mirror of
https://github.com/ionic-team/ionic-framework.git
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Fixed vert scrolling issue.
This commit is contained in:
13
dist/js/ionic.js
vendored
13
dist/js/ionic.js
vendored
@ -2558,8 +2558,11 @@ window.ionic = {
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scrollTo: function(x, y, time, easing) {
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var _this = this;
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easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
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var ox = x, oy = y;
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var el = this.el;
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if(x !== null) {
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@ -2602,7 +2605,6 @@ window.ionic = {
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wrapScrollPosition: function(transitionTime) {
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var _this = this;
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window.requestAnimationFrame(function() {
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var totalWidth = _this.el.scrollWidth;
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var totalHeight = _this.el.scrollHeight;
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var parentWidth = _this.el.parentNode.offsetWidth;
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@ -2633,7 +2635,6 @@ window.ionic = {
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_this.scrollTo(x, y, transitionTime || 0, _this.bounceEasing);
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return true;
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});
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},
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_wheel: function(e) {
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@ -2710,11 +2711,14 @@ window.ionic = {
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destination = wrapperSize ? lowerMargin - ( wrapperSize / 2.5 * ( speed / 8 ) ) : lowerMargin;
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distance = Math.abs(destination - current);
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duration = distance / speed;
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console.log("MOMENTUM TOO FAR DOWN", destination);
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} else if ( destination > 0 ) {
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// We have dragged too far up, snap back to 0
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destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
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distance = Math.abs(current) + destination;
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duration = distance / speed;
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console.log("MOMENTUM TOO FAR UP", destination);
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}
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console.log('Momentum: time:', time, 'speed:',speed, 'dest:',destination, 'dur:',duration);
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@ -2942,8 +2946,8 @@ window.ionic = {
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// Calculate the viewport height and the height of the content
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var totalWidth = _this.el.scrollWidth;
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var totalHeight = _this.el.scrollHeight;
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var parentWidth = _this.el.offsetWidth;
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var parentHeight = _this.el.offsetHeight;
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var parentWidth = _this.el.parentNode.offsetWidth;
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var parentHeight = _this.el.parentNode.offsetHeight;
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// Calculate how long we've been dragging for, with a max of 300ms
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var duration = Date.now() - _this._drag.startTime;
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@ -2976,6 +2980,7 @@ window.ionic = {
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// If we've moved, we will need to scroll
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if(newX != _this.x || newY != _this.y) {
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console.trace("SCROLL FROM", _this.x, _this.y, "TO", newX, newY);
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// If the end position is out of bounds, change the function we use for easing
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// to get a different animation for the rubber banding
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@ -75,8 +75,11 @@
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scrollTo: function(x, y, time, easing) {
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var _this = this;
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easing = easing || 'cubic-bezier(0.1, 0.57, 0.1, 1)';
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var ox = x, oy = y;
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var el = this.el;
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if(x !== null) {
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@ -119,7 +122,6 @@
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wrapScrollPosition: function(transitionTime) {
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var _this = this;
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window.requestAnimationFrame(function() {
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var totalWidth = _this.el.scrollWidth;
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var totalHeight = _this.el.scrollHeight;
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var parentWidth = _this.el.parentNode.offsetWidth;
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@ -150,7 +152,6 @@
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_this.scrollTo(x, y, transitionTime || 0, _this.bounceEasing);
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return true;
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});
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},
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_wheel: function(e) {
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@ -227,11 +228,14 @@
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destination = wrapperSize ? lowerMargin - ( wrapperSize / 2.5 * ( speed / 8 ) ) : lowerMargin;
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distance = Math.abs(destination - current);
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duration = distance / speed;
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console.log("MOMENTUM TOO FAR DOWN", destination);
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} else if ( destination > 0 ) {
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// We have dragged too far up, snap back to 0
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destination = wrapperSize ? wrapperSize / 2.5 * ( speed / 8 ) : 0;
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distance = Math.abs(current) + destination;
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duration = distance / speed;
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console.log("MOMENTUM TOO FAR UP", destination);
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}
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console.log('Momentum: time:', time, 'speed:',speed, 'dest:',destination, 'dur:',duration);
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@ -459,8 +463,8 @@
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// Calculate the viewport height and the height of the content
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var totalWidth = _this.el.scrollWidth;
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var totalHeight = _this.el.scrollHeight;
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var parentWidth = _this.el.offsetWidth;
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var parentHeight = _this.el.offsetHeight;
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var parentWidth = _this.el.parentNode.offsetWidth;
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var parentHeight = _this.el.parentNode.offsetHeight;
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// Calculate how long we've been dragging for, with a max of 300ms
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var duration = Date.now() - _this._drag.startTime;
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@ -493,6 +497,7 @@
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// If we've moved, we will need to scroll
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if(newX != _this.x || newY != _this.y) {
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console.trace("SCROLL FROM", _this.x, _this.y, "TO", newX, newY);
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// If the end position is out of bounds, change the function we use for easing
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// to get a different animation for the rubber banding
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