refactor(animation): remove ion-animation-controller (#16842)

This commit is contained in:
Manu MA
2018-12-21 13:17:42 +01:00
committed by GitHub
parent 93671797a6
commit 8b140306ef
27 changed files with 91 additions and 142 deletions

View File

@ -0,0 +1,64 @@
export interface AnimationController {
create(animationBuilder?: AnimationBuilder, baseEl?: any, opts?: any): Promise<Animation>;
}
export interface Animation {
new (): any;
parent: Animation | undefined;
hasChildren: boolean;
addElement(el: Node | Node[] | NodeList): Animation;
add(childAnimation: Animation): Animation;
duration(milliseconds: number): Animation;
easing(name: string): Animation;
easingReverse(name: string): Animation;
getDuration(opts?: PlayOptions): number;
getEasing(): string;
from(prop: string, val: any): Animation;
to(prop: string, val: any, clearProperyAfterTransition?: boolean): Animation;
fromTo(prop: string, fromVal: any, toVal: any, clearProperyAfterTransition?: boolean): Animation;
beforeAddClass(className: string): Animation;
beforeRemoveClass(className: string): Animation;
beforeStyles(styles: { [property: string]: any; }): Animation;
beforeClearStyles(propertyNames: string[]): Animation;
beforeAddRead(domReadFn: () => void): Animation;
beforeAddWrite(domWriteFn: () => void): Animation;
afterAddClass(className: string): Animation;
afterRemoveClass(className: string): Animation;
afterStyles(styles: { [property: string]: any; }): Animation;
afterClearStyles(propertyNames: string[]): Animation;
play(opts?: PlayOptions): void;
playSync(): void;
playAsync(opts?: PlayOptions): Promise<Animation>;
reverse(shouldReverse?: boolean): Animation;
stop(stepValue?: number): void;
progressStart(): void;
progressStep(stepValue: number): void;
progressEnd(shouldComplete: boolean, currentStepValue: number, dur: number): void;
onFinish(callback: (animation?: Animation) => void, opts?: {oneTimeCallback?: boolean, clearExistingCallbacks?: boolean}): Animation;
destroy(): void;
isRoot(): boolean;
hasCompleted: boolean;
}
export type AnimationBuilder = (Animation: Animation, baseEl: any, opts?: any) => Promise<Animation>;
export interface PlayOptions {
duration?: number;
promise?: boolean;
}
export interface EffectProperty {
effectName: string;
trans: boolean;
wc?: string;
to?: EffectState;
from?: EffectState;
[state: string]: any;
}
export interface EffectState {
val: any;
num: number;
effectUnit: string;
}