mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-11-07 23:16:52 +08:00
Working scroll view, a little buggy still
This commit is contained in:
@ -6,11 +6,15 @@
|
||||
|
||||
// Extend the options with our defaults
|
||||
ionic.Utils.extend(opts, {
|
||||
decelerationRate: ionic.views.Scroll.prototype.DECEL_RATE_NORMAL
|
||||
decelerationRate: ionic.views.Scroll.prototype.DECEL_RATE_NORMAL,
|
||||
dragThresholdY: 10,
|
||||
resistance: 2
|
||||
});
|
||||
|
||||
this.el = opts.el;
|
||||
this.decelerationRate = opts.decelerationRate
|
||||
this.decelerationRate = opts.decelerationRate;
|
||||
this.dragThresholdY = opts.dragThresholdY;
|
||||
this.resistance = opts.resistance;
|
||||
|
||||
// Listen for drag and release events
|
||||
window.ionic.onGesture('drag', function(e) {
|
||||
@ -25,9 +29,33 @@
|
||||
DECEL_RATE_NORMAL: 0.998,
|
||||
DECEL_RATE_FAST: 0.99,
|
||||
|
||||
/**
|
||||
* Scroll to the given X and Y point, taking
|
||||
* the given amount of time, with the given
|
||||
* easing function defined as a CSS3 timing function.
|
||||
*
|
||||
* @param {float} the x position to scroll to (CURRENTLY NOT SUPPORTED!)
|
||||
* @param {float} the y position to scroll to
|
||||
* @param {float} the time to take scrolling to the new position
|
||||
* @param {easing} the animation function to use for easing
|
||||
*/
|
||||
scrollTo: function(x, y, time, easing) {
|
||||
easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
|
||||
|
||||
var el = this.el;
|
||||
|
||||
el.style.webkitTransitionTimingFunction = easing;
|
||||
el.style.webkitTransitionDuration = time;
|
||||
el.style.webkitTransform = 'translate3d(0,' + y + 'px, 0)';
|
||||
},
|
||||
|
||||
|
||||
_initDrag: function() {
|
||||
this._isDragging = false;
|
||||
this._drag = null;
|
||||
this.el.classList.remove('scroll-scrolling');
|
||||
this.el.style.webkitTransitionDuration = '0';
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
@ -39,12 +67,12 @@
|
||||
|
||||
this._initDrag();
|
||||
|
||||
this.el.classList.remove('scroll-scrolling');
|
||||
|
||||
var scrollTop = parseFloat(this.el.scrollTop);
|
||||
var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
|
||||
|
||||
this._drag = {
|
||||
startY: scrollTop
|
||||
startY: scrollTop,
|
||||
resist: 1,
|
||||
startTime: +(new Date)
|
||||
};
|
||||
},
|
||||
|
||||
@ -61,24 +89,99 @@
|
||||
if(!_this._drag) {
|
||||
_this._startDrag(e);
|
||||
}
|
||||
console.log('At scroll top', _this.el.scrollTop, e.gesture.deltaY);
|
||||
|
||||
_this.el.style.webkitTransform = 'translate3d(0,' + e.gesture.deltaY + 'px, 0)';
|
||||
// Stop any default events during the drag
|
||||
e.preventDefault();
|
||||
|
||||
// Check if we should start dragging. Check if we've dragged past the threshold.
|
||||
if(!_this._isDragging && (Math.abs(e.gesture.deltaY) > _this.dragThresholdY)) {
|
||||
_this._isDragging = true;
|
||||
}
|
||||
|
||||
if(_this._isDragging) {
|
||||
var totalHeight = _this.el.offsetHeight;
|
||||
var parentHeight = _this.el.parentNode.offsetHeight;
|
||||
|
||||
var newY = _this._drag.startY + e.gesture.deltaY;
|
||||
|
||||
// Check if the dragging is beyond the bottom or top
|
||||
if(newY > 0 || (-newY + parentHeight) > totalHeight) {
|
||||
// Rubber band
|
||||
newY = newY + e.gesture.deltaY / (-_this.resistance);
|
||||
}
|
||||
// Update the new translated Y point of the container
|
||||
_this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)';
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
_handleEndDrag: function(e) {
|
||||
var _this = this;
|
||||
|
||||
window.requestAnimationFrame(function() {
|
||||
|
||||
// We didn't have a drag, so just init and leave
|
||||
if(!_this._drag) {
|
||||
_this._initDrag();
|
||||
return;
|
||||
// We didn't have a drag, so just init and leave
|
||||
if(!_this._drag) {
|
||||
_this._initDrag();
|
||||
return;
|
||||
}
|
||||
|
||||
// Animate to the finishing point
|
||||
_this._animateToStop(e);
|
||||
// Cleanup
|
||||
_this._initDrag();
|
||||
|
||||
},
|
||||
|
||||
|
||||
_animateToStop: function(e) {
|
||||
var _this = this;
|
||||
|
||||
var totalHeight = this.el.offsetHeight;
|
||||
var parentHeight = this.el.parentNode.offsetHeight;
|
||||
var scrollTop = parseFloat(this.el.style.webkitTransform.replace('translate3d(', '').split(',')[1]) || 0;
|
||||
var duration = +(new Date) - this._drag.startTime;
|
||||
|
||||
var newY = scrollTop;
|
||||
|
||||
if(e.gesture.velocityY) {
|
||||
// Get the final resting point
|
||||
var vy = e.gesture.velocityY;
|
||||
var speed = Math.abs(e.gesture.deltaY) / duration;
|
||||
//newY = newY + (vy * vy) / (0.05 * this.decelerationRate);
|
||||
|
||||
var destination = newY + ( speed * speed ) / ( 2 * (1-_this.decelerationRate)) * ( e.gesture.deltaY < 0 ? -1 : 1 );
|
||||
var dur = speed / (1-_this.decelerationRate);
|
||||
|
||||
if((-destination + parentHeight) > totalHeight) {
|
||||
destination = -(totalHeight - parentHeight);
|
||||
} else if(destination > 0) {
|
||||
destination = 0;
|
||||
}
|
||||
|
||||
_this._initDrag();
|
||||
});
|
||||
console.log('Ending at velocity and point', speed, vy, destination, dur);
|
||||
|
||||
|
||||
var el = this.el;
|
||||
|
||||
window.requestAnimationFrame(function() {
|
||||
_this.scrollTo(0, destination, dur);
|
||||
});
|
||||
}
|
||||
|
||||
/*
|
||||
// Check if the dragging is beyond the bottom or top
|
||||
*/
|
||||
|
||||
/*
|
||||
setTimeout(function() {
|
||||
window.requestAnimationFrame(function() {
|
||||
_this.el.style.webkitTransform = 'translate3d(0,' + newY + 'px, 0)';
|
||||
});
|
||||
}, 50);
|
||||
*/
|
||||
|
||||
// Turn on animation
|
||||
this.el.classList.add('scroll-scrolling');
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user