mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-08 23:58:13 +08:00
refactor(scroll): merge into ion-content
This commit is contained in:
@ -1,7 +1,7 @@
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import { Component, Element, Listen, Method, Prop, QueueApi } from '@stencil/core';
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import { Component, Element, Event, EventEmitter, Listen, Method, Prop, QueueApi } from '@stencil/core';
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import { Color, Config, Mode } from '../../interface';
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import { createColorClasses, hostContext } from '../../utils/theme';
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import { Color, Config, Mode, ScrollBaseDetail, ScrollDetail } from '../../interface';
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import { createColorClasses } from '../../utils/theme';
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@Component({
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tag: 'ion-content',
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@ -13,9 +13,35 @@ import { createColorClasses, hostContext } from '../../utils/theme';
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})
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export class Content {
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private watchDog: any;
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private isScrolling = false;
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private lastScroll = 0;
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private queued = false;
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private cTop = -1;
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private cBottom = -1;
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private scrollEl?: HTMLIonScrollElement;
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private scrollEl!: HTMLElement;
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// Detail is used in a hot loop in the scroll event, by allocating it here
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// V8 will be able to inline any read/write to it since it's a monomorphic class.
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// https://mrale.ph/blog/2015/01/11/whats-up-with-monomorphism.html
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private detail: ScrollDetail = {
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scrollTop: 0,
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scrollLeft: 0,
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type: 'scroll',
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event: undefined!,
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startX: 0,
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startY: 0,
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startTimeStamp: 0,
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currentX: 0,
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currentY: 0,
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velocityX: 0,
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velocityY: 0,
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deltaX: 0,
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deltaY: 0,
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timeStamp: 0,
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data: undefined,
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isScrolling: true,
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};
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mode!: Mode;
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@Prop() color?: Color;
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@ -24,6 +50,7 @@ export class Content {
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@Prop({ context: 'config' }) config!: Config;
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@Prop({ context: 'queue' }) queue!: QueueApi;
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@Prop({ context: 'window' }) win!: Window;
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/**
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* If true, the content will scroll behind the headers
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@ -37,13 +64,17 @@ export class Content {
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* If the content exceeds the bounds of ionContent, nothing will change.
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* Note, the does not disable the system bounce on iOS. That is an OS level setting.
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*/
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@Prop() forceOverscroll?: boolean;
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@Prop({ mutable: true }) forceOverscroll?: boolean;
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/**
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* By default `ion-content` uses an `ion-scroll` under the hood to implement scrolling,
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* if you want to disable the content scrolling for a given page, set this property to `false`.
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* If you want to enable the content scrolling in the X axis, set this property to `true`.
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*/
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@Prop() scrollEnabled = true;
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@Prop() scrollX = false;
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/**
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* If you want to disable the content scrolling in the Y axis, set this property to `false`.
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*/
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@Prop() scrollY = true;
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/**
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* Because of performance reasons, ionScroll events are disabled by default, in order to enable them
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@ -51,24 +82,44 @@ export class Content {
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*/
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@Prop() scrollEvents = false;
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/**
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* Emitted when the scroll has started.
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*/
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@Event() ionScrollStart!: EventEmitter<ScrollBaseDetail>;
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/**
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* Emitted while scrolling. This event is disabled by default.
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* Look at the property: `scrollEvents`
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*/
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@Event() ionScroll!: EventEmitter<ScrollDetail>;
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/**
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* Emitted when the scroll has ended.
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*/
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@Event() ionScrollEnd!: EventEmitter<ScrollBaseDetail>;
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@Listen('body:ionNavDidChange')
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onNavChanged() {
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this.resize();
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}
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componentWillLoad() {
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if (this.forceOverscroll === undefined) {
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this.forceOverscroll = this.mode === 'ios' && ('ontouchstart' in this.win);
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}
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}
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componentDidLoad() {
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this.resize();
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}
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@Method()
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getScrollElement(): HTMLIonScrollElement {
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return this.scrollEl!;
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componentDidUnload() {
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if (this.watchDog) {
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clearInterval(this.watchDog);
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}
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}
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private resize() {
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if (!this.scrollEl) {
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return;
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}
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if (this.fullscreen) {
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this.queue.read(this.readDimensions.bind(this));
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} else if (this.cTop !== 0 || this.cBottom !== 0) {
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@ -89,35 +140,173 @@ export class Content {
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}
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}
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private onScroll(ev: UIEvent) {
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const timeStamp = Date.now();
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const didStart = !this.isScrolling;
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this.lastScroll = timeStamp;
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if (didStart) {
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this.onScrollStart();
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}
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if (!this.queued && this.scrollEvents) {
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this.queued = true;
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this.queue.read(ts => {
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this.queued = false;
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this.detail.event = ev;
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updateScrollDetail(this.detail, this.el, ts, didStart);
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this.ionScroll.emit(this.detail);
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});
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}
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}
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@Method()
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getScrollElement(): HTMLElement {
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return this.scrollEl;
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}
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/**
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* Scroll to the top of the component
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*/
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@Method()
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scrollToTop(duration = 100): Promise<void> {
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return this.scrollToPoint(0, undefined, duration);
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}
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/**
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* Scroll to the bottom of the component
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*/
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@Method()
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scrollToBottom(duration = 100): Promise<void> {
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const y = this.scrollEl.scrollHeight - this.scrollEl.clientHeight;
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return this.scrollToPoint(undefined, y, duration);
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}
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/**
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* Scroll by a specified X/Y distance in the component
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*/
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@Method()
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scrollByPoint(x: number, y: number, duration: number): Promise<any> {
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return this.scrollToPoint(x + this.scrollEl.scrollLeft, y + this.scrollEl.scrollTop, duration);
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}
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/**
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* Scroll to a specified X/Y location in the component
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*/
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@Method()
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async scrollToPoint(x: number | undefined, y: number | undefined, duration = 0): Promise<void> {
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const el = this.scrollEl;
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if (duration < 32) {
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if (y != null) {
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el.scrollTop = y;
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}
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if (x != null) {
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el.scrollLeft = x;
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}
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return;
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}
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let resolve!: () => void;
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let startTime: number;
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const promise = new Promise<void>(r => resolve = r);
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const fromY = el.scrollTop;
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const fromX = el.scrollLeft;
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const deltaY = y != null ? y - fromY : 0;
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const deltaX = x != null ? x - fromX : 0;
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// scroll loop
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const step = (timeStamp: number) => {
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let linearTime = Math.min(1, ((timeStamp - startTime) / duration));
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const easedT = (--linearTime) * linearTime * linearTime + 1;
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if (deltaY !== 0) {
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el.scrollTop = (easedT * deltaY) + fromY;
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}
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if (deltaX !== 0) {
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el.scrollLeft = Math.floor((easedT * deltaX) + fromX);
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}
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if (easedT < 1) {
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// do not use DomController here
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// must use nativeRaf in order to fire in the next frame
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// TODO: remove as any
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requestAnimationFrame(step);
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} else {
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this.isScrolling = false;
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resolve();
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}
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};
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// start scroll loop
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this.isScrolling = true;
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// chill out for a frame first
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requestAnimationFrame(ts => {
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startTime = ts;
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step(ts);
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});
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return promise;
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}
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private onScrollStart() {
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this.isScrolling = true;
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this.ionScrollStart.emit({
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isScrolling: true
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});
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if (this.watchDog) {
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clearInterval(this.watchDog);
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}
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// watchdog
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this.watchDog = setInterval(() => {
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if (this.lastScroll < Date.now() - 120) {
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this.onScrollEnd();
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}
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}, 100);
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}
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private onScrollEnd() {
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clearInterval(this.watchDog);
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this.watchDog = null;
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this.isScrolling = false;
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this.ionScrollEnd.emit({
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isScrolling: false
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});
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}
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hostData() {
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return {
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class: {
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...createColorClasses(this.color),
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'content-size': hostContext('ion-popover', this.el),
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'scroll-disabled': !this.scrollEnabled,
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'overscroll': this.forceOverscroll,
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},
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style: {
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'--offset-top': `${this.cTop}px`,
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'--offset-bottom': `${this.cBottom}px`,
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}
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};
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}
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render() {
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const { scrollX, scrollY, forceOverscroll } = this;
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const scrollEnabled = scrollX || scrollY;
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this.resize();
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return [
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this.scrollEnabled ? (
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<ion-scroll
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ref={el => this.scrollEl = el as any}
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mode={this.mode}
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scrollEvents={this.scrollEvents}
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forceOverscroll={this.forceOverscroll}
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style={{
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'top': `${-this.cTop}px`,
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'bottom': `${-this.cBottom}px`,
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'--offset-top': `${this.cTop}px`,
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'--offset-bottom': `${this.cBottom}px`,
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}}>
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<slot></slot>
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</ion-scroll>
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) : <slot></slot>,
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<div
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class={{
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'inner-scroll': true,
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'scroll-x': scrollX,
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'scroll-y': scrollY,
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'scroll-enabled': scrollEnabled,
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'overscroll': scrollEnabled && !!forceOverscroll
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}}
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ref={el => this.scrollEl = el!}
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onScroll={ev => this.onScroll(ev)}>
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<slot></slot>
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</div>,
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<slot name="fixed"></slot>
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];
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}
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@ -146,3 +335,37 @@ function getPageElement(el: HTMLElement) {
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}
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return getParentElement(el);
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}
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// ******** DOM READ ****************
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function updateScrollDetail(
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detail: ScrollDetail,
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el: HTMLElement,
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timestamp: number,
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didStart: boolean
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) {
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const prevX = detail.currentX;
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const prevY = detail.currentY;
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const prevT = detail.timeStamp;
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const currentX = el.scrollLeft;
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const currentY = el.scrollTop;
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if (didStart) {
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// remember the start positions
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detail.startTimeStamp = timestamp;
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detail.startX = currentX;
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detail.startY = currentY;
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detail.velocityX = detail.velocityY = 0;
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}
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detail.timeStamp = timestamp;
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detail.currentX = detail.scrollLeft = currentX;
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detail.currentY = detail.scrollTop = currentY;
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detail.deltaX = currentX - detail.startX;
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detail.deltaY = currentY - detail.startY;
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const timeDelta = timestamp - prevT;
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if (timeDelta > 0 && timeDelta < 100) {
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const velocityX = (currentX - prevX) / timeDelta;
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const velocityY = (currentY - prevY) / timeDelta;
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detail.velocityX = velocityX * 0.7 + detail.velocityX * 0.3;
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detail.velocityY = velocityY * 0.7 + detail.velocityY * 0.3;
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}
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}
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