05-19 13:20:59 -05:00
parent 8470ae04ac
commit c8f760f080
595 changed files with 73 additions and 87 deletions

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import {Component, Input, ChangeDetectionStrategy, ViewEncapsulation} from '@angular/core';
import {Config} from '../../config/config';
import {Refresher} from './refresher';
/**
* @private
*/
@Component({
selector: 'ion-refresher-content',
template:
'<div class="refresher-pulling">' +
'<div class="refresher-pulling-icon" *ngIf="pullingIcon">' +
'<ion-icon [name]="pullingIcon"></ion-icon>' +
'</div>' +
'<div class="refresher-pulling-text" [innerHTML]="pullingText" *ngIf="pullingText"></div>' +
'</div>' +
'<div class="refresher-refreshing">' +
'<div class="refresher-refreshing-icon">' +
'<ion-spinner [name]="refreshingSpinner"></ion-spinner>' +
'</div>' +
'<div class="refresher-refreshing-text" [innerHTML]="refreshingText" *ngIf="refreshingText"></div>' +
'</div>',
host: {
'[attr.state]': 'r.state'
},
encapsulation: ViewEncapsulation.None,
})
export class RefresherContent {
/**
* @input {string} a static icon to display when you begin to pull down
*/
@Input() pullingIcon: string;
/**
* @input {string} the text you want to display when you begin to pull down
*/
@Input() pullingText: string;
/**
* @input {string} An animated SVG spinner that shows when refreshing begins
*/
@Input() refreshingSpinner: string;
/**
* @input {string} the text you want to display when performing a refresh
*/
@Input() refreshingText: string;
constructor(private r: Refresher, private _config: Config) {}
/**
* @private
*/
ngOnInit() {
if (!this.pullingIcon) {
this.pullingIcon = this._config.get('refresherPullingIcon', 'arrow-down');
}
if (!this.refreshingSpinner) {
this.refreshingSpinner = this._config.get('refresherRefreshingSpinner', this._config.get('spinner', 'ios'));
}
}
}

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@import "../../globals.core";
// Refresher
// --------------------------------------------------
$refresher-height: 60px !default;
$refresher-icon-color: #000 !default;
$refresher-icon-font-size: 30px !default;
$refresher-text-color: #000 !default;
$refresher-text-font-size: 16px !default;
$refresher-border-color: #ddd !default;
ion-refresher {
position: absolute;
top: 0;
left: 0;
z-index: $z-index-refresher;
display: none;
width: 100%;
height: $refresher-height;
&.refresher-active {
display: block;
}
}
.has-refresher > scroll-content {
// when the refresher is let go or has completed
// this transition is what is used to put the
// scroll content back into it's original location
margin-top: -1px;
border-top: 1px solid $refresher-border-color;
transition: all 320ms cubic-bezier(.36, .66, .04, 1);
}
// Refresher Content
// --------------------------------------------------
ion-refresher-content {
display: flex;
flex-direction: column;
justify-content: center;
height: 100%;
}
.refresher-pulling,
.refresher-refreshing {
display: none;
width: 100%;
}
.refresher-pulling-icon,
.refresher-refreshing-icon {
font-size: $refresher-icon-font-size;
text-align: center;
color: $refresher-icon-color;
transform-origin: center;
transition: 200ms;
}
.refresher-pulling-text,
.refresher-refreshing-text {
font-size: $refresher-text-font-size;
text-align: center;
color: $refresher-text-color;
}
// Refresher Content States
// --------------------------------------------------
ion-refresher-content[state=pulling] {
.refresher-pulling {
display: block;
}
}
ion-refresher-content[state=ready] {
.refresher-pulling {
display: block;
}
.refresher-pulling-icon {
transform: rotate(180deg);
}
}
ion-refresher-content[state=refreshing] {
.refresher-refreshing {
display: block;
}
}
ion-refresher-content[state=cancelling] {
.refresher-pulling {
display: block;
}
.refresher-pulling-icon {
transform: scale(0);
}
}
ion-refresher-content[state=completing] {
.refresher-refreshing {
display: block;
}
.refresher-refreshing-icon {
transform: scale(0);
}
}

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import {Directive, ElementRef, EventEmitter, Host, Input, Output, NgZone} from '@angular/core';
import {Content} from '../content/content';
import {Icon} from '../icon/icon';
import {isTrueProperty} from '../../util/util';
import {CSS, pointerCoord, transitionEnd} from '../../util/dom';
/**
* @name Refresher
* @description
* The Refresher provides pull-to-refresh functionality on a content component.
* Place the `ion-refresher` as the first child of your `ion-content` element.
*
* Pages can then listen to the refresher's various output events. The
* `refresh` output event is fired when the user has pulled down far
* enough to kick off the refreshing process. Once the async operation
* has completed and the refreshing should end, call `complete()`.
*
* Note: Do not wrap the `ion-refresher` in a `*ngIf`. It will not render
* properly this way. Please use the `enabled` property instead to
* display or hide the refresher.
*
* @usage
* ```html
* <ion-content>
*
* <ion-refresher (refresh)="doRefresh($event)">
* <ion-refresher-content></ion-refresher-content>
* </ion-refresher>
*
* </ion-content>
* ```
*
* ```ts
* @Page({...})
* export class NewsFeedPage {
*
* doRefresh(refresher) {
* console.log('Begin async operation', refresher);
*
* setTimeout(() => {
* console.log('Async operation has ended');
* refresher.complete();
* }, 2000);
* }
*
* }
* ```
*
*
* ## Refresher Content
*
* By default, Ionic provides the pulling icon and refreshing spinner that
* looks best for the platform the user is on. However, you can change the
* default icon and spinner, along with adding text for each state by
* adding properties to the child `ion-refresher-content` component.
*
* ```html
* <ion-content>
*
* <ion-refresher (refresh)="doRefresh($event)">
* <ion-refresher-content
* pullingIcon="arrow-dropdown"
* pullingText="Pull to refresh"
* refreshingSpinner="circles"
* refreshingText="Refreshing...">
* </ion-refresher-content>
* </ion-refresher>
*
* </ion-content>
* ```
*
*
* ## Further Customizing Refresher Content
*
* The `ion-refresher` component holds the refresh logic.
* It requires a child component in order to display the content.
* Ionic uses `ion-refresher-content` by default. This component
* displays the refresher and changes the look depending
* on the refresher's state. Separating these components
* allows developers to create their own refresher content
* components. You could replace our default content with
* custom SVG or CSS animations.
*
* @demo /docs/v2/demos/refresher/
*
*/
@Directive({
selector: 'ion-refresher',
host: {
'[class.refresher-active]': 'state !== "inactive"'
}
})
export class Refresher {
private _appliedStyles: boolean = false;
private _didStart: boolean;
private _lastStart: number = 0;
private _lastCheck: number = 0;
private _isEnabled: boolean = true;
private _mDown: Function;
private _mMove: Function;
private _mUp: Function;
private _tStart: Function;
private _tMove: Function;
private _tEnd: Function;
/**
* The current state which the refresher is in. The refresher's states include:
*
* - `inactive` - The refresher is not being pulled down or refreshing and is currently hidden.
* - `pulling` - The user is actively pulling down the refresher, but has not reached the point yet that if the user lets go, it'll refresh.
* - `cancelling` - The user pulled down the refresher and let go, but did not pull down far enough to kick off the `refreshing` state. After letting go, the refresher is in the `cancelling` state while it is closing, and will go back to the `inactive` state once closed.
* - `ready` - The user has pulled down the refresher far enough that if they let go, it'll begin the `refreshing` state.
* - `refreshing` - The refresher is actively waiting on the async operation to end. Once the refresh handler calls `complete()` it will begin the `completing` state.
* - `completing` - The `refreshing` state has finished and the refresher is in the process of closing itself. Once closed, the refresher will go back to the `inactive` state.
*/
state: string = STATE_INACTIVE;
/**
* The Y coordinate of where the user started to the pull down the content.
*/
startY: number = null;
/**
* The current touch or mouse event's Y coordinate.
*/
currentY: number = null;
/**
* The distance between the start of the pull and the current touch or
* mouse event's Y coordinate.
*/
deltaY: number = null;
/**
* A number representing how far down the user has pulled.
* The number `0` represents the user hasn't pulled down at all. The
* number `1`, and anything greater than `1`, represents that the user
* has pulled far enough down that when they let go then the refresh will
* happen. If they let go and the number is less than `1`, then the
* refresh will not happen, and the content will return to it's original
* position.
*/
progress: number = 0;
/**
* @input {number} The min distance the user must pull down until the
* refresher can go into the `refreshing` state. Default is `60`.
*/
@Input() pullMin: number = 60;
/**
* @input {number} The maximum distance of the pull until the refresher
* will automatically go into the `refreshing` state. By default, the pull
* maximum will be the result of `pullMin + 60`.
*/
@Input() pullMax: number = null;
/**
* @input {number} How many milliseconds it takes to close the refresher. Default is `280`.
*/
@Input() closeDuration: number = 280;
/**
* @input {number} How many milliseconds it takes the refresher to to snap back to the `refreshing` state. Default is `280`.
*/
@Input() snapbackDuration: number = 280;
/**
* @input {boolean} If the refresher is enabled or not. This should be used in place of an `ngIf`. Default is `true`.
*/
@Input()
get enabled(): boolean {
return this._isEnabled;
}
set enabled(val: boolean) {
this._isEnabled = isTrueProperty(val);
this._setListeners(this._isEnabled);
}
/**
* @output {event} When the user lets go and has pulled down far enough, which would be
* farther than the `pullMin`, then your refresh hander if fired and the state is
* updated to `refreshing`. From within your refresh handler, you must call the
* `complete()` method when your async operation has completed.
*/
@Output() refresh: EventEmitter<Refresher> = new EventEmitter();
/**
* @output {event} While the user is pulling down the content and exposing the refresher.
*/
@Output() pulling: EventEmitter<Refresher> = new EventEmitter();
/**
* @output {event} When the user begins to start pulling down.
*/
@Output() start: EventEmitter<Refresher> = new EventEmitter();
constructor(
@Host() private _content: Content,
private _zone: NgZone,
elementRef: ElementRef
) {
_content.addCssClass('has-refresher');
// deprecated warning
let ele = elementRef.nativeElement;
let deprecatedAttrs = ['pullingIcon', 'pullingText', 'refreshingIcon', 'refreshingText', 'spinner'];
deprecatedAttrs.forEach(attrName => {
if (ele.hasAttribute(attrName)) {
console.warn('<ion-refresher> property "' + attrName + '" should now be placed on the inner <ion-refresher-content> component instead of <ion-refresher>. Please review the Refresher docs for API updates.');
}
});
if (!ele.children.length) {
console.warn('<ion-refresher> should now have an inner <ion-refresher-content> component. Please review the Refresher docs for API updates.');
}
}
private _onStart(ev: TouchEvent): any {
// if multitouch then get out immediately
if (ev.touches && ev.touches.length > 1) {
return 1;
}
let coord = pointerCoord(ev);
console.debug('Pull-to-refresh, onStart', ev.type, 'y:', coord.y);
let now = Date.now();
if (this._lastStart + 100 > now) {
return 2;
}
this._lastStart = now;
if ( ev.type === 'mousedown' && !this._mMove) {
this._mMove = this._content.addMouseMoveListener( this._onMove.bind(this) );
}
this.startY = this.currentY = coord.y;
this.progress = 0;
if (!this.pullMax) {
this.pullMax = (this.pullMin + 60);
}
}
private _onMove(ev: TouchEvent): any {
// this method can get called like a bazillion times per second,
// so it's built to be as efficient as possible, and does its
// best to do any DOM read/writes only when absolutely necessary
// if multitouch then get out immediately
if (ev.touches && ev.touches.length > 1) {
return 1;
}
// do nothing if it's actively refreshing
// or it's in the process of closing
// or this was never a startY
if (this.startY === null || this.state === STATE_REFRESHING || this.state === STATE_CANCELLING || this.state === STATE_COMPLETING) {
return 2;
}
// if we just updated stuff less than 16ms ago
// then don't check again, just chillout plz
let now = Date.now();
if (this._lastCheck + 16 > now) {
return 3;
}
// remember the last time we checked all this
this._lastCheck = now;
// get the current pointer coordinates
let coord = pointerCoord(ev);
this.currentY = coord.y;
// it's now possible they could be pulling down the content
// how far have they pulled so far?
this.deltaY = (coord.y - this.startY);
// don't bother if they're scrolling up
// and have not already started dragging
if (this.deltaY <= 0) {
// the current Y is higher than the starting Y
// so they scrolled up enough to be ignored
this.progress = 0;
if (this.state !== STATE_INACTIVE) {
this._zone.run(() => {
this.state = STATE_INACTIVE;
});
}
if (this._appliedStyles) {
// reset the styles only if they were applied
this._setCss(0, '', false, '');
return 5;
}
return 6;
}
if (this.state === STATE_INACTIVE) {
// this refresh is not already actively pulling down
// get the content's scrollTop
let scrollHostScrollTop = this._content.getContentDimensions().scrollTop;
// if the scrollTop is greater than zero then it's
// not possible to pull the content down yet
if (scrollHostScrollTop > 0) {
this.progress = 0;
this.startY = null;
return 7;
}
// content scrolled all the way to the top, and dragging down
this.state = STATE_PULLING;
}
// prevent native scroll events
ev.preventDefault();
// the refresher is actively pulling at this point
// move the scroll element within the content element
this._setCss(this.deltaY, '0ms', true, '');
if (!this.deltaY) {
// don't continue if there's no delta yet
this.progress = 0;
return 8;
}
// so far so good, let's run this all back within zone now
this._zone.run(() => {
this._onMoveInZone();
});
}
private _onMoveInZone() {
// set pull progress
this.progress = (this.deltaY / this.pullMin);
// emit "start" if it hasn't started yet
if (!this._didStart) {
this._didStart = true;
this.start.emit(this);
}
// emit "pulling" on every move
this.pulling.emit(this);
// do nothing if the delta is less than the pull threshold
if (this.deltaY < this.pullMin) {
// ensure it stays in the pulling state, cuz its not ready yet
this.state = STATE_PULLING;
return 2;
}
if (this.deltaY > this.pullMax) {
// they pulled farther than the max, so kick off the refresh
this._beginRefresh();
return 3;
}
// pulled farther than the pull min!!
// it is now in the `ready` state!!
// if they let go then it'll refresh, kerpow!!
this.state = STATE_READY;
return 4;
}
private _onEnd(ev) {
// only run in a zone when absolutely necessary
if (this.state === STATE_READY) {
this._zone.run(() => {
// they pulled down far enough, so it's ready to refresh
this._beginRefresh();
});
} else if (this.state === STATE_PULLING) {
this._zone.run(() => {
// they were pulling down, but didn't pull down far enough
// set the content back to it's original location
// and close the refresher
// set that the refresh is actively cancelling
this.cancel();
});
}
// reset on any touchend/mouseup
this.startY = null;
if (this._mMove) {
// we don't want to always listen to mousemoves
// remove it if we're still listening
this._mMove();
this._mMove = null;
}
}
private _beginRefresh() {
// assumes we're already back in a zone
// they pulled down far enough, so it's ready to refresh
this.state = STATE_REFRESHING;
// place the content in a hangout position while it thinks
this._setCss(this.pullMin, (this.snapbackDuration + 'ms'), true, '');
// emit "refresh" because it was pulled down far enough
// and they let go to begin refreshing
this.refresh.emit(this);
}
/**
* Call `complete()` when your async operation has completed.
* For example, the `refreshing` state is while the app is performing
* an asynchronous operation, such as receiving more data from an
* AJAX request. Once the data has been received, you then call this
* method to signify that the refreshing has completed and to close
* the refresher. This method also changes the refresher's state from
* `refreshing` to `completing`.
*/
complete() {
this._close(STATE_COMPLETING, '120ms');
}
/**
* Changes the refresher's state from `refreshing` to `cancelling`.
*/
cancel() {
this._close(STATE_CANCELLING, '');
}
private _close(state: string, delay: string) {
var timer;
function close(ev) {
// closing is done, return to inactive state
if (ev) {
clearTimeout(timer);
}
this.state = STATE_INACTIVE;
this.progress = 0;
this._didStart = this.startY = this.currentY = this.deltaY = null;
this._setCss(0, '0ms', false, '');
}
// create fallback timer incase something goes wrong with transitionEnd event
timer = setTimeout(close.bind(this), 600);
// create transition end event on the content's scroll element
this._content.onScrollElementTransitionEnd(close.bind(this));
// reset set the styles on the scroll element
// set that the refresh is actively cancelling/completing
this.state = state;
this._setCss(0, '', true, delay);
if (this._mMove) {
// always remove the mousemove event
this._mMove();
this._mMove = null;
}
}
private _setCss(y: number, duration: string, overflowVisible: boolean, delay: string) {
this._appliedStyles = (y > 0);
var content = this._content;
content.setScrollElementStyle(CSS.transform, ((y > 0) ? 'translateY(' + y + 'px) translateZ(0px)' : 'translateZ(0px)'));
content.setScrollElementStyle(CSS.transitionDuration, duration);
content.setScrollElementStyle(CSS.transitionDelay, delay);
content.setScrollElementStyle('overflow', (overflowVisible ? 'hidden' : ''));
}
private _setListeners(shouldListen: boolean) {
const self = this;
const content = self._content;
if (shouldListen) {
// add listener outside of zone
// touch handlers
self._zone.runOutsideAngular(function() {
if (!self._tStart) {
self._tStart = content.addTouchStartListener( self._onStart.bind(self) );
}
if (!self._tMove) {
self._tMove = content.addTouchMoveListener( self._onMove.bind(self) );
}
if (!self._tEnd) {
self._tEnd = content.addTouchEndListener( self._onEnd.bind(self) );
}
// mouse handlers
// mousemove does not get added until mousedown fires
if (!self._mDown) {
self._mDown = content.addMouseDownListener( self._onStart.bind(self) );
}
if (!self._mUp) {
self._mUp = content.addMouseUpListener( self._onEnd.bind(self) );
}
});
} else {
// unregister event listeners from content element
self._mDown && self._mDown();
self._mMove && self._mMove();
self._mUp && self._mUp();
self._tStart && self._tStart();
self._tMove && self._tMove();
self._tEnd && self._tEnd();
self._mDown = self._mMove = self._mUp = self._tStart = self._tMove = self._tEnd = null;
}
}
/**
* @private
*/
ngOnInit() {
// bind event listeners
// save the unregister listener functions to use onDestroy
this._setListeners(this._isEnabled);
}
/**
* @private
*/
ngOnDestroy() {
this._setListeners(false);
}
}
const STATE_INACTIVE = 'inactive';
const STATE_PULLING = 'pulling';
const STATE_READY = 'ready';
const STATE_REFRESHING = 'refreshing';
const STATE_CANCELLING = 'cancelling';
const STATE_COMPLETING = 'completing';

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import {App} from '../../../../../ionic';
@App({
templateUrl: 'main.html'
})
class E2EApp {
items = [];
constructor() {
for (var i = 0; i < 15; i++) {
this.items.push( getRandomData() );
}
}
doRefresh(refresher) {
console.info('Begin async operation');
getAsyncData().then(newData => {
for (var i = 0; i < newData.length; i++) {
this.items.unshift( newData[i] );
}
console.info('Finished receiving data, async operation complete');
refresher.complete();
});
}
doStart(refresher) {
console.info('Refresher, start');
}
doPulling(refresher) {
console.info('Pulling', refresher.progress);
}
}
function getAsyncData() {
// async return mock data
return new Promise(resolve => {
setTimeout(() => {
let data = [];
for (var i = 0; i < 3; i++) {
data.push( getRandomData() );
}
resolve(data);
}, 1000);
});
}
function getRandomData() {
let i = Math.floor( Math.random() * data.length );
return data[i];
}
const data = [
'Fast Times at Ridgemont High',
'Peggy Sue Got Married',
'Raising Arizona',
'Moonstruck',
'Fire Birds',
'Honeymoon in Vegas',
'Amos & Andrew',
'It Could Happen to You',
'Trapped in Paradise',
'Leaving Las Vegas',
'The Rock',
'Con Air',
'Face/Off',
'City of Angels',
'Gone in Sixty Seconds',
'The Family Man',
'Windtalkers',
'Matchstick Men',
'National Treasure',
'Ghost Rider',
'Grindhouse',
'Next',
'Kick-Ass',
'Drive Angry'
];

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<ion-toolbar><ion-title>Pull To Refresh</ion-title></ion-toolbar>
<ion-content>
<ion-refresher (start)="doStart($event)" (pulling)="doPulling($event)" (refresh)="doRefresh($event)">
<ion-refresher-content
pullingText="Pull to refresh..."
refreshingSpinner="bubbles"
refreshingText="Refreshing...">
</ion-refresher-content>
</ion-refresher>
<ion-list>
<ion-item *ngFor="let item of items">
{{ item }}
</ion-item>
</ion-list>
</ion-content>

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import {Refresher, Content, Config, Ion} from '../../../../ionic';
export function run() {
describe('Refresher', () => {
describe('_onEnd', () => {
it('should set to refreshing if state=ready', () => {
refresher.state = 'ready';
refresher._onEnd();
expect(refresher.state).toEqual('refreshing');
});
it('should set to canelling if state=pulling on release', () => {
refresher.state = 'pulling';
refresher._onEnd();
expect(refresher.state).toEqual('cancelling');
});
it('should do nothing if state=cancelling', () => {
refresher.state = 'cancelling';
var results = refresher._onEnd();
expect(refresher.state).toEqual('cancelling');
});
it('should do nothing if state=completing', () => {
refresher.state = 'completing';
var results = refresher._onEnd();
expect(refresher.state).toEqual('completing');
});
it('should do nothing if state=refreshing', () => {
refresher.state = 'refreshing';
var results = refresher._onEnd();
expect(refresher.state).toEqual('refreshing');
});
it('should do nothing if state=inactive', () => {
refresher.state = 'inactive';
refresher._onEnd();
expect(refresher.state).toEqual('inactive');
});
});
describe('_onMoveInZone', () => {
it('should set ready state when pulling down and it went past the pull min', () => {
refresher.state = 'inactive';
refresher.pullMin = 100;
refresher.pullMax = 200;
refresher.deltaY = 100;
let result = refresher._onMoveInZone();
expect(result).toEqual(4);
expect(refresher.state).toEqual('ready');
expect(refresher.progress).toEqual(1);
});
it('should set begin refreshing when pulling down and it went past the pull max', () => {
refresher.state = 'inactive';
refresher.pullMin = 100;
refresher.pullMax = 200;
refresher.deltaY = 250;
let result = refresher._onMoveInZone();
expect(result).toEqual(3);
expect(refresher.state).toEqual('refreshing');
expect(refresher.progress).toEqual(2.5);
});
it('should set pulling state when pulling down, but not past the pull min', () => {
refresher.state = 'inactive';
refresher.pullMin = 100;
refresher.pullMax = 200;
refresher.deltaY = 50;
let result = refresher._onMoveInZone();
expect(result).toEqual(2);
expect(refresher.state).toEqual('pulling');
expect(refresher.progress).toEqual(0.5);
});
});
describe('_onMove', () => {
it('should set scrollElement inline styles when pulling down, but not past threshold', () => {
setContentScrollTop(0);
refresher.startY = 100;
refresher.pullMin = 80;
let result = refresher._onMove( touchEv(125) );
expect(getScrollElementStyles().transform).toEqual('translateY(25px) translateZ(0px)');
expect(getScrollElementStyles().transitionDuration).toEqual('0ms');
expect(getScrollElementStyles().overflow).toEqual('hidden');
});
it('should set scrollElement inline styles when pulling up above startY', () => {
refresher.state = 'inactive';
refresher._appliedStyles = false;
setContentScrollTop(1);
refresher.startY = 100;
let result = refresher._onMove( touchEv(95) );
expect(result).toEqual(6);
});
it('should not pull when scrolling down, state=inactive, deltaY>0, scrollTop>0', () => {
refresher.state = 'inactive';
setContentScrollTop(50);
refresher.startY = 100;
let result = refresher._onMove( touchEv(125) );
expect(refresher.state).toEqual('inactive');
expect(refresher.progress).toEqual(0);
expect(refresher.startY).toEqual(null);
expect(result).toEqual(7);
});
it('should reset styles when _appliedStyles=true, delta<=0', () => {
refresher._appliedStyles = true;
refresher.startY = 100;
let result = refresher._onMove( touchEv(85) );
expect(refresher.state).toEqual('inactive');
expect(getScrollElementStyles().transform).toEqual('translateZ(0px)');
expect(getScrollElementStyles().transitionDuration).toEqual('');
expect(getScrollElementStyles().overflow).toEqual('');
expect(result).toEqual(5);
});
it('should not run when scrollTop is > 0', () => {
setContentScrollTop(50);
refresher.startY = 100;
var results = refresher._onMove(touchEv(80));
expect(results).toEqual(6);
});
it('should not run when scrolling up, but isnt actively dragging', () => {
setContentScrollTop(1);
refresher.startY = 100;
refresher._isDragging = false
var results = refresher._onMove(touchEv(85));
expect(results).toEqual(6);
});
it('should set the deltaY', () => {
setContentScrollTop(1);
refresher.startY = 100;
refresher._onMove( touchEv(133) );
expect(refresher.deltaY).toEqual(33);
refresher._lastCheck = 0; // force allow next check
refresher.startY = 100;
var results = refresher._onMove( touchEv(50) );
expect(results).toEqual(6);
expect(refresher.deltaY).toEqual(-50);
});
it('should not run if it already ran less than 16ms ago', () => {
refresher.startY = 100;
var results = refresher._onMove(touchEv(88));
expect(results).toEqual(6);
results = refresher._onMove(touchEv(88));
expect(results).toEqual(3);
});
it('should not run if state=refreshing', () => {
refresher.startY = 100;
refresher.state = 'refreshing';
var results = refresher._onMove( touchEv(88) );
expect(results).toEqual(2);
});
it('should not run if state=completing', () => {
refresher.startY = 100;
refresher.state = 'completing';
var results = refresher._onMove( touchEv(88) );
expect(results).toEqual(2);
});
it('should not run if state=cancelling', () => {
refresher.startY = 100;
refresher.state = 'cancelling';
var results = refresher._onMove( touchEv(88) );
expect(results).toEqual(2);
});
it('should not run if no startY', () => {
refresher.startY = null;
var results = refresher._onMove( touchEv(88) );
expect(results).toEqual(2);
});
it('should not run if multiple touches', () => {
var results = refresher._onMove({
touches: [{},{}]
});
expect(results).toEqual(1);
});
});
let config = new Config();
let refresher: Refresher;
let content: Content;
let contentElementRef;
let zone = {
run: function(cb) {cb()},
runOutsideAngular: function(cb) {cb()}
};
beforeEach(() => {
contentElementRef = mockElementRef();
content = new Content(contentElementRef, config, null, null, null);
content._scrollEle = document.createElement('scroll-content');
refresher = new Refresher(content, zone, mockElementRef());
});
function touchEv(y: number) {
return {
type: 'mockTouch',
touches: [{clientY: y}],
preventDefault: function(){}
}
}
function mockElementRef() {
return {
nativeElement: {
classList: { add: function(){}, remove: function(){} },
scrollTop: 0,
hasAttribute: function(){},
children: {length: 1 }
}
}
}
function setContentScrollTop(scrollTop) {
content.getContentDimensions = function() {
return {
scrollTop: scrollTop
};
};
}
function getScrollElementStyles() {
return content._scrollEle.style;
}
});
}