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move stuff to js/utils
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110
js/utils/events.js
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110
js/utils/events.js
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/**
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* ion-events.js
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*
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* Author: Max Lynch <max@drifty.com>
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*
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* Framework events handles various mobile browser events, and
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* detects special events like tap/swipe/etc. and emits them
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* as custom events that can be used in an app.
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*
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* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
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*/
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(function(ionic) {
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ionic.EventController = {
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VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
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// Trigger a new event
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trigger: function(eventType, data) {
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// TODO: Do we need to use the old-school createEvent stuff?
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var event = new CustomEvent(eventType, data);
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// Make sure to trigger the event on the given target, or dispatch it from
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// the window if we don't have an event target
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data && data.target && data.target.dispatchEvent(event) || window.dispatchEvent(event);
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},
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// Bind an event
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on: function(type, callback, element) {
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var e = element || window;
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// Bind a gesture if it's a virtual event
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for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
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if(type == this.VIRTUALIZED_EVENTS[i]) {
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var gesture = new ionic.Gesture(element);
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gesture.on(type, callback);
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return gesture;
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}
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}
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// Otherwise bind a normal event
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e.addEventListener(type, callback);
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},
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off: function(type, callback, element) {
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element.removeEventListener(type, callback);
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},
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// Register for a new gesture event on the given element
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onGesture: function(type, callback, element) {
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var gesture = new ionic.Gesture(element);
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gesture.on(type, callback);
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return gesture;
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},
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// Unregister a previous gesture event
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offGesture: function(gesture, type, callback) {
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gesture.off(type, callback);
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},
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// // With a click event, we need to check the target
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// // and if it's an internal target that doesn't want
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// // a click, cancel it
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// handleClick: function(e) {
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// var target = e.target;
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// if(ionic.Gestures.HAS_TOUCHEVENTS) {
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// // We don't allow any clicks on mobile
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// e.preventDefault();
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// return false;
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// }
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// if (
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// ! target
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// || e.which > 1
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// || e.metaKey
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// || e.ctrlKey
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// //|| isScrolling
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// // || location.protocol !== target.protocol
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// // || location.host !== target.host
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// // // Not sure abotu this one
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// // //|| !target.hash && /#/.test(target.href)
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// // || target.hash && target.href.replace(target.hash, '') === location.href.replace(location.hash, '')
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// //|| target.getAttribute('data-ignore') == 'push'
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// ) {
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// // Allow it
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// return;
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// }
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// // We need to cancel this one
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// e.preventDefault();
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// },
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handlePopState: function(event) {
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console.log("EVENT: popstate", event);
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},
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};
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// Map some convenient top-level functions for event handling
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ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); }
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ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); }
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ionic.trigger = function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); }
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ionic.onGesture = function() { ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); }
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ionic.offGesture = function() { ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); }
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// DISABLING FOR NOW. THE TAP CODE AT THE EXT LEVEL SHOULD BE DOING THIS
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// Set up various listeners
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//window.addEventListener('click', ionic.EventController.handleClick);
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})(window.ionic);
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