mirror of
https://github.com/ionic-team/ionic-framework.git
synced 2025-08-19 03:32:21 +08:00
Merge branch 'master' into list-border-refactor
This commit is contained in:
@ -1,5 +1,6 @@
|
||||
import {CSS} from '../util/dom';
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||||
import {extend} from '../util/util';
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||||
import {FastDom} from '../util/fastdom';
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||||
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||||
|
||||
/**
|
||||
@ -24,8 +25,10 @@ import {extend} from '../util/util';
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||||
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||||
export class Animation {
|
||||
|
||||
constructor(ele, opts={}) {
|
||||
constructor(ele, opts={}, fastdom=null) {
|
||||
this.reset();
|
||||
this._fastdom = fastdom;
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||||
|
||||
this._opts = extend({
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renderDelay: 16
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||||
}, opts);
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||||
@ -251,10 +254,14 @@ export class Animation {
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||||
});
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||||
}
|
||||
|
||||
if (self._duration > 16) {
|
||||
if (self._duration > 16 && this._opts.renderDelay > 0) {
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||||
// begin each animation when everything is rendered in their starting point
|
||||
// give the browser some time to render everything in place before starting
|
||||
if (this._fastdom) {
|
||||
this._fastdom.write(kickoff);
|
||||
} else {
|
||||
setTimeout(kickoff, this._opts.renderDelay);
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||||
}
|
||||
|
||||
} else {
|
||||
// no need to render everything in there place before animating in
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||||
@ -503,14 +510,19 @@ export class Animation {
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||||
return copy(new Animation(), this);
|
||||
}
|
||||
|
||||
dispose() {
|
||||
dispose(removeElement) {
|
||||
let i;
|
||||
|
||||
for (i = 0; i < this._chld.length; i++) {
|
||||
this._chld[i].dispose();
|
||||
this._chld[i].dispose(removeElement);
|
||||
}
|
||||
for (i = 0; i < this._ani.length; i++) {
|
||||
this._ani[i].dispose();
|
||||
this._ani[i].dispose(removeElement);
|
||||
}
|
||||
if (removeElement) {
|
||||
for (i = 0; i < this._el.length; i++) {
|
||||
this._el[i].parentNode && this._el[i].parentNode.removeChild(this._el[i]);
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||||
}
|
||||
}
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||||
|
||||
this.reset();
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||||
|
@ -2,7 +2,6 @@ import {Title} from 'angular2/angular2';
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|
||||
import {ClickBlock} from '../../util/click-block';
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||||
import {ScrollTo} from '../../animations/scroll-to';
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import * as dom from '../../util/dom';
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|
||||
|
||||
/**
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@ -11,11 +10,10 @@ import * as dom from '../../util/dom';
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*/
|
||||
export class IonicApp {
|
||||
|
||||
/**
|
||||
* TODO
|
||||
*/
|
||||
constructor() {
|
||||
this._title = new Title();
|
||||
constructor(fastdom) {
|
||||
this._fastdom = fastdom;
|
||||
this._titleSrv = new Title();
|
||||
this._title = '';
|
||||
this._disTime = 0;
|
||||
this._trnsTime = 0;
|
||||
|
||||
@ -28,11 +26,12 @@ export class IonicApp {
|
||||
* @param {string} val Value to set the document title to.
|
||||
*/
|
||||
setTitle(val) {
|
||||
this._title.setTitle(val);
|
||||
if (val !== this._title) {
|
||||
this._title = val;
|
||||
this._fastdom.defer(4, () => {
|
||||
this._titleSrv.setTitle(this._title);
|
||||
});
|
||||
}
|
||||
|
||||
getTitle() {
|
||||
return this._title.getTitle(val);
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||||
}
|
||||
|
||||
/**
|
||||
|
@ -436,7 +436,7 @@ export class NavController extends Ion {
|
||||
}
|
||||
|
||||
if (!opts.animation) {
|
||||
opts.animation = this.config.get('viewTransition');
|
||||
opts.animation = this.config.get('pageTransition');
|
||||
}
|
||||
if (this.config.get('animate') === false) {
|
||||
opts.animate = false;
|
||||
@ -468,6 +468,7 @@ export class NavController extends Ion {
|
||||
leavingView.state = STAGED_LEAVING_STATE;
|
||||
|
||||
// init the transition animation
|
||||
opts.renderDelay = this.config.get('pageTransitionDelay');
|
||||
let transAnimation = Transition.create(this, opts);
|
||||
if (opts.animate === false) {
|
||||
// force it to not animate the elements, just apply the "to" styles
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||||
|
@ -4,6 +4,7 @@ import {Ion} from '../ion';
|
||||
import {IonicApp} from '../app/app';
|
||||
import {Attr} from '../app/id';
|
||||
import {Config} from '../../config/config';
|
||||
import {Platform} from '../../platform/platform';
|
||||
import {ViewController} from '../nav/view-controller';
|
||||
import {ConfigComponent} from '../../config/decorators';
|
||||
import {Icon} from '../icon/icon';
|
||||
@ -107,7 +108,8 @@ export class Tabs extends Ion {
|
||||
app: IonicApp,
|
||||
config: Config,
|
||||
elementRef: ElementRef,
|
||||
@Optional() viewCtrl: ViewController
|
||||
@Optional() viewCtrl: ViewController,
|
||||
private platform: Platform
|
||||
) {
|
||||
super(elementRef, config);
|
||||
this.app = app;
|
||||
@ -132,6 +134,15 @@ export class Tabs extends Ion {
|
||||
}
|
||||
}
|
||||
|
||||
onInit() {
|
||||
super.onInit();
|
||||
if (this.highlight) {
|
||||
this.platform.onResize(() => {
|
||||
this.highlight.select(this.getSelected());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
@ -305,7 +316,7 @@ class TabButton extends Ion {
|
||||
})
|
||||
class TabHighlight {
|
||||
constructor(@Host() tabs: Tabs, config: Config, elementRef: ElementRef) {
|
||||
if (config.get('mode') === 'md') {
|
||||
if (config.get('tabbarHighlight')) {
|
||||
tabs.highlight = this;
|
||||
this.elementRef = elementRef;
|
||||
}
|
||||
@ -320,7 +331,7 @@ class TabHighlight {
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||||
this.init = true;
|
||||
setTimeout(() => {
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||||
ele.classList.add('animate');
|
||||
}, 64)
|
||||
}, 64);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,11 +3,12 @@ import {raf} from '../../util/dom';
|
||||
|
||||
export class Activator {
|
||||
|
||||
constructor(app, config) {
|
||||
constructor(app, config, fastdom) {
|
||||
this.app = app;
|
||||
this.fastdom = fastdom;
|
||||
this.queue = [];
|
||||
this.active = [];
|
||||
this.clearStateTimeout = 80;
|
||||
this.clearStateDefers = 5;
|
||||
this.clearAttempt = 0;
|
||||
this.activatedClass = config.get('activatedClass') || 'activated';
|
||||
this.x = 0;
|
||||
@ -17,7 +18,7 @@ export class Activator {
|
||||
downAction(ev, activatableEle, pointerX, pointerY, callback) {
|
||||
// the user just pressed down
|
||||
|
||||
if (this.disableActivated(ev)) return;
|
||||
if (this.disableActivated(ev)) return false;
|
||||
|
||||
// remember where they pressed
|
||||
this.x = pointerX;
|
||||
@ -26,7 +27,7 @@ export class Activator {
|
||||
// queue to have this element activated
|
||||
this.queue.push(activatableEle);
|
||||
|
||||
raf(() => {
|
||||
this.fastdom.write(() => {
|
||||
let activatableEle;
|
||||
for (let i = 0; i < this.queue.length; i++) {
|
||||
activatableEle = this.queue[i];
|
||||
@ -37,13 +38,15 @@ export class Activator {
|
||||
}
|
||||
this.queue = [];
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
upAction() {
|
||||
// the user was pressing down, then just let up
|
||||
setTimeout(() => {
|
||||
this.fastdom.defer(this.clearStateDefers, () => {
|
||||
this.clearState();
|
||||
}, this.clearStateTimeout);
|
||||
});
|
||||
}
|
||||
|
||||
clearState() {
|
||||
@ -65,11 +68,14 @@ export class Activator {
|
||||
|
||||
deactivate() {
|
||||
// remove the active class from all active elements
|
||||
this.queue = [];
|
||||
|
||||
this.fastdom.write(() => {
|
||||
for (let i = 0; i < this.active.length; i++) {
|
||||
this.active[i].classList.remove(this.activatedClass);
|
||||
}
|
||||
this.queue = [];
|
||||
this.active = [];
|
||||
});
|
||||
}
|
||||
|
||||
disableActivated(ev) {
|
||||
|
@ -1,23 +1,38 @@
|
||||
import {Activator} from './activator';
|
||||
import {removeElement, raf} from '../../util/dom';
|
||||
import {Animation} from '../../animations/animation';
|
||||
import {raf} from '../../util/dom';
|
||||
|
||||
|
||||
export class RippleActivator extends Activator {
|
||||
|
||||
constructor(app, config) {
|
||||
super(app, config);
|
||||
this.ripples = {};
|
||||
constructor(app, config, fastdom) {
|
||||
super(app, config, fastdom);
|
||||
|
||||
this.expands = {};
|
||||
this.fades = {};
|
||||
this.expandSpeed = null;
|
||||
}
|
||||
|
||||
downAction(ev, activatableEle, pointerX, pointerY) {
|
||||
|
||||
if (this.disableActivated(ev)) return;
|
||||
|
||||
super.downAction(ev, activatableEle, pointerX, pointerY);
|
||||
|
||||
if (super.downAction(ev, activatableEle, pointerX, pointerY) ) {
|
||||
// create a new ripple element
|
||||
this.expandSpeed = EXPAND_DOWN_PLAYBACK_RATE;
|
||||
|
||||
this.fastdom.defer(2, () => {
|
||||
|
||||
this.fastdom.read(() => {
|
||||
let clientRect = activatableEle.getBoundingClientRect();
|
||||
|
||||
this.fastdom.write(() => {
|
||||
this.createRipple(activatableEle, pointerX, pointerY, clientRect);
|
||||
});
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
createRipple(activatableEle, pointerX, pointerY, clientRect) {
|
||||
let clientPointerX = (pointerX - clientRect.left);
|
||||
let clientPointerY = (pointerY - clientRect.top);
|
||||
|
||||
@ -29,6 +44,7 @@ export class RippleActivator extends Activator {
|
||||
let duration = (1000 * Math.sqrt(radius / TOUCH_DOWN_ACCEL) + 0.5);
|
||||
|
||||
let rippleEle = document.createElement('md-ripple');
|
||||
let rippleId = Date.now();
|
||||
let eleStyle = rippleEle.style;
|
||||
eleStyle.width = eleStyle.height = diameter + 'px';
|
||||
eleStyle.marginTop = eleStyle.marginLeft = -(diameter / 2) + 'px';
|
||||
@ -37,96 +53,74 @@ export class RippleActivator extends Activator {
|
||||
|
||||
activatableEle.appendChild(rippleEle);
|
||||
|
||||
let ripple = this.ripples[Date.now()] = {
|
||||
ele: rippleEle,
|
||||
radius: radius,
|
||||
duration: duration
|
||||
};
|
||||
// create the animation for the fade out, but don't start it yet
|
||||
this.fades[rippleId] = new Animation(rippleEle, {renderDelay: 0});
|
||||
this.fades[rippleId]
|
||||
.fadeOut()
|
||||
.duration(FADE_OUT_DURATION)
|
||||
.playbackRate(1)
|
||||
.onFinish(() => {
|
||||
this.fastdom.write(() => {
|
||||
this.fades[rippleId].dispose(true);
|
||||
delete this.fades[rippleId];
|
||||
});
|
||||
});
|
||||
|
||||
// expand the circle from the users starting point
|
||||
// start slow, and when they let up, then speed up the animation
|
||||
ripple.expand = new Animation(rippleEle, {renderDelay: 0});
|
||||
ripple.expand
|
||||
this.expands[rippleId] = new Animation(rippleEle, {renderDelay: 0});
|
||||
this.expands[rippleId]
|
||||
.fromTo('scale', '0.001', '1')
|
||||
.duration(duration)
|
||||
.playbackRate(EXPAND_DOWN_PLAYBACK_RATE)
|
||||
.playbackRate(this.expandSpeed)
|
||||
.onFinish(()=> {
|
||||
// finished expanding
|
||||
ripple.expand && ripple.expand.dispose();
|
||||
ripple.expand = null;
|
||||
ripple.expanded = true;
|
||||
this.expands[rippleId].dispose();
|
||||
delete this.expands[rippleId];
|
||||
|
||||
this.next();
|
||||
})
|
||||
.play();
|
||||
|
||||
this.next();
|
||||
}
|
||||
|
||||
upAction(forceFadeOut) {
|
||||
upAction() {
|
||||
this.deactivate();
|
||||
|
||||
let rippleId, ripple;
|
||||
for (rippleId in this.ripples) {
|
||||
ripple = this.ripples[rippleId];
|
||||
this.expandSpeed = 1;
|
||||
|
||||
if (!ripple.fade || forceFadeOut) {
|
||||
// ripple has not been let up yet
|
||||
clearTimeout(ripple.fadeStart);
|
||||
ripple.fadeStart = setTimeout(() => {
|
||||
// speed up the rate if the animation is still going
|
||||
ripple.expand && ripple.expand.playbackRate(EXPAND_OUT_PLAYBACK_RATE);
|
||||
ripple.fade = new Animation(ripple.ele);
|
||||
ripple.fade
|
||||
.fadeOut()
|
||||
.duration(OPACITY_OUT_DURATION)
|
||||
.playbackRate(1)
|
||||
.onFinish(() => {
|
||||
ripple.fade && ripple.fade.dispose();
|
||||
ripple.fade = null;
|
||||
ripple.faded = true;
|
||||
this.fastdom.defer(4, () => {
|
||||
this.next();
|
||||
})
|
||||
.play();
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
next() {
|
||||
const now = Date.now();
|
||||
|
||||
let rippleId;
|
||||
for (rippleId in this.expands) {
|
||||
if (parseInt(rippleId, 10) + 4000 < now) {
|
||||
this.expands[rippleId].dispose(true);
|
||||
delete this.expands[rippleId];
|
||||
|
||||
} else if (this.expands[rippleId].playbackRate() === EXPAND_DOWN_PLAYBACK_RATE) {
|
||||
this.expands[rippleId].playbackRate(EXPAND_OUT_PLAYBACK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
this.next();
|
||||
}
|
||||
for (rippleId in this.fades) {
|
||||
if (parseInt(rippleId, 10) + 4000 < now) {
|
||||
this.fades[rippleId].dispose(true);
|
||||
delete this.fades[rippleId];
|
||||
|
||||
next(forceComplete) {
|
||||
let rippleId, ripple;
|
||||
for (rippleId in this.ripples) {
|
||||
ripple = this.ripples[rippleId];
|
||||
|
||||
if ((ripple.expanded && ripple.faded && ripple.ele) || forceComplete) {
|
||||
// finished expanding and the user has lifted the pointer
|
||||
ripple.remove = true;
|
||||
raf(() => {
|
||||
this.remove();
|
||||
});
|
||||
} else if (!this.fades[rippleId].isPlaying) {
|
||||
this.fades[rippleId].isPlaying = true;
|
||||
this.fades[rippleId].play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clearState() {
|
||||
this.deactivate();
|
||||
this.next(true);
|
||||
}
|
||||
|
||||
remove() {
|
||||
let rippleId, ripple;
|
||||
for (rippleId in this.ripples) {
|
||||
ripple = this.ripples[rippleId];
|
||||
if (ripple.remove || parseInt(rippleId, 10) + 4000 < Date.now()) {
|
||||
ripple.expand && ripple.expand.dispose();
|
||||
ripple.fade && ripple.fade.dispose();
|
||||
removeElement(ripple.ele);
|
||||
ripple.ele = ripple.expand = ripple.fade = null;
|
||||
delete this.ripples[rippleId];
|
||||
}
|
||||
}
|
||||
this.next();
|
||||
}
|
||||
|
||||
}
|
||||
@ -134,4 +128,4 @@ export class RippleActivator extends Activator {
|
||||
const TOUCH_DOWN_ACCEL = 512;
|
||||
const EXPAND_DOWN_PLAYBACK_RATE = 0.35;
|
||||
const EXPAND_OUT_PLAYBACK_RATE = 3;
|
||||
const OPACITY_OUT_DURATION = 750;
|
||||
const FADE_OUT_DURATION = 700;
|
||||
|
@ -12,27 +12,29 @@ let disableNativeClickAmount = 3000;
|
||||
let activator = null;
|
||||
let isTapPolyfill = false;
|
||||
let app = null;
|
||||
let config = null;
|
||||
let win = null;
|
||||
let doc = null;
|
||||
|
||||
|
||||
export function initTapClick(windowInstance, documentInstance, appInstance, configInstance) {
|
||||
export function initTapClick(windowInstance, documentInstance, appInstance, config, fastdom) {
|
||||
win = windowInstance;
|
||||
doc = documentInstance;
|
||||
app = appInstance;
|
||||
config = configInstance;
|
||||
|
||||
activator = (config.get('mdRipple') ? new RippleActivator(app, config) : new Activator(app, config));
|
||||
if (config.get('activator') == 'ripple') {
|
||||
activator = new RippleActivator(app, config, fastdom);
|
||||
|
||||
} else if (config.get('activator') == 'highlight') {
|
||||
activator = new Activator(app, config, fastdom));
|
||||
}
|
||||
|
||||
isTapPolyfill = (config.get('tapPolyfill') === true);
|
||||
|
||||
addListener('click', click, true);
|
||||
|
||||
if (isTapPolyfill) {
|
||||
addListener('touchstart', touchStart);
|
||||
addListener('touchend', touchEnd);
|
||||
addListener('touchcancel', touchCancel);
|
||||
}
|
||||
|
||||
addListener('mousedown', mouseDown, true);
|
||||
addListener('mouseup', mouseUp, true);
|
||||
@ -47,7 +49,7 @@ function touchStart(ev) {
|
||||
function touchEnd(ev) {
|
||||
touchAction();
|
||||
|
||||
if (startCoord && app.isEnabled()) {
|
||||
if (isTapPolyfill && startCoord && app.isEnabled()) {
|
||||
let endCoord = pointerCoord(ev);
|
||||
|
||||
if (!hasPointerMoved(pointerTolerance, startCoord, endCoord)) {
|
||||
@ -100,8 +102,8 @@ function pointerStart(ev) {
|
||||
startCoord = pointerCoord(ev);
|
||||
|
||||
let now = Date.now();
|
||||
if (lastActivated + 100 < now) {
|
||||
activator.downAction(ev, activatableEle, startCoord.x, startCoord.y);
|
||||
if (lastActivated + 150 < now) {
|
||||
activator && activator.downAction(ev, activatableEle, startCoord.x, startCoord.y);
|
||||
lastActivated = now;
|
||||
}
|
||||
|
||||
@ -114,7 +116,7 @@ function pointerStart(ev) {
|
||||
|
||||
function pointerEnd(ev) {
|
||||
moveListeners(false);
|
||||
activator.upAction();
|
||||
activator && activator.upAction();
|
||||
}
|
||||
|
||||
function pointerMove(ev) {
|
||||
@ -127,20 +129,22 @@ function pointerMove(ev) {
|
||||
|
||||
function pointerCancel(ev) {
|
||||
console.debug('pointerCancel from', ev.type);
|
||||
activator.clearState();
|
||||
activator && activator.clearState();
|
||||
moveListeners(false);
|
||||
}
|
||||
|
||||
function moveListeners(shouldAdd) {
|
||||
if (isTapPolyfill) {
|
||||
removeListener('touchmove', pointerMove);
|
||||
}
|
||||
removeListener('mousemove', pointerMove);
|
||||
if (shouldAdd) {
|
||||
if (isTapPolyfill) {
|
||||
addListener('touchmove', pointerMove);
|
||||
}
|
||||
addListener('mousemove', pointerMove);
|
||||
|
||||
} else {
|
||||
if (isTapPolyfill) {
|
||||
removeListener('touchmove', pointerMove);
|
||||
}
|
||||
removeListener('mousemove', pointerMove);
|
||||
}
|
||||
}
|
||||
|
||||
@ -168,8 +172,6 @@ function click(ev) {
|
||||
console.debug('click prevent', preventReason);
|
||||
ev.preventDefault();
|
||||
ev.stopPropagation();
|
||||
} else {
|
||||
activator.upAction();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ import {IonicApp} from '../components/app/app';
|
||||
import {Config} from './config';
|
||||
import {Platform} from '../platform/platform';
|
||||
import {OverlayController} from '../components/overlay/overlay-controller';
|
||||
import {FastDom} from '../util/fastdom';
|
||||
import {Form} from '../util/form';
|
||||
import {Keyboard} from '../util/keyboard';
|
||||
import {ActionSheet} from '../components/action-sheet/action-sheet';
|
||||
@ -21,7 +22,9 @@ import * as dom from '../util/dom';
|
||||
|
||||
|
||||
export function ionicProviders(args) {
|
||||
let app = new IonicApp();
|
||||
let fastdom = new FastDom();
|
||||
|
||||
let app = new IonicApp(fastdom);
|
||||
let platform = new Platform();
|
||||
let navRegistry = new NavRegistry(args.pages);
|
||||
|
||||
@ -38,7 +41,7 @@ export function ionicProviders(args) {
|
||||
config.setPlatform(platform);
|
||||
|
||||
let events = new Events();
|
||||
initTapClick(window, document, app, config);
|
||||
initTapClick(window, document, app, config, fastdom);
|
||||
let featureDetect = new FeatureDetect();
|
||||
|
||||
setupDom(window, document, config, platform, featureDetect);
|
||||
@ -48,6 +51,7 @@ export function ionicProviders(args) {
|
||||
platform.prepareReady(config);
|
||||
|
||||
return [
|
||||
provide(FastDom, {useValue: fastdom}),
|
||||
provide(IonicApp, {useValue: app}),
|
||||
provide(Config, {useValue: config}),
|
||||
provide(Platform, {useValue: platform}),
|
||||
|
@ -22,7 +22,7 @@ import {isObject, isDefined, isFunction, isArray, extend} from '../util/util';
|
||||
* modalEnter: 'modal-slide-in',
|
||||
* modalLeave: 'modal-slide-out',
|
||||
* tabbarPlacement: 'bottom',
|
||||
* viewTransition: 'ios',
|
||||
* pageTransition: 'ios',
|
||||
* }
|
||||
* })
|
||||
* ```
|
||||
|
@ -4,6 +4,7 @@ import {Config} from './config';
|
||||
|
||||
// iOS Mode Settings
|
||||
Config.setModeConfig('ios', {
|
||||
activator: 'highlight',
|
||||
|
||||
actionSheetEnter: 'action-sheet-slide-in',
|
||||
actionSheetLeave: 'action-sheet-slide-out',
|
||||
@ -18,16 +19,19 @@ Config.setModeConfig('ios', {
|
||||
modalEnter: 'modal-slide-in',
|
||||
modalLeave: 'modal-slide-out',
|
||||
|
||||
tabbarPlacement: 'bottom',
|
||||
viewTransition: 'ios',
|
||||
pageTransition: 'ios',
|
||||
pageTransitionDelay: 16,
|
||||
|
||||
popupPopIn: 'popup-pop-in',
|
||||
popupPopOut: 'popup-pop-out',
|
||||
|
||||
tabbarPlacement: 'bottom',
|
||||
});
|
||||
|
||||
|
||||
// Material Design Mode Settings
|
||||
Config.setModeConfig('md', {
|
||||
activator: 'ripple',
|
||||
|
||||
actionSheetEnter: 'action-sheet-md-slide-in',
|
||||
actionSheetLeave: 'action-sheet-md-slide-out',
|
||||
@ -39,16 +43,19 @@ Config.setModeConfig('md', {
|
||||
|
||||
iconMode: 'md',
|
||||
|
||||
type: 'overlay',
|
||||
|
||||
modalEnter: 'modal-md-slide-in',
|
||||
modalLeave: 'modal-md-slide-out',
|
||||
|
||||
tabbarPlacement: 'top',
|
||||
viewTransition: 'md',
|
||||
pageTransition: 'md',
|
||||
pageTransitionDelay: 80,
|
||||
|
||||
popupPopIn: 'popup-md-pop-in',
|
||||
popupPopOut: 'popup-md-pop-out',
|
||||
|
||||
tabbarHighlight: true,
|
||||
tabbarPlacement: 'top',
|
||||
|
||||
tabSubPages: true,
|
||||
type: 'overlay',
|
||||
mdRipple: true,
|
||||
});
|
||||
|
@ -10,7 +10,6 @@ const SHOW_BACK_BTN_CSS = 'show-back-button';
|
||||
class MDTransition extends Animation {
|
||||
|
||||
constructor(navCtrl, opts) {
|
||||
//opts.renderDelay = 80;
|
||||
super(null, opts);
|
||||
|
||||
// what direction is the transition going
|
||||
|
389
ionic/util/fastdom.ts
Normal file
389
ionic/util/fastdom.ts
Normal file
@ -0,0 +1,389 @@
|
||||
import {raf} from './dom';
|
||||
|
||||
/**
|
||||
* FastDom
|
||||
*
|
||||
* Eliminates layout thrashing
|
||||
* by batching DOM read/write
|
||||
* interactions.
|
||||
*
|
||||
* @author Wilson Page <wilsonpage@me.com>
|
||||
*/
|
||||
|
||||
/**
|
||||
* Creates a fresh
|
||||
* FastDom instance.
|
||||
*
|
||||
* @constructor
|
||||
*/
|
||||
export function FastDom() {
|
||||
this.frames = [];
|
||||
this.lastId = 0;
|
||||
|
||||
// Placing the rAF method
|
||||
// on the instance allows
|
||||
// us to replace it with
|
||||
// a stub for testing.
|
||||
this.raf = raf;
|
||||
|
||||
this.batch = {
|
||||
hash: {},
|
||||
read: [],
|
||||
write: [],
|
||||
mode: null
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a job to the
|
||||
* read batch and schedules
|
||||
* a new frame if need be.
|
||||
*
|
||||
* @param {Function} fn
|
||||
* @public
|
||||
*/
|
||||
FastDom.prototype.read = function(fn, ctx) {
|
||||
var job = this.add('read', fn, ctx);
|
||||
var id = job.id;
|
||||
|
||||
// Add this job to the read queue
|
||||
this.batch.read.push(job.id);
|
||||
|
||||
// We should *not* schedule a new frame if:
|
||||
// 1. We're 'reading'
|
||||
// 2. A frame is already scheduled
|
||||
var doesntNeedFrame = this.batch.mode === 'reading'
|
||||
|| this.batch.scheduled;
|
||||
|
||||
// If a frame isn't needed, return
|
||||
if (doesntNeedFrame) return id;
|
||||
|
||||
// Schedule a new
|
||||
// frame, then return
|
||||
this.scheduleBatch();
|
||||
return id;
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds a job to the
|
||||
* write batch and schedules
|
||||
* a new frame if need be.
|
||||
*
|
||||
* @param {Function} fn
|
||||
* @public
|
||||
*/
|
||||
FastDom.prototype.write = function(fn, ctx) {
|
||||
var job = this.add('write', fn, ctx);
|
||||
var mode = this.batch.mode;
|
||||
var id = job.id;
|
||||
|
||||
// Push the job id into the queue
|
||||
this.batch.write.push(job.id);
|
||||
|
||||
// We should *not* schedule a new frame if:
|
||||
// 1. We are 'writing'
|
||||
// 2. We are 'reading'
|
||||
// 3. A frame is already scheduled.
|
||||
var doesntNeedFrame = mode === 'writing'
|
||||
|| mode === 'reading'
|
||||
|| this.batch.scheduled;
|
||||
|
||||
// If a frame isn't needed, return
|
||||
if (doesntNeedFrame) return id;
|
||||
|
||||
// Schedule a new
|
||||
// frame, then return
|
||||
this.scheduleBatch();
|
||||
return id;
|
||||
};
|
||||
|
||||
/**
|
||||
* Defers the given job
|
||||
* by the number of frames
|
||||
* specified.
|
||||
*
|
||||
* If no frames are given
|
||||
* then the job is run in
|
||||
* the next free frame.
|
||||
*
|
||||
* @param {Number} frame
|
||||
* @param {Function} fn
|
||||
* @public
|
||||
*/
|
||||
FastDom.prototype.defer = function(frame, fn, ctx) {
|
||||
|
||||
// Accepts two arguments
|
||||
if (typeof frame === 'function') {
|
||||
ctx = fn;
|
||||
fn = frame;
|
||||
frame = 1;
|
||||
}
|
||||
|
||||
var self = this;
|
||||
var index = frame - 1;
|
||||
|
||||
return this.schedule(index, function() {
|
||||
self.run({
|
||||
fn: fn,
|
||||
ctx: ctx
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears a scheduled 'read',
|
||||
* 'write' or 'defer' job.
|
||||
*
|
||||
* @param {Number|String} id
|
||||
* @public
|
||||
*/
|
||||
FastDom.prototype.clear = function(id) {
|
||||
|
||||
// Defer jobs are cleared differently
|
||||
if (typeof id === 'function') {
|
||||
return this.clearFrame(id);
|
||||
}
|
||||
|
||||
// Allow ids to be passed as strings
|
||||
id = Number(id);
|
||||
|
||||
var job = this.batch.hash[id];
|
||||
if (!job) return;
|
||||
|
||||
var list = this.batch[job.type];
|
||||
var index = list.indexOf(id);
|
||||
|
||||
// Clear references
|
||||
delete this.batch.hash[id];
|
||||
if (~index) list.splice(index, 1);
|
||||
};
|
||||
|
||||
/**
|
||||
* Clears a scheduled frame.
|
||||
*
|
||||
* @param {Function} frame
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.clearFrame = function(frame) {
|
||||
var index = this.frames.indexOf(frame);
|
||||
if (~index) this.frames.splice(index, 1);
|
||||
};
|
||||
|
||||
/**
|
||||
* Schedules a new read/write
|
||||
* batch if one isn't pending.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.scheduleBatch = function() {
|
||||
var self = this;
|
||||
|
||||
// Schedule batch for next frame
|
||||
this.schedule(0, function() {
|
||||
self.batch.scheduled = false;
|
||||
self.runBatch();
|
||||
});
|
||||
|
||||
// Set flag to indicate
|
||||
// a frame has been scheduled
|
||||
this.batch.scheduled = true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Generates a unique
|
||||
* id for a job.
|
||||
*
|
||||
* @return {Number}
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.uniqueId = function() {
|
||||
return ++this.lastId;
|
||||
};
|
||||
|
||||
/**
|
||||
* Calls each job in
|
||||
* the list passed.
|
||||
*
|
||||
* If a context has been
|
||||
* stored on the function
|
||||
* then it is used, else the
|
||||
* current `this` is used.
|
||||
*
|
||||
* @param {Array} list
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.flush = function(list) {
|
||||
var id;
|
||||
|
||||
while (id = list.shift()) {
|
||||
this.run(this.batch.hash[id]);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Runs any 'read' jobs followed
|
||||
* by any 'write' jobs.
|
||||
*
|
||||
* We run this inside a try catch
|
||||
* so that if any jobs error, we
|
||||
* are able to recover and continue
|
||||
* to flush the batch until it's empty.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.runBatch = function() {
|
||||
try {
|
||||
|
||||
// Set the mode to 'reading',
|
||||
// then empty all read jobs
|
||||
this.batch.mode = 'reading';
|
||||
this.flush(this.batch.read);
|
||||
|
||||
// Set the mode to 'writing'
|
||||
// then empty all write jobs
|
||||
this.batch.mode = 'writing';
|
||||
this.flush(this.batch.write);
|
||||
|
||||
this.batch.mode = null;
|
||||
|
||||
} catch (e) {
|
||||
this.runBatch();
|
||||
throw e;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds a new job to
|
||||
* the given batch.
|
||||
*
|
||||
* @param {Array} list
|
||||
* @param {Function} fn
|
||||
* @param {Object} ctx
|
||||
* @returns {Number} id
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.add = function(type, fn, ctx) {
|
||||
var id = this.uniqueId();
|
||||
return this.batch.hash[id] = {
|
||||
id: id,
|
||||
fn: fn,
|
||||
ctx: ctx,
|
||||
type: type
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Runs a given job.
|
||||
*
|
||||
* Applications using FastDom
|
||||
* have the options of setting
|
||||
* `fastdom.onError`.
|
||||
*
|
||||
* This will catch any
|
||||
* errors that may throw
|
||||
* inside callbacks, which
|
||||
* is useful as often DOM
|
||||
* nodes have been removed
|
||||
* since a job was scheduled.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* fastdom.onError = function(e) {
|
||||
* // Runs when jobs error
|
||||
* };
|
||||
*
|
||||
* @param {Object} job
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.run = function(job){
|
||||
var ctx = job.ctx || this;
|
||||
var fn = job.fn;
|
||||
|
||||
// Clear reference to the job
|
||||
delete this.batch.hash[job.id];
|
||||
|
||||
// If no `onError` handler
|
||||
// has been registered, just
|
||||
// run the job normally.
|
||||
if (!this.onError) {
|
||||
return fn.call(ctx);
|
||||
}
|
||||
|
||||
// If an `onError` handler
|
||||
// has been registered, catch
|
||||
// errors that throw inside
|
||||
// callbacks, and run the
|
||||
// handler instead.
|
||||
try { fn.call(ctx); } catch (e) {
|
||||
this.onError(e);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Starts a rAF loop
|
||||
* to empty the frame queue.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.loop = function() {
|
||||
var self = this;
|
||||
var raf = this.raf;
|
||||
|
||||
// Don't start more than one loop
|
||||
if (this.looping) return;
|
||||
|
||||
raf(function frame() {
|
||||
var fn = self.frames.shift();
|
||||
|
||||
// If no more frames,
|
||||
// stop looping
|
||||
if (!self.frames.length) {
|
||||
self.looping = false;
|
||||
|
||||
// Otherwise, schedule the
|
||||
// next frame
|
||||
} else {
|
||||
raf(frame);
|
||||
}
|
||||
|
||||
// Run the frame. Note that
|
||||
// this may throw an error
|
||||
// in user code, but all
|
||||
// fastdom tasks are dealt
|
||||
// with already so the code
|
||||
// will continue to iterate
|
||||
if (fn) fn();
|
||||
});
|
||||
|
||||
this.looping = true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds a function to
|
||||
* a specified index
|
||||
* of the frame queue.
|
||||
*
|
||||
* @param {Number} index
|
||||
* @param {Function} fn
|
||||
* @return {Function}
|
||||
* @private
|
||||
*/
|
||||
FastDom.prototype.schedule = function(index, fn) {
|
||||
|
||||
// Make sure this slot
|
||||
// hasn't already been
|
||||
// taken. If it has, try
|
||||
// re-scheduling for the next slot
|
||||
if (this.frames[index]) {
|
||||
return this.schedule(index + 1, fn);
|
||||
}
|
||||
|
||||
// Start the rAF
|
||||
// loop to empty
|
||||
// the frame queue
|
||||
this.loop();
|
||||
|
||||
// Insert this function into
|
||||
// the frames queue and return
|
||||
return this.frames[index] = fn;
|
||||
};
|
Reference in New Issue
Block a user