mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-07 06:57:02 +08:00
Fixed offset bug in slidebox
Sometimes the slidebox would get out of whack, it was a timing issue with requestAnimationFrame
This commit is contained in:
59
dist/js/ionic.js
vendored
59
dist/js/ionic.js
vendored
@ -2297,6 +2297,7 @@ window.ionic = {
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},
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_startDrag: function(e) {
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var offsetX, content;
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console.log("START");
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this._initDrag();
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@ -2320,49 +2321,53 @@ window.ionic = {
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_handleEndDrag: function(e) {
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var _this = this;
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console.log("END");
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var finalOffsetX, content, ratio, slideWidth, totalWidth, offsetX;
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window.requestAnimationFrame(function() {
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// We didn't have a drag, so just init and leave
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if(!this._currentDrag) {
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this._initDrag();
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return;
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}
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// We didn't have a drag, so just init and leave
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if(!_this._currentDrag) {
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_this._initDrag();
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return;
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}
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// Snap to the correct spot
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// Snap to the correct spot
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content = this._currentDrag.content;
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content = _this._currentDrag.content;
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// Enable transition duration
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content.classList.add('slide-box-animating');
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// Enable transition duration
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content.classList.add('slide-box-animating');
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offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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slideWidth = content.offsetWidth;
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totalWidth = content.offsetWidth * content.children.length;
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offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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slideWidth = content.offsetWidth;
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totalWidth = content.offsetWidth * content.children.length;
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// Calculate how far in this slide we've dragged
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ratio = (offsetX % slideWidth) / slideWidth;
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// Calculate how far in this slide we've dragged
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ratio = (offsetX % slideWidth) / slideWidth;
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if(ratio >= 0) {
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// Anything greater than zero is too far left
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finalOffsetX = 0;
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} else if(ratio >= -0.5) {
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finalOffsetX = Math.max(0, Math.floor(Math.abs(offsetX) / slideWidth) * slideWidth);
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} else {
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// Sliiide to the right
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finalOffsetX = Math.min(totalWidth - slideWidth, Math.ceil(Math.abs(offsetX) / slideWidth) * slideWidth);
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}
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if(ratio >= 0) {
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// Anything greater than zero is too far left
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finalOffsetX = 0;
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} else if(ratio >= -0.5) {
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finalOffsetX = Math.max(0, Math.floor(Math.abs(offsetX) / slideWidth) * slideWidth);
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} else {
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// Sliiide to the right
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finalOffsetX = Math.min(totalWidth - slideWidth, Math.ceil(Math.abs(offsetX) / slideWidth) * slideWidth);
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}
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// Negative offsetX to slide correctly
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content.style.webkitTransform = 'translate3d(' + -finalOffsetX + 'px, 0, 0)';
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// Negative offsetX to slide correctly
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content.style.webkitTransform = 'translate3d(' + -finalOffsetX + 'px, 0, 0)';
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this._initDrag();
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_this._initDrag();
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});
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},
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/**
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* Process the drag event to move the item to the left or right.
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*/
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_handleDrag: function(e) {
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var _this = this;
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console.log("DRAG");
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window.requestAnimationFrame(function() {
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var content;
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@ -2383,7 +2388,7 @@ window.ionic = {
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content = _this._currentDrag.content;
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// Grab the new X point, capping it at zero
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var newX = Math.min(content.offsetWidth, _this._currentDrag.startOffsetX + e.gesture.deltaX);
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var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX);
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/*
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var rightMostX = -(content.offsetWidth * Math.max(0, content.children.length - 1));
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@ -31,6 +31,7 @@
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},
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_startDrag: function(e) {
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var offsetX, content;
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console.log("START");
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this._initDrag();
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@ -54,49 +55,53 @@
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_handleEndDrag: function(e) {
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var _this = this;
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console.log("END");
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var finalOffsetX, content, ratio, slideWidth, totalWidth, offsetX;
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window.requestAnimationFrame(function() {
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// We didn't have a drag, so just init and leave
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if(!this._currentDrag) {
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this._initDrag();
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return;
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}
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// We didn't have a drag, so just init and leave
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if(!_this._currentDrag) {
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_this._initDrag();
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return;
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}
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// Snap to the correct spot
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// Snap to the correct spot
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content = this._currentDrag.content;
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content = _this._currentDrag.content;
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// Enable transition duration
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content.classList.add('slide-box-animating');
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// Enable transition duration
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content.classList.add('slide-box-animating');
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offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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slideWidth = content.offsetWidth;
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totalWidth = content.offsetWidth * content.children.length;
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offsetX = parseFloat(content.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0;
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slideWidth = content.offsetWidth;
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totalWidth = content.offsetWidth * content.children.length;
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// Calculate how far in this slide we've dragged
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ratio = (offsetX % slideWidth) / slideWidth;
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// Calculate how far in this slide we've dragged
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ratio = (offsetX % slideWidth) / slideWidth;
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if(ratio >= 0) {
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// Anything greater than zero is too far left
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finalOffsetX = 0;
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} else if(ratio >= -0.5) {
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finalOffsetX = Math.max(0, Math.floor(Math.abs(offsetX) / slideWidth) * slideWidth);
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} else {
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// Sliiide to the right
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finalOffsetX = Math.min(totalWidth - slideWidth, Math.ceil(Math.abs(offsetX) / slideWidth) * slideWidth);
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}
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if(ratio >= 0) {
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// Anything greater than zero is too far left
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finalOffsetX = 0;
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} else if(ratio >= -0.5) {
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finalOffsetX = Math.max(0, Math.floor(Math.abs(offsetX) / slideWidth) * slideWidth);
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} else {
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// Sliiide to the right
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finalOffsetX = Math.min(totalWidth - slideWidth, Math.ceil(Math.abs(offsetX) / slideWidth) * slideWidth);
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}
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// Negative offsetX to slide correctly
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content.style.webkitTransform = 'translate3d(' + -finalOffsetX + 'px, 0, 0)';
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// Negative offsetX to slide correctly
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content.style.webkitTransform = 'translate3d(' + -finalOffsetX + 'px, 0, 0)';
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this._initDrag();
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_this._initDrag();
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});
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},
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/**
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* Process the drag event to move the item to the left or right.
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*/
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_handleDrag: function(e) {
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var _this = this;
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console.log("DRAG");
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window.requestAnimationFrame(function() {
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var content;
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@ -117,7 +122,7 @@
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content = _this._currentDrag.content;
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// Grab the new X point, capping it at zero
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var newX = Math.min(content.offsetWidth, _this._currentDrag.startOffsetX + e.gesture.deltaX);
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var newX = Math.min(0, _this._currentDrag.startOffsetX + e.gesture.deltaX);
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/*
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var rightMostX = -(content.offsetWidth * Math.max(0, content.children.length - 1));
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