diff --git a/dist/js/ionic-angular.js b/dist/js/ionic-angular.js index 3e5598b05b..6bd7090824 100644 --- a/dist/js/ionic-angular.js +++ b/dist/js/ionic-angular.js @@ -374,7 +374,7 @@ angular.module('ionic.ui.list', ['ngAnimate']) .directive('listItem', function() { return { restrict: 'E', - require: '^list', + require: ['?^list', '?^virtualList'], replace: true, transclude: true, scope: { @@ -409,6 +409,13 @@ angular.module('ionic.ui.list', ['ngAnimate']) \ ',*/ link: function($scope, $element, $attr, list) { + // Grab the parent list controller + if(list[0]) { + list = list[0]; + } else if(list[1]) { + list = list[1]; + } + $scope.isEditing = false; $scope.deleteIcon = list.scope.deleteIcon; $scope.reorderIcon = list.scope.reorderIcon; @@ -454,6 +461,53 @@ angular.module('ionic.ui.list', ['ngAnimate']) return function($scope, $element, $attr) { var lv = new ionic.views.List({el: $element[0]}); + if(attr.animation) { + $element.addClass(attr.animation); + } + }; + } + }; +}) + +.directive('virtualList', function() { + return { + restrict: 'E', + replace: true, + transclude: true, + + scope: { + isEditing: '=', + deleteIcon: '@', + reorderIcon: '@', + itemHeight: '@' + }, + + // So we can require being under this + controller: function($scope) { + var _this = this; + + this.scope = $scope; + + $scope.$watch('isEditing', function(v) { + _this.isEditing = true; + }); + }, + + template: '
', + + compile: function(element, attr, transclude) { + return function($scope, $element, $attr) { + var lv = new ionic.views.ListView({ + el: $element[0], + listEl: $element[0].children[0], + isVirtual: true, + itemHeight: $scope.itemHeight, + renderViewport: function(high, low, start, end) { + console.log('RENDER VIEWPORT', high, low, start, end); + } + }); + if(attr.animation) { $element.addClass(attr.animation); } diff --git a/dist/js/ionic.js b/dist/js/ionic.js index b7f642680e..509bf60e4a 100644 --- a/dist/js/ionic.js +++ b/dist/js/ionic.js @@ -1865,6 +1865,693 @@ window.ionic = { })(window.ionic); ; (function(ionic) { +'use strict'; + ionic.views.View = function() { + this.initialize.apply(this, arguments); + }; + + ionic.views.View.inherit = ionic.inherit; + + ionic.extend(ionic.views.View.prototype, { + initialize: function() {} + }); + +})(window.ionic); +; +/** + * ionic.views.Scroll. Portions lovingly adapted from the great iScroll 5, which is + * also MIT licensed. + * iScroll v5.0.5 ~ (c) 2008-2013 Matteo Spinelli ~ http://cubiq.org/license + * + * Think of ionic.views.Scroll like a Javascript version of UIScrollView or any + * scroll container in any UI library. You could just use -webkit-overflow-scrolling: touch, + * but you lose control over scroll behavior that native developers have with things + * like UIScrollView, and you don't get events after the finger stops touching the + * device (after a flick, for example). + * + * Some people are afraid of using Javascript powered scrolling, but + * with today's devices, Javascript is probably the best solution for + * scrolling in hybrid apps. Someone's code is running somewhere, even on native, right? + */ +(function(ionic) { +'use strict'; + + // Some easing functions for animations + var EASING_FUNCTIONS = { + quadratic: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)', + circular: 'cubic-bezier(0.1, 0.57, 0.1, 1)', + circular2: 'cubic-bezier(0.075, 0.82, 0.165, 1)', + + bounce: 'cubic-bezier(.02,.69,.67,1)', + + // It closes like a high-end toilet seat. Fast, then nice and slow. + // Thanks to our @xtheglobe for that. + toiletSeat: 'cubic-bezier(0.05, 0.60, 0.05, 0.60)' + }; + + ionic.views.Scroll = ionic.views.View.inherit({ + + initialize: function(opts) { + var _this = this; + + // Extend the options with our defaults + opts = ionic.Utils.extend({ + decelerationRate: ionic.views.Scroll.prototype.DECEL_RATE_NORMAL, + dragThreshold: 10, + + // Resistance when scrolling too far up or down + rubberBandResistance: 3, + + // Scroll event names. These are custom so can be configured + scrollEventName: 'momentumScrolled', + scrollEndEventName: 'momentumScrollEnd', + + // How frequently to fire scroll events in the case of + // a flick or momentum scroll where the finger is no longer + // touching the screen. If your event handler is a performance + // hog, change this millisecond value to cut down on the frequency + // of events triggered in those instances. + inertialEventInterval: 50, + + // How quickly to scroll with a mouse wheel. 20 is a good default + mouseWheelSpeed: 20, + + // Invert the mouse wheel? This makes sense on new Macbooks, but + // nowhere else. + invertWheel: false, + + // Enable vertical scrolling + isVerticalEnabled: true, + + // Enable horizontal scrolling + isHorizontalEnabled: false, + + // The easing function to use for bouncing up or down on the bounds + // of the scrolling area + bounceEasing: EASING_FUNCTIONS.bounce, + + //how long to take when bouncing back in a rubber band + bounceTime: 600 + }, opts); + + ionic.extend(this, opts); + + this.el = opts.el; + + this.y = 0; + this.x = 0; + + // Listen for drag and release events + ionic.onGesture('drag', function(e) { + _this._handleDrag(e); + }, this.el); + ionic.onGesture('release', function(e) { + _this._handleEndDrag(e); + }, this.el); + ionic.on('mousewheel', function(e) { + _this._wheel(e); + }, this.el); + ionic.on('DOMMouseScroll', function(e) { + _this._wheel(e); + }, this.el); + ionic.on(this.scrollEndEventName, function(e) { + _this._onScrollEnd(e); + }, this.el); + ionic.on('webkitTransitionEnd', function(e) { + _this._onTransitionEnd(e); + }); + }, + + /** + * Scroll to the given X and Y point, taking + * the given amount of time, with the given + * easing function defined as a CSS3 timing function. + * + * Note: the x and y values will be converted to negative offsets due to + * the way scrolling works internally. + * + * @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!) + * @param {float} the y position to scroll to + * @param {float} the time to take scrolling to the new position + * @param {easing} the animation function to use for easing + */ + scrollTo: function(x, y, time, easing) { + this._scrollTo(-x, -y, time, easing); + }, + + _scrollTo: function(x, y, time, easing) { + var _this = this; + + time = time || 0; + + var start = Date.now(); + + easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)'; + var easingValues = easing.replace('cubic-bezier(', '').replace(')', '').split(','); + easingValues = [parseFloat(easingValues[0]), parseFloat(easingValues[1]), parseFloat(easingValues[2]), parseFloat(easingValues[3])]; + + var cubicBezierFunction = ionic.Animator.getCubicBezier(easingValues[0], easingValues[1], easingValues[2], easingValues[3], time); + + var ox = this.x, oy = this.y; + + + var el = this.el; + + if(x !== null) { + this.x = x; + } else { + x = this.x; + } + if(y !== null) { + this.y = y; + } else { + y = this.y; + } + + if(ox == x && oy == y) { + time = 0; + } + + if(time == Infinity) { + debugger; + } + + var dx = ox - x; + var dy = oy - y; + + el.offsetHeight; + el.style.webkitTransitionTimingFunction = easing; + el.style.webkitTransitionDuration = time; + el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)'; + + // Stop any other momentum event callbacks + clearTimeout(this._momentumStepTimeout); + + // Start triggering events as the element scrolls from inertia. + // This is important because we need to receive scroll events + // even after a "flick" and adjust, etc. + if(time > 0) { + this._momentumStepTimeout = setTimeout(function eventNotify() { + // Calculate where in the animation process we might be + var diff = Math.min(time, Math.abs(Date.now() - start)); + + // How far along in time have we moved + var timeRatio = diff / time; + + // Interpolate the transition values, using the same + // cubic bezier animation function used in the transition. + var bx = ox - dx * cubicBezierFunction(timeRatio); + var by = oy - dy * cubicBezierFunction(timeRatio); + + _this.didScroll && _this.didScroll({ + target: _this.el, + scrollLeft: -bx, + scrollTop: -by + }); + ionic.trigger(_this.scrollEventName, { + target: _this.el, + scrollLeft: -bx, + scrollTop: -by + }); + + if(_this._isDragging) { + _this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval); + } + }, this.inertialEventInterval); + } else { + this.didScroll && this.didScroll({ + target: this.el, + scrollLeft: -this.x, + scrollTop: -this.y + }); + ionic.trigger(this.scrollEventName, { + target: this.el, + scrollLeft: -this.x, + scrollTop: -this.y + }); + } + }, + + needsWrapping: function() { + var _this = this; + + var totalWidth = this.el.scrollWidth; + var totalHeight = this.el.scrollHeight; + var parentWidth = this.el.parentNode.offsetWidth; + var parentHeight = this.el.parentNode.offsetHeight; + + var maxX = Math.min(0, (-totalWidth + parentWidth)); + var maxY = Math.min(0, (-totalHeight + parentHeight)); + + if (this.isHorizontalEnabled && (this.x > 0 || this.x < maxX)) { + return true; + } + + if (this.isVerticalEnabled && (this.y > 0 || this.y < maxY)) { + return true; + } + + return false; + }, + + /** + * If the scroll position is outside the current bounds, + * animate it back. + */ + wrapScrollPosition: function(transitionTime) { + var _this = this; + + var totalWidth = _this.el.scrollWidth; + var totalHeight = _this.el.scrollHeight; + var parentWidth = _this.el.parentNode.offsetWidth; + var parentHeight = _this.el.parentNode.offsetHeight; + + var maxX = Math.min(0, (-totalWidth + parentWidth)); + var maxY = Math.min(0, (-totalHeight + parentHeight)); + + //this._execEvent('scrollEnd'); + var x = _this.x, y = _this.y; + + if (!_this.isHorizontalEnabled || _this.x > 0) { + x = 0; + } else if ( _this.x < maxX) { + x = maxX; + } + + if (!_this.isVerticalEnabled || _this.y > 0) { + y = 0; + } else if (_this.y < maxY) { + y = maxY; + } + + // No change + if (x == _this.x && y == _this.y) { + return false; + } + _this._scrollTo(x, y, transitionTime || 0, _this.bounceEasing); + + return true; + }, + + _wheel: function(e) { + var wheelDeltaX, wheelDeltaY, + newX, newY, + that = this; + + var totalWidth = this.el.scrollWidth; + var totalHeight = this.el.scrollHeight; + var parentWidth = this.el.parentNode.offsetWidth; + var parentHeight = this.el.parentNode.offsetHeight; + + var maxX = Math.min(0, (-totalWidth + parentWidth)); + var maxY = Math.min(0, (-totalHeight + parentHeight)); + + // Execute the scrollEnd event after 400ms the wheel stopped scrolling + clearTimeout(this.wheelTimeout); + this.wheelTimeout = setTimeout(function () { + that._doneScrolling(); + }, 400); + + e.preventDefault(); + + if('wheelDeltaX' in e) { + wheelDeltaX = e.wheelDeltaX / 120; + wheelDeltaY = e.wheelDeltaY / 120; + } else if ('wheelDelta' in e) { + wheelDeltaX = wheelDeltaY = e.wheelDelta / 120; + } else if ('detail' in e) { + wheelDeltaX = wheelDeltaY = -e.detail / 3; + } else { + return; + } + + wheelDeltaX *= this.mouseWheelSpeed; + wheelDeltaY *= this.mouseWheelSpeed; + + if(!this.isVerticalEnabled) { + wheelDeltaX = wheelDeltaY; + wheelDeltaY = 0; + } + + newX = this.x + (this.isHorizontalEnabled ? wheelDeltaX * (this.invertWheel ? -1 : 1) : 0); + newY = this.y + (this.isVerticalEnabled ? wheelDeltaY * (this.invertWheel ? -1 : 1) : 0); + + if(newX > 0) { + newX = 0; + } else if (newX < maxX) { + newX = maxX; + } + + if(newY > 0) { + newY = 0; + } else if (newY < maxY) { + newY = maxY; + } + + this._scrollTo(newX, newY, 0); + }, + + _getMomentum: function (current, start, time, lowerMargin, wrapperSize) { + var distance = current - start, + speed = Math.abs(distance) / time, + destination, + duration, + deceleration = 0.0006; + + // Calculate the final desination + destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 ); + duration = speed / deceleration; + + if(speed === 0) { + return { + destination: current, + duration: 0 + }; + } + + // Check if the final destination needs to be rubber banded + if ( destination < lowerMargin ) { + // We have dragged too far down, snap back to the maximum + destination = wrapperSize ? lowerMargin - ( wrapperSize / 2.5 * ( speed / 8 ) ) : lowerMargin; + distance = Math.abs(destination - current); + duration = distance / speed; + } else if ( destination > 0 ) { + + // We have dragged too far up, snap back to 0 + destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0; + distance = Math.abs(current) + destination; + duration = distance / speed; + } + + return { + destination: Math.round(destination), + duration: duration + }; + }, + + _onTransitionEnd: function(e) { + var _this = this; + + if (e.target != this.el) { + return; + } + + var needsWrapping = this.needsWrapping(); + + // Triggered to end scroll, once the final animation has ended + if(needsWrapping && this._didEndScroll) { + this._didEndScroll = false; + this._doneScrolling(); + } else if(!needsWrapping) { + this._didEndScroll = false; + this._doneScrolling(); + } + + this.el.style.webkitTransitionDuration = '0'; + + window.requestAnimationFrame(function() { + if(_this.wrapScrollPosition(_this.bounceTime)) { + _this._didEndScroll = true; + } + }); + }, + + _onScrollEnd: function() { + this._isDragging = false; + this._drag = null; + this.el.classList.remove('scroll-scrolling'); + + this.el.style.webkitTransitionDuration = '0'; + + clearTimeout(this._momentumStepTimeout) + }, + + + _initDrag: function() { + this._onScrollEnd(); + this._isStopped = false; + }, + + + /** + * Initialize a drag by grabbing the content area to drag, and any other + * info we might need for the dragging. + */ + _startDrag: function(e) { + var offsetX, content; + + this._initDrag(); + + var scrollLeft = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0; + var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0; + + var totalWidth = this.el.scrollWidth; + var totalHeight = this.el.scrollHeight; + var parentWidth = this.el.parentNode.offsetWidth; + var parentHeight = this.el.parentNode.offsetHeight; + + var maxX = Math.min(0, (-totalWidth + parentWidth)); + var maxY = Math.min(0, (-totalHeight + parentHeight)); + + // Check if we even have enough content to scroll, if not, don't start the drag + if((this.isHorizontalEnabled && maxX == 0) || (this.isVerticalEnabled && maxY == 0)) { + return; + } + + this.x = scrollLeft; + this.y = scrollTop; + + this._drag = { + direction: 'v', + pointX: e.gesture.touches[0].pageX, + pointY: e.gesture.touches[0].pageY, + startX: scrollLeft, + startY: scrollTop, + resist: 1, + startTime: Date.now() + }; + }, + + + + /** + * Process the drag event to move the item to the left or right. + * + * This function needs to be as fast as possible to make sure scrolling + * performance is high. + */ + _handleDrag: function(e) { + var _this = this; + + var content; + + // The drag stopped already, don't process this one + if(_this._isStopped) { + _this._initDrag(); + return; + } + + // We really aren't dragging + if(!_this._drag) { + _this._startDrag(e); + if(!_this._drag) { return; } + } + + // Stop any default events during the drag + e.preventDefault(); + + var px = e.gesture.touches[0].pageX; + var py = e.gesture.touches[0].pageY; + + var deltaX = px - _this._drag.pointX; + var deltaY = py - _this._drag.pointY; + + _this._drag.pointX = px; + _this._drag.pointY = py; + + // Check if we should start dragging. Check if we've dragged past the threshold. + if(!_this._isDragging && + ((Math.abs(e.gesture.deltaY) > _this.dragThreshold) || + (Math.abs(e.gesture.deltaX) > _this.dragThreshold))) { + _this._isDragging = true; + } + + if(_this._isDragging) { + var drag = _this._drag; + + // Request an animation frame to batch DOM reads/writes + window.requestAnimationFrame(function() { + // We are dragging, grab the current content height + + var totalWidth = _this.el.scrollWidth; + var totalHeight = _this.el.scrollHeight; + var parentWidth = _this.el.parentNode.offsetWidth; + var parentHeight = _this.el.parentNode.offsetHeight; + var maxX = Math.min(0, (-totalWidth + parentWidth)); + var maxY = Math.min(0, (-totalHeight + parentHeight)); + + // Grab current timestamp to keep our speend, etc. + // calculations in a window + var timestamp = Date.now(); + + // Calculate the new Y point for the container + // TODO: Only enable certain axes + var newX = _this.x + deltaX; + var newY = _this.y + deltaY; + + if(newX > 0 || (-newX + parentWidth) > totalWidth) { + // Rubber band + newX = _this.x + deltaX / _this.rubberBandResistance; + } + // Check if the dragging is beyond the bottom or top + if(newY > 0 || (-newY + parentHeight) > totalHeight) { + // Rubber band + newY = _this.y + deltaY / _this.rubberBandResistance; + } + + if(!_this.isHorizontalEnabled) { + newX = 0; + } + if(!_this.isVerticalEnabled) { + newY = 0; + } + + // Update the new translated Y point of the container + _this.el.style.webkitTransform = 'translate3d(' + newX + 'px,' + newY + 'px, 0)'; + + // Store the last points + _this.x = newX; + _this.y = newY; + + // Check if we need to reset the drag initial states if we've + // been dragging for a bit + if(timestamp - drag.startTime > 300) { + drag.startTime = timestamp; + drag.startX = _this.x; + drag.startY = _this.y; + } + + _this.didScroll && _this.didScroll({ + target: _this.el, + scrollLeft: -newX, + scrollTop: -newY + }); + + // Trigger a scroll event + ionic.trigger(_this.scrollEventName, { + target: _this.el, + scrollLeft: -newX, + scrollTop: -newY + }); + }); + } + }, + + + + _handleEndDrag: function(e) { + // We didn't have a drag, so just init and leave + if(!this._drag) { + this._initDrag(); + return; + } + + // Set a flag in case we don't cleanup completely after the + // drag animation so we can cleanup the next time a drag starts + this._isStopped = true; + + // Animate to the finishing point + this._animateToStop(e); + + }, + + + // Find the stopping point given the current velocity and acceleration rate, and + // animate to that position + _animateToStop: function(e) { + var _this = this; + window.requestAnimationFrame(function() { + + var drag = _this._drag; + + // Calculate the viewport height and the height of the content + var totalWidth = _this.el.scrollWidth; + var totalHeight = _this.el.scrollHeight; + + // The parent bounding box helps us figure max/min scroll amounts + var parentWidth = _this.el.parentNode.offsetWidth; + var parentHeight = _this.el.parentNode.offsetHeight; + + // Calculate how long we've been dragging for, with a max of 300ms + var duration = Date.now() - _this._drag.startTime; + var time = 0; + var easing = ''; + + var newX = Math.round(_this.x); + var newY = Math.round(_this.y); + + _this._scrollTo(newX, newY); + + + // Check if we just snap back to bounds + if(_this.wrapScrollPosition(_this.bounceTime)) { + return; + } + + // If the duration is within reasonable bounds, enable momentum scrolling so we + // can "slide" to a finishing point + if(duration < 300) { + var momentumX = _this._getMomentum(_this.x, drag.startX, duration, parentWidth - totalWidth, parentWidth); + var momentumY = _this._getMomentum(_this.y, drag.startY, duration, parentHeight - totalHeight, parentHeight); + //var newX = momentumX.destination; + newX = momentumX.destination; + newY = momentumY.destination; + + // Calculate the longest required time for the momentum animation and + // use that. + time = Math.max(momentumX.duration, momentumY.duration); + } + + // If we've moved, we will need to scroll + if(newX != _this.x || newY != _this.y) { + // If the end position is out of bounds, change the function we use for easing + // to get a different animation for the rubber banding + if ( newX > 0 || newX < (-totalWidth + parentWidth) || newY > 0 || newY < (-totalHeight + parentHeight)) { + easing = EASING_FUNCTIONS.bounce; + } + + _this._scrollTo(newX, newY, time, easing); + } else { + // We are done + _this._doneScrolling(); + } + }); + }, + + /** + * Trigger a done scrolling event. + */ + _doneScrolling: function() { + this.didStopScrolling && this.didStopScrolling({ + target: this.el, + scrollLeft: this.x, + scrollTop: this.y + }); + ionic.trigger(this.scrollEndEventName, { + target: this.el, + scrollLeft: this.x, + scrollTop: this.y + }); + } + }, { + DECEL_RATE_NORMAL: 0.998, + DECEL_RATE_FAST: 0.99, + DECEL_RATE_SLOW: 0.996, + }); + +})(ionic); +; +(function(ionic) { 'use strict'; /** * An ActionSheet is the slide up menu popularized on iOS. @@ -2836,26 +3523,46 @@ window.ionic = { refresher.style.height = '0px'; }, + /** + * If we scrolled and have virtual mode enabled, compute the window + * of active elements in order to figure out the viewport to render. + */ didScroll: function(e) { if(this.isVirtual) { var itemHeight = this.itemHeight; + + // TODO: This would be inaccurate if we are windowed var totalItems = this.listEl.children.length; + // Grab the total height of the list var scrollHeight = e.target.scrollHeight; + + // Get the viewport height var viewportHeight = this.el.parentNode.offsetHeight; + // scrollTop is the current scroll position var scrollTop = e.scrollTop; + // High water is the pixel position of the first element to include (everything before + // that will be removed) var highWater = Math.max(0, e.scrollTop + this.virtualRemoveThreshold); + + // Low water is the pixel position of the last element to include (everything after + // that will be removed) var lowWater = Math.min(scrollHeight, Math.abs(e.scrollTop) + viewportHeight + this.virtualAddThreshold); + // Compute how many items per viewport size can show var itemsPerViewport = Math.floor((lowWater - highWater) / itemHeight); + + // Get the first and last elements in the list based on how many can fit + // between the pixel range of lowWater and highWater var first = parseInt(Math.abs(highWater / itemHeight)); var last = parseInt(Math.abs(lowWater / itemHeight)); - + // Get the items we need to remove this._virtualItemsToRemove = Array.prototype.slice.call(this.listEl.children, 0, first); + // Grab the nodes we will be showing var nodes = Array.prototype.slice.call(this.listEl.children, first, first + itemsPerViewport); this.renderViewport && this.renderViewport(highWater, lowWater, first, last); @@ -3127,663 +3834,6 @@ window.ionic = { } }; -})(ionic); -; -/** - * ionic.views.Scroll. Portions lovingly adapted from the great iScroll 5, which is - * also MIT licensed. - * iScroll v5.0.5 ~ (c) 2008-2013 Matteo Spinelli ~ http://cubiq.org/license - * - * Think of ionic.views.Scroll like a Javascript version of UIScrollView or any - * scroll container in any UI library. You could just use -webkit-overflow-scrolling: touch, - * but you lose control over scroll behavior that native developers have with things - * like UIScrollView, and you don't get events after the finger stops touching the - * device (after a flick, for example). - * - * Some people are afraid of using Javascript powered scrolling, but - * with today's devices, Javascript is probably the best solution for - * scrolling in hybrid apps. Someone's code is running somewhere, even on native, right? - */ -(function(ionic) { -'use strict'; - - // Some easing functions for animations - var EASING_FUNCTIONS = { - quadratic: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)', - circular: 'cubic-bezier(0.1, 0.57, 0.1, 1)', - circular2: 'cubic-bezier(0.075, 0.82, 0.165, 1)', - - bounce: 'cubic-bezier(.02,.69,.67,1)', - - // It closes like a high-end toilet seat. Fast, then nice and slow. - // Thanks to our @xtheglobe for that. - toiletSeat: 'cubic-bezier(0.05, 0.60, 0.05, 0.60)' - }; - - ionic.views.Scroll = ionic.views.View.inherit({ - - initialize: function(opts) { - var _this = this; - - // Extend the options with our defaults - opts = ionic.Utils.extend({ - decelerationRate: ionic.views.Scroll.prototype.DECEL_RATE_NORMAL, - dragThreshold: 10, - - // Resistance when scrolling too far up or down - rubberBandResistance: 3, - - // Scroll event names. These are custom so can be configured - scrollEventName: 'momentumScrolled', - scrollEndEventName: 'momentumScrollEnd', - - // How frequently to fire scroll events in the case of - // a flick or momentum scroll where the finger is no longer - // touching the screen. If your event handler is a performance - // hog, change this millisecond value to cut down on the frequency - // of events triggered in those instances. - inertialEventInterval: 50, - - // How quickly to scroll with a mouse wheel. 20 is a good default - mouseWheelSpeed: 20, - - // Invert the mouse wheel? This makes sense on new Macbooks, but - // nowhere else. - invertWheel: false, - - // Enable vertical scrolling - isVerticalEnabled: true, - - // Enable horizontal scrolling - isHorizontalEnabled: false, - - // The easing function to use for bouncing up or down on the bounds - // of the scrolling area - bounceEasing: EASING_FUNCTIONS.bounce, - - //how long to take when bouncing back in a rubber band - bounceTime: 600 - }, opts); - - ionic.extend(this, opts); - - this.el = opts.el; - - this.y = 0; - this.x = 0; - - // Listen for drag and release events - ionic.onGesture('drag', function(e) { - _this._handleDrag(e); - }, this.el); - ionic.onGesture('release', function(e) { - _this._handleEndDrag(e); - }, this.el); - ionic.on('mousewheel', function(e) { - _this._wheel(e); - }, this.el); - ionic.on('DOMMouseScroll', function(e) { - _this._wheel(e); - }, this.el); - ionic.on(this.scrollEndEventName, function(e) { - _this._onScrollEnd(e); - }, this.el); - ionic.on('webkitTransitionEnd', function(e) { - _this._onTransitionEnd(e); - }); - }, - - /** - * Scroll to the given X and Y point, taking - * the given amount of time, with the given - * easing function defined as a CSS3 timing function. - * - * Note: the x and y values will be converted to negative offsets due to - * the way scrolling works internally. - * - * @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!) - * @param {float} the y position to scroll to - * @param {float} the time to take scrolling to the new position - * @param {easing} the animation function to use for easing - */ - scrollTo: function(x, y, time, easing) { - this._scrollTo(-x, -y, time, easing); - }, - - _scrollTo: function(x, y, time, easing) { - var _this = this; - - var start = Date.now(); - - easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)'; - var easingValues = easing.replace('cubic-bezier(', '').replace(')', '').split(','); - easingValues = [parseFloat(easingValues[0]), parseFloat(easingValues[1]), parseFloat(easingValues[2]), parseFloat(easingValues[3])]; - - var cubicBezierFunction = ionic.Animator.getCubicBezier(easingValues[0], easingValues[1], easingValues[2], easingValues[3], time); - - var ox = this.x, oy = this.y; - - - var el = this.el; - - if(x !== null) { - this.x = x; - } else { - x = this.x; - } - if(y !== null) { - this.y = y; - } else { - y = this.y; - } - - if(ox == x && oy == y) { - time = 0; - } - - var dx = ox - x; - var dy = oy - y; - - el.offsetHeight; - el.style.webkitTransitionTimingFunction = easing; - el.style.webkitTransitionDuration = time; - el.style.webkitTransform = 'translate3d(' + x + 'px,' + y + 'px, 0)'; - - // Stop any other momentum event callbacks - clearTimeout(this._momentumStepTimeout); - - // Start triggering events as the element scrolls from inertia. - // This is important because we need to receive scroll events - // even after a "flick" and adjust, etc. - if(time > 0) { - this._momentumStepTimeout = setTimeout(function eventNotify() { - // Calculate where in the animation process we might be - var diff = Math.min(time, Math.abs(Date.now() - start)); - - // How far along in time have we moved - var timeRatio = diff / time; - - // Interpolate the transition values, using the same - // cubic bezier animation function used in the transition. - var bx = ox - dx * cubicBezierFunction(timeRatio); - var by = oy - dy * cubicBezierFunction(timeRatio); - - _this.didScroll && _this.didScroll({ - target: _this.el, - scrollLeft: -bx, - scrollTop: -by - }); - ionic.trigger(_this.scrollEventName, { - target: _this.el, - scrollLeft: -bx, - scrollTop: -by - }); - - if(_this._isDragging) { - _this._momentumStepTimeout = setTimeout(eventNotify, _this.inertialEventInterval); - } - }, this.inertialEventInterval); - } else { - this.didScroll && this.didScroll({ - target: this.el, - scrollLeft: -this.x, - scrollTop: -this.y - }); - ionic.trigger(this.scrollEventName, { - target: this.el, - scrollLeft: -this.x, - scrollTop: -this.y - }); - } - }, - - needsWrapping: function() { - var _this = this; - - var totalWidth = this.el.scrollWidth; - var totalHeight = this.el.scrollHeight; - var parentWidth = this.el.parentNode.offsetWidth; - var parentHeight = this.el.parentNode.offsetHeight; - - var maxX = Math.min(0, (-totalWidth + parentWidth)); - var maxY = Math.min(0, (-totalHeight + parentHeight)); - - if (this.isHorizontalEnabled && (this.x > 0 || this.x < maxX)) { - return true; - } - - if (this.isVerticalEnabled && (this.y > 0 || this.y < maxY)) { - return true; - } - - return false; - }, - - /** - * If the scroll position is outside the current bounds, - * animate it back. - */ - wrapScrollPosition: function(transitionTime) { - var _this = this; - - var totalWidth = _this.el.scrollWidth; - var totalHeight = _this.el.scrollHeight; - var parentWidth = _this.el.parentNode.offsetWidth; - var parentHeight = _this.el.parentNode.offsetHeight; - - var maxX = Math.min(0, (-totalWidth + parentWidth)); - var maxY = Math.min(0, (-totalHeight + parentHeight)); - - //this._execEvent('scrollEnd'); - var x = _this.x, y = _this.y; - - if (!_this.isHorizontalEnabled || _this.x > 0) { - x = 0; - } else if ( _this.x < maxX) { - x = maxX; - } - - if (!_this.isVerticalEnabled || _this.y > 0) { - y = 0; - } else if (_this.y < maxY) { - y = maxY; - } - - // No change - if (x == _this.x && y == _this.y) { - return false; - } - _this._scrollTo(x, y, transitionTime || 0, _this.bounceEasing); - - return true; - }, - - _wheel: function(e) { - var wheelDeltaX, wheelDeltaY, - newX, newY, - that = this; - - var totalWidth = this.el.scrollWidth; - var totalHeight = this.el.scrollHeight; - var parentWidth = this.el.parentNode.offsetWidth; - var parentHeight = this.el.parentNode.offsetHeight; - - var maxX = Math.min(0, (-totalWidth + parentWidth)); - var maxY = Math.min(0, (-totalHeight + parentHeight)); - - // Execute the scrollEnd event after 400ms the wheel stopped scrolling - clearTimeout(this.wheelTimeout); - this.wheelTimeout = setTimeout(function () { - that._doneScrolling(); - }, 400); - - e.preventDefault(); - - if('wheelDeltaX' in e) { - wheelDeltaX = e.wheelDeltaX / 120; - wheelDeltaY = e.wheelDeltaY / 120; - } else if ('wheelDelta' in e) { - wheelDeltaX = wheelDeltaY = e.wheelDelta / 120; - } else if ('detail' in e) { - wheelDeltaX = wheelDeltaY = -e.detail / 3; - } else { - return; - } - - wheelDeltaX *= this.mouseWheelSpeed; - wheelDeltaY *= this.mouseWheelSpeed; - - if(!this.isVerticalEnabled) { - wheelDeltaX = wheelDeltaY; - wheelDeltaY = 0; - } - - newX = this.x + (this.isHorizontalEnabled ? wheelDeltaX * (this.invertWheel ? -1 : 1) : 0); - newY = this.y + (this.isVerticalEnabled ? wheelDeltaY * (this.invertWheel ? -1 : 1) : 0); - - if(newX > 0) { - newX = 0; - } else if (newX < maxX) { - newX = maxX; - } - - if(newY > 0) { - newY = 0; - } else if (newY < maxY) { - newY = maxY; - } - - this._scrollTo(newX, newY, 0); - }, - - _getMomentum: function (current, start, time, lowerMargin, wrapperSize) { - var distance = current - start, - speed = Math.abs(distance) / time, - destination, - duration, - deceleration = 0.0006; - - // Calculate the final desination - destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 ); - duration = speed / deceleration; - - // Check if the final destination needs to be rubber banded - if ( destination < lowerMargin ) { - // We have dragged too far down, snap back to the maximum - destination = wrapperSize ? lowerMargin - ( wrapperSize / 2.5 * ( speed / 8 ) ) : lowerMargin; - distance = Math.abs(destination - current); - duration = distance / speed; - } else if ( destination > 0 ) { - - // We have dragged too far up, snap back to 0 - destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0; - distance = Math.abs(current) + destination; - duration = distance / speed; - } - - return { - destination: Math.round(destination), - duration: duration - }; - }, - - _onTransitionEnd: function(e) { - var _this = this; - - if (e.target != this.el) { - return; - } - - var needsWrapping = this.needsWrapping(); - - // Triggered to end scroll, once the final animation has ended - if(needsWrapping && this._didEndScroll) { - this._didEndScroll = false; - this._doneScrolling(); - } else if(!needsWrapping) { - this._didEndScroll = false; - this._doneScrolling(); - } - - this.el.style.webkitTransitionDuration = '0'; - - window.requestAnimationFrame(function() { - if(_this.wrapScrollPosition(_this.bounceTime)) { - _this._didEndScroll = true; - } - }); - }, - - _onScrollEnd: function() { - this._isDragging = false; - this._drag = null; - this.el.classList.remove('scroll-scrolling'); - - this.el.style.webkitTransitionDuration = '0'; - - clearTimeout(this._momentumStepTimeout) - }, - - - _initDrag: function() { - this._onScrollEnd(); - this._isStopped = false; - }, - - - /** - * Initialize a drag by grabbing the content area to drag, and any other - * info we might need for the dragging. - */ - _startDrag: function(e) { - var offsetX, content; - - this._initDrag(); - - var scrollLeft = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[0]) || 0; - var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0; - - var totalWidth = this.el.scrollWidth; - var totalHeight = this.el.scrollHeight; - var parentWidth = this.el.parentNode.offsetWidth; - var parentHeight = this.el.parentNode.offsetHeight; - - var maxX = Math.min(0, (-totalWidth + parentWidth)); - var maxY = Math.min(0, (-totalHeight + parentHeight)); - - // Check if we even have enough content to scroll, if not, don't start the drag - if((this.isHorizontalEnabled && maxX == 0) || (this.isVerticalEnabled && maxY == 0)) { - return; - } - - this.x = scrollLeft; - this.y = scrollTop; - - this._drag = { - direction: 'v', - pointX: e.gesture.touches[0].pageX, - pointY: e.gesture.touches[0].pageY, - startX: scrollLeft, - startY: scrollTop, - resist: 1, - startTime: Date.now() - }; - }, - - - - /** - * Process the drag event to move the item to the left or right. - * - * This function needs to be as fast as possible to make sure scrolling - * performance is high. - */ - _handleDrag: function(e) { - var _this = this; - - var content; - - // The drag stopped already, don't process this one - if(_this._isStopped) { - _this._initDrag(); - return; - } - - // We really aren't dragging - if(!_this._drag) { - _this._startDrag(e); - if(!_this._drag) { return; } - } - - // Stop any default events during the drag - e.preventDefault(); - - var px = e.gesture.touches[0].pageX; - var py = e.gesture.touches[0].pageY; - - var deltaX = px - _this._drag.pointX; - var deltaY = py - _this._drag.pointY; - - _this._drag.pointX = px; - _this._drag.pointY = py; - - // Check if we should start dragging. Check if we've dragged past the threshold. - if(!_this._isDragging && - ((Math.abs(e.gesture.deltaY) > _this.dragThreshold) || - (Math.abs(e.gesture.deltaX) > _this.dragThreshold))) { - _this._isDragging = true; - } - - if(_this._isDragging) { - var drag = _this._drag; - - // Request an animation frame to batch DOM reads/writes - window.requestAnimationFrame(function() { - // We are dragging, grab the current content height - - var totalWidth = _this.el.scrollWidth; - var totalHeight = _this.el.scrollHeight; - var parentWidth = _this.el.parentNode.offsetWidth; - var parentHeight = _this.el.parentNode.offsetHeight; - var maxX = Math.min(0, (-totalWidth + parentWidth)); - var maxY = Math.min(0, (-totalHeight + parentHeight)); - - // Grab current timestamp to keep our speend, etc. - // calculations in a window - var timestamp = Date.now(); - - // Calculate the new Y point for the container - // TODO: Only enable certain axes - var newX = _this.x + deltaX; - var newY = _this.y + deltaY; - - if(newX > 0 || (-newX + parentWidth) > totalWidth) { - // Rubber band - newX = _this.x + deltaX / _this.rubberBandResistance; - } - // Check if the dragging is beyond the bottom or top - if(newY > 0 || (-newY + parentHeight) > totalHeight) { - // Rubber band - newY = _this.y + deltaY / _this.rubberBandResistance; - } - - if(!_this.isHorizontalEnabled) { - newX = 0; - } - if(!_this.isVerticalEnabled) { - newY = 0; - } - - // Update the new translated Y point of the container - _this.el.style.webkitTransform = 'translate3d(' + newX + 'px,' + newY + 'px, 0)'; - - // Store the last points - _this.x = newX; - _this.y = newY; - - // Check if we need to reset the drag initial states if we've - // been dragging for a bit - if(timestamp - drag.startTime > 300) { - drag.startTime = timestamp; - drag.startX = _this.x; - drag.startY = _this.y; - } - - _this.didScroll && _this.didScroll({ - target: _this.el, - scrollLeft: -newX, - scrollTop: -newY - }); - - // Trigger a scroll event - ionic.trigger(_this.scrollEventName, { - target: _this.el, - scrollLeft: -newX, - scrollTop: -newY - }); - }); - } - }, - - - - _handleEndDrag: function(e) { - // We didn't have a drag, so just init and leave - if(!this._drag) { - this._initDrag(); - return; - } - - // Set a flag in case we don't cleanup completely after the - // drag animation so we can cleanup the next time a drag starts - this._isStopped = true; - - // Animate to the finishing point - this._animateToStop(e); - - }, - - - // Find the stopping point given the current velocity and acceleration rate, and - // animate to that position - _animateToStop: function(e) { - var _this = this; - window.requestAnimationFrame(function() { - - var drag = _this._drag; - - // Calculate the viewport height and the height of the content - var totalWidth = _this.el.scrollWidth; - var totalHeight = _this.el.scrollHeight; - - // The parent bounding box helps us figure max/min scroll amounts - var parentWidth = _this.el.parentNode.offsetWidth; - var parentHeight = _this.el.parentNode.offsetHeight; - - // Calculate how long we've been dragging for, with a max of 300ms - var duration = Date.now() - _this._drag.startTime; - var time = 0; - var easing = ''; - - var newX = Math.round(_this.x); - var newY = Math.round(_this.y); - - _this._scrollTo(newX, newY); - - - // Check if we just snap back to bounds - if(_this.wrapScrollPosition(_this.bounceTime)) { - return; - } - - // If the duration is within reasonable bounds, enable momentum scrolling so we - // can "slide" to a finishing point - if(duration < 300) { - var momentumX = _this._getMomentum(_this.x, drag.startX, duration, parentWidth - totalWidth, parentWidth); - var momentumY = _this._getMomentum(_this.y, drag.startY, duration, parentHeight - totalHeight, parentHeight); - //var newX = momentumX.destination; - newX = momentumX.destination; - newY = momentumY.destination; - - // Calculate the longest required time for the momentum animation and - // use that. - time = Math.max(momentumX.duration, momentumY.duration); - } - - // If we've moved, we will need to scroll - if(newX != _this.x || newY != _this.y) { - // If the end position is out of bounds, change the function we use for easing - // to get a different animation for the rubber banding - if ( newX > 0 || newX < (-totalWidth + parentWidth) || newY > 0 || newY < (-totalHeight + parentHeight)) { - easing = EASING_FUNCTIONS.bounce; - } - - _this._scrollTo(newX, newY, time, easing); - } else { - // We are done - _this._doneScrolling(); - } - }); - }, - - _doneScrolling: function() { - this.didStopScrolling && this.didStopScrolling({ - target: this.el, - scrollLeft: this.x, - scrollTop: this.y - }); - ionic.trigger(this.scrollEndEventName, { - target: this.el, - scrollLeft: this.x, - scrollTop: this.y - }); - } - }, { - DECEL_RATE_NORMAL: 0.998, - DECEL_RATE_FAST: 0.99, - DECEL_RATE_SLOW: 0.996, - }); - })(ionic); ; (function(ionic) { @@ -4412,14 +4462,17 @@ ionic.views.TabBar.prototype = { ; (function(ionic) { 'use strict'; - ionic.views.View = function() { + ionic.controllers.ViewController = function(options) { this.initialize.apply(this, arguments); }; - ionic.views.View.inherit = ionic.inherit; + ionic.controllers.ViewController.inherit = ionic.inherit; - ionic.extend(ionic.views.View.prototype, { - initialize: function() {} + ionic.extend(ionic.controllers.ViewController.prototype, { + initialize: function() {}, + // Destroy this view controller, including all child views + destroy: function() { + } }); })(window.ionic); @@ -4579,122 +4632,6 @@ ionic.controllers.NavController = ionic.controllers.ViewController.inherit({ } }); -})(window.ionic); -; -/** - * Adapted from Backbone.js - */ -(function(ionic) { -'use strict'; - var optionalParam = /\((.*?)\)/g; - var namedParam = /(\(\?)?:\w+/g; - var splatParam = /\*\w+/g; - var escapeRegExp = /[\-{}\[\]+?.,\\\^$|#\s]/g; - - // Cached regex for stripping a leading hash/slash and trailing space. - var routeStripper = /^[#\/]|\s+$/g; - - // Cached regex for stripping leading and trailing slashes. - var rootStripper = /^\/+|\/+$/g; - - // Cached regex for removing a trailing slash. - var trailingSlash = /\/$/; - - ionic.controllers.RouteViewController = ionic.controllers.ViewController.inherit({ - initialize: function(options) { - this.options = options; - - this.root = this.options.root || '/'; - this.root = ('/' + this.root + '/').replace(rootStripper, '/'); - - this.handlers = []; - - this._bindEvents(); - - this.location = window.location; - this.history = window.history; - }, - - when: function(route, callback) { - var _this = this; - - route = this._routeToRegExp(route); - - this.handlers.unshift({ - route: route, - callback: function(fragment) { - var args = _this._extractParameters(route, fragment); - callback && callback.apply(_this, args); - } - }); - }, - - // Convert a route string into a regular expression, suitable for matching - // against the current location hash. - _routeToRegExp: function(route) { - route = route.replace(escapeRegExp, '\\$&') - .replace(optionalParam, '(?:$1)?') - .replace(namedParam, function(match, optional){ - return optional ? match : '([^\/]+)'; - }) - .replace(splatParam, '(.*?)'); - return new RegExp('^' + route + '$'); - }, - - // Given a route, and a URL fragment that it matches, return the array of - // extracted decoded parameters. Empty or unmatched parameters will be - // treated as `null` to normalize cross-browser behavior. - _extractParameters: function(route, fragment) { - var params = route.exec(fragment).slice(1); - var extracted = []; - for(var i = 0; i < params.length; i++) { - if(param) { - extracted.push(decodeURIComponent(param)); - } - } - }, - - _bindEvents: function() { - var _this = this; - - window.addEventListener('popstate', function(event) { - _this.checkUrl(event); - }); - }, - checkUrl: function(e) { - var current = this.getFragment(); - if (current === this.fragment) return false; - this.loadUrl() || this.loadUrl(this.getHash()); - }, - getFragment: function(fragment, forcePushState) { - if (fragment == null) { - fragment = this.location.pathname; - var root = this.root.replace(this.trailingSlash, ''); - if (!fragment.indexOf(root)) fragment = fragment.substr(root.length); - } - return fragment.replace(routeStripper, ''); - }, - getHash: function(window) { - var match = (window || this).location.href.match(/#(.*)$/); - return match ? match[1] : ''; - }, - - // Attempt to load the current URL fragment. If a route succeeds with a - // match, returns `true`. If no defined routes matches the fragment, - // returns `false`. - loadUrl: function(fragmentOverride) { - var fragment = this.fragment = this.getFragment(fragmentOverride); - var matched = false; - for(var i = 0; i < this.handlers.length; i++) { - var h = this.handlers[i]; - if (h.route.test(fragment)) { - h.callback(fragment); - matched = true; - } - } - return matched; - }, - }); })(window.ionic); ; (function(ionic) { @@ -5107,20 +5044,3 @@ ionic.controllers.TabBarController = ionic.controllers.ViewController.inherit({ }); })(window.ionic); -; -(function(ionic) { -'use strict'; - ionic.controllers.ViewController = function(options) { - this.initialize.apply(this, arguments); - }; - - ionic.controllers.ViewController.inherit = ionic.inherit; - - ionic.extend(ionic.controllers.ViewController.prototype, { - initialize: function() {}, - // Destroy this view controller, including all child views - destroy: function() { - } - }); - -})(window.ionic); diff --git a/js/ext/angular/src/directive/ionicList.js b/js/ext/angular/src/directive/ionicList.js index 897b1767df..a2d69197a8 100644 --- a/js/ext/angular/src/directive/ionicList.js +++ b/js/ext/angular/src/directive/ionicList.js @@ -6,7 +6,7 @@ angular.module('ionic.ui.list', ['ngAnimate']) .directive('listItem', function() { return { restrict: 'E', - require: '^list', + require: ['?^list', '?^virtualList'], replace: true, transclude: true, scope: { @@ -41,6 +41,13 @@ angular.module('ionic.ui.list', ['ngAnimate']) \ ',*/ link: function($scope, $element, $attr, list) { + // Grab the parent list controller + if(list[0]) { + list = list[0]; + } else if(list[1]) { + list = list[1]; + } + $scope.isEditing = false; $scope.deleteIcon = list.scope.deleteIcon; $scope.reorderIcon = list.scope.reorderIcon; @@ -86,6 +93,53 @@ angular.module('ionic.ui.list', ['ngAnimate']) return function($scope, $element, $attr) { var lv = new ionic.views.List({el: $element[0]}); + if(attr.animation) { + $element.addClass(attr.animation); + } + }; + } + }; +}) + +.directive('virtualList', function() { + return { + restrict: 'E', + replace: true, + transclude: true, + + scope: { + isEditing: '=', + deleteIcon: '@', + reorderIcon: '@', + itemHeight: '@' + }, + + // So we can require being under this + controller: function($scope) { + var _this = this; + + this.scope = $scope; + + $scope.$watch('isEditing', function(v) { + _this.isEditing = true; + }); + }, + + template: '
', + + compile: function(element, attr, transclude) { + return function($scope, $element, $attr) { + var lv = new ionic.views.ListView({ + el: $element[0], + listEl: $element[0].children[0], + isVirtual: true, + itemHeight: $scope.itemHeight, + renderViewport: function(high, low, start, end) { + console.log('RENDER VIEWPORT', high, low, start, end); + } + }); + if(attr.animation) { $element.addClass(attr.animation); } diff --git a/js/ext/angular/test/biglist.html b/js/ext/angular/test/biglist.html new file mode 100644 index 0000000000..23dbdac6c0 --- /dev/null +++ b/js/ext/angular/test/biglist.html @@ -0,0 +1,161 @@ + + + + Big List + + + + + + + + + + + + + + + + + + + {{item.text}} + + + + + + + + + + + + diff --git a/js/views/listViewScroll.js b/js/views/listViewScroll.js index 2a6e116d2c..1434bea96b 100644 --- a/js/views/listViewScroll.js +++ b/js/views/listViewScroll.js @@ -403,26 +403,46 @@ refresher.style.height = '0px'; }, + /** + * If we scrolled and have virtual mode enabled, compute the window + * of active elements in order to figure out the viewport to render. + */ didScroll: function(e) { if(this.isVirtual) { var itemHeight = this.itemHeight; + + // TODO: This would be inaccurate if we are windowed var totalItems = this.listEl.children.length; + // Grab the total height of the list var scrollHeight = e.target.scrollHeight; + + // Get the viewport height var viewportHeight = this.el.parentNode.offsetHeight; + // scrollTop is the current scroll position var scrollTop = e.scrollTop; + // High water is the pixel position of the first element to include (everything before + // that will be removed) var highWater = Math.max(0, e.scrollTop + this.virtualRemoveThreshold); + + // Low water is the pixel position of the last element to include (everything after + // that will be removed) var lowWater = Math.min(scrollHeight, Math.abs(e.scrollTop) + viewportHeight + this.virtualAddThreshold); + // Compute how many items per viewport size can show var itemsPerViewport = Math.floor((lowWater - highWater) / itemHeight); + + // Get the first and last elements in the list based on how many can fit + // between the pixel range of lowWater and highWater var first = parseInt(Math.abs(highWater / itemHeight)); var last = parseInt(Math.abs(lowWater / itemHeight)); - + // Get the items we need to remove this._virtualItemsToRemove = Array.prototype.slice.call(this.listEl.children, 0, first); + // Grab the nodes we will be showing var nodes = Array.prototype.slice.call(this.listEl.children, first, first + itemsPerViewport); this.renderViewport && this.renderViewport(highWater, lowWater, first, last); diff --git a/js/views/scrollView.js b/js/views/scrollView.js index a7fbc07891..9de62dce88 100644 --- a/js/views/scrollView.js +++ b/js/views/scrollView.js @@ -122,6 +122,8 @@ _scrollTo: function(x, y, time, easing) { var _this = this; + time = time || 0; + var start = Date.now(); easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)'; @@ -150,6 +152,10 @@ time = 0; } + if(time == Infinity) { + debugger; + } + var dx = ox - x; var dy = oy - y; @@ -336,6 +342,13 @@ destination = current + ( speed * speed ) / ( 2 * deceleration ) * ( distance < 0 ? -1 : 1 ); duration = speed / deceleration; + if(speed === 0) { + return { + destination: current, + duration: 0 + }; + } + // Check if the final destination needs to be rubber banded if ( destination < lowerMargin ) { // We have dragged too far down, snap back to the maximum @@ -635,6 +648,9 @@ }); }, + /** + * Trigger a done scrolling event. + */ _doneScrolling: function() { this.didStopScrolling && this.didStopScrolling({ target: this.el, diff --git a/test/biglists.html b/test/biglists.html index 259fe4ffb8..cb672d27fb 100644 --- a/test/biglists.html +++ b/test/biglists.html @@ -22,7 +22,7 @@
-
+
Work