feat(animation): cubic-bezier easing conversion utility (experimental) (#19788)

resolves #19789
This commit is contained in:
Liam DeBeasi
2019-10-31 10:16:33 -04:00
committed by GitHub
parent 33cf08bf0e
commit 96a5e600e5
7 changed files with 84 additions and 54 deletions

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@ -1,5 +1,5 @@
import { Injectable } from '@angular/core';
import { Animation, createAnimation } from '@ionic/core';
import { Animation, createAnimation, getTimeGivenProgression } from '@ionic/core';
@Injectable({
providedIn: 'root',
@ -11,4 +11,22 @@ export class AnimationController {
create(animationId?: string): Animation {
return createAnimation(animationId);
}
/**
* EXPERIMENTAL
*
* Given a progression and a cubic bezier function,
* this utility returns the time value(s) at which the
* cubic bezier reaches the given time progression.
*
* If the cubic bezier never reaches the progression
* the result will be an empty array.
*
* This is most useful for switching between easing curves
* when doing a gesture animation (i.e. going from linear easing
* during a drag, to another easing when `progressEnd` is called)
*/
easingTime(p0: number[], p1: number[], p2: number[], p3: number[], progression: number): number[] {
return getTimeGivenProgression(p0, p1, p2, p3, progression);
}
}

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@ -3,7 +3,7 @@ import { Build, Component, ComponentInterface, Element, Event, EventEmitter, Hos
import { config } from '../../global/config';
import { getIonMode } from '../../global/ionic-global';
import { Animation, Gesture, GestureDetail, MenuChangeEventDetail, MenuI, Side } from '../../interface';
import { Point, getTimeGivenProgression } from '../../utils/animation/cubic-bezier';
import { getTimeGivenProgression } from '../../utils/animation/cubic-bezier';
import { GESTURE_CONTROLLER } from '../../utils/gesture';
import { assert, clamp, isEndSide as isEnd } from '../../utils/helpers';
import { menuController } from '../../utils/menu-controller';
@ -449,7 +449,7 @@ AFTER:
* to the new easing curve, as `stepValue` is going to be given
* in terms of a linear curve.
*/
newStepValue += getTimeGivenProgression(new Point(0, 0), new Point(0.4, 0), new Point(0.6, 1), new Point(1, 1), clamp(0, adjustedStepValue, 1));
newStepValue += getTimeGivenProgression([0, 0], [0.4, 0], [0.6, 1], [1, 1], clamp(0, adjustedStepValue, 1))[0];
this.animation
.easing('cubic-bezier(0.4, 0.0, 0.6, 1)')

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@ -3,7 +3,7 @@ import { Build, Component, Element, Event, EventEmitter, Method, Prop, Watch, h
import { config } from '../../global/config';
import { getIonMode } from '../../global/ionic-global';
import { Animation, AnimationBuilder, ComponentProps, FrameworkDelegate, Gesture, NavComponent, NavOptions, NavOutlet, NavResult, RouteID, RouteWrite, RouterDirection, TransitionDoneFn, TransitionInstruction, ViewController } from '../../interface';
import { Point, getTimeGivenProgression } from '../../utils/animation/cubic-bezier';
import { getTimeGivenProgression } from '../../utils/animation/cubic-bezier';
import { assert } from '../../utils/helpers';
import { TransitionOptions, lifecycle, setPageHidden, transition } from '../../utils/transition';
@ -981,9 +981,9 @@ export class Nav implements NavOutlet {
*/
if (!shouldComplete) {
this.sbAni.easing('cubic-bezier(1, 0, 0.68, 0.28)');
newStepValue += getTimeGivenProgression(new Point(0, 0), new Point(1, 0), new Point(0.68, 0.28), new Point(1, 1), stepValue);
newStepValue += getTimeGivenProgression([0, 0], [1, 0], [0.68, 0.28], [1, 1], stepValue)[0];
} else {
newStepValue += getTimeGivenProgression(new Point(0, 0), new Point(0.32, 0.72), new Point(0, 1), new Point(1, 1), stepValue);
newStepValue += getTimeGivenProgression([0, 0], [0.32, 0.72], [0, 1], [1, 1], stepValue)[0];
}
(this.sbAni as Animation).progressEnd(shouldComplete ? 1 : 0, newStepValue, dur);

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@ -3,7 +3,7 @@ import { Component, ComponentInterface, Element, Event, EventEmitter, Method, Pr
import { config } from '../../global/config';
import { getIonMode } from '../../global/ionic-global';
import { Animation, AnimationBuilder, ComponentProps, ComponentRef, FrameworkDelegate, Gesture, NavOutlet, RouteID, RouteWrite, RouterDirection, RouterOutletOptions, SwipeGestureHandler } from '../../interface';
import { Point, getTimeGivenProgression } from '../../utils/animation/cubic-bezier';
import { getTimeGivenProgression } from '../../utils/animation/cubic-bezier';
import { attachComponent, detachComponent } from '../../utils/framework-delegate';
import { transition } from '../../utils/transition';
@ -91,9 +91,9 @@ export class RouterOutlet implements ComponentInterface, NavOutlet {
*/
if (!shouldComplete) {
this.ani.easing('cubic-bezier(1, 0, 0.68, 0.28)');
newStepValue += getTimeGivenProgression(new Point(0, 0), new Point(1, 0), new Point(0.68, 0.28), new Point(1, 1), step);
newStepValue += getTimeGivenProgression([0, 0], [1, 0], [0.68, 0.28], [1, 1], step)[0];
} else {
newStepValue += getTimeGivenProgression(new Point(0, 0), new Point(0.32, 0.72), new Point(0, 1), new Point(1, 1), step);
newStepValue += getTimeGivenProgression([0, 0], [0.32, 0.72], [0, 1], [1, 1], step)[0];
}
(this.ani as Animation).progressEnd(shouldComplete ? 1 : 0, newStepValue, dur);

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@ -1,6 +1,7 @@
import 'ionicons';
export { createAnimation } from './utils/animation/animation';
export { getTimeGivenProgression } from './utils/animation/cubic-bezier';
export { createGesture } from './utils/gesture';
export { isPlatform, Platforms, getPlatforms } from './utils/platform';

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@ -5,11 +5,8 @@
* TODO: Reduce rounding error
*/
export class Point {
constructor(public x: number, public y: number) {}
}
/**
* EXPERIMENTAL
* Given a cubic-bezier curve, get the x value (time) given
* the y value (progression).
* Ex: cubic-bezier(0.32, 0.72, 0, 1);
@ -19,11 +16,12 @@ export class Point {
* P3: (1, 1)
*
* If you give a cubic bezier curve that never reaches the
* provided progression, this function will return NaN.
* provided progression, this function will return an empty array.
*/
export const getTimeGivenProgression = (p0: Point, p1: Point, p2: Point, p3: Point, progression: number) => {
const tValues = solveCubicBezier(p0.y, p1.y, p2.y, p3.y, progression);
return solveCubicParametricEquation(p0.x, p1.x, p2.x, p3.x, tValues[0]); // TODO: Add better strategy for dealing with multiple solutions
export const getTimeGivenProgression = (p0: number[], p1: number[], p2: number[], p3: number[], progression: number): number[] => {
return solveCubicBezier(p0[1], p1[1], p2[1], p3[1], progression).map(tValue => {
return solveCubicParametricEquation(p0[0], p1[0], p2[0], p3[0], tValue);
});
};
/**

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@ -1,5 +1,5 @@
import { createAnimation } from '../animation';
import { getTimeGivenProgression, Point } from '../cubic-bezier';
import { getTimeGivenProgression } from '../cubic-bezier';
import { Animation } from '../animation-interface';
describe('Animation Class', () => {
@ -313,70 +313,83 @@ describe('cubic-bezier conversion', () => {
describe('should properly get a time value (x value) given a progression value (y value)', () => {
it('cubic-bezier(0.32, 0.72, 0, 1)', () => {
const equation = [
new Point(0, 0),
new Point(0.32, 0.72),
new Point(0, 1),
new Point(1, 1)
[0, 0],
[0.32, 0.72],
[0, 1],
[1, 1]
];
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.5), 0.16);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.97), 0.56);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.33), 0.11);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.5), [0.16]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.97), [0.56]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.33), [0.11]);
});
it('cubic-bezier(1, 0, 0.68, 0.28)', () => {
const equation = [
new Point(0, 0),
new Point(1, 0),
new Point(0.68, 0.28),
new Point(1, 1)
[0, 0],
[1, 0],
[0.68, 0.28],
[1, 1]
];
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.08), 0.60);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.50), 0.84);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.94), 0.98);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.08), [0.60]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.50), [0.84]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.94), [0.98]);
})
it('cubic-bezier(0.4, 0, 0.6, 1)', () => {
const equation = [
new Point(0, 0),
new Point(0.4, 0),
new Point(0.6, 1),
new Point(1, 1)
[0, 0],
[0.4, 0],
[0.6, 1],
[1, 1]
];
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.39), 0.43);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.03), 0.11);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.89), 0.78);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.39), [0.43]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.03), [0.11]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.89), [0.78]);
})
it('cubic-bezier(0, 0, 0.2, 1)', () => {
const equation = [
new Point(0, 0),
new Point(0, 0),
new Point(0.2, 1),
new Point(1, 1)
[0, 0],
[0, 0],
[0.2, 1],
[1, 1]
];
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.95), 0.71);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.1), 0.03);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.70), 0.35);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.95), [0.71]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.1), [0.03]);
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 0.70), [0.35]);
})
it('cubic-bezier(0.32, 0.72, 0, 1) (with out of bounds progression)', () => {
const equation = [
new Point(0, 0),
new Point(0.05, 0.2),
new Point(.14, 1.72),
new Point(1, 1)
[0, 0],
[0.05, 0.2],
[.14, 1.72],
[1, 1]
];
expect(getTimeGivenProgression(...equation, 1.32)).toBeNaN();
expect(getTimeGivenProgression(...equation, -0.32)).toBeNaN();
expect(getTimeGivenProgression(...equation, 1.32)[0]).toBeUndefined();
expect(getTimeGivenProgression(...equation, -0.32)[0]).toBeUndefined();
})
it('cubic-bezier(0.21, 1.71, 0.88, 0.9) (multiple solutions)', () => {
const equation = [
[0, 0],
[0.21, 1.71],
[0.88, 0.9],
[1, 1]
];
shouldApproximatelyEqual(getTimeGivenProgression(...equation, 1.02), [0.35, 0.87]);
})
})
});
const shouldApproximatelyEqual = (givenValue: number, expectedValue: number): boolean => {
expect(Math.abs(expectedValue - givenValue)).toBeLessThanOrEqual(0.01);
const shouldApproximatelyEqual = (givenValues: number[], expectedValues: number[]): void => {
givenValues.forEach((givenValue, i) => {
expect(Math.abs(expectedValues[i] - givenValue)).toBeLessThanOrEqual(0.01);
});
}