mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-06 22:29:44 +08:00
Removed listViewScroll, renmaed to new listView.js
This commit is contained in:
481
dist/js/ionic.js
vendored
481
dist/js/ionic.js
vendored
@ -2629,487 +2629,6 @@ window.ionic = {
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}
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};
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})(ionic);
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;
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(function(ionic) {
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'use strict';
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var DragOp = function() {};
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DragOp.prototype = {
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start: function(e) {
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},
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drag: function(e) {
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},
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end: function(e) {
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}
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};
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/**
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* The Pull To Refresh drag operation handles the well-known
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* "pull to refresh" concept seen on various apps. This lets
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* the user indicate they want to refresh a given list by dragging
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* down.
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*
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* @param {object} opts the options for the pull to refresh drag.
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*/
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var PullToRefreshDrag = function(opts) {
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this.dragThresholdY = opts.dragThresholdY || 10;
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this.onRefreshOpening = opts.onRefreshOpening || function() {};
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this.onRefresh = opts.onRefresh || function() {};
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this.onRefreshHolding = opts.onRefreshHolding || function() {};
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this.el = opts.el;
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};
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PullToRefreshDrag.prototype = new DragOp();
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PullToRefreshDrag.prototype.start = function(e) {
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var content, refresher;
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content = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list');
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if(!content) { return; }
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// Grab the refresher element that will show as you drag down
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refresher = content.querySelector('.list-refresher');
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if(!refresher) {
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refresher = this._injectRefresher();
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}
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// Disable animations while dragging
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refresher.classList.remove('list-refreshing');
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this._currentDrag = {
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refresher: refresher,
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content: content,
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isHolding: false
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};
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};
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PullToRefreshDrag.prototype._injectRefresher = function() {
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var refresher = document.createElement('div');
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refresher.className = 'list-refresher';
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this.el.insertBefore(refresher, this.el.firstChild);
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return refresher;
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};
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PullToRefreshDrag.prototype.drag = function(e) {
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var _this = this;
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window.requestAnimationFrame(function() {
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// We really aren't dragging
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if(!_this._currentDrag) {
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return;
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}
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// Check if we should start dragging. Check if we've dragged past the threshold,
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// or we are starting from the open state.
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if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) {
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_this._isDragging = true;
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}
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if(_this._isDragging) {
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var refresher = _this._currentDrag.refresher;
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var currentHeight = parseFloat(refresher.style.height);
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refresher.style.height = e.gesture.deltaY + 'px';
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var newHeight = parseFloat(refresher.style.height);
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var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
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if(newHeight > firstChildHeight && !_this._currentDrag.isHolding) {
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// The user is holding the refresh but hasn't let go of it
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_this._currentDrag.isHolding = true;
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_this.onRefreshHolding && _this.onRefreshHolding();
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} else {
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// Indicate what ratio of opening the list refresh drag is
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var ratio = Math.min(1, newHeight / firstChildHeight);
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_this.onRefreshOpening && _this.onRefreshOpening(ratio);
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}
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}
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});
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};
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PullToRefreshDrag.prototype.end = function(e, doneCallback) {
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var _this = this;
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// There is no drag, just end immediately
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if(!this._currentDrag) {
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return;
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}
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var refresher = this._currentDrag.refresher;
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var currentHeight = parseFloat(refresher.style.height);
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refresher.style.height = e.gesture.deltaY + 'px';
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var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
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if(currentHeight > firstChildHeight) {
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//this.refreshing();
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refresher.classList.add('list-refreshing');
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refresher.style.height = firstChildHeight + 'px';
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this.onRefresh && _this.onRefresh();
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} else {
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// Enable animations
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refresher.classList.add('list-refreshing');
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refresher.style.height = '0px';
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this.onRefresh && _this.onRefresh();
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}
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this._currentDrag = null;
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doneCallback && doneCallback();
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};
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var SlideDrag = function(opts) {
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this.dragThresholdX = opts.dragThresholdX || 10;
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this.el = opts.el;
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};
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SlideDrag.prototype = new DragOp();
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SlideDrag.prototype.start = function(e) {
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var content, buttons, offsetX, buttonsWidth;
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if(e.target.classList.contains('list-item-content')) {
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content = e.target;
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} else if(e.target.classList.contains('list-item')) {
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content = e.target.querySelector('.list-item-content');
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}
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// If we don't have a content area as one of our children (or ourselves), skip
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if(!content) {
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return;
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}
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// Make sure we aren't animating as we slide
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content.classList.remove('list-item-sliding');
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// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
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offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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// Grab the buttons
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buttons = content.parentNode.querySelector('.list-item-buttons');
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if(!buttons) {
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return;
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}
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buttonsWidth = buttons.offsetWidth;
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this._currentDrag = {
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buttonsWidth: buttonsWidth,
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content: content,
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startOffsetX: offsetX
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};
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};
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SlideDrag.prototype.drag = function(e) {
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var _this = this, buttonsWidth;
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window.requestAnimationFrame(function() {
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// We really aren't dragging
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if(!_this._currentDrag) {
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return;
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}
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// Check if we should start dragging. Check if we've dragged past the threshold,
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// or we are starting from the open state.
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if(!_this._isDragging &&
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((Math.abs(e.gesture.deltaX) > _this.dragThresholdX) ||
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(Math.abs(_this._currentDrag.startOffsetX) > 0)))
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{
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_this._isDragging = true;
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}
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if(_this._isDragging) {
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buttonsWidth = _this._currentDrag.buttonsWidth;
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// Grab the new X point, capping it at zero
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var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX);
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// If the new X position is past the buttons, we need to slow down the drag (rubber band style)
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if(newX < -buttonsWidth) {
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// Calculate the new X position, capped at the top of the buttons
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newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4)));
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}
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_this._currentDrag.content.style.webkitTransform = 'translate3d(' + newX + 'px, 0, 0)';
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}
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});
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};
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SlideDrag.prototype.end = function(e, doneCallback) {
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var _this = this;
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// There is no drag, just end immediately
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if(!this._currentDrag) {
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doneCallback && doneCallback();
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return;
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}
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// If we are currently dragging, we want to snap back into place
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// The final resting point X will be the width of the exposed buttons
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var restingPoint = -this._currentDrag.buttonsWidth;
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// Check if the drag didn't clear the buttons mid-point
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// and we aren't moving fast enough to swipe open
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if(e.gesture.deltaX > -(this._currentDrag.buttonsWidth/2)) {
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// If we are going left but too slow, or going right, go back to resting
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if(e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) {
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restingPoint = 0;
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} else if(e.gesture.direction == "right") {
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restingPoint = 0;
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}
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}
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var content = this._currentDrag.content;
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var onRestingAnimationEnd = function(e) {
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if(e.propertyName == '-webkit-transform') {
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content.classList.remove('list-item-sliding');
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}
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e.target.removeEventListener('webkitTransitionEnd', onRestingAnimationEnd);
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};
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window.requestAnimationFrame(function() {
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var currentX = parseFloat(_this._currentDrag.content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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if(currentX !== restingPoint) {
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_this._currentDrag.content.classList.add('list-item-sliding');
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_this._currentDrag.content.addEventListener('webkitTransitionEnd', onRestingAnimationEnd);
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}
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_this._currentDrag.content.style.webkitTransform = 'translate3d(' + restingPoint + 'px, 0, 0)';
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// Kill the current drag
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this._currentDrag = null;
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// We are done, notify caller
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doneCallback && doneCallback();
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});
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};
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var ReorderDrag = function(opts) {
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this.dragThresholdY = opts.dragThresholdY || 0;
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this.el = opts.el;
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};
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ReorderDrag.prototype = new DragOp();
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ReorderDrag.prototype.start = function(e) {
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var content;
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// Grab the starting Y point for the item
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var offsetY = this.el.offsetTop;//parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
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var placeholder = this.el.cloneNode(true);
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placeholder.classList.add('list-item-placeholder');
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this.el.parentNode.insertBefore(placeholder, this.el);
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this.el.classList.add('list-item-reordering');
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this._currentDrag = {
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startOffsetTop: offsetY,
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placeholder: placeholder
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};
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};
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ReorderDrag.prototype.drag = function(e) {
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var _this = this;
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window.requestAnimationFrame(function() {
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// We really aren't dragging
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if(!_this._currentDrag) {
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return;
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}
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// Check if we should start dragging. Check if we've dragged past the threshold,
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// or we are starting from the open state.
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if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) {
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_this._isDragging = true;
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}
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if(_this._isDragging) {
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var newY = _this._currentDrag.startOffsetTop + e.gesture.deltaY;
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_this.el.style.top = newY + 'px';
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_this._currentDrag.currentY = newY;
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_this._reorderItems();
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}
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});
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};
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// When an item is dragged, we need to reorder any items for sorting purposes
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ReorderDrag.prototype._reorderItems = function() {
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var placeholder = this._currentDrag.placeholder;
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var siblings = Array.prototype.slice.call(this._currentDrag.placeholder.parentNode.children);
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// Remove the floating element from the child search list
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siblings.splice(siblings.indexOf(this.el), 1);
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var index = siblings.indexOf(this._currentDrag.placeholder);
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var topSibling = siblings[Math.max(0, index - 1)];
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var bottomSibling = siblings[Math.min(siblings.length, index+1)];
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var thisOffsetTop = this._currentDrag.currentY;// + this._currentDrag.startOffsetTop;
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if(topSibling && (thisOffsetTop < topSibling.offsetTop + topSibling.offsetHeight/2)) {
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ionic.DomUtil.swapNodes(this._currentDrag.placeholder, topSibling);
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return index - 1;
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} else if(bottomSibling && thisOffsetTop > (bottomSibling.offsetTop + bottomSibling.offsetHeight/2)) {
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ionic.DomUtil.swapNodes(bottomSibling, this._currentDrag.placeholder);
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return index + 1;
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}
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};
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ReorderDrag.prototype.end = function(e, doneCallback) {
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if(!this._currentDrag) {
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doneCallback && doneCallback();
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return;
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}
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var placeholder = this._currentDrag.placeholder;
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// Reposition the element
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this.el.classList.remove('list-item-reordering');
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this.el.style.top = 0;
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var finalPosition = ionic.DomUtil.getChildIndex(placeholder);
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placeholder.parentNode.insertBefore(this.el, placeholder);
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placeholder.parentNode.removeChild(placeholder);
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this._currentDrag = null;
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doneCallback && doneCallback();
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};
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/**
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* The ListView handles a list of items. It will process drag animations, edit mode,
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* and other operations that are common on mobile lists or table views.
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*/
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ionic.views.List = function(opts) {
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var _this = this;
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this.el = opts.el;
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// The amount of dragging required to start sliding the element over (in pixels)
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this.dragThresholdX = opts.dragThresholdX || 10;
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this.onRefresh = opts.onRefresh || function() {};
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this.onRefreshOpening = opts.onRefreshOpening || function() {};
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this.onRefreshHolding = opts.onRefreshHolding || function() {};
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// Start the drag states
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this._initDrag();
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};
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ionic.views.List.prototype = {
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/**
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* Called to tell the list to stop refreshing. This is useful
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* if you are refreshing the list and are done with refreshing.
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*/
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stopRefreshing: function() {
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var refresher = this.el.querySelector('.list-refresher');
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refresher.style.height = '0px';
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},
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_initDrag: function() {
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this._isDragging = false;
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this._dragOp = null;
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},
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// Return the list item from the given target
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_getItem: function(target) {
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while(target) {
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if(target.classList.contains('list-item')) {
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return target;
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}
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target = target.parentNode;
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}
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return null;
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},
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_startDrag: function(e) {
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var _this = this;
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this._isDragging = false;
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return false;
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// Check if this is a reorder drag
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if(ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list-item-drag') && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) {
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var item = this._getItem(e.target);
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if(item) {
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this._dragOp = new ReorderDrag({ el: item });
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this._dragOp.start(e);
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}
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}
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// Check if this is a "pull down" drag for pull to refresh
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else if(e.gesture.direction == 'down') {
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this._dragOp = new PullToRefreshDrag({
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el: this.el,
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onRefresh: function() {
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_this.onRefresh && _this.onRefresh();
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},
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onRefreshHolding: function() {
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_this.onRefreshHolding && _this.onRefreshHolding();
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},
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onRefreshOpening: function(ratio) {
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_this.onRefreshOpening && _this.onRefreshOpening(ratio);
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}
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});
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this._dragOp.start(e);
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}
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// Or check if this is a swipe to the side drag
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else if(e.gesture.direction == 'left' || e.gesture.direction == 'right') {
|
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this._dragOp = new SlideDrag({ el: this.el });
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this._dragOp.start(e);
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}
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},
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_handleEndDrag: function(e) {
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var _this = this;
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return false;
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if(!this._dragOp) {
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this._initDrag();
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return;
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}
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|
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this._dragOp.end(e, function() {
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_this._initDrag();
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||||
});
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},
|
||||
|
||||
/**
|
||||
* Process the drag event to move the item to the left or right.
|
||||
*/
|
||||
_handleDrag: function(e) {
|
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var _this = this, content, buttons;
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return false;
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||||
|
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if(!this._dragOp) {
|
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this._startDrag(e);
|
||||
if(!this._dragOp) { return; }
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}
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||||
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this._dragOp.drag(e);
|
||||
}
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};
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||||
|
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})(ionic);
|
||||
;
|
||||
(function(ionic) {
|
||||
|
||||
@ -6,9 +6,9 @@
|
||||
<!-- Sets initial viewport load and disables zooming -->
|
||||
<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no">
|
||||
<link rel="stylesheet" href="../../../../dist/css/ionic.css">
|
||||
<script src="/vendor/angular/angular-1.2.0rc2.min.js"></script>
|
||||
<script src="/vendor/angular/angular-touch.js"></script>
|
||||
<script src="/vendor/angular/angular-animate.js"></script>
|
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<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.2.0-rc.3/angular.min.js"></script>
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.2.0-rc.3/angular-touch.js"></script>
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.2.0-rc.3/angular-animate.js"></script>
|
||||
<style>
|
||||
.my-repeat-animation > .ng-enter,
|
||||
.my-repeat-animation > .ng-leave,
|
||||
|
||||
@ -1,6 +1,13 @@
|
||||
(function(ionic) {
|
||||
'use strict';
|
||||
|
||||
var ITEM_CLASS = 'item';
|
||||
var ITEM_CONTENT_CLASS = 'item-content';
|
||||
var ITEM_SLIDING_CLASS = 'item-sliding';
|
||||
var ITEM_OPTIONS_CLASS = 'item-options';
|
||||
var ITEM_PLACEHOLDER_CLASS = 'item-placeholder';
|
||||
var ITEM_REORDERING_CLASS = 'item-reordering';
|
||||
var ITEM_DRAG_CLASS = 'item-drag';
|
||||
|
||||
var DragOp = function() {};
|
||||
DragOp.prototype = {
|
||||
@ -138,10 +145,10 @@
|
||||
SlideDrag.prototype.start = function(e) {
|
||||
var content, buttons, offsetX, buttonsWidth;
|
||||
|
||||
if(e.target.classList.contains('list-item-content')) {
|
||||
if(e.target.classList.contains(ITEM_CONTENT_CLASS)) {
|
||||
content = e.target;
|
||||
} else if(e.target.classList.contains('list-item')) {
|
||||
content = e.target.querySelector('.list-item-content');
|
||||
} else if(e.target.classList.contains(ITEM_CLASS)) {
|
||||
content = e.target.querySelector('.' + ITEM_CONTENT_CLASS);
|
||||
}
|
||||
|
||||
// If we don't have a content area as one of our children (or ourselves), skip
|
||||
@ -150,13 +157,13 @@
|
||||
}
|
||||
|
||||
// Make sure we aren't animating as we slide
|
||||
content.classList.remove('list-item-sliding');
|
||||
content.classList.remove(ITEM_SLIDING_CLASS);
|
||||
|
||||
// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
|
||||
offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
|
||||
|
||||
// Grab the buttons
|
||||
buttons = content.parentNode.querySelector('.list-item-buttons');
|
||||
buttons = content.parentNode.querySelector('.' + ITEM_OPTIONS_CLASS);
|
||||
if(!buttons) {
|
||||
return;
|
||||
}
|
||||
@ -235,7 +242,7 @@
|
||||
|
||||
var onRestingAnimationEnd = function(e) {
|
||||
if(e.propertyName == '-webkit-transform') {
|
||||
content.classList.remove('list-item-sliding');
|
||||
content.classList.remove(ITEM_SLIDING_CLASS);
|
||||
}
|
||||
e.target.removeEventListener('webkitTransitionEnd', onRestingAnimationEnd);
|
||||
};
|
||||
@ -243,7 +250,7 @@
|
||||
window.requestAnimationFrame(function() {
|
||||
var currentX = parseFloat(_this._currentDrag.content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
|
||||
if(currentX !== restingPoint) {
|
||||
_this._currentDrag.content.classList.add('list-item-sliding');
|
||||
_this._currentDrag.content.classList.add(ITEM_SLIDING_CLASS);
|
||||
_this._currentDrag.content.addEventListener('webkitTransitionEnd', onRestingAnimationEnd);
|
||||
}
|
||||
_this._currentDrag.content.style.webkitTransform = 'translate3d(' + restingPoint + 'px, 0, 0)';
|
||||
@ -273,11 +280,11 @@
|
||||
|
||||
var placeholder = this.el.cloneNode(true);
|
||||
|
||||
placeholder.classList.add('list-item-placeholder');
|
||||
placeholder.classList.add(ITEM_PLACEHOLDER_CLASS);
|
||||
|
||||
this.el.parentNode.insertBefore(placeholder, this.el);
|
||||
|
||||
this.el.classList.add('list-item-reordering');
|
||||
this.el.classList.add(ITEM_REORDERING_CLASS);
|
||||
|
||||
|
||||
this._currentDrag = {
|
||||
@ -344,7 +351,7 @@
|
||||
var placeholder = this._currentDrag.placeholder;
|
||||
|
||||
// Reposition the element
|
||||
this.el.classList.remove('list-item-reordering');
|
||||
this.el.classList.remove(ITEM_REORDERING_CLASS);
|
||||
this.el.style.top = 0;
|
||||
|
||||
var finalPosition = ionic.DomUtil.getChildIndex(placeholder);
|
||||
@ -361,13 +368,22 @@
|
||||
* The ListView handles a list of items. It will process drag animations, edit mode,
|
||||
* and other operations that are common on mobile lists or table views.
|
||||
*/
|
||||
ionic.views.List = function(opts) {
|
||||
ionic.views.ListView = ionic.views.Scroll.inherit({
|
||||
initialize: function(opts) {
|
||||
var _this = this;
|
||||
|
||||
this.el = opts.el;
|
||||
opts = ionic.extend({
|
||||
virtualRemoveThreshold: -200,
|
||||
virtualAddThreshold: 200
|
||||
}, opts);
|
||||
|
||||
// The amount of dragging required to start sliding the element over (in pixels)
|
||||
this.dragThresholdX = opts.dragThresholdX || 10;
|
||||
ionic.extend(this, opts);
|
||||
|
||||
if(!this.itemHeight && this.listEl) {
|
||||
this.itemHeight = this.listEl.children[0] && parseInt(this.listEl.children[0].style.height);
|
||||
}
|
||||
|
||||
ionic.views.ListView.__super__.initialize.call(this, opts);
|
||||
|
||||
this.onRefresh = opts.onRefresh || function() {};
|
||||
this.onRefreshOpening = opts.onRefreshOpening || function() {};
|
||||
@ -376,9 +392,14 @@
|
||||
// Start the drag states
|
||||
this._initDrag();
|
||||
|
||||
};
|
||||
|
||||
ionic.views.List.prototype = {
|
||||
// Listen for drag and release events
|
||||
window.ionic.onGesture('drag', function(e) {
|
||||
_this._handleDrag(e);
|
||||
}, this.el);
|
||||
window.ionic.onGesture('release', function(e) {
|
||||
_this._handleEndDrag(e);
|
||||
}, this.el);
|
||||
},
|
||||
/**
|
||||
* Called to tell the list to stop refreshing. This is useful
|
||||
* if you are refreshing the list and are done with refreshing.
|
||||
@ -388,15 +409,75 @@
|
||||
refresher.style.height = '0px';
|
||||
},
|
||||
|
||||
/**
|
||||
* If we scrolled and have virtual mode enabled, compute the window
|
||||
* of active elements in order to figure out the viewport to render.
|
||||
*/
|
||||
didScroll: function(e) {
|
||||
if(this.isVirtual) {
|
||||
var itemHeight = this.itemHeight;
|
||||
|
||||
// TODO: This would be inaccurate if we are windowed
|
||||
var totalItems = this.listEl.children.length;
|
||||
|
||||
// Grab the total height of the list
|
||||
var scrollHeight = e.target.scrollHeight;
|
||||
|
||||
// Get the viewport height
|
||||
var viewportHeight = this.el.parentNode.offsetHeight;
|
||||
|
||||
// scrollTop is the current scroll position
|
||||
var scrollTop = e.scrollTop;
|
||||
|
||||
// High water is the pixel position of the first element to include (everything before
|
||||
// that will be removed)
|
||||
var highWater = Math.max(0, e.scrollTop + this.virtualRemoveThreshold);
|
||||
|
||||
// Low water is the pixel position of the last element to include (everything after
|
||||
// that will be removed)
|
||||
var lowWater = Math.min(scrollHeight, Math.abs(e.scrollTop) + viewportHeight + this.virtualAddThreshold);
|
||||
|
||||
// Compute how many items per viewport size can show
|
||||
var itemsPerViewport = Math.floor((lowWater - highWater) / itemHeight);
|
||||
|
||||
// Get the first and last elements in the list based on how many can fit
|
||||
// between the pixel range of lowWater and highWater
|
||||
var first = parseInt(Math.abs(highWater / itemHeight));
|
||||
var last = parseInt(Math.abs(lowWater / itemHeight));
|
||||
|
||||
// Get the items we need to remove
|
||||
this._virtualItemsToRemove = Array.prototype.slice.call(this.listEl.children, 0, first);
|
||||
|
||||
// Grab the nodes we will be showing
|
||||
var nodes = Array.prototype.slice.call(this.listEl.children, first, first + itemsPerViewport);
|
||||
|
||||
this.renderViewport && this.renderViewport(highWater, lowWater, first, last);
|
||||
}
|
||||
},
|
||||
|
||||
didStopScrolling: function(e) {
|
||||
if(this.isVirtual) {
|
||||
for(var i = 0; i < this._virtualItemsToRemove.length; i++) {
|
||||
var el = this._virtualItemsToRemove[i];
|
||||
//el.parentNode.removeChild(el);
|
||||
this.didHideItem && this.didHideItem(i);
|
||||
}
|
||||
// Once scrolling stops, check if we need to remove old items
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
_initDrag: function() {
|
||||
this._isDragging = false;
|
||||
this._dragOp = null;
|
||||
ionic.views.ListView.__super__._initDrag.call(this);
|
||||
|
||||
//this._isDragging = false;
|
||||
//this._dragOp = null;
|
||||
},
|
||||
|
||||
// Return the list item from the given target
|
||||
_getItem: function(target) {
|
||||
while(target) {
|
||||
if(target.classList.contains('list-item')) {
|
||||
if(target.classList.contains(ITEM_CLASS)) {
|
||||
return target;
|
||||
}
|
||||
target = target.parentNode;
|
||||
@ -406,14 +487,15 @@
|
||||
|
||||
|
||||
_startDrag: function(e) {
|
||||
ionic.views.ListView.__super__._startDrag.call(this, e);
|
||||
|
||||
|
||||
var _this = this;
|
||||
|
||||
this._isDragging = false;
|
||||
|
||||
return false;
|
||||
|
||||
// Check if this is a reorder drag
|
||||
if(ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list-item-drag') && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) {
|
||||
if(ionic.DomUtil.getParentOrSelfWithClass(e.target, ITEM_DRAG_CLASS) && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) {
|
||||
var item = this._getItem(e.target);
|
||||
|
||||
if(item) {
|
||||
@ -423,6 +505,7 @@
|
||||
}
|
||||
|
||||
// Check if this is a "pull down" drag for pull to refresh
|
||||
/*
|
||||
else if(e.gesture.direction == 'down') {
|
||||
this._dragOp = new PullToRefreshDrag({
|
||||
el: this.el,
|
||||
@ -438,18 +521,20 @@
|
||||
});
|
||||
this._dragOp.start(e);
|
||||
}
|
||||
*/
|
||||
|
||||
// Or check if this is a swipe to the side drag
|
||||
else if(e.gesture.direction == 'left' || e.gesture.direction == 'right') {
|
||||
this._dragOp = new SlideDrag({ el: this.el });
|
||||
this._dragOp.start(e);
|
||||
e.preventDefault();
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
_handleEndDrag: function(e) {
|
||||
ionic.views.ListView.__super__._handleEndDrag.call(this, e);
|
||||
var _this = this;
|
||||
return false;
|
||||
|
||||
if(!this._dragOp) {
|
||||
this._initDrag();
|
||||
@ -465,16 +550,17 @@
|
||||
* Process the drag event to move the item to the left or right.
|
||||
*/
|
||||
_handleDrag: function(e) {
|
||||
ionic.views.ListView.__super__._handleDrag.call(this, e);
|
||||
var _this = this, content, buttons;
|
||||
return false;
|
||||
|
||||
if(!this._dragOp) {
|
||||
e.preventDefault();
|
||||
this._startDrag(e);
|
||||
if(!this._dragOp) { return; }
|
||||
}
|
||||
|
||||
this._dragOp.drag(e);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
})(ionic);
|
||||
|
||||
@ -1,566 +0,0 @@
|
||||
(function(ionic) {
|
||||
'use strict';
|
||||
|
||||
var ITEM_CLASS = 'item';
|
||||
var ITEM_CONTENT_CLASS = 'item-content';
|
||||
var ITEM_SLIDING_CLASS = 'item-sliding';
|
||||
var ITEM_OPTIONS_CLASS = 'item-options';
|
||||
var ITEM_PLACEHOLDER_CLASS = 'item-placeholder';
|
||||
var ITEM_REORDERING_CLASS = 'item-reordering';
|
||||
var ITEM_DRAG_CLASS = 'item-drag';
|
||||
|
||||
var DragOp = function() {};
|
||||
DragOp.prototype = {
|
||||
start: function(e) {
|
||||
},
|
||||
drag: function(e) {
|
||||
},
|
||||
end: function(e) {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* The Pull To Refresh drag operation handles the well-known
|
||||
* "pull to refresh" concept seen on various apps. This lets
|
||||
* the user indicate they want to refresh a given list by dragging
|
||||
* down.
|
||||
*
|
||||
* @param {object} opts the options for the pull to refresh drag.
|
||||
*/
|
||||
var PullToRefreshDrag = function(opts) {
|
||||
this.dragThresholdY = opts.dragThresholdY || 10;
|
||||
this.onRefreshOpening = opts.onRefreshOpening || function() {};
|
||||
this.onRefresh = opts.onRefresh || function() {};
|
||||
this.onRefreshHolding = opts.onRefreshHolding || function() {};
|
||||
this.el = opts.el;
|
||||
};
|
||||
|
||||
PullToRefreshDrag.prototype = new DragOp();
|
||||
|
||||
PullToRefreshDrag.prototype.start = function(e) {
|
||||
var content, refresher;
|
||||
|
||||
content = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'list');
|
||||
if(!content) { return; }
|
||||
|
||||
// Grab the refresher element that will show as you drag down
|
||||
refresher = content.querySelector('.list-refresher');
|
||||
if(!refresher) {
|
||||
refresher = this._injectRefresher();
|
||||
}
|
||||
|
||||
// Disable animations while dragging
|
||||
refresher.classList.remove('list-refreshing');
|
||||
|
||||
this._currentDrag = {
|
||||
refresher: refresher,
|
||||
content: content,
|
||||
isHolding: false
|
||||
};
|
||||
};
|
||||
|
||||
PullToRefreshDrag.prototype._injectRefresher = function() {
|
||||
var refresher = document.createElement('div');
|
||||
refresher.className = 'list-refresher';
|
||||
this.el.insertBefore(refresher, this.el.firstChild);
|
||||
return refresher;
|
||||
};
|
||||
|
||||
PullToRefreshDrag.prototype.drag = function(e) {
|
||||
var _this = this;
|
||||
|
||||
window.requestAnimationFrame(function() {
|
||||
// We really aren't dragging
|
||||
if(!_this._currentDrag) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we should start dragging. Check if we've dragged past the threshold,
|
||||
// or we are starting from the open state.
|
||||
if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) {
|
||||
_this._isDragging = true;
|
||||
}
|
||||
|
||||
if(_this._isDragging) {
|
||||
var refresher = _this._currentDrag.refresher;
|
||||
|
||||
var currentHeight = parseFloat(refresher.style.height);
|
||||
refresher.style.height = e.gesture.deltaY + 'px';
|
||||
|
||||
var newHeight = parseFloat(refresher.style.height);
|
||||
var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
|
||||
|
||||
if(newHeight > firstChildHeight && !_this._currentDrag.isHolding) {
|
||||
// The user is holding the refresh but hasn't let go of it
|
||||
_this._currentDrag.isHolding = true;
|
||||
_this.onRefreshHolding && _this.onRefreshHolding();
|
||||
} else {
|
||||
// Indicate what ratio of opening the list refresh drag is
|
||||
var ratio = Math.min(1, newHeight / firstChildHeight);
|
||||
_this.onRefreshOpening && _this.onRefreshOpening(ratio);
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
PullToRefreshDrag.prototype.end = function(e, doneCallback) {
|
||||
var _this = this;
|
||||
|
||||
// There is no drag, just end immediately
|
||||
if(!this._currentDrag) {
|
||||
return;
|
||||
}
|
||||
|
||||
var refresher = this._currentDrag.refresher;
|
||||
|
||||
var currentHeight = parseFloat(refresher.style.height);
|
||||
refresher.style.height = e.gesture.deltaY + 'px';
|
||||
|
||||
var firstChildHeight = parseFloat(refresher.firstElementChild.offsetHeight);
|
||||
|
||||
if(currentHeight > firstChildHeight) {
|
||||
//this.refreshing();
|
||||
refresher.classList.add('list-refreshing');
|
||||
refresher.style.height = firstChildHeight + 'px';
|
||||
this.onRefresh && _this.onRefresh();
|
||||
} else {
|
||||
// Enable animations
|
||||
refresher.classList.add('list-refreshing');
|
||||
refresher.style.height = '0px';
|
||||
this.onRefresh && _this.onRefresh();
|
||||
}
|
||||
|
||||
this._currentDrag = null;
|
||||
doneCallback && doneCallback();
|
||||
};
|
||||
|
||||
|
||||
var SlideDrag = function(opts) {
|
||||
this.dragThresholdX = opts.dragThresholdX || 10;
|
||||
this.el = opts.el;
|
||||
};
|
||||
|
||||
SlideDrag.prototype = new DragOp();
|
||||
SlideDrag.prototype.start = function(e) {
|
||||
var content, buttons, offsetX, buttonsWidth;
|
||||
|
||||
if(e.target.classList.contains(ITEM_CONTENT_CLASS)) {
|
||||
content = e.target;
|
||||
} else if(e.target.classList.contains(ITEM_CLASS)) {
|
||||
content = e.target.querySelector('.' + ITEM_CONTENT_CLASS);
|
||||
}
|
||||
|
||||
// If we don't have a content area as one of our children (or ourselves), skip
|
||||
if(!content) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure we aren't animating as we slide
|
||||
content.classList.remove(ITEM_SLIDING_CLASS);
|
||||
|
||||
// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
|
||||
offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
|
||||
|
||||
// Grab the buttons
|
||||
buttons = content.parentNode.querySelector('.' + ITEM_OPTIONS_CLASS);
|
||||
if(!buttons) {
|
||||
return;
|
||||
}
|
||||
|
||||
buttonsWidth = buttons.offsetWidth;
|
||||
|
||||
this._currentDrag = {
|
||||
buttonsWidth: buttonsWidth,
|
||||
content: content,
|
||||
startOffsetX: offsetX
|
||||
};
|
||||
};
|
||||
|
||||
SlideDrag.prototype.drag = function(e) {
|
||||
var _this = this, buttonsWidth;
|
||||
|
||||
window.requestAnimationFrame(function() {
|
||||
// We really aren't dragging
|
||||
if(!_this._currentDrag) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we should start dragging. Check if we've dragged past the threshold,
|
||||
// or we are starting from the open state.
|
||||
if(!_this._isDragging &&
|
||||
((Math.abs(e.gesture.deltaX) > _this.dragThresholdX) ||
|
||||
(Math.abs(_this._currentDrag.startOffsetX) > 0)))
|
||||
{
|
||||
_this._isDragging = true;
|
||||
}
|
||||
|
||||
if(_this._isDragging) {
|
||||
buttonsWidth = _this._currentDrag.buttonsWidth;
|
||||
|
||||
// Grab the new X point, capping it at zero
|
||||
var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX);
|
||||
|
||||
// If the new X position is past the buttons, we need to slow down the drag (rubber band style)
|
||||
if(newX < -buttonsWidth) {
|
||||
// Calculate the new X position, capped at the top of the buttons
|
||||
newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4)));
|
||||
}
|
||||
|
||||
_this._currentDrag.content.style.webkitTransform = 'translate3d(' + newX + 'px, 0, 0)';
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
SlideDrag.prototype.end = function(e, doneCallback) {
|
||||
var _this = this;
|
||||
|
||||
// There is no drag, just end immediately
|
||||
if(!this._currentDrag) {
|
||||
doneCallback && doneCallback();
|
||||
return;
|
||||
}
|
||||
|
||||
// If we are currently dragging, we want to snap back into place
|
||||
// The final resting point X will be the width of the exposed buttons
|
||||
var restingPoint = -this._currentDrag.buttonsWidth;
|
||||
|
||||
// Check if the drag didn't clear the buttons mid-point
|
||||
// and we aren't moving fast enough to swipe open
|
||||
if(e.gesture.deltaX > -(this._currentDrag.buttonsWidth/2)) {
|
||||
|
||||
// If we are going left but too slow, or going right, go back to resting
|
||||
if(e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) {
|
||||
restingPoint = 0;
|
||||
} else if(e.gesture.direction == "right") {
|
||||
restingPoint = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var content = this._currentDrag.content;
|
||||
|
||||
var onRestingAnimationEnd = function(e) {
|
||||
if(e.propertyName == '-webkit-transform') {
|
||||
content.classList.remove(ITEM_SLIDING_CLASS);
|
||||
}
|
||||
e.target.removeEventListener('webkitTransitionEnd', onRestingAnimationEnd);
|
||||
};
|
||||
|
||||
window.requestAnimationFrame(function() {
|
||||
var currentX = parseFloat(_this._currentDrag.content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
|
||||
if(currentX !== restingPoint) {
|
||||
_this._currentDrag.content.classList.add(ITEM_SLIDING_CLASS);
|
||||
_this._currentDrag.content.addEventListener('webkitTransitionEnd', onRestingAnimationEnd);
|
||||
}
|
||||
_this._currentDrag.content.style.webkitTransform = 'translate3d(' + restingPoint + 'px, 0, 0)';
|
||||
|
||||
// Kill the current drag
|
||||
this._currentDrag = null;
|
||||
|
||||
|
||||
// We are done, notify caller
|
||||
doneCallback && doneCallback();
|
||||
});
|
||||
};
|
||||
|
||||
var ReorderDrag = function(opts) {
|
||||
this.dragThresholdY = opts.dragThresholdY || 0;
|
||||
this.el = opts.el;
|
||||
};
|
||||
|
||||
ReorderDrag.prototype = new DragOp();
|
||||
|
||||
ReorderDrag.prototype.start = function(e) {
|
||||
var content;
|
||||
|
||||
|
||||
// Grab the starting Y point for the item
|
||||
var offsetY = this.el.offsetTop;//parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
|
||||
|
||||
var placeholder = this.el.cloneNode(true);
|
||||
|
||||
placeholder.classList.add(ITEM_PLACEHOLDER_CLASS);
|
||||
|
||||
this.el.parentNode.insertBefore(placeholder, this.el);
|
||||
|
||||
this.el.classList.add(ITEM_REORDERING_CLASS);
|
||||
|
||||
|
||||
this._currentDrag = {
|
||||
startOffsetTop: offsetY,
|
||||
placeholder: placeholder
|
||||
};
|
||||
};
|
||||
|
||||
ReorderDrag.prototype.drag = function(e) {
|
||||
var _this = this;
|
||||
|
||||
window.requestAnimationFrame(function() {
|
||||
// We really aren't dragging
|
||||
if(!_this._currentDrag) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if we should start dragging. Check if we've dragged past the threshold,
|
||||
// or we are starting from the open state.
|
||||
if(!_this._isDragging && Math.abs(e.gesture.deltaY) > _this.dragThresholdY) {
|
||||
_this._isDragging = true;
|
||||
}
|
||||
|
||||
if(_this._isDragging) {
|
||||
var newY = _this._currentDrag.startOffsetTop + e.gesture.deltaY;
|
||||
|
||||
_this.el.style.top = newY + 'px';
|
||||
|
||||
_this._currentDrag.currentY = newY;
|
||||
|
||||
_this._reorderItems();
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// When an item is dragged, we need to reorder any items for sorting purposes
|
||||
ReorderDrag.prototype._reorderItems = function() {
|
||||
var placeholder = this._currentDrag.placeholder;
|
||||
var siblings = Array.prototype.slice.call(this._currentDrag.placeholder.parentNode.children);
|
||||
|
||||
// Remove the floating element from the child search list
|
||||
siblings.splice(siblings.indexOf(this.el), 1);
|
||||
|
||||
var index = siblings.indexOf(this._currentDrag.placeholder);
|
||||
var topSibling = siblings[Math.max(0, index - 1)];
|
||||
var bottomSibling = siblings[Math.min(siblings.length, index+1)];
|
||||
var thisOffsetTop = this._currentDrag.currentY;// + this._currentDrag.startOffsetTop;
|
||||
|
||||
if(topSibling && (thisOffsetTop < topSibling.offsetTop + topSibling.offsetHeight/2)) {
|
||||
ionic.DomUtil.swapNodes(this._currentDrag.placeholder, topSibling);
|
||||
return index - 1;
|
||||
} else if(bottomSibling && thisOffsetTop > (bottomSibling.offsetTop + bottomSibling.offsetHeight/2)) {
|
||||
ionic.DomUtil.swapNodes(bottomSibling, this._currentDrag.placeholder);
|
||||
return index + 1;
|
||||
}
|
||||
};
|
||||
|
||||
ReorderDrag.prototype.end = function(e, doneCallback) {
|
||||
if(!this._currentDrag) {
|
||||
doneCallback && doneCallback();
|
||||
return;
|
||||
}
|
||||
|
||||
var placeholder = this._currentDrag.placeholder;
|
||||
|
||||
// Reposition the element
|
||||
this.el.classList.remove(ITEM_REORDERING_CLASS);
|
||||
this.el.style.top = 0;
|
||||
|
||||
var finalPosition = ionic.DomUtil.getChildIndex(placeholder);
|
||||
placeholder.parentNode.insertBefore(this.el, placeholder);
|
||||
placeholder.parentNode.removeChild(placeholder);
|
||||
|
||||
this._currentDrag = null;
|
||||
doneCallback && doneCallback();
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* The ListView handles a list of items. It will process drag animations, edit mode,
|
||||
* and other operations that are common on mobile lists or table views.
|
||||
*/
|
||||
ionic.views.ListView = ionic.views.Scroll.inherit({
|
||||
initialize: function(opts) {
|
||||
var _this = this;
|
||||
|
||||
opts = ionic.extend({
|
||||
virtualRemoveThreshold: -200,
|
||||
virtualAddThreshold: 200
|
||||
}, opts);
|
||||
|
||||
ionic.extend(this, opts);
|
||||
|
||||
if(!this.itemHeight && this.listEl) {
|
||||
this.itemHeight = this.listEl.children[0] && parseInt(this.listEl.children[0].style.height);
|
||||
}
|
||||
|
||||
ionic.views.ListView.__super__.initialize.call(this, opts);
|
||||
|
||||
this.onRefresh = opts.onRefresh || function() {};
|
||||
this.onRefreshOpening = opts.onRefreshOpening || function() {};
|
||||
this.onRefreshHolding = opts.onRefreshHolding || function() {};
|
||||
|
||||
// Start the drag states
|
||||
this._initDrag();
|
||||
|
||||
// Listen for drag and release events
|
||||
window.ionic.onGesture('drag', function(e) {
|
||||
_this._handleDrag(e);
|
||||
}, this.el);
|
||||
window.ionic.onGesture('release', function(e) {
|
||||
_this._handleEndDrag(e);
|
||||
}, this.el);
|
||||
},
|
||||
/**
|
||||
* Called to tell the list to stop refreshing. This is useful
|
||||
* if you are refreshing the list and are done with refreshing.
|
||||
*/
|
||||
stopRefreshing: function() {
|
||||
var refresher = this.el.querySelector('.list-refresher');
|
||||
refresher.style.height = '0px';
|
||||
},
|
||||
|
||||
/**
|
||||
* If we scrolled and have virtual mode enabled, compute the window
|
||||
* of active elements in order to figure out the viewport to render.
|
||||
*/
|
||||
didScroll: function(e) {
|
||||
if(this.isVirtual) {
|
||||
var itemHeight = this.itemHeight;
|
||||
|
||||
// TODO: This would be inaccurate if we are windowed
|
||||
var totalItems = this.listEl.children.length;
|
||||
|
||||
// Grab the total height of the list
|
||||
var scrollHeight = e.target.scrollHeight;
|
||||
|
||||
// Get the viewport height
|
||||
var viewportHeight = this.el.parentNode.offsetHeight;
|
||||
|
||||
// scrollTop is the current scroll position
|
||||
var scrollTop = e.scrollTop;
|
||||
|
||||
// High water is the pixel position of the first element to include (everything before
|
||||
// that will be removed)
|
||||
var highWater = Math.max(0, e.scrollTop + this.virtualRemoveThreshold);
|
||||
|
||||
// Low water is the pixel position of the last element to include (everything after
|
||||
// that will be removed)
|
||||
var lowWater = Math.min(scrollHeight, Math.abs(e.scrollTop) + viewportHeight + this.virtualAddThreshold);
|
||||
|
||||
// Compute how many items per viewport size can show
|
||||
var itemsPerViewport = Math.floor((lowWater - highWater) / itemHeight);
|
||||
|
||||
// Get the first and last elements in the list based on how many can fit
|
||||
// between the pixel range of lowWater and highWater
|
||||
var first = parseInt(Math.abs(highWater / itemHeight));
|
||||
var last = parseInt(Math.abs(lowWater / itemHeight));
|
||||
|
||||
// Get the items we need to remove
|
||||
this._virtualItemsToRemove = Array.prototype.slice.call(this.listEl.children, 0, first);
|
||||
|
||||
// Grab the nodes we will be showing
|
||||
var nodes = Array.prototype.slice.call(this.listEl.children, first, first + itemsPerViewport);
|
||||
|
||||
this.renderViewport && this.renderViewport(highWater, lowWater, first, last);
|
||||
}
|
||||
},
|
||||
|
||||
didStopScrolling: function(e) {
|
||||
if(this.isVirtual) {
|
||||
for(var i = 0; i < this._virtualItemsToRemove.length; i++) {
|
||||
var el = this._virtualItemsToRemove[i];
|
||||
//el.parentNode.removeChild(el);
|
||||
this.didHideItem && this.didHideItem(i);
|
||||
}
|
||||
// Once scrolling stops, check if we need to remove old items
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
_initDrag: function() {
|
||||
ionic.views.ListView.__super__._initDrag.call(this);
|
||||
|
||||
//this._isDragging = false;
|
||||
//this._dragOp = null;
|
||||
},
|
||||
|
||||
// Return the list item from the given target
|
||||
_getItem: function(target) {
|
||||
while(target) {
|
||||
if(target.classList.contains(ITEM_CLASS)) {
|
||||
return target;
|
||||
}
|
||||
target = target.parentNode;
|
||||
}
|
||||
return null;
|
||||
},
|
||||
|
||||
|
||||
_startDrag: function(e) {
|
||||
ionic.views.ListView.__super__._startDrag.call(this, e);
|
||||
|
||||
|
||||
var _this = this;
|
||||
|
||||
this._isDragging = false;
|
||||
|
||||
// Check if this is a reorder drag
|
||||
if(ionic.DomUtil.getParentOrSelfWithClass(e.target, ITEM_DRAG_CLASS) && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) {
|
||||
var item = this._getItem(e.target);
|
||||
|
||||
if(item) {
|
||||
this._dragOp = new ReorderDrag({ el: item });
|
||||
this._dragOp.start(e);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if this is a "pull down" drag for pull to refresh
|
||||
/*
|
||||
else if(e.gesture.direction == 'down') {
|
||||
this._dragOp = new PullToRefreshDrag({
|
||||
el: this.el,
|
||||
onRefresh: function() {
|
||||
_this.onRefresh && _this.onRefresh();
|
||||
},
|
||||
onRefreshHolding: function() {
|
||||
_this.onRefreshHolding && _this.onRefreshHolding();
|
||||
},
|
||||
onRefreshOpening: function(ratio) {
|
||||
_this.onRefreshOpening && _this.onRefreshOpening(ratio);
|
||||
}
|
||||
});
|
||||
this._dragOp.start(e);
|
||||
}
|
||||
*/
|
||||
|
||||
// Or check if this is a swipe to the side drag
|
||||
else if(e.gesture.direction == 'left' || e.gesture.direction == 'right') {
|
||||
this._dragOp = new SlideDrag({ el: this.el });
|
||||
this._dragOp.start(e);
|
||||
e.preventDefault();
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
_handleEndDrag: function(e) {
|
||||
ionic.views.ListView.__super__._handleEndDrag.call(this, e);
|
||||
var _this = this;
|
||||
|
||||
if(!this._dragOp) {
|
||||
this._initDrag();
|
||||
return;
|
||||
}
|
||||
|
||||
this._dragOp.end(e, function() {
|
||||
_this._initDrag();
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Process the drag event to move the item to the left or right.
|
||||
*/
|
||||
_handleDrag: function(e) {
|
||||
ionic.views.ListView.__super__._handleDrag.call(this, e);
|
||||
var _this = this, content, buttons;
|
||||
|
||||
if(!this._dragOp) {
|
||||
e.preventDefault();
|
||||
this._startDrag(e);
|
||||
if(!this._dragOp) { return; }
|
||||
}
|
||||
|
||||
this._dragOp.drag(e);
|
||||
}
|
||||
});
|
||||
|
||||
})(ionic);
|
||||
Reference in New Issue
Block a user