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@ -1,8 +1,6 @@
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import { Component, Element, Prop } from '@stencil/core';
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import { PickerColumn, PickerColumnOption } from '../../index';
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import { PICKER_OPT_SELECTED } from './picker';
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import { GestureDetail, PickerColumn, PickerColumnOption } from '../../index';
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import { clamp } from '../../utils/helpers';
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@ -13,15 +11,24 @@ import { clamp } from '../../utils/helpers';
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}
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})
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export class PickerColumnCmp {
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mode: string;
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private mode: string;
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colHeight: number;
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velocity: number;
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optHeight: number;
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rotateFactor: number;
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scaleFactor: number;
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y: number = 0;
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lastIndex: number;
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private bounceFrom: number;
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private colHeight: number;
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private lastIndex: number;
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private lastTempIndex: number;
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private minY: number;
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private maxY: number;
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private optHeight: number;
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private pos: number[] = [];
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private rotateFactor: number;
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private scaleFactor: number;
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private startY: number;
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private velocity: number;
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private y: number = 0;
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private activeBlock: string;
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// private decelerateFunc: Function;
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@Element() el: HTMLElement;
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@ -39,7 +46,6 @@ export class PickerColumnCmp {
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this.rotateFactor = pickerRotateFactor;
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this.scaleFactor = pickerScaleFactor;
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// this.decelerateFunc = this.decelerate.bind(this);
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// this.debouncer = domCtrl.debouncer();
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}
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protected ionViewDidLoad() {
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@ -50,19 +56,17 @@ export class PickerColumnCmp {
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// get the height of one option
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this.optHeight = (colEle.firstElementChild ? colEle.firstElementChild.clientHeight : 0);
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// TODO Listening for pointer events
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// this.events.pointerEvents({
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// element: this.elementRef.nativeElement,
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// pointerDown: this.pointerStart.bind(this),
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// pointerMove: this.pointerMove.bind(this),
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// pointerUp: this.pointerEnd.bind(this),
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// capture: true,
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// zone: false
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// });
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// TODO block goback-swipe and menu-swipe
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// this.activeBlock = 'goback-swipe menu-swipe';
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this.refresh();
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}
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protected ionViewDidUnload() {
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// TODO block goback-swipe and menu-swipe
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// this.activeBlock = 'goback-swipe menu-swipe';
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}
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optClick(ev: Event, index: number) {
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if (!this.velocity) {
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ev.preventDefault();
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@ -77,7 +81,6 @@ export class PickerColumnCmp {
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// if there isn't a selected index, then just use the top y position
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let y = (selectedIndex > -1) ? ((selectedIndex * this.optHeight) * -1) : 0;
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// this._plt.cancelRaf(this.rafId);
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this.velocity = 0;
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// set what y position we're at
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@ -189,62 +192,192 @@ export class PickerColumnCmp {
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decelerate() {
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// let y = 0;
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let y = 0;
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// if (isNaN(this.y) || !this.optHeight) {
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// // fallback in case numbers get outta wack
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// this.update(y, 0, true, true);
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// this._haptic.gestureSelectionEnd();
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if (isNaN(this.y) || !this.optHeight) {
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// fallback in case numbers get outta wack
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this.update(y, 0, true, true);
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// } else if (Math.abs(this.velocity) > 0) {
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// // still decelerating
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// this.velocity *= DECELERATION_FRICTION;
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} else if (Math.abs(this.velocity) > 0) {
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// still decelerating
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this.velocity *= DECELERATION_FRICTION;
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// // do not let it go slower than a velocity of 1
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// this.velocity = (this.velocity > 0)
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// ? Math.max(this.velocity, 1)
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// : Math.min(this.velocity, -1);
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// do not let it go slower than a velocity of 1
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this.velocity = (this.velocity > 0)
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? Math.max(this.velocity, 1)
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: Math.min(this.velocity, -1);
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// y = Math.round(this.y - this.velocity);
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y = Math.round(this.y - this.velocity);
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// if (y > this.minY) {
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// // whoops, it's trying to scroll up farther than the options we have!
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// y = this.minY;
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// this.velocity = 0;
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if (y > this.minY) {
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// whoops, it's trying to scroll up farther than the options we have!
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y = this.minY;
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this.velocity = 0;
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// } else if (y < this.maxY) {
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// // gahh, it's trying to scroll down farther than we can!
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// y = this.maxY;
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// this.velocity = 0;
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// }
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} else if (y < this.maxY) {
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// gahh, it's trying to scroll down farther than we can!
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y = this.maxY;
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this.velocity = 0;
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}
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// var notLockedIn = (y % this.optHeight !== 0 || Math.abs(this.velocity) > 1);
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var notLockedIn = (y % this.optHeight !== 0 || Math.abs(this.velocity) > 1);
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// this.update(y, 0, true, !notLockedIn);
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this.update(y, 0, true, !notLockedIn);
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// TODO
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// if (notLockedIn) {
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// // isn't locked in yet, keep decelerating until it is
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// this.rafId = this._plt.raf(this.decelerateFunc);
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// }
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// if (notLockedIn) {
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// // isn't locked in yet, keep decelerating until it is
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// this.rafId = this._plt.raf(this.decelerateFunc);
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// }
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} else if (this.y % this.optHeight !== 0) {
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// needs to still get locked into a position so options line up
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var currentPos = Math.abs(this.y % this.optHeight);
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// } else if (this.y % this.optHeight !== 0) {
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// // needs to still get locked into a position so options line up
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// var currentPos = Math.abs(this.y % this.optHeight);
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// create a velocity in the direction it needs to scroll
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this.velocity = (currentPos > (this.optHeight / 2) ? 1 : -1);
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// // create a velocity in the direction it needs to scroll
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// this.velocity = (currentPos > (this.optHeight / 2) ? 1 : -1);
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// this._haptic.gestureSelectionEnd();
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this.decelerate();
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}
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// this.decelerate();
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// }
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let currentIndex = Math.max(Math.abs(Math.round(y / this.optHeight)), 0);
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// let currentIndex = Math.max(Math.abs(Math.round(y / this.optHeight)), 0);
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// TODO
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// if (currentIndex !== this.lastTempIndex) {
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// // Trigger a haptic event for physical feedback that the index has changed
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// this._haptic.gestureSelectionChanged();
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// }
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// this.lastTempIndex = currentIndex;
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this.lastTempIndex = currentIndex;
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}
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// TODO should this check enabled?
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private canStart() {
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return true;
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}
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onDragStart(detail: GestureDetail): boolean {
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console.debug('picker, onDragStart', detail, this.startY);
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// We have to prevent default in order to block scrolling under the picker
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// but we DO NOT have to stop propagation, since we still want
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// some "click" events to capture
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if (detail.event) {
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// TODO this errors
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// detail.event.preventDefault();
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}
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// remember where the pointer started from
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this.startY = detail.startY;
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// reset everything
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this.velocity = 0;
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this.pos.length = 0;
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this.pos.push(this.startY, Date.now());
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let options = this.col.options;
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let minY = (options.length - 1);
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let maxY = 0;
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for (var i = 0; i < options.length; i++) {
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if (!options[i].disabled) {
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minY = Math.min(minY, i);
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maxY = Math.max(maxY, i);
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}
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}
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this.minY = (minY * this.optHeight * -1);
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this.maxY = (maxY * this.optHeight * -1);
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return true;
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}
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onDragMove(detail: GestureDetail) {
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if (detail.event) {
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detail.event.preventDefault();
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detail.event.stopPropagation();
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}
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console.debug('picker, onDragMove', detail);
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let currentY = detail.currentY;
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this.pos.push(currentY, Date.now());
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if (this.startY === null) {
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return;
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}
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// update the scroll position relative to pointer start position
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let y = this.y + (currentY - this.startY);
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if (y > this.minY) {
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// scrolling up higher than scroll area
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y = Math.pow(y, 0.8);
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this.bounceFrom = y;
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} else if (y < this.maxY) {
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// scrolling down below scroll area
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y += Math.pow(this.maxY - y, 0.9);
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this.bounceFrom = y;
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} else {
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this.bounceFrom = 0;
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}
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this.update(y, 0, false, false);
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let currentIndex = Math.max(Math.abs(Math.round(y / this.optHeight)), 0);
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if (currentIndex !== this.lastTempIndex) {
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this.lastTempIndex = currentIndex;
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}
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}
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onDragEnd(detail: GestureDetail) {
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if (this.startY === null) {
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return;
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}
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console.debug('picker, onDragEnd', detail);
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this.velocity = 0;
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if (this.bounceFrom > 0) {
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// bounce back up
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this.update(this.minY, 100, true, true);
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return;
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} else if (this.bounceFrom < 0) {
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// bounce back down
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this.update(this.maxY, 100, true, true);
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return;
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}
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let endY = detail.currentY;
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this.pos.push(endY, Date.now());
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let endPos = (this.pos.length - 1);
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let startPos = endPos;
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let timeRange = (Date.now() - 100);
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// move pointer to position measured 100ms ago
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for (var i = endPos; i > 0 && this.pos[i] > timeRange; i -= 2) {
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startPos = i;
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}
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if (startPos !== endPos) {
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// compute relative movement between these two points
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var timeOffset = (this.pos[endPos] - this.pos[startPos]);
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var movedTop = (this.pos[startPos - 1] - this.pos[endPos - 1]);
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// based on XXms compute the movement to apply for each render step
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var velocity = ((movedTop / timeOffset) * FRAME_MS);
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this.velocity = clamp(-MAX_PICKER_SPEED, velocity, MAX_PICKER_SPEED);
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}
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if (Math.abs(endY - this.startY) > 3) {
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var y = this.y + (endY - this.startY);
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this.update(y, 0, true, true);
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}
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this.startY = null;
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this.decelerate();
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}
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refresh() {
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@ -261,14 +394,11 @@ export class PickerColumnCmp {
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const selectedIndex = clamp(min, this.col.selectedIndex, max);
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if (this.col.prevSelected !== selectedIndex) {
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var y = (selectedIndex * this.optHeight) * -1;
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// TODO
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// this._plt.cancelRaf(this.rafId);
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this.velocity = 0;
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this.update(y, 150, true, false);
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}
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}
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hostData() {
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return {
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class: {
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@ -278,7 +408,7 @@ export class PickerColumnCmp {
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style: {
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'max-width': this.col.columnWidth
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}
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};
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}
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}
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protected render() {
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@ -293,28 +423,31 @@ export class PickerColumnCmp {
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})
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.filter(clientInformation => clientInformation !== null);
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let pickerPrefix: any[] = [];
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let results: any[] = [];
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if (col.prefix) {
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pickerPrefix.push(
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results.push(
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<div class="picker-prefix" style={{width: col.prefixWidth}}>
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{col.prefix}
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</div>
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);
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}
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let pickerSuffix: any[] = [];
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if (col.suffix) {
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pickerSuffix.push(
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<div class="picker-suffix" style={{width: col.suffixWidth}}>
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{col.suffix}
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</div>
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);
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}
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return [
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{ pickerPrefix },
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results.push(
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<ion-gesture {...{
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'canStart': this.canStart.bind(this),
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'onStart': this.onDragStart.bind(this),
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'onMove': this.onDragMove.bind(this),
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'onEnd': this.onDragEnd.bind(this),
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'gestureName': 'picker-swipe',
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'gesturePriority': 10,
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'type': 'pan',
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'direction': 'y',
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'maxAngle': 20,
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'threshold': 10,
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'attachTo': 'parent',
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'block': this.activeBlock
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}}></ion-gesture>,
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<div class="picker-opts" style={{maxWidth: col.optionsWidth}}>
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{options.map((o, index) =>
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<button
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@ -324,156 +457,22 @@ export class PickerColumnCmp {
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{o.text}
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</button>
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)}
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</div>,
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{ pickerSuffix }
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];
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</div>
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);
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if (col.suffix) {
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results.push(
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<div class="picker-suffix" style={{width: col.suffixWidth}}>
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{col.suffix}
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</div>
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);
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}
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return results;
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}
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}
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// export class PickerColumnCmp {
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// @ViewChild('colEle') colEle: ElementRef;
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// @Input() col: PickerColumn;
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// pos: number[] = [];
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// startY: number = null;
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// rafId: number;
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// bounceFrom: number;
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// minY: number;
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// maxY: number;
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// lastIndex: number;
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// lastTempIndex: number;
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// decelerateFunc: Function;
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// debouncer: DomDebouncer;
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// events: UIEventManager;
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// ngOnDestroy() {
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// this._plt.cancelRaf(this.rafId);
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// this.events.destroy();
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// }
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// pointerStart(ev: UIEvent): boolean {
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// console.debug('picker, pointerStart', ev.type, this.startY);
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// this._haptic.gestureSelectionStart();
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// // We have to prevent default in order to block scrolling under the picker
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// // but we DO NOT have to stop propagation, since we still want
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// // some "click" events to capture
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// ev.preventDefault();
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// // cancel any previous raf's that haven't fired yet
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// this._plt.cancelRaf(this.rafId);
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// // remember where the pointer started from`
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// this.startY = pointerCoord(ev).y;
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// // reset everything
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// this.velocity = 0;
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// this.pos.length = 0;
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// this.pos.push(this.startY, Date.now());
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// let options = this.col.options;
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// let minY = (options.length - 1);
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// let maxY = 0;
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// for (var i = 0; i < options.length; i++) {
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// if (!options[i].disabled) {
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// minY = Math.min(minY, i);
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// maxY = Math.max(maxY, i);
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// }
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// }
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// this.minY = (minY * this.optHeight * -1);
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// this.maxY = (maxY * this.optHeight * -1);
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// return true;
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// }
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// pointerMove(ev: UIEvent) {
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// ev.preventDefault();
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// ev.stopPropagation();
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// let currentY = pointerCoord(ev).y;
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// this.pos.push(currentY, Date.now());
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// this.debouncer.write(() => {
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// if (this.startY === null) {
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// return;
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// }
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// // update the scroll position relative to pointer start position
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// let y = this.y + (currentY - this.startY);
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// if (y > this.minY) {
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// // scrolling up higher than scroll area
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// y = Math.pow(y, 0.8);
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// this.bounceFrom = y;
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// } else if (y < this.maxY) {
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// // scrolling down below scroll area
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// y += Math.pow(this.maxY - y, 0.9);
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// this.bounceFrom = y;
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// } else {
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// this.bounceFrom = 0;
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// }
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// this.update(y, 0, false, false);
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// let currentIndex = Math.max(Math.abs(Math.round(y / this.optHeight)), 0);
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// if (currentIndex !== this.lastTempIndex) {
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// // Trigger a haptic event for physical feedback that the index has changed
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// this._haptic.gestureSelectionChanged();
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// this.lastTempIndex = currentIndex;
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// }
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// });
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// }
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// pointerEnd(ev: UIEvent) {
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// ev.preventDefault();
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// this.debouncer.cancel();
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// if (this.startY === null) {
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// return;
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// }
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// console.debug('picker, pointerEnd', ev.type);
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// this.velocity = 0;
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// if (this.bounceFrom > 0) {
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// // bounce back up
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// this.update(this.minY, 100, true, true);
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// return;
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// } else if (this.bounceFrom < 0) {
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// // bounce back down
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// this.update(this.maxY, 100, true, true);
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// return;
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// }
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// let endY = pointerCoord(ev).y;
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// this.pos.push(endY, Date.now());
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// let endPos = (this.pos.length - 1);
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// let startPos = endPos;
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// let timeRange = (Date.now() - 100);
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// // move pointer to position measured 100ms ago
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// for (var i = endPos; i > 0 && this.pos[i] > timeRange; i -= 2) {
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// startPos = i;
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// }
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// if (startPos !== endPos) {
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// // compute relative movement between these two points
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// var timeOffset = (this.pos[endPos] - this.pos[startPos]);
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// var movedTop = (this.pos[startPos - 1] - this.pos[endPos - 1]);
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// // based on XXms compute the movement to apply for each render step
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// var velocity = ((movedTop / timeOffset) * FRAME_MS);
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// this.velocity = clamp(-MAX_PICKER_SPEED, velocity, MAX_PICKER_SPEED);
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// }
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// if (Math.abs(endY - this.startY) > 3) {
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// var y = this.y + (endY - this.startY);
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// this.update(y, 0, true, true);
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// }
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// this.startY = null;
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// this.decelerate();
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// }
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export const PICKER_OPT_SELECTED = 'picker-opt-selected';
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export const DECELERATION_FRICTION = 0.97;
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export const FRAME_MS = (1000 / 60);
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export const MAX_PICKER_SPEED = 60;
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